After the war, I was appointed by Apostle John as the state pastor of the Apostle State of Suez and the commander-in-chief of the Apostle's Eastern Army. The Saint soldiers of a station were placed under my command. Including the two divisions harvested from the naval battle, the NPC force reached 41 stations. State Pastor
Soldiers, as many soldiers as there are, have higher military ranks, so the military rank rewards from the two wars can be converted into career rewards.
In these two wars, I got five times the reward for player battles, six times rewards for NPC battles, and a total of 11 times rewards. This allowed me to reach the rank of general commander six, and my military rank to the rank of general. The military rank itself can only be promoted to the rank of general.
rank, but the military rank follows the military position, so it was additionally promoted to the rank of general
.The fifth-level military career rewards are added to the career rewards, and a total of 16 professions are obtained. However, they are basically rubbish professions. However, I also got three types of soldiers: believers, saints, and Roman soldiers. Among them, I got the saints.
Soldiers are only level 1 units and cannot be compared with the units rewarded by John the Apostle.
Due to the curse of the Imperial Seal, my troops are the same as the original ones. Even the saint soldiers are four levels lower, which is negligible. However, the strength of the two divisions brought 400,000+80,000x4+ to our army.
16,000x12+4000x3
0+800x100+200x300+40x1000+8x3000+2x10000=1.256 million total basic experience coefficient. Since this is not a system-wide war like escorting the imperial seal, our military strength
Only counting the troops of players participating in the apostle camp, the total is 14.28 million. The average basic experience coefficient is 0.0795. My commander coefficient is 300,000, and the general experience coefficient is 26386. The level has been upgraded to level 43, plus the level 11 bonus.
Li is level 54. As a result, my Xiling Soldier has reached the mid-wood level green level 5, with an attribute bonus of 20 attack and defense, 25 blood, 25 other 5 attributes. At this point, this one-trick unit is finally starting to be useful.
In fact, our army’s NPCs currently have their own arms,
Including a mid-fire black level 5 saint soldier with an attack and defense of 32 and a HP of 40 and the other 4 units, a super-level 3 black Roman wolf soldier with an attack and defense of 28 and a HP of 28 and the other 4 teams, and an upper-level black Roman wolf soldier with an attack and defense HP of 24 and the other 4 taels.
All units, go up to the fire level and attack with black Roman wolf soldiers
The other 4 and two battalions have a blood defense of 20, the black Roman guards on the upper water level have an attack and defense of 16 and the other 4 have two battalions, and the black Roman soldiers on the upper wooden level have an attack and defense of 12 and the other 4 are all the remaining troops. And the three arms I got,
The Roman soldiers climbed up the wooden steps and the blue attack and defense blood was 9.
He has 3, the believer soldiers are medium wood level blue with attack 6 and health defense 9 and the other 3. The saint soldiers are medium water level blue with attack 9 and health defense 12 and the other 3. They are not as good as the NPC's own troops. However, the seal soldiers surpass the Roman wolf.
The soldiers are comparable to the Roman Wolf Soldiers, only the offense and defense are better than the Wolf Soldiers.
Slightly worse, the blood is twice as much. Therefore, I replaced the three types of Roman wolf soldiers with Xiling soldiers. In other words, the strength of our army exceeds that of the emperor.
The saint soldiers also surpassed the Roman soldiers in strength.
With the strength of these two divisions, the road ahead was smooth again. The Roman Theater copied all the previous scripts and successfully completed it.
But in the Atlantis theater, our army encountered challenges. Since the Florida Uprising in this theater broke out one game day later than the Rome theater, World Alliance players still copied our army's naval battle mode, and in the NPC war
, World Alliance players also followed NPCs into the battlefield for the first time. Our army, which was prepared for this, also carried out targeted deployments.
We took advantage of the fact that the opponent's NPC warships moved faster and the NPC's troops were out of touch with the players' troops. We took care of the NPC before the players' troops arrived on the battlefield, and then returned at full speed. However, the players of the World Alliance also calculated that it was impossible to stand side by side with the NPC.
The battle has already been waiting for us on our way back. At this time, it is a complete collision of strengths between the two sides.
