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Chapter 2698 Competitive Song Card

 "I can't help it. I have been staying in Kyoto during the holidays and always meet with the children of those aristocratic families. Not only have I become familiar with the polite conversation, but I have also completely adapted to the Kyoto accent." Feimo didn't think there was anything wrong with Chi Feichi's complaints.

He opened the box of apple pieces and poked a piece of apple with a toothpick. In order to prove that what he said was true, he even switched to a Kyoto accent and said, "Have you heard about the Yayoi Cup Kabuki Competition held recently in Kyoto? Tomorrow is

In the quarter-finals, I have entered the quarter-finals of Group E, and I will stay in Kyoto until the Yayoi Cup is over."

"When I attended a technology conference in Osaka a few days ago, I heard about the Yayoi Cup singing competition held in Kyoto." Chi Feichi took out a bottle of dark beer from his shopping bag and opened his mouth.

Huan said, "After all, the organizer is the National Song Association, and it is a national event. Many people are paying attention to this competition. You sent a message before saying that you would prepare for the competition in Kyoto, so I thought you would participate in the Yayoi Cup. However,

I didn’t even have time to watch the broadcast of yesterday’s and today’s trials.”

Fei Chi poked the apple box with the tip of his tail and looked at Fei Mo spitting out the snake letter, "Fei Mo, I want to eat this too."

Fei Mo understood, poked a piece of apple with another toothpick, handed it to Fei Chi, and continued to say to Chi Fei Chi, "When I participated in the first game yesterday, there were more than 60 people playing in the same venue.

, there were more than 30 people in the second game. Even if you watched the broadcast of the game, you might not be able to see my situation. And in today’s third trial, the sixteen people selected in yesterday’s second game were randomly selected.

Opponents were selected and alternate matches were held. The fourth trial that started this afternoon was the 16th to 8th round. Although there were a lot fewer people participating, the E-level event has not received much attention, and there were not many TV stations on site.

There are quite a few staff members and family members who came to cheer for the contestants. I guess there won’t be many scenes of the E-class group in the broadcast..."

"In the previous Yayoi Cup competition, the youngest player in the E-class quarter-finals was 12 years old. Your age of only 10 years old when you entered the quarter-finals has already broken the record. In addition, you performed well in the Kyoto Sankai Competition.

There are a lot of people following you. When the TV station is filming the E-class competition, they should deliberately film you..."

Chi Feichi kept up the topic and chatted with Feimo about the singing competition.

Gepai competition already has a relatively mature competition system in Japan.

After the establishment of the All Japan Kapitai Association, kata competitors were divided into five levels: E, D, C, B, and A. Level E is the beginner level, and level A players are the most advanced among the five levels and are eligible to participate in celebrity competitions.

Battle or queen battle, if you win in the end, you can become the new celebrity or queen.

If you want to become an entry-level E-level player in kata competition, you need to sign up for the 'official' events organized by the All Japan Kata Association. You can also participate in the 'unofficial' events held by large-scale kata clubs, as long as you participate in large-scale events across the country.

, and achieve good results in the entry group, you can become an E-level player.

After that, if players want to continue to advance, they need to continue to participate in competitions.

Especially in the official competitions organized by the All Japan Utopia Association, when players participate in such official competitions, they will compete with people of the same level as E, D, C, B or A according to their own level. As long as they win or are near-winners in the finals

, after being recommended by members of the Gepai Association, players can advance to the next competitive level.

There are several such official events every year, including the highest peak events that only A-level players can participate in - celebrity battles and queen battles.

The number of participants in the official competition is large and the participants are strong, but the probability of advancement through winning or near-winning is very high, which is a quick promotion channel.

In addition, players can also participate in major and small competitions held by major music clubs. As long as they win a lot of major events and are famous enough, even if the players do not win the finals, semi-finals or semi-winners in official events, members of the Song Association

We will also consider recommending players for advancement.

In Japan, competitive kata is a traditional event similar to competitive sports such as shogi and go.

The competition in Gepai is far from being won by reaction. The competition process consumes a lot of brain power and energy.

The props for the Gepai competition are one hundred cards with "Ogura Hundred Artists' One Piece" written on them, which are divided into 'reading cards' and 'taking cards'.

The first half of the Japanese song is recorded on the reading note, which is recited by the singer-reader during the competition.

Above the card is the second half of a hundred Japanese songs, which are used by contestants in duels.

During the preparation period, the two players will sit opposite each other on the tatami, shuffle the 100 cards, and each person will randomly take 25 cards. The two players will take a total of 50 cards, and the remaining 50 cards will be 'discarded'

On the side, discarded cards are also called 'empty cards' and will not be used in this round.

After both parties take 25 cards each, they should take 25 cards face up and the words facing themselves, arranged in three rows, called the 'upper section', 'middle section' and 'lower section'.

The combination of three rows of song cards in the upper, middle and lower sections in front of you is called "self-formation".

The upper, middle and lower sections of the 25 cards drawn by the opponent are called the 'enemy formation'.

There will be a gap of 3 centimeters between the top rows of your own formation and the enemy's formation. The boundary line of the space where the two formations are located is the 'competition line' of the game.

