Chapter 1113 Snake Clan Professional Passive Skill
The demon race is not a single race. After entering the demon world, you must first choose a specific demon race.
These include rabbit demons, wolf demons, pig demons, snake demons, fox demons, butterfly demons, bee demons, mantid demons, etc. Because I just had the ten professions of Medusa, I chose the snake demon. Medusa
Sha’s ten professions are all 0-transfer professions. This means learning two transfers in advance.
After the skills, I can learn a total of 10 0-turn skills + 40 1-turn skills + 40 2-turn skills. The 10 0-turn skills are: [Snake Transformation] [Snake Snake] [Snake Attack] [Snake Demon] [
Choose [Snake Shadow] [Cup Bow] [Black Poison]; [Snake King] must [Train the Snake], choose [Snake King Wrath] [Summon the Serpent] [Command the Snake]; [Transform into a Dragon] must [Dragon Claw], choose [
】【Dragon Breath Club】【Dragon Crying】; 【Dragon Subduing】 must be 【Dragon Pill】, choose 【Confinement】【True Fury】【Grin】;
] [Enlightenment]; [Snake God] must be [Yunxia], choose [Salon] [Divinity] [Snake God Reply].
Among the 10 0-turn skills, five are military skills: [Snake Making] passive skill. After the skill is upgraded to level 11 and the reward is compensated, the continuous agility will be increased by 32 points at level 1, and it will have a super first-level spiritual quality + level 6 incompetence
Restricted unit "Snake Soldier". [Snake Demon] Passive
Skills. After the skill is upgraded to level 11 and the rewards are compensated, the continuous strength is increased by 64 points at level 1, and it has a super seventeenth-level divine quality + a level 22 hundredth-level unit "Snake Demon Soldier". [Dragon Transformation] Passive skill. Skill improvement
After reaching level 11 and compensating the rewards, the level will be increased at level 1
Upgrading the continuous physical fitness by 96 points, possessing a level 33 level of divine power and a level 38 ten-thousand-point unit "Dragon Soldier". [Dragon Subduing] passive skill. After the skill is upgraded to level 11 and the reward is compensated, the continuous spirit level is increased by 128 points at level 1.
, Possessing super level 49 divine beauty+
Level 54, the one-million-point unit "Dragon Subduing Soldier". [Snake God] Passive skill. After the skill is upgraded to level 11 and the rewards are compensated, the continuous absolute attributes will be increased by 160 points each at level 1, and it has a super level 65 divine quality +
Level 70, one unit per 100 million units, the "Snake God Guards".
[Snake Soldier] finally has attack and defense blood x272 or x288 and other x32 or x48 troop bonus coefficients. There is no limit to recruitment. [Snake Demon Soldier] finally has attack and defense blood x702 or x720 and other x108 or x1
The troop bonus coefficient is 26. Recruitment is limited to snake monsters, and one move is one in 100. [Dragon Soldier] finally has attack and defense blood x1080 or x1098, and other troop bonus coefficients are x216 or x234. Recruitment is limited to dragons, and one move is one in 10,000.
[Dragon-Subduing Soldier] finally has attack and defense blood x1476 or x1492 and other troop bonus coefficients of x306 or x324. Recruitment is not limited to monsters, and can recruit all races from the six realms, with one recruit per million. [Snake God Guards] finally has
Attack and defense blood x1836, other troop bonus coefficients x378. Recruitment is limited to snake monsters and dragons, one in 100 million. Taking the snake soldier with the lowest troop bonus coefficient as an example, the level coefficient has also reached 16, and it is not a problem to defeat the level 10 mountain attacking monster.
.
In addition to these five level 0 skills, there are another five level 0 skills: [Snake Transformation] passive skill. After the skill is upgraded to level 11 and the reward is compensated, level 1 will increase the sustained spirit by 16 points, and you can transform into a snake at any time.