In terms of strength, our army's small boats are only 4% of the opponent's. According to the principle of swarm tactics, it seems that we are at a disadvantage. But swarm tactics have a premise, that is, one of the parties has very few troops. For example, today's NPCs, in
In a naval battle, only hundreds of warships can be dispatched before the other side can concentrate its forces to attack. Although we used swarm tactics to win a victory in the Roman theater on the last game day,
In a game day, Atlantis's emperor had not yet had time to make adjustments. If he continued to fight with such a large ship, he would be easily surrounded by our army and surrendered. But now the situation between our army and the opponent is just a few.
Hundreds of billions of small boats are used to fight. In other words, as long as our army has a reasonable formation and can maintain a battle loss rate of more than 1:25, we can at least draw a tie with the opponent. Here we need to mention the [Naval Battle Rules].
As we said before, when the player's fighting ship encounters the NPC's fighting ship, it will be "instantly killed" by the opponent. The so-called instant kill means sinking with one shot, but the player's fighting ship cannot have this effect. This is
It is determined by the strength of both sides. The attack and defense of the warship will also increase with the strength of the people on the ship. The reason why the small boat can implement swarm tactics is mainly because the stronger the
The warship means that it consumes more magic points. In addition, it takes time to reload, which gives the boat an opportunity to make a difference in time. When both sides have a lot of troops, and with the echelon attack, the time difference in reloading has actually been eliminated.
To make up for it, it all depends on strength at this time. And as long as one side's boat is not sunk by the other side before changing defenses, it can still go to the rear to recover.
Although it cannot be restored to its original level, as long as it can still withstand it after recovery, it means that our side has n more opportunities to attack. The stronger the strength, the greater the n value. A small boat is also a warship, so of course it must be followed.
Calculations are based on naval battle rules. Our player's leveling speed is four times that of the opponent's, and our player's strength far exceeds that of the opponent. Although they are both small boats, our combat effectiveness is stronger. At the same time,
We also have two newly recruited divisions of NPC troops. Although the big ships are at a disadvantage when fighting with small boats, this is because we do not have small boats for protection. In fact, the range of stern ships and fighting ships is longer, and the gun emplacements equipped on the ships are
There are more, as long as one's own safety can be guaranteed, its attack power is also amazing. If the opponent's boats are too dense, there is no problem in destroying dozens of boats with one shot.
Since war is about killing the enemy as much as possible to preserve oneself, as long as we try to destroy the enemy's offensive and defensive system in front of the battle line, we will have an advantage. With the cooperation of large ships, we can continuously create holes in the opponent's battle line, and our army can
On the contrary, in some places, a situation of more troops attacking fewer troops was formed. In this way, the enemy's losses would be even greater.
Based on the above reasons, I first asked our troops to set up a smooth formation, so that the small boats in front could retreat and rest at any time, and the small boats in the rear could push up in time. I also designated a special channel for the large boats to keep at a safe distance.
Outside, it cannot be attacked by the enemy, but it can attack any enemy at any time. As long as the enemy is found to be stronger in a certain place, the big ship will go over and gnaw away the hard bones.
After this arrangement, the combat effectiveness of our army has been greatly improved. However, the most critical point to ensure our victory is that although the enemy army is outnumbered, the World Alliance is not monolithic. There are more than 50,000 gangs among 5 billion players.
, the largest gang does not exceed 100 million people. And among these people, there are players from all continents and even China.
Yes, they are so diverse that it is difficult to unify them. It takes a lot of time and a lot of words to act together, let alone form a battle formation together. As a long-term development alliance, our side has always been strict in giving orders.
, The organization is clear and the actions are smooth. It is easy to carry out the orders and the tactics can be implemented quickly.