Before the game officially starts, both sides will spend 15 minutes memorizing the positions of the 25 cards in their own formation and the enemy's formation.

This was followed by ceremonial links such as salutes by both parties and the singing and reading of the prelude.

After completing the etiquette part, the competition officially begins. The singer-reader will first recite a Japanese song other than "Ogura Hyundai", and then randomly select the recitation order among a hundred reading notes and recite them one after another.

Both sides of the competition listen to the content read by the singer and reader, and need to find the "take note" with the second half of the Japanese poem written on it. The person who touches the card first with his finger, or sweeps the card out of the competition line first, is successful in taking the card.

', that card will be removed from the deck.

Both sides can remove the cards from their own array or the cards from the enemy array. However, since the deciding rule is 'the one who clears his own array of cards first wins', so if a player sweeps the enemy array's cards out of the competition line, he or she will be eliminated.

You can choose a card from your own formation and give it to your opponent, letting your opponent place it in the enemy formation. This is a 'gift' in the rules.

Players sometimes grab the cards that they are good at from the enemy's formation, grab the cards that they can easily sweep out of the competitive line, and then use the 'gift-giving' rule to give the opponent cards that they are not good at and cards that are inconvenient to take, so that the opponent can

In the card array, it will invisibly reduce the difficulty of clearing your own song cards.

If a player knows that his opponent is not familiar with a certain card, he will sometimes deliberately give the opponent a card that the opponent is not familiar with to increase the difficulty for his opponent.

In addition, there are 100 cards in the player's place, but only 50 cards correspond to the second half of the sentence in the game. There will be a bye for the first half of the 50 waka poems. If the first half of the sentence read by the reader, there is no correspondence between the fields.

In the second half of the song, the hands of both parties cannot touch the card array. If a player's hand touches the card array, this behavior will be called a 'hand error'.

And if the song card corresponding to the first half of the sentence is in the enemy's formation, but the player's hand touches his own formation, or conversely, if the song card corresponding to the first half of the sentence is in his own formation, but the player's hand touches the enemy's formation, this is also the case.

'mistake'.

‘Mistake’ will also trigger the ‘gift giving’ rule.

If the opponent makes a 'mistake', the player can choose a card from his own card array and give it to the opponent, reducing the number of cards in his own card array and increasing the number of cards in his opponent's card array.

If a player makes frequent mistakes during the game, the opponent only needs to keep sending cards to widen the gap between the two sides.

In addition, there are some detailed rules that need to be followed in the competition.

For example, when kneeling on the tatami during the game, the player's head cannot exceed the cards in the upper section of his own formation, and he cannot put his head directly above the enemy's formation.

For example, if it is determined that the right hand is used to take the cards at the beginning, the right hand will become the 'card taking hand', and the right hand can only be used to take the cards throughout the game. If it is determined that the left hand is the 'card taking hand' at the beginning, then the whole game will be

You can only take cards with your left hand.

For another example, before the singer-reader starts to read the first half of the sentence, the contestant's hands cannot leave the tatami and cannot reach into the competition line in advance. They need to wait until the singer-reader starts to read the content on the script before the contestant's hand can enter the competition line.

within the line.

In the kata competition, in addition to memorizing a hundred Japanese songs, professional players also need to master many competition skills, such as the 'decision word' technique.

Using Chinese poetry as an example, suppose there are three poems in the game: "The autumn wind cannot blow away, but the love of the jade gate is always there", "The autumn wind enters the window, and the tents flutter", and "The autumn wind enters the front forest, and the high branches sing in the rustle".

When the singer reads "Autumn Wind", neither player will know which card is the corresponding one.

When the singer reads "Autumn Wind Blows", the player can decide whether he should take the card "Always Yuguan Love", and "Autumn Wind Blows" is the decision to take the card of "Always Yuguan Love"

Character.

And if the singer-reader reads "Autumn Wind Comes In", the player will not know which card he should take. He needs to read "Autumn Wind Comes in" before the player knows he should take the card "Lonely Se Ming Gaozhi".

, then, 'Autumn wind blows in' is the decisive word for the card 'The desolate trees sing high'.

Professional singing card players will memorize the deciding word corresponding to each card and listen attentively during the game. Sometimes when the singer-reader pronounces a key sound of the deciding word, the two sides have already started to compete.

Since the decisive victory may only take half a second, in order to get to the cards as quickly as possible and sweep them out when the two sides are fighting for cards, they only consider the speed and accuracy of the shot, and ignore the strength, and the whole person will become menacing. During the game, the tatami mats

It is also normal to hear snapping noises when taking photos.

Even the action of "sweeping cards to appear" has various techniques in the competitive circle, which require players to practice repeatedly in daily life.

Although it is not a mistake to accidentally take other cards out of the competitive line when picking up cards, the higher the player's strength, the more accurately and quickly he can press the card in a certain position with his finger, and the more accurately and quickly he can press that card.

Players who use a specific corner or side to sweep the cards out of the competitive line in the most time-saving way usually rarely mess up the card array.


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