The magic bar's magic regeneration is increased by 16 times (to 17 times). [Snake Attack] Passive skill. The skill is upgraded to level 11 and compensated
After the reward, the continuous physical strength is increased by 48 points at level 1, and the attack power is increased by 16 times (reaching 17 times). [Snake King] Passive skill. After the skill is upgraded to level 11 and the reward is compensated, the continuous strength is increased by 80 points at level 1, and the health bar is increased by 80 points.
Defense blood recovery increased by 16 times (to 17 times). [Dragon Transformation] Passive skill. Skill increased to 1
After level 1 and compensation of rewards, continuous agility will be increased by 112 points at level 1, and attack speed and movement speed will be increased by 16 times (reaching 17 times). [Snake Fairy] Passive skill. After the skill is upgraded to level 11 and rewards will be compensated, at level 1
The continuous absolute attributes are increased by 144 points each, and the hit and avoidance is increased by 16 times (reaching 17 times).
That is to say, these 10 level 0 skills will increase the continuous absolute attributes by 448 points each, and the relative attributes will increase by 16 times. This also determines that I will reach at least 1612 levels of commander as soon as I appear on the stage, and I can have level 1 at level 0.
attributes, and the relative attributes that have been improved by absolute attributes also have an attribute coefficient of 17.
Not only that, there are also 20 other must-learn skills to improve.
A must-learn skill in one turn: [Snaking] Passive skill. After the skill is upgraded to level 11 and the rewards are compensated, the continuous agility will be increased by 18 points at level 0, and the dodge will be increased by 18.48 times. It can be symmetrical with the center point of the snake body as the center of symmetry, forming an S shape.
Twisting the body. [Seduction] Passive skill. Skill improvement
After reaching level 11 and compensating the rewards, at level 0, the sustained spirit will be increased by 36 points, the magic bar will be increased by 18.48 times, and there will be an 18.48% chance of causing snakes to be lured and attacked in the wrong direction. [Qujin] passive skill. The skill is upgraded to level 11.
After compensating the rewards, the duration will be increased at level 0
Continuous strength is 55 points, attack is increased by 18.48 times, and the snake body can be bent to advance or dodge at will. [Transformation] Passive skill. After the skill is upgraded to level 11 and the reward is compensated, at level 0, the sustained physical strength is increased by 73 points, and the health bar is increased by 18.48 times.
, can change human form, object form and
Other monsters. [Whisting] Passive skill. After the skill is upgraded to level 11 and the rewards are compensated, at level 0, the continuous physical fitness will be increased by 92 points, and the defense will be increased by 18.48 times. During the battle, it will automatically emit a whistling sound to remind snakes, and they can be summoned at any time. [Dragon Scales]
】Passive skills. Skills are upgraded to level 11 and
After the compensation reward, at level 0, the continuous strength is increased by 110 points, the attack speed is increased by 18.48 times, dragon scales appear every 20 seconds during combat, lasting 10 seconds, defense x36.96. [Dragon Power] passive skill. The skill is upgraded to level 11.
After compensating the rewards, the bonus will be raised at level 0
Upgrade the sustained spirit by 129 points, increase the magic regeneration by 18.48 times, and have an 18.48% chance of making surrounding targets subdued and unable to move every 60 seconds. [Seven Inches] Passive skill. After the skill is upgraded to level 11 and the reward is compensated, the continuous improvement at level 0
Agility 147 points, improved hit
18.48 times, there is an 18.48% chance of causing a weak attack on snake targets. [Ascension] Passive skill. After the skill is upgraded to level 11 and the reward is compensated, at level 0, the continuous absolute attributes are increased by 166 points each, and the blood return is increased by 18.48 times. Each game
Daily increase of 1.8
48% all relative attributes. [Divinity] Passive skill. After the skill is upgraded to level 11 and the rewards are compensated, at level 0, the continuous absolute attributes are increased by 184 points each, the movement speed is increased by 18.48 times, and there is an 18.48% chance of causing surrounding targets to be hit every 10 seconds.
Overwhelmed, unable to move.
The skills that must be learned in one turn will increase the continuous absolute attributes by 515 points each, and the relative attributes will increase by 18.48 times. At the same time, the two skills [Dragon Power] and [Divine Power] are very helpful in capturing the target alive and can achieve the purpose of winning without fighting.
