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Chapter 4 Mechanical Gyrfalcon

Mechanical Gyrfalcon

Introduction: In future technology, mechanical bionics has suddenly emerged and occupied a large market. The source of mechanical bionics is actually theology. It is believed that what God created is the best, so we got inspiration from existing animals and created

this machine.

Type: mechanical creature

Rarity: black

Duration: Until destroyed

Strength: 8 points. As a flying creature the size of a pigeon, it is quite impressive to have such a lot of power.

Agility: 30 points. There is no doubt that flying ability and agility are always one. Such agility has ensured that it has amazing maneuverability.

Physical strength: 10 points. This is the weak link of the mechanical Gyrfalcon, but it is also difficult for the enemy to detect it.

Perception: 10 points. The mechanical Gyrfalcon's reconnaissance capability is quite powerful. It has a built-in UHF data transmission system and a 100-kilometer C-band line-of-sight data link.

The high-resolution forward-looking infrared system has 16 adjustable focal lengths and integrates laser pointers, ranging devices, face recognition systems, electronic countermeasures devices and moving target indicators.

Charm: 8. When the mechanical gyrfalcon soars in the sky, you can make a cup of coffee, chase it with your eyes while sitting on a recliner, and enjoy the beauty of its flight.

Spirit: 0, before it becomes a mechanical life, it probably won't be able to realize this.

Weapons: Cerberus launch system. This launch system comes with three battlefield weapons: flash grenades/smoke grenades/high-explosive grenades.

The maximum capacity of each weapon is 2/2 rounds and can be reloaded every 60 minutes. The attack power of high-explosive grenades is 40 points.

Defense: 10 points

Health: 100+200 points (lv1 bonus for war machine controllers)

Additional installation slot (empty): Note that this slot cannot be placed with additional props/equipment weighing more than 500 grams, otherwise it will affect the performance of the mechanical Gyrfalcon.

Passive ability: Protective color, the mechanical Gyrfalcon has the latest "Black Iguana" optical coating, and has the ability to blend in with the surrounding environment to protect itself from being discovered.

Passive ability: Claw attack. After getting close to the enemy, the mechanical Gyrfalcon can attack the enemy with its claws. The attack power is equal to the agility value/2

Passive ability: inheritance, the mechanical gyrfalcon can inherit most of the summoner's basic abilities.

Description: This device is embedded with an identification friend or foe system, which is based on the principles of occult science. Therefore, even if the attack of the mechanical gyrfalcon is a stray bullet or accidental shot, it will not cause harm to the summoner or friendly forces.

Note: Once the mechanical Gyrfalcon is destroyed, you need to wait half an hour before you can summon it.

If you take the initiative to execute the disband command on the mechanical Gyrfalcon, the cooling time will be reduced to 5 minutes. However, this operation can only be performed in a non-combat state, and the disbandment reading time is 30 seconds. If it is disturbed during this period, it will

was interrupted.

Description: After the mechanical gyrfalcon is summoned, the outside will be covered with a layer of camouflaged flesh coating. The default shape is a medium-sized bird (the type is random), and the specific type can also be set according to the summoner's wishes.

***

After seeing this series of data, Fang Linyan excitedly clenched his fist and said "yes".

Even if it is just the various offensive and defensive attributes of the ordinary mechanical dire wolf at this time, it has already completely surpassed the previous elite mechanical warrant officer.

Moreover, the mechanical dire wolf's active bite ability is stronger than the steel impact of the elite mechanical warrant officer in all aspects. It can be activated from 15 seconds away, has priority, stuns for 3 seconds, and causes damage that ignores defense power.

At the same time, the 10-point agility of the mechanical dire wolf is even more powerful than the mechanical elite warrant officer.

The mechanical Gyrfalcon is much more powerful than the drone. First of all, it has melee attack power.

Secondly, instead of only firing flash grenades before, you now have the option of firing smoke grenades and grenades, and they can be replenished over time!

The terrifying 30 points of agility and the "Black Iguana" optical coating make it even less likely to be discovered.

Its health value of up to 300 points further guarantees its survivability, and it can even cooperate with Fang Linyan to output at critical moments.

