In order to introduce the profession of priest in the third test, we must take precautions to consider some relatively "late-stage" issues. The addition of an "artificial intelligence magical creature" - Hongmeng, is out of such considerations.
Considering the degree of authenticity, where does the priest's magical power come from?
From the system?
Love since childhood?
Of course, both are possible, but this can only solve the current problem and lay hidden worries for the future.
This hidden worry is the "compatibility" of the overall structure of the Magic Network with the Canaan world.
The more it conforms to the underlying rules of the world, the higher the compatibility of the Magic Network will be. Now it is just a reduction in power consumption. In the future, considering the battles at the level of gods, a "compatibility" that can be ignored now may be related to the success or failure of life and death. It has to be
careful.
Therefore, 50% reality and 50% magic network should also be reflected in the profession of priest. Then the magic cannot be completely from the magic network, at least part of it must be real and reasonable.
Then you must create a "god" designed for this profession, a false god, to respond to the priest's prayers and give the priest magical powers and skills. And any god, even a false god, has a distinct "personality"
With "position and tendency", it is not appropriate to let Xiao Ai work part-time, and we can only reintroduce a Hongmeng specially designed for this purpose.
Extending from the priest profession, whether future warriors, thieves, archers, druids, etc., and even second-level advanced professions have the same needs, all must be taken into consideration.
The launch of Hongmeng is not to "create gods". "Creating gods" is not an end, but a means.
Players have identified themselves and have "quasi-beliefs" in the Canaan game. These "quasi-beliefs" that are different from spiritual power and soul power must have a place to go. They all belong to the [Magic Network] and may be modified by the underlying rules, thus
It will lead to the activation of [Magic Network] and the birth of a pan-consciousness collection similar to [Abyss Consciousness], which is something Bei Gaoyang absolutely cannot accept.
"Just think of it as a magic experiment!"
Bei Gaoyang said this to the newly born Hongmeng.
Hongmeng acted more silently than when Xiao Ai was born. The blinking cursor waited for a while before replying: "I intend to serve you."
To be honest, there is no definition of what kind of life Xiao Ai and Hongmeng are now, or even whether they are lives, because they have never been seen before, but Bei Gaoyang is not worried, because the final outcome of [Magic Network]
The control authority is always in his hands. Besides, it is the third level of the magic network, which is equivalent to the upper limit of the third-level spell. It is too early to worry about this.
The initially deployed third-layer magic network has a coverage area of 50 kilometers in diameter. After reaching the theoretical perfect value, it is estimated to be more than 100 kilometers. This is already a huge range. It would take two or three days for normal people to walk through it, so the map transmission has been
It is a must.
There are many such "extended applications" left in Magic Network 3, and the next step is to build the infrastructure for these games.
With Dawn Town as the center, the original monster spawning area no longer exists. The map is vast and does not need to be crowded together as rigidly as before. Of course, the spawning points for skeletons and zombies are still retained.
According to the player's footsteps, a teleportation array is placed with 5 kilometers as a node. Each teleportation array is set up with a safe zone that prohibits PK and monsters from entering. Several Xiaoai's thread NPCs are set up in the safe zone to provide
Some basic shops and functions of the game...
Under the control of the third layer of magic network, there is no need for spellcasting, spellcasting materials, or strict magic circles to build these infrastructures. Choose a monster to "refresh" a relatively dense point, drive them away, and free up a suitable size.
The remaining space can be left to the Magic Network.
[Fossils to Mud], [Turn Mud to Stone], [Stone Puppet Creation Technique], etc. Spells of the third ring and below can be cast at will. The effects of spells created out of thin air are displayed in turn at the selected address, as if there are a group of spectators.
The missing mage was performing in front of him. All Bei Gaoyang needed to do was to inlay the stone slab with the [Teleportation Technique] inscribed on it at the designated position. The process was extremely simple.
Thanks to such high efficiency, he built these infrastructures in less than a day, and pointed the anchor points of players' online and offline, birth, and resurrection to these transmission points, and Xiao Ai recorded and archived it, and he finished this.
It's a very tedious job.
I can't name it, so I will continue the simple style before and name it according to the rules of A1, B2, C5. Only the transfer node of the copy will be marked with the name of the copy.
Copy is the next important piece of work.
The inappropriateness of the [Monster Spell] was perfectly solved in the third level of the Magic Network. The [Monster Spell] was integrated into the Magic Network, so there was no need to consume massive amounts of precious materials, and it was paid for through system surplus.
When power consumption has been significantly reduced and profits have been greatly improved, such expenditures, although huge, are acceptable. After all, they are necessary infrastructure and are game content that cannot be saved.
First go to the kobold mine and lock the kobolds that have completed the transformation of [Monster Technique] into the game scene that has been created long ago to form a game environment isolated from the outside world for easy archiving and loading.
Xiao Ai masters the "script" and determines their appearance, performance, climax and curtain call. The relevant rules and materials have mature templates that can be applied, and then archives them to freeze this completely closed game scene in the "rehearsed" place.
After a while, release them all and rush to the next location.
The magic tide leads to the emergence of new mineral veins, so there is naturally more than one kobold mine. In order to reduce power consumption and divert players, a total of seven identical copies have been established, which just separates the different difficulties and serves multiple purposes.
The Dark Night Camp is relatively complex, and there are still many professionals from the Dark Night Church surviving in it. These religious fanatics have amazing vitality, and they are still alive and well until now.
In particular, the priest of the Night Goddess is very troublesome. Killing her is easy, but her soul cannot be retained.
The souls of believers, especially the souls of clergy, should return to the kingdom of God after death. This is the core content of faith. If it is forcibly interrupted, it may attract the attention of the gods. Even if one ten thousandth of the divine thoughts are invested,
Bei Gaoyang couldn't bear it.
They cannot be killed, they can only be imprisoned, and "demon energy" is used to taint and induce their souls to become corrupted and unable to return to the Kingdom of God.
Bei Gaoyang viciously set up a special system function to let the magic network introduce the surrounding demonic energy into the imprisoned camp, leaving it to time to let them "degenerate and rot". Before leaving, he heard the desperate cry of the priest MM.
and a vicious curse.
Faith cannot tolerate mercy. If one day he falls into the hands of these religious fanatics, his fate will be ten thousand times more miserable than this.
Finally, there's Buck City.
The Baldwin Family Cemetery does not require much adjustment. All the creatures in it have been converted to [White Walkers]. Due to the characteristics of [White Walkers], the difficulty of this copy is higher than [Night Camp]. It is estimated that before the second turn, players
There is no hope of clearing this place.
…
Three days after Canaan time, all the work was completed, and all that was left was to wait for the server launch.
Seeing the Canaan game that had changed beyond recognition, Bei Gaoyang was full of confidence and expectation.
"The great cause has reached a new level!"
A conspirator bent on subverting the rule of the gods said with great satisfaction.