.This is particularly meaningful to me who was committed to capturing and surrendering in the early days of the demon world. In addition, [Ascension] can improve all relative attributes every day. This rolling improvement skill will allow me to develop super strong attributes over time.
.
A must-learn skill for the second turn: [Coil] Passive skill. After the skill is upgraded to level 11 and the rewards are compensated, the sustained constitution will be increased by 21 points at level -1, the health bar will be increased by 21.12 times, and there is a 21.12% chance of entangling the target, making it unable to
Move.【Look】Passive skill.Technique
After it can be upgraded to level 11 and the rewards are compensated, the continuous strength will be increased by 42 points at level -1, the attack will be increased by 21.12 times, and there will be a 21.12% chance that the target will be forced to retreat and lose resistance. [Strong] Passive skill. The skill is upgraded to level 11 and
After compensation reward, it will be improved at level -1
Continuous spirit 63 points, increase magic bar 21.12 times, strong appears every 20 seconds in battle, lasts 10 seconds, attack x42.24. [Nongying] Passive skill. After the skill is upgraded to level 11 and the reward is compensated, it will be -1 level
Increase continuous agility by 84 points and dodge by 2
1.12 times, bringing out 21 phantoms in battle to confuse the enemy. [Snake Training] Passive skill. After the skill is upgraded to level 11 and the rewards are compensated, the continuous agility is increased by 105 points at level -1, the hit rate is increased by 21.12 times, and the combat of snakes under his command is improved.
Unit 211.2% full relative property
Sex. [Dragon Claw] Passive skill. After the skill is upgraded to level 11 and the reward is compensated, the continuous spirit will be increased by 126 points at -1 level, and the magic regeneration will be increased by 21.12 times. "Dragon Claw" will appear every 20 seconds during the battle, lasting
10 seconds, physical attack x42.24. [Long Xiang]
Passive skill. After the skill is upgraded to level 11 and the reward is compensated, the continuous strength will be increased by 147 points at level -1, the attack speed will be increased by 21.12 times, and it can turn into a dragon and fly in the air. [Dragon Pill] Passive skill. The skill will be upgraded to level 11 and
After compensation rewards, the improvement will continue at level -1
Physical constitution 168 points, defense increased 21.12 times, all attributes increased by 2.112% every game day, and Dragon Pill can be used for attacks. [Fairy Art] Passive skill. After the skill is upgraded to level 11 and the reward is compensated, the improvement continues at level -1
The absolute attributes are 190 points each, which will be improved back to
Blood is 21.12 times, you can comprehend magic, magic effect x42.24. [Yunxia] Passive skill. After the skill is upgraded to level 11 and the reward is compensated, at -1 level, the continuous absolute attributes are increased by 211 points each, and the movement speed is increased by 21.12 times.
It can manifest the flight of clouds.
The skills that must be learned in the second turn will increase the continuous absolute attributes by 590 points in total, and the relative attributes will increase by 21.12 times. [Dragon Pill] is another skill that increases all relative attributes based on time.
In addition to the above must-learn skills, there are also first-level optional skills [Dragon Armor] [Immortal Feather] [Elixir] [Rightness], and second-level optional skills [Paralysis] [Mirror Image] [Godhead] as passive skills. [Dragon Armor]
] Passive skill. After the skill is upgraded to level 11 and the reward is compensated, the health bar, defense, and blood recovery are increased by 36.96 times at level 0. [Fairy Feather] Passive skill. The skill is upgraded to level 11 and the reward is compensated.
Afterwards, at level 0, the hit, dodge, movement speed and turning power are increased by 18.48 times. [Elixir] Passive skill. After the skill is upgraded to level 11 and the reward is compensated, all relative attributes are increased by 18.48 times at level 0, and each game day is increased by 3.696
% Full relative attributes, possesses elixir, enhances the effect of auxiliary skills by 18.48 times. [Rightness] Passive skill. The skill is upgraded to level 11 and
After the reward is compensated, at level 0, all relative attributes can be increased by 18.48% when facing evil. [Paralysis] Passive skill. After the skill is upgraded to level 11 and the reward is compensated, at level 1, there is a 21.12% chance of causing paralysis to the attacked target.
