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1097, element zero (fifty-seven)

 Since you have decided to defend manually, it is very necessary to know yourself and the enemy.

Compared with the previous attack by the red light tribe, the intensity of the orange light tribe's attack this time was much weaker.

For example, the team attacking from the Orange Light Tribe does not have a chief, so it cannot micromanage and can only draw A.

【But there is no green light here either.】

For another example, the Wolf Cavalry is still a cavalry, and the rule of "keep out of the woods" must be observed. As long as the workers hide in the woods, there will be no loss.

【But their purpose is just to demolish the house.】

...For another example, they are melee combat units and are naturally restrained by spear-throwing soldiers.

【But they can cast nets.】

'That's enough! Isn't it fun to pour cold water on you?'

【You said it yourself, only by knowing yourself and your enemy can you win every battle.】

Ignoring the weirdness of the stupid system for the moment, in fact, it is indeed difficult for the remaining troops of the Green Light Tribe to deal with this group of wolf cavalry.

Just look at their orderly arrangement and march even if no one is commanding them, and the pair of ferocious sharp swords, and then look at the free and loose members of the Green Light Tribe, how will they win or lose without their attributes being crushed?

Is there still any suspense?

Of course not, after all, Green Light will definitely win. You have to ask why, because - well, I won’t say this again.

Seriously speaking, the Wolf Cavalry has a minor weakness: the rider and the mount are two different species.

[Orange Wolf Cavalry, meat, attack: 8, friendliness: 8, speed: 12.]

[Special skills: net throwing, plundering, combos. 】

It can plunder resources and cast nets to catch prey. The most annoying thing is that it can attack twice. Even if the second attack is carried out by a warg, it is still a threat.

But if you separate them...

A black shadow flashed past, and the cavalryman who was sitting on the wolf's back fell directly.

[Orange light warg, carnivorous, attack: 4, friendliness: 4, speed: 12.]

[Orange light rider, carnivore, attack: 8, friendliness: 8, speed: 0.]

Well...cavalry are infantry who transfer their speed completely to their mounts.

Of course, this attribute can only be seen when the rider has just left the mount. After a while, it will change back to the attributes of "infantry" and "ordinary wild wolf".

[Is this the reason why you suddenly attacked and kicked people off their mounts?]

'That was obviously kicked by Puss in Boots who happened to be passing by and suddenly saw a certain Wolf Cavalry that he didn't like.'

【I think you have a deeper understanding of your identity.】

'I am over-flattered.'

In short, if you want to defeat the Wolf Cavalry of the Orange Light Tribe with only the old, weak, sick and disabled people left in the main base from the Green Light Tribe, you must start from this point.

For example, judging from the fact that wolf cavalry can be kicked down easily, there is no thing like a saddle to maintain them. They can use powerful attacks to knock the riders away and break them apart, and the degree of domestication of these wolves is impossible.

If it is too high, there should be some way to attract their attention so that the rider cannot control it smoothly.

The only embarrassing thing now is that most of the resources have been used for remote trading to buy heroes. Although the laborers owned by the base itself are still being mined and collected, the total amount available is still insufficient, whether it is building new buildings or training new units.

, the gap in required resources is quite large.

But the premise for the existence of these "gaps" is that I intend to use normal means to engage in a head-on confrontation.

————

"WAGGGH!"

When the Wolf Cavalry roared and approached the Green Light main base, many Green Light civilians fled one after another. Only buildings, city walls and defensive measures were left in the empty base, as well as the spear throwers scattered in twos and threes on the city head, without gathering together.

hand.

Although this situation is very suitable for another empty city strategy, the other party has no leader, and our own side does not have the flute player or group charm to lure people into the trap. If we really do that, we will only be laughed at wildly by the wolf cavalry - if

They know how to make fun of such behavior.

Since this group of wolf cavalry "plundered" all the way, there should be no problem with the force, but also because of this stupid and ignorant behavior of changing paths, the IQ is probably worrying.

Further evidence is that this group of wolf cavalry had clearly been attacked by the defensive troops, but they turned a blind eye and headed straight for the "burrow" outside the city wall with their swords waving.

Click, click, boom!

A mere "burrow" could not withstand the attack of dozens of knives, and it exploded almost as soon as the wolf cavalry surrounded it.

After the cave was destroyed, the Wolf Cavalry's actions became divergent.

More than half of the wolf cavalry headed towards another nearby cave, while the other half of the wolf cavalry crookedly walked in the opposite direction to a huge bonfire where barbecue was being roasted. Obviously those riders did not want to go, but the wargs did not.

Don't listen to them.

Only a few badly beaten wolf cavalry roared at the "watch tower" on the other side of the wall, and tried to attack the wall between them.

By the time the warg ran a dozen steps, the wolf cavalry attacking the city wall had been condescendingly killed by the green light spearmen standing on the sentry tower, and the wargs who were attracted by the aroma of the food over the campfire were also fighting

Together, their masters were surrounded by green-light barbarians, and were only one step away from being annihilated.

The Wolf Cavalry troop demolishing the house over there had successfully demolished the second "burrow" and continued to advance toward the third "burrow" without realizing that they had gone astray.

At this time, every time they demolish a cave, they will find a new one. While they are attracted by the instinct of demolition, they do not notice that they are far away from the main base of Green Light, and except for the most worthless "burrow"

Outside, it is surrounded only by tall and solid city walls and guard towers standing at various key nodes.

This kind of sentry tower can be built with only a small amount of wood. It has no capabilities on its own, but it can be used to station ground troops in it to obtain effects. For example, putting barbarians in it will become a watchtower, and putting spear throwers in it will become an arrow tower. The same sentry tower

The tower can hold up to four units, but that's basically a waste.

At this time, the Wolf Cavalry force was in a very awkward position after demolishing the tunnel I deliberately built farther away: surrounded by sentry towers and city walls that formed winding passages. Unless they chose to directly break through the thick city walls,

No matter whether you are advancing or retreating, you will be attacked by arrow towers quietly arranged with spear throwers along the way.

Those spear throwers have been assigned targets, and they only attack the riders and not the wolves. The warg without its driver will only cause greater chaos among the panicked wolf cavalry team.

In one sentence: they are dead.

[Change the city wall into a defenseless maze shape, and use the bonfire in the main base to barbecue and lure enemies. As long as there are a few troops with normal behavior, more than half of the home's buildings will be demolished. 】

Stupid system complained.

'But these enemies only have Wolf Cavalry. Adjusting the defense mode according to the enemy's configuration is a part of the tower defense game.'

[What about the real-time strategy you promised?]

‘The wind is so noisy today~’


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