[Tip: Under the influence of ‘Governor Hanuman’, the development trend of the ‘Red Tribal Area’ is ‘fighting’. 】
[Tip: This tendency can be changed at will, but a governor who is not compatible with the chosen tendency will slow down the development speed.]
[Tip: The development speed of the ‘Red Light Tribe Area’ is: 100%]
In its legend, Hanuman is a very violent monkey who likes to use fists or sticks to solve problems, so it is not surprising that he is inclined to fight.
The other two development tendencies are "friendly" and "diligence". It doesn't take much thinking to know that they focus on establishing good relations with other tribes and developing their own strength. Their compatibility with Hanuman is 20% and 70 respectively.
%.
Well...be diligent in hard work and clumsy in words.
【If it couldn't hit people, would it rather farm?】
‘…essence.’
When I was studying specific development trends, the effect of choosing "puppet governance" there has already been revealed.
Many "Red Light civilians" who didn't know where they were hiding during the battle emerged from the surroundings of the Red Light Tribe and began to repair the buildings of the Red Light Tribe that had been destroyed to only their foundations. As they moved, the materials in the panel
The amount of wood and ore began to decrease at the same time.
Hanuman carried his stick and started wandering around the red light base. When the red light civilians encountered it, they would treat Hanuman with the courtesy of civilians to chiefs. It can be seen that in their eyes, Hanuman
He was a chief who took orders at a critical moment and turned the tide.
‘If I had chosen ‘occupy’ or ‘destroy’ before, what would have happened to the civilians on the background?” I asked the stupid system casually.
[If you choose 'Occupy', there will be more 'ghost populations' that have no troops but occupy vacant positions, and they will disappear at a relatively slow speed - about half of what they are now,] the stupid system explained: [If it is'
Destroy', they will become 'refugees' and flow into other nearby cities that are not involved in the battle, adding 'ghost populations' to them. This time, the speed of elimination only depends on the development of other cities, but is the same as the target city.
It doesn’t matter.]
Therefore, unless you deliberately target them, there is basically no way to deal with these entities in the background - and there is no reason to deal with them in the first place.
DUANG~DUANG~
While thinking, Hanuman took a photo of a barracks and two population buildings around the basically restored red light tribal meeting hall. They accurately maintained a gap between each other just enough for a red light to pass through, which seemed to be deliberate.
set aside.
Gee, as for "architecture" in real-time strategy games, in order to prevent enemies from stealing their homes, "players" will usually place these "passages" at more important positions in the early stage, using combat units as "lids", and one cavalry can be worth a thousand.
As for the role, it seems that even if Hanuman doesn't know this is a game, the operation is quite consistent with tactics and strategy, and he is worthy of being a governor who specializes in combat.
————
"WAAAGH!"
On the other side, the Green Light Chief was probably not at ease with Hanuman's work. He led the Green Light troops to stay for a while. It was not until he confirmed that this "Governor" was competent enough to manage the Red Light Tribe that he called out to the leaders, troops and people around him.
The creatures leave.
After the "defensive counterattack" ended, they did not choose to return the same way they came. Since they had fully replenished food and supplies near the Red Light Tribe's base, they decided to start exploring the unknown areas on this continent after a brief discussion.
.
Thinking about it carefully, there is nothing wrong with this decision. Just as they didn't know that there were only three participants in the war at the beginning, they probably don't know that there are four more participants in the war now. Without "exploring the map", in order to
It is very reasonable to start the search with superior troops nearby.
However, if they have experienced the desperation of an army suddenly bursting out from the fog of war, wiping out the main force, and finding that they only had an automatic save that could not be moved at the end of the previous round, they should be more careful.
[Isn’t that a real-time strategy? 】
'Didn't you come over first?'
The reason why he repeatedly said that there was no problem in justifying Chief Green Light's decision was because there was a big problem now: the large army of the Orange Light tribe was attacking Green Light's main base in a straight line.
I originally had some doubts about whether they had enabled full-picture perspective, otherwise why could they seize the opportunity so accurately?
But after observing their movements for a while and watching the replays of their previous actions, I was convinced that this was really just a coincidence.
As the embodiment of "greed", the Orange Light Tribe has actively expanded in all directions since its emergence, occupying and controlling all animal nests, fruit trees and berry bushes, wood and stone resource points, and sporadic rare resource production areas.
Due to "greed", of course, the troops they sent to collect resources were the initial troops: a small group of barbarians and spear throwers, and there was a limit to such a small number of troops. After several battles, only
With these troops unable to fight anymore, the Orange Tribe hesitantly invested resources in training a new unit: the Wolf Cavalry.
This is a cavalry unit that rides a wolf-shaped creature and wields two machetes. They don't look like anything special, and their damage is not very high. That's because their special features cannot be seen from their appearance:
[Plunder: When the Wolf Cavalry attacks the enemy, it will obtain corresponding resources according to the total amount of damage caused and the enemy's cost. 】
For example, if a wolf cavalry attacks a barbarian and kills it, the owner of the wolf cavalry will receive a total of one-tenth of the barbarian's cost. This amount is the upper limit of a single unit. It will not be affected by multiple wolves.
Increased by cavalry attacking simultaneously.
After each battle, you can get at most one-tenth of the enemy's "cost". If that's the case, their cost performance is actually not high, but the problem is that this "one-tenth" is not limited to "creatures" and "buildings"
It is also within the scope of "plunder", and one-tenth of the cost of a building...
It’s a unit that fits the “greedy” nature of the Orange Tribe very well.
As a result, the Orange Light Tribe broke out a group of wolf cavalry, cleaning creatures and their crude lairs along the way, collecting resources, occupying resource points, and fighting all the way. The snowball was like a snowball that could not stop, and it rushed towards them in a straight line.
Went in the direction of Green Light Base.
If it weren't for the "greedy" nature of the Orange Light Tribe and its unwillingness to invest too much resources in troop training, the Green Light Tribe would have to face not just a few dozen wolf cavalry, but a sea of wolf cavalry.
But even so, the Green Lights who stayed behind at the main base could not block this wave of wolf cavalry offensive with their own strength.