Effect, cannot move. [Mirror Image] Passive skill. After the skill is upgraded to level 11 and the reward is compensated, 21 mirror images will automatically appear at level -1.
It has its own current all relative attributes. [Godhead] Passive skill. After the skill is upgraded to level 11 and the rewards are compensated, it will increase by 0.2112% of all absolute attributes, 0.2112% of all relative attributes, and 0.2112% of all skill effects per hour. Excluding proportional skills. Calculated
, each game day can increase all absolute attributes, all relative attributes and all skill effects by 4.6315%.
The optional passive skills will increase a total of 18.48 times all relative attributes, 36.96 times health bar, defense, blood recovery, 18.48 times hit, dodge, movement speed and turning power, and 18.48 times auxiliary skill effects. At the same time, every game day
It can increase all absolute attributes by 4.6315%, all relative attributes by 8.3275%, and all skill effects except proportional skills by 4.6315%. There is also [Paralysis] which is a capture skill. [Mirror Image] is a skill that summons oneself.
In total, all passive skills can increase the continuous absolute attributes by 1553 points each, all relative attributes by 74.08 times, health bar, defense, blood recovery by 36.96 times, hit rate, dodge, movement speed, and maneuverability by 18.48 times. At the same time, each game day increases the overall attributes by 4.6315%.
Absolute attributes, 12.2875% of all relative attributes, 4.6315% of non-proportional skills and all skill effects. It has five live capture skills: [Dragon Power], [Divine Power], [Cirling], [Looking] and [Paralysis]. The first two are one-turn skills, with 18.48
% chance to capture alive in range.
The three are second-level skills, which need to be effective against enemy attacks and have a 21.12% chance of capturing a single target alive. In addition, the two skills [Shadow] and [Mirror Image] also allow me to have 21 phantoms and 21 mirror images respectively.
, the former can only disturb the enemy, and the latter is equivalent to 21 copies of yourself. 1 each.
The continuous absolute attribute of 553 points means that he can command 6032 squares of generals, with a strength coefficient of 1553 and a level coefficient of 39. The health bar, defense, and blood recovery coefficients reach 111.04, the level coefficient is 10, and the total level coefficient is 390. The hit, dodge, and movement speed coefficients reach 390.
92
.56, the level coefficient is also 10, and the total level coefficient is 390. Other relative attribute coefficients are 74.08, the level coefficient is 8, and the total level coefficient is 312. Its own unit is automatically [Snake God Guards], the attack and defense blood coefficient is 1836, and the other coefficients are 378
.end up owning 2
The attack coefficient is 11224896.64, the level coefficient exceeds 14000; the defense and health coefficient is 316609240.32, the level coefficient exceeds 17000; the blood recovery coefficient is 65184255.36, the level coefficient exceeds 8000; 54
The hit, dodge, movement speed coefficient and level coefficient of 335867.04 exceed 7000; the other coefficients of 43487478.72 and the level coefficient exceed 6000. With such attributes, capturing any mountain attack target alive is not a problem at all. Of course, when the time comes,
After system adjustment, my strength will be adjusted to be equal to the strength of the current boss at any time. Of course, the health bar will also be determined based on the adjusted strength, and the abnormal health bar of the current boss will not be copied. If my health bar is empty, I will die once.
Resurrection outside the attack range of all hostile targets.
For the number of times that the opponent can be resurrected after strength adjustment, the system's calculation method is as follows. First, compare the opponent's strength with the strength before adjustment to determine the opponent's damage data for each time. Even the boss at the current stage should generally be forced to deduct
point. Secondly, compare the opponent's hits with your actual hits to determine the theoretical ratio of damage times. This data is more important. Currently, level 1 ordinary monsters have more than 50 million, and level 2 ordinary monsters have more than 50 million.
