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Chapter 175 Game Difficulty Setting 7000 Months

Chapter 175 Game Difficulty Settings (Third update, 7,000 monthly tickets for additional update)

Author: Qingshan Chuzui

Chapter 175 Game Difficulty Settings (Third update, 7,000 monthly tickets for additional update)

"Doubo Wulin" adopts a fixed difficulty setting, which is easy to understand.

Dynamic difficulty is great, but it doesn't work for every game.

The reason why "Walking with Darkness" can adopt dynamic difficulty is because its game mechanism is not strictly biased towards confrontation, but rather towards rock climbing, parkour, avoiding zombies, solving puzzles, etc.

In these elements, the difference between players is inherently huge.

Needless to say, avoiding zombies and solving puzzles, talented players and untalented players play like two different games. Just like some players are naturally suitable for stealth gameplay, while some players can only use stealth to play.

Kill all the enemies.

In rock climbing and parkour, the talent gap between players is also very large.

Some people are born with well-developed motor cells, dare to run and jump, and adapt quickly to some difficult parkour routes; but some people are timid even in the virtual world and lack motor cells.

It is precisely because the game experience of different players may be very different, so dynamic difficulty needs to be adjusted.

But "Doubo Wulin" is different. Its game mechanism is purely confrontational.

The only thing players have to do in the game is to defeat opponents one after another.

As for the element of fighting, the difference between players is actually not that big.

If it is a traditional console or PC game, then the gap between players is very big. Players who are experienced in action games are much more skilled than ordinary players in operations such as rolling dodge or shield counter-blocking.

, and it’s faster to get started.

But in VR games, since it is a fighting method that is very close to reality, most players will stand on the same starting line.

If dynamic difficulty is used at this time, it will be detrimental to player learning and progress.

After all, in "Walking with Darkness", even if the player's parkour and rock climbing postures are not standard, it will not affect the game experience too much. But in "Doubo Martial Arts", if the player only knows how to punch, it can be said that he has not experienced this at all.

The essence of the game.

Therefore, a fixed difficulty level should be adopted. The vast majority of players have to start from the beginning on the enthusiast difficulty level, and only a very small number of players with basic fighting skills can start from the master level.

Lu Zhixing continued to explain: “The enthusiast difficulty level is mainly to popularize basic fighting knowledge to players and practice their basic force exertion methods and reaction abilities.

"Just like when we practice the basic movements of Sanda and boxing, we train players to fight sideways, make fists to protect the head and neck, use leg strength and waist and hip strength to punch, etc.

"At this difficulty level, the enemy's moves are relatively simple, and they will not swarm them in a group fight. What players have to do is to continue to familiarize themselves with the movements, so that their punching movements will become more standard and more lethal.

“When clearing this level of difficulty, players can basically reach the level of real boxing or Sanda enthusiasts.

"When it reaches the master difficulty, the enemy will show some more formulaic moves. At this time, players will have to start learning some specific moves and doing specific solutions.

"For example, if the enemy uses a sweeping kick, the player must quickly raise his leg to dodge; the enemy may make false moves, and the player must pay attention to attacks from both directions at the same time.

"Similarly, players can also learn and repeat some simple moves, such as sweeps or throws, etc. Compared with enthusiasts, these moves are more difficult, more technical and more practical. Players can master several routines proficiently.

You can pass this difficulty level.

"At the martial artist difficulty level, enemies will have more specific moves, and they will combine various moves to attack players. Players not only have to form muscle memory for handling various attacks, but also have to master their own attacks.

The rhythm has become more diverse, and the previous method of repeating simple moves to defeat the enemy is completely unworkable.

"It can be said that at this stage, players are just like in ordinary martial arts movies. They must use specific attack methods to dismantle the opponent's defense and use specific neutralization methods to deal with the opponent's attack.

“Finally, there’s unlimited difficulty.

“At this difficulty level, the enemies will be crazy and ungrateful enemies who will swarm up and attack players with all kinds of destructive moves.

"Similarly, players can also make good use of various resources in the scene. Whether it is a bench, a wooden stick or a beer bottle, they can be used as weapons to attack the enemy; whether it is a poke in the eye, a chokehold or a kick in the crotch, they can all attack the enemy.

the correct way.

"Through this step-by-step difficulty setting, players can start from the basic concepts of fighting, gradually master fixed routines, apply skills, and eventually grow into a generational master."

Everyone listened carefully and nodded.

It feels like "Dubu Martial Arts" is not only a game, but also a large-scale fighting course software!

But compared with ordinary fighting courses, it is more vivid, the course setting is more reasonable, and there are real sparring sessions.

Especially this unlimited mode... sounds quite interesting.

Guo Yongqiang asked: "Then... Mr. Lu, what if the players are not interested in the following parts that increase the difficulty?

"What if after they clear the fan difficulty level, they will no longer experience the subsequent content?"

Lu Zhixing smiled: "Of course that is also the player's freedom.

“Even in many action games on computers, aren’t there many players who get stuck on the first boss and never play them again?

"Even if the player only clears the enthusiast difficulty level, at least this game can allow him to acquire basic fighting knowledge and develop his reactions and correct punching posture. This in itself is much more cost-effective than boxing classes in the gym.

"If a player really wants to improve himself, then after seeing the cool operations performed by the masters, he will definitely suffer and improve.

"Of course, in order for players to better realize their own gaps and correct their movements, we will also develop an 'action correction system'."

Dong Yucheng carefully tasted the term: "Movement correction system? How to correct it? Just like a master is there to guide you at any time?"

Lu Zhixing nodded: "Yes, that's what it means.

"Just like when we practice boxing and dance in reality, we also need the guidance of a master. With the guidance of a master, we can get twice the result with half the effort.

"Once we discover that any of our postures are not standard or that our movements are not in place, Master will point it out immediately and help us correct our movements.

"The same is true in the game. We will collect the moves of masters and compare them with the moves of ordinary players.

"Take the basic boxing techniques in Sanda movements as an example. Did the player raise his hands too high or too low? Did he stand sideways with his head tucked in and his chest in his arms? Did he take too big a step when moving? When he was attacked, was it because he was hit?

Incorrect posture, causing more damage?

"Players will have a slight correction effect during the game.

"The player will not feel this correction effect when standing normally or not assuming a specific posture. Once the player assumes a specific posture, for example, the basic movement of Sanda, the system will match this movement and apply a slight correction.

Effect.

"If the player's head is raised too high, or the leg muscles are not strong enough when punching, then the corresponding part will feel a slight strange feeling to help the player correct the action.

“Of course, if players don’t like this design, they can choose to turn it off and just do their own happy thing.

"In addition, after each battle, the player can also review the video, and the system will comprehensively analyze the errors in his actions to help the player better identify and fill in the gaps."

Dong Yucheng suddenly realized: "I see. In this way, "Dubu Martial Arts" is not only a game, but also a large-scale martial arts training system?"

Lu Zhixing nodded: "We are indeed working in this direction."

He paused for a moment and then said: "As for your fighting, it can be regarded as a kind of high-end teaching.

“In the game, players have to investigate the fighting scene and restore the entire fight, which is a bit like the official standard answer.

“Players must reach a certain degree of recovery before they can pass the level.

“Of course, the recovery requirements under different difficulties will also be different.

"On the one hand, it can give players expectations for the upper limit of fighting in this game. On the other hand, it can also subtly affect their fighting habits. It can be said to be an official guide."



PS. The last monthly pass last month was 7,700, and I still owe 7,500 monthly passes for additional updates. Currently I owe 3 chapters. I will continue to work hard to update in the new month, please give me a guaranteed monthly pass!

(End of chapter)


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