The World Alliance thought that by copying my swarm tactics, they would be able to catch me off guard and leave me with nothing but a desperate escape. They did not expect that our army would turn against the enemy and actually take the initiative to provoke them on the sea, which far exceeded our forces. So what happens next? The situation is that the enemy forces in the front were caught off guard by us, but the enemy forces in the rear were constantly advancing. In order to boost morale, Bobby made up a story in the World Alliance. The main force of our army was struggling to death, but our army But other parts are being eaten away. This strengthens the courage of the World Alliance to fight. All World Alliance players who come into contact with our army think that they have encountered the main force of our army, and their losses are nothing. As long as they withstand the main force, they can give others The player gains time. The result is that the World Alliance's boats rushed forward one after another regardless of losses, and were knocked down by us one after another. On the vast sea, the World Alliance, which relied on its large number of people, adopted chaotic tactics such as the Liaoshen Battle and the Huaihai Battle. , everyone disrupted their formation and rushed wherever our troops were. Once this style of play started, it could no longer be changed. So the result was that our army's formation was always maintained, and no opponent's boat could rush. He entered our army's formation, but the other party rushed forward like a hippopotamus, giving our army a wealth of experience.
The result of this kind of attack is that our small boat often has to sink hundreds of the opponent's boats before being sunk by the opponent. The NPCs of the two divisions have been protected by the boats and have not been attacked. Wait until the enemy on the sea When there were not many troops left, our army actually lost only 20% of the boats. After seeing the change in the situation, I decisively ordered a "breakout".
The so-called "breakout" is actually an outflank. I have calculated that at this moment our army not only has the advantage in terms of combat strength, but also in numbers. However, because the base numbers of both sides are relatively large, Poppy has given the order for a chaotic battle. The opponent just couldn’t count the results. In this case, of course I wanted to fight a battle of annihilation to completely annihilate the World Alliance players. The army "broke out" in four directions. The opponent didn’t know what the plan was. Not only did he not have a premonition of danger, he thought that our army had finally overcome it. Unable to hold on any longer, one by one they tried their best to pursue us. However, under the impact of a strict formation, our army quickly broke through the encirclement in four directions, and then spread out to both sides in each direction at the same time to encircle the enemy. When the enemy troops in front realized something was wrong, our army was encircled. However, the enemy troops rushing behind did not know what the situation was in front, so they just kept charging forward.
The enemy army was in chaos, and its number was far less than ours. Seeing that our army had the advantage and was surrounded by our army, after I deliberately stopped the offensive, I had to choose to surrender. The system stipulates that once the player surrenders, he only has to surrender. If 90% of the troops are lost, 10% can be brought back, and half of the remaining special combat tools such as warships can be brought back. Surrender is a mandatory choice. After surrendering, the player will be protected by the system and will no longer be attacked. Because of this, the opponent chose to surrender. Although it was a chaotic battle and the players could not know their own losses for the time being, the players of the World Alliance were still hiding behind, and all of them were still alive at this time.
The consequence of this is that our army has the opportunity to recruit and surrender enemy troops. The player with the highest military rank on the battlefield has the right to recruit and surrender among all the surrendered troops, while the lower ranks are divided according to the organization between other military ranks and the highest player's military rank. proportion, the range of surrenders is also gradually reduced. In other words, the 4 million troops that finally surrendered will first be surrendered by me once, and then players with lower military ranks will surrender once again, until a certain Our players with military positions can recruit and surrender the opponent's troops until there is less than one Cao Shuai. And the strength of these 4 million troops reaches 40,000 Cao Shuai. In other words, except for me, I can surrender more than one Cao Shuai. In addition to recruiting and surrendering, there are six levels below: Deputy Commander, Pian Commander, Pi Commander, Staff Commander, Ya Commander, and You Commander. The Cao Commander grade cannot recruit surrender because there is less than one Cao Commander. As a commander, I, There are five levels of players below: minister, music leader, captain, corps leader, and ordinary players. That is to say, everyone has a share, and the minimum is to be recruited in a Yakuang tribe.
In the process of recruiting and surrendering, recruitment is carried out according to four levels: players, generals, private soldiers, and other troops. The number of players and generals at the two levels is basically the same, 5 billion each, which is 10 generals.
Currently, the number of private soldiers is 760 billion, which is 76 general headquarters. The other military forces are of course 4 deputy general departments. Each level has
Surrender is also based on levels. If the number of troops at a certain level that our players can surrender is less than one Cao Shuai, they cannot surrender at this level. In the end, the minister, the minister, and the players at Qu Chang and I all had the ability to surrender.
