Stunts are a vital attribute for players, related to the player's future development direction. Good stunts can greatly increase the player's strength. Stunts are divided into two categories: political and military. When entering the game, players can get a political stunt and a
Military stunts, as for which stunts you get, it all depends on your luck.
Special skills are much more powerful than ordinary combat skills. In addition to randomly obtaining two special skills when entering the game, players who are lucky may also obtain new special skills during the game, but the number of special skills they have is limited by the system. Each player can have up to
The total number of stunts cannot exceed five, political stunts cannot exceed two, and military stunts cannot exceed three.
Military stunts are divided into commander stunts and individual soldier stunts. Command stunts mainly enhance the player's ability to lead troops in combat, while individual soldier stunts enhance the player's personal combat power.
For example, the commander-type stunt of rapid march is to increase the marching speed of the troops led by the player by 10%, and the duration is 12 hours. The combat effectiveness will not be affected after the march. The stunt that Chen Hao obtained through the hidden mission is a typical individual soldier stunt, which is only effective against
Pilots are useful.
Stunts are divided into three levels ABC according to their effects. The stunts players randomly obtain when entering the game are C-level stunts. B-level stunts can only be obtained through hidden tasks. As for A-level stunts, the chance of obtaining them is no better than Chen Hao's chance of encountering a virtual optical brain explosion.
Much bigger, each A-level stunt is unique, and once a player owns it, it is impossible for other players to obtain it again.
A turntable appeared in front of Chen Hao. He turned the pointer and started to choose political stunts. The pointer stopped at the bewitching position. Bewitched:
It is a political stunt. When you use this skill, there is a 1% chance that the NPC will change their faith and become your subordinate. If the skill fails, there is a high possibility of being retaliated by the target. It is recommended to use it under safe conditions.
Chen Hao is lucky or not. The most valuable political stunts are the Machiavellian stunts, followed by management stunts that increase territory income, and the worst are diplomacy and propaganda. The bewitchment Chen Hao obtained belongs to the diplomatic stunts.
, but the biggest role of this stunt is to persuade people to surrender. It is suitable for recruiting NPC boys. Its effect in the early stage is greater than that of management stunts.
Chen Hao turned the pointer again and began to choose military stunts. Although players generally believed that commander-type stunts were more valuable, Chen Hao hoped to get the individual soldier stunts.
Before the Wuchang Uprising, he did not plan to develop his own base, so he would not have too many subordinates, and the commander-type special skills would not play a big role. The individual soldier special skills were different. If there were powerful individual soldier special skills, the speed of early leveling would be
Much faster than others, and having a higher level will give you an advantage in everything you do.
The individual soldier skill that Chen Hao is most looking forward to drawing is Accuracy. This is an individual soldier skill related to marksmanship, which increases the player's firearm hit rate by 5%. If Accurate is drawn and the 20 attribute points freely allocated in the early stage are allocated to shooting,
As long as you find a good gun, it will be possible to defeat the boss beyond the level.
The "War" game is fair to every player, and the quality of a player's marksmanship has nothing to do with reality. If a real sharpshooter enters the game and his shooting attributes are not high, even if he shoots with the most standard posture, the system will determine that he has missed a hit.
Target.
On the contrary, if the shooting attribute of a person who has never touched a gun in real life is 100, no matter how ugly his posture is, the system will help correct his posture when shooting, and then determine that he hit the target.
The pointer did not stop at the accuracy Chen Hao expected, but what he got was a single soldier stunt, the close combat stunt Bloody. Bloody: Combat power increased by 20% during close combat, and there was a 1% chance to kill the opponent instantly regardless of the level difference when attacking.
Chen Hao was not frustrated at all when he didn't get the precise stunts he wanted, because after seeing the bloody stunts, he thought of another way to level up. Since he didn't have the precise stunts to improve his marksmanship and got the melee stunts, why not choose
What about close combat?
"War" is a typical gun battle online game, and the mainstream weapons must be firearms. This is unquestionable. It is precisely because Chen Hao fell into the inertia of thinking that he only focused on marksmanship. After getting bloody stunts in close combat, he came up with an idea.
, decided not to practice marksmanship in the early stage and go for a close combat route.
After randomly selecting two stunts, the adjutant put his feet together and saluted Chen Hao: "Sir, your settings have been completed. After the stunts are drawn, your ID number has been permanently bound to your account, and it will remain with you throughout your life and cannot be changed."
After Chen Hao nodded, the adjutant disappeared. He had known for a long time that the ID number would be bound to the account when drawing special effects. This was a method used by the system to prevent players from repeatedly deleting their accounts to use special effects. Binding ID numbers is also good for players. Players
You can enter the virtual trading platform established by "Creation" through your own account to sell virtual currencies without worrying about your real identity being found out.