Level 3 has more than 9 million, level 3 has more than 4 million, level 4 has more than 3 million, level 5 has more than 2 million, level 6 and level 7 have more than 1 million, level 8 has more than 800,000, level 9 has more than 600,000, and level 10 has more than 500,000.
As for Cao Jiang’s six-square b
For oss, this data is basically the same. If this data is n, then I must be attacked n times before I can be deducted 1 blood point. Then it will be calculated based on my blood recovery. How many points must be deducted before I can
The blood recovery follows
There is no deduction point. If the opponent's attack frequency is less than 1%, the system determines that I can be resurrected countless times. In fact, as long as it is less than the attack frequency, it is fine, but the skill of [Practice in the World] itself will bring me more than 1% of the attack frequency.
Other players have more benefits, so negative restrictions are made. The last thing is my health bar. Although the opponent's attack frequency exceeds 1% of my blood recovery frequency, there will be no infinite resurrection, but it will be deducted every time it exceeds 10% of the attack frequency.
1 o'clock.
In other words, if my blood recovery speed is m and my health bar is h, then the number of times I can be resurrected is 0.1nmh. For me, whose nmh currently exceeds 10 million, I basically don’t have to worry about it.
I died and exited the battlefield. But because I gained a lot in this situation, I will lose one cumulative level every time I die. In other words, with my current general position, once I lose 39 cumulative levels, my
The current level will drop by one level.
The above are only improvements in passive skills. In addition to these passive skills, there are also active skills and auxiliary skills. Of course, because the active skills are too powerful, they are not suitable for use at the moment. But my requirement for capturing and surrendering is not too urgent.
When the time comes, these skills are easy to use. And the auxiliary skills do not cause direct damage, so you can still use them.
There are so many skills, and it would be too troublesome to introduce specific numbers. So here we first talk about the general rules of specific numbers, find some reference skills, and then other skills can calculate specific numbers according to the reference skills.
.A total of 60 optional skills, excluding seven passive skills
In addition, there are 53. These 53 skills involve factors such as level, transfer, active, auxiliary, absolute proportion, relative proportion, curse proportion. Among them, the two factors of active and auxiliary are different from other games and previous ones of this game.
The description is almost the same and can be ignored. Let’s first talk about absolute proportion, relative proportion and curse.
The problem of curse proportion. Absolute proportion refers to the proportion related to possibility or other similar problems. This proportion has the highest value of 100%. If it exceeds 100%, the proportion loses its meaning. Therefore, when the skill level is increased to a certain level, it is often
Reaching the maximum value of 100%, the skill level will increase thereafter.
It is meaningless. There is no maximum value for relative proportions. For example, for the proportion of attack power, 1000% means 10 times the attack power. This proportion can be increased to the highest level. The object of the curse proportion is the hostile target. All proportions of the hostile target
Both have a maximum value of 100%, and the curse does not increase from small to small.
Big changes, but changes from big to small. The higher the curse level, the lower the opponent's strength, so there are different calculation methods here. Let's talk about level and transfer. The "level" here is neither the character level nor the character level.
It's not a skill level, but a career level. "Transfer" is the level of a skill, which generally requires personal strength.
How many turns can be learned in order to learn skills. Under special circumstances, you can learn in advance. In this game, the basic improvement or performance unit of 0 turns is 1%, 1st turn is 10%, 2nd turn is 100%, 3rd turn is 10 times, and 4th turn is 10%.
Spin 100 times, spin five 1,000 times, spin six 10,000 times, spin seven 100,000 times
, eight turns are 1 million times, nine turns are 10 million times. For ten turns and above, there are other calculation methods. However, concepts such as single normal attack, single strong attack, group attack, etc. are also involved here. The "turn coefficient" is the one mentioned above.
The coefficient obtained is usually the basic unit of a single normal attack. Of course, it also includes single auxiliary units.
.When the professional level and transfer strength are equal, the effect of group attack or group support is 10% of that of single attack and single support, and the same for 0 transfer. The effect of single target strong attack or single target strong support is 10 times. This is
In the case of non-proportional values. As for the issue of proportional values and other issues of skill effects, we will leave it to the next chapter.