The chance of recruiting the player himself is one in a billion. In other words, if I can recruit 50 players by myself, all of them will be surrendered.
The long moves were reduced to 12 players each, and the song lengths were reduced to two players each. A total of 138 players themselves were tragically surrendered. This means that the troops brought by these 138 players to the battlefield will belong to our 25 players. Each player
The troops brought into the battlefield were 24 songs. I alone got 12 troops, which is equivalent to improving my ability in this field.
More than double the strength of the private troops in the region. And these players will provide free military supplies for our troops in the future. When the player increases the equipment and military requirements, the player's mirror will also increase; after the player's current private soldiers increase the equipment and military requirements, they will also
The corresponding mirrors are also upgraded; every time a player upgrades other troops and equipment, they will also be given priority to the descending troops.
After the player himself surrenders, it is the turn of the family general. The situation is similar. However, after the family general is surrendered, he only brings half of the troops that the player brought to the battlefield. In other words, I get 6 more places. Next are the private soldiers, private soldiers
If surrendered, players can be brought into battle
10% of the troops in the field. I have recruited 7,600 private soldiers, which means that I have brought me 182.4 troops. This level has the strength of nearly a deputy commander. Below it is the commander-in-chief, the commander-in-chief, the commander-in-chief, and the commander-in-chief.
level, consisting of our army minister, Qu Chang, captain, Wu Chang Gua
That is to say, a total of 30,400 private soldiers were recruited and surrendered. They brought nearly 7.3 private troops of the army. As for the other troops of the 4 deputy commanders, they could only recruit one in 100 million. I got 4 stations. The other five
Players of our army at each level will also divide 4 places at each level.
, you can get a minimum of 4 troops. In addition, World Alliance players have brought in a total of 1,000 troops from the deputy commander's department this time. However, among the troops that have died, the probability of surrendering is one for the deputy commander, which means that
Even I could only recruit two departments in the end, which can be ignored.
In total, I got 204.4 free private troops equivalent to two armies in this naval battle. However, counting the gains of our entire camp, players in the World Alliance suffered because they or their private troops were surrendered.
After all, the losses were only a few. In the end, two troops from the Commander's Division were brought back,
On average, each person brings back 80 private troops, which is a blessing among misfortunes. The system generally defaults to setting these 80 private troops as the player's other troops, which will be lost if the player dies. In this way, the players are added
The generals whose level has only been reduced by one level and all the private soldiers whose level has been reset to zero can still have an additional 80 troops.
.These 80 troops must include more than 50% of the troops brought by the player at all levels with the highest military rank. In other words, the rest are elites. Of course, the other 50% of the troops are also
It is possible to be recruited. Whether you will be recruited or not depends on luck. For example, I will be recruited to a certain number of parameters.
The system automatically sets the private troops above the general level. The players must recruit and surrender troops with a complete establishment. That is, when the establishment is full, they must recruit generals of the corresponding establishment. If there is no general with this military rank in the surrendered troops, the highest level will be assigned.
After being recruited and surrendered in the military position, the system will allocate military positions and obtain the corresponding general rank and military rank.
And this is only the harvest for players in the camp. Players outside the camp will be rewarded with double the number of enemies killed. Since each player killed hundreds of times more than their own strength, our side won again, so I also deliberately let the players in this camp
By hiding behind and not going out to kill the enemy, everyone got more kills than the average, and the military strength expanded to nearly a thousand times. In other words, the private military strength actually expanded to nearly a Jian Shuai unit. Because Jian Shuai
If the enemy is 10% too far away from the enemy, all will be harvested. However, if the territory is obtained, the number of enemy kills is too small, so there is no territory reward. But one thing is for sure, that is, in the next naval battle,
Our army must have twice as many troops as the opponent in this war zone, and we are superior in both quality and quantity. Of course, these troops need to be raised by the players themselves, and the opponent has no obligation to raise troops.
In addition, the amount of enemy kills this time was too large, and because it was not a full-script war, the experience of killing enemies was ultimately distributed only in the apostle camp. This once again raised my general level to more than 3,000 commander levels. And more importantly,
Yes, I suddenly had nearly two million levels, and then I could build a large territory and territory.