In the system settings, the light camp and the dark camp are naturally opposed. Players from both sides have natural red names when they go to each other's area, and they are almost impossible to change.
But in Liu Yifei's memory, except for those madmen who are keen on free group PK and like to sneak into the enemy camp without any trouble, the other players will basically not get involved with the opponent. If they want to form a team with foreign players, there are three in his own camp
Foreigners can choose, so why go to the opposite camp and suffer?
As for the stage where the players on both sides really have a direct and huge conflict, we have to go back to the campaign mode.
Two years later in the campaign, when the dungeon and the demon camp launch a full-scale invasion of Erathia, players will follow the story and begin to invade Erathia's territory in normal mode. The system processing method is very simple. The announcement is in
If you kill monsters in a specific area of Erathia, the experience and explosion rate will be increased. In this way, the "situation" on both sides of the campaign and the big map will be implicated.
Until then, I will really fight to the death~
The players on the invading side are seeking profit, and the players in Erathia are seeking their own living space. In addition, the whole territory is falling step by step in the campaign plot. Almost the entire Erathia truly interprets what it means to be "flames everywhere and wolf smoke everywhere".
Those painful and dark days for players in Erathia can be said to be the largest all-out conflict between opposing camps in the game! After that, we have to wait until the second full-scale invasion of the undead, the "Death Knight War"...
This is the "history" in Liu Yifei's memory, and this time, he really didn't expect that the conflict between the opposing camps would break out early because of the copy of the Nightmare Wolf's Lair that he "accidentally" created...
After the player group has made great strides into the second level, the additional attribute improvements obtained by each level have increased significantly. More importantly, someone has posted screenshots on the forum to clarify the mode of upgrading the subsystem.
The entry-level career "militia" obtained when entering the game at the beginning does not count. For the first-level "soldier", the basic experience for upgrading is 1000, and then an additional 10% experience requirement is added for each level up, with a maximum limit of ten levels;
When it comes to the second-level "heavy infantry", the basic experience has been increased to 2000, and the additional increase for each level becomes 20%. Some people have already been promoted to the second-level heavy infantry Lv15 or above. It is visually estimated that the upper limit of the second-level profession is at least 20.
class……
According to this model, the basic requirement for upgrading to the third level must be at least 3,000, and then each level will increase by more than 30%, with a cap of at least level 30...
It can be said that in the second-level stage, if players can quickly increase their professional level by slaying monsters every day, the speed will be greatly slowed down in the third-level stage, because currently there are no proven monster areas of third-level and above on the big map.
Not much, and the experience discount for farming low-level monsters at the same level is already annoying. When you lower the level to farm monsters, the efficiency is almost touching~
It can be said that from the second level to the third level, the player's strength has entered a period of peace, with space to move around, and the strength on the big map is also at least guaranteed.
At this time, news of the "first copy" broke out in Erathia. How could a large number of players sit still?
At first, some people thought that this might be an update released by the system. They thought that if others had it first, they should have it soon, right? Just wait...
As a result, what was waiting for was a "notice" on the forum: Our Kuanglong Studio is fully responsible for the emergence of "Nightmare Wolf Lair"!
Because the name "Nightmare Wolf's Lair of Kuanglong Studio" was so outrageous, it brought Kuanglong Studio a huge reputation as soon as it came out! The number of online visits to their studio soared, and they even once formed a forum on the official forum.
Meme effect.
This is naturally what Kuanglong, which has spent a lot of money on advertising, wants to see. However, they also know how to operate. They did not explain the matter clearly at the beginning, and just let everyone guess and discuss it. This unclear fuss
, on the contrary, the popularity of their studio continues to rise. Even if N number of people call to inquire, they will not let go. They just quietly run the industry outside of the dungeon to make a small amount of money~
It was not until later that the topic became more and more centered around the dungeon, and the excitement in their studio had passed, that they reported on the forum: Yes! Your previous guesses are all true! This dungeon was created by us, you guys
If you want to wait for the dungeon of your own race, it is basically hopeless. If you want to brush the dungeon, please come to us. The address is XXXXX
As for how to get the copy... Hehehe~ Keep it secret, even if the players had a falling out with Tian Kuanglong on the forum, the person who did not come out to explain...
Seeing that the opponent was so uncooperative made many players helpless and angry, but they could only take action~
How to act? Of course, rush to Erathia! The players' dungeon in Erathia has reached the middle and late stages of Elite difficulty, and is about to enter Nightmare difficulty. They haven't even touched the door of the dungeon yet.
Why aren't you in a hurry?
As a result... less than half of the players from the Light Alliance came over, but all the players from the Dark Alliance were blocked!
I can teleport around the big map and move around at will. Isn’t it just a few gold coins? Here you go~
Teleporting to the place closest to the border of Erathia, and then crossing clans is a little more troublesome. You have to cross at least a large wilderness area. This is also the most difficult part, because most of the currently known third-level monster gathering areas are basically
At the border, players may have a greater chance of crossing through as a group.
Just go to the opposite country. As long as you find a teleportation point, as a player of the same camp, various system services will be charged an additional 50% handling fee and then go. Go wherever you like.
At first, there were some players from the light camp who complained that the fees were too low, but as soon as the players from the dark camp were opened on the opposite side... at first, there were really stupid players who finally ran over and rushed to Erathia's town with their heads down——
The one who was killed was so miserable~
Later, I found out that it was me who had a red name, and I was thinking of killing monsters in the wild to get my red name, but it couldn't be washed away no matter how I washed it. Later, more and more people encountered similar situations. After everyone communicated, I confirmed this.
Maybe it's a trap in the system settings... It's a real trap!!!
Doesn’t that mean that players from the dark camp cannot teleport, and if they want to go to the dungeon, they have to cross thousands of mountains and rivers from their own border, cross mountains and seas, and run all the way to the dungeon???
This is too torturous!
As the saying goes, superiority is all based on comparison. With the miserable treatment of the dark camp players as a comparison, the players of the elves, towers, and swamps immediately felt comfortable ~
50% handling fee? Give it to you~ If it’s not enough, I still have...