Not only that, Fang Linyan tried it and found that he could put the "crotch itch" prop in the slot of the mechanical gyrfalcon, and it was prompted that this thing could be effective against the mechanical gyrfalcon's smoke bombs. This was an accident.

What a joy.

At the same time, you can choose to pay an additional 1,000 points when installing it to save the Crotch Itch prop, so that once the mechanical Gyrfalcon is destroyed, the prop will automatically return to Fang Linyan's private space.

Fang Linyan still has 2 potential points and 12,200 general points left at this time. He should be able to improve a basic ability again.

Here we want to explain the relationship between basic attributes and basic abilities.

For example, basic agility is equivalent to the amount of money in your wallet, and basic footwork determines how skillfully you spend the money.

If the same money is invested by different people, those with low skills will quickly lose all their principal, while those with high skills can use money to make money and reach the peak of their lives.

At this time, Fang Linyan discovered that after he was promoted, he would be able to gain three types of qualitatively changing abilities:

Basic endurance lv3

Advanced ability: Fighting joint skill lv3

Basic steps lv6

Obviously, from the perspective of enhancing immediate combat effectiveness, improving basic steps to lv6 is the most profitable.

Because after being promoted to lv7, it has completely surpassed the limits of human beings, and will get more enhancement options, which will be the most helpful in combat, and it can also be inherited by summoned mechanical creatures.

However, if you want to strengthen the basic steps from level 6 to level 7, you need 3 potential points and 4000 general points.

Fang Linyan's general points are enough, but he still lacks some potential points.

So he made a decision to get 1 potential point as much as possible in the next transaction. If he couldn't get it, he would make plans before entering the next world.

After waiting for another ten minutes or so, Fang Linyan's treatment was completed. Now he felt a limp feeling all over his body. He couldn't exert himself at all, and he couldn't lift his spirits. It was as if the world had begun to become malicious.

.

When I called up the personal attributes, I found that they all turned red. Almost all attributes were at six or seven o'clock, and the description behind them was "under treatment"...

Under this situation, Fang Linyan's plan to spend all his free time at the training ground was in vain. Training under such conditions was almost impossible to produce results and was a complete waste of time.

After sighing with regret, Fang Linyan communicated with Goat and said that he planned to return to the real world.

The goat had been exposed to the poison of rust for a relatively short period of time, so his condition was much better than him, the cost of treatment was less, and the recovery time was shorter.

In addition, since he had just arrived, he continued to plan to stay here for a while, so Fang Linyan asked him to help him pay attention to things in the market.

After sorting out these trivial matters, Fang Linyan took the injections provided by Christina and went to the trading place to hang out the information about the equipment he planned to sell one by one, and then planned to return.

At this time, just when Fang Linyan entered the elevator and was about to return to the real world, a series of messages suddenly appeared in front of him:

"Trialist No. zb419."

"The code of the main world you are returning to is f-cd89. This world is a non-native world, so there may be contractors (generally speaking here, representing all warriors belonging to the space) traveling in and out."

"As a native of this world, you will be protected by The Hague's Law of Peace after returning to the main world."

"The equipment you carry will be able to be carried out of Noah's space and into non-native worlds."

"Under this law, other contractors (non-indigenous) will not be able to find out any of your personal information and will not be able to cause any harm to you."

"However, once you try to cause harm to other non-indigenous creatures while being protected by this law, the Hague Peace Law will become invalid."

"Four hours after you leave the battle, if you are still in the main world, you will be protected by the Hague Peace Law again."

As soon as Fang Linyan saw this rule, he knew that it was established to protect the contractors.

Contractors are fighting life and death in the space, narrowly surviving, living a homeless and precarious life, and their nerves are bound to be as tense as a bow.

There is no doubt that returning to their own world is their time to relax.

If after returning to the real world, contractors may be attacked by enemies at any time and have no chance to relax, then most people will either commit suicide or collapse.

With this rule in place, the spirit of those who return to the contract can of course be fully rested.

***

Very important thing!

Today I want to py myself!

Just asking you if you are afraid!

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