The points in the game will determine the profit distribution of the moon, Mars and Titan, and the points are purchased through the game's virtual currency. For the real-life safety of players, only "Creation" can absolutely control the data of the "War" game.
It is not unconditional for humans to grant such great authority to "Creation". Creation opens the main program and allows human scientists to enter a "fair" program. If this program is violated, creation will be destroyed.
Chen Hao walked out of the hall, and a world map appeared in front of him. He needed to choose a birthplace on the map. The player set his place of origin, but it did not mean that the player must be born in his ancestral place. The system defaulted that the player's age after entering the game was 16
Years old, you can be born in any city in your country, or you can choose to become an overseas Chinese.
If your future development goal is to be a scientist, becoming an overseas Chinese is the best choice. After all, China's science and technology in the early 20th century was far behind foreign countries. Chen Hao's pursuit is not to be a scientist. Every man dreams of conquering the world.
He has always been an otaku, but now that he has the advantage of having the memory of the next ten years, he wants to be the boss even more.
Chen Hao's eyes fell on the Qilu Peninsula. After entering the game, he was not confident enough and missed a very important modern general in Qilu Province. Now of course he has to make up for it. Moreover, 1900 was the most active year of the Boxer Rebellion, and Qilu Province was the scene of the most intense Boxer Rebellion.
If you choose to be born in Qilu, you can get more mission opportunities.
After choosing his birthplace, Chen Hao flew up like a cloud and fell to the ground after a while. He opened his eyes and saw a row of modern buildings in front of him. He stood on a stone-paved street and the system
The prompt rang in his ears:
"Player Chen Baxian, welcome to time travel to 1900. The birthplace you chose is Penglai County, Qilu Province. Your current identity is a civilian. Please open the attribute panel first to allocate your free attribute points."
Chen Hao opened the attribute panel according to the system prompts and saw all the displayed attributes. Now his level is still level 0, and all attributes are 0.
Name: Chen Baxian
Level:0
Rank: Private
Subordinates:0/0
Site:0
Belief: Constitutional monarchy
Politics: 0 (including intrigue, reputation, management, diplomacy, culture, publicity, 20 points can be allocated)
Machiavellianism: 0 (related to the loyalty of subordinates)
Reputation: 0 (related to the probability of NPC taking refuge)
Management: 0 (determines the income from the territory)
Diplomacy: 0 (determines NPC favorability)
Culture: 0 (related to the improvement of own attributes)
Publicity: 0 (increase NPC's favorability towards the camp to which they belong)
Special skill: Bewitching: (Political stunt, when using this skill, there is a 1% chance of making the NPC change their faith and become your subordinate. If the skill fails, there is a high possibility of being retaliated by the target. It is recommended to use it under safe conditions.)
Military: 0 (including commanders and individual soldiers, 20 points can be allocated)
Latent: 0 (the chance of being discovered in an ambush)
Driver's license: none
Special Skill: Bloodbath (Individual Special Skill: Increases combat effectiveness by 20% during close combat, and has a 1% chance to instantly kill the opponent regardless of the level difference)
The attributes in the "War" game are divided into two parts: political and military, and the military is divided into two parts: commander and individual soldier. Every time the player level increases, each small attribute will increase by one point. After reaching level 50, the attribute points will no longer
Increase.
The upper limit of each minor attribute point is 100, which can only be increased to 50 by improving the level. However, players can obtain unexpected reward attribute points through game experience. For example, if the player chooses the general route and leads the troops to fight a classic battle, the system will
Score the battle commanded by the player. The higher the score, the greater the chance that the player will receive additional bonus attribute points.
After a certain attribute point of the player reaches 50, it becomes more and more difficult to improve. For example, if the player's tactical execution attribute point is 51, then if he leads a troop of 200 people and annihilates 200 people, the system will reward him with 1 tactical execution attribute point. If he
The tactical execution attribute point is 71. It may take several battles to get an attribute point reward in the same battle.
The attribute points of NPC are generally similar to those of players, but they are not as comprehensive and complex as players. For example, if a player recruits a soldier who can only charge into battle, since this soldier has no political talent and no potential to become a general, the attributes he displays are only
A single soldier.
It is difficult for players to reach 90 in basic attribute points, and almost all NPCs with 90 points are historical celebrities. The general Chen Hao almost met had a strategic analysis of 86, a tactical execution of 96, and his commander value was only 91.
But he is already a famous warrior in modern times.