"I tell you, never pinch your face. Never, whoever pinches will regret it. Unless you know the bones, muscles, textures and expressions of the human body well, otherwise... I won't say much, just look at the picture.
"
【Snake face.jpg】
【Shoehorn face.jpg】
【Pork kidney face.jpg】
[Faces at the scene of the car accident.jpg]
【Four dissimilar faces.jpg】
Understand, face-making in Canaan is a technical job. You think it’s like those junk online games and doesn’t exist. Most of the results if you dare to do it are disastrous.”
"Ah, why is this like this? I still want to pinch a hot baby."
"It's impossible for Reba, but it's very likely for Niba"
"What's wrong with mud?"
"Male is not male, female is not female, human is not human, ghost is not ghost...I am so weak."
"So miserable?"
"@宇青东, please optimize it, boss!"
Du Shiyu looked at this post and almost got angry. This player is so funny. He has collected so many car accident scenes where "plastic surgery" failed, and it's really too much to frighten the eyes of those cute Xinbo who took the third test.
The truth is not as exaggerated as he said, but Canaan's face-shaping is indeed a trap. At first, players use their previous face-shaping habits on Canaan, and the results are often disastrous.
This is because in the past, facial pinching in online games was supported by built-in template data, which was convenient and easy to use, and could be viewed no matter how exaggerated it was.
Canaan is different, there are no such "routines", every tiny change is reflected in the character's face, which makes some handicapped people miserable.
In fact, you can also map your real appearance. On this basis, you can make local fine-tuning, and the effect is often good. As long as you don't look too ugly, you can beautify it by 20 to 30%. This is what many disabled people have paid a heavy price for.
, to find out the truth, this is what Du Shiyu did.
A 6-point beauty can be an 8-point beauty in the game. This is also one of the attractions of the game. Especially Xia Miaomiao, she simply loves this feature. No, the third test server will be launched tomorrow.
He also locked himself in a room and designed his face in the game.
Continue to browse the hot posts on the forum.
"...the player's initial attributes are closely related to the character's height, shortness, fatness, and thinness. Newcomers must pay attention to the fact that when choosing a character, especially when pinching faces, they must be careful about future job changes.
There is a plan. For example, for warriors, you need to adjust as much as possible to make the character taller and burlier, because this is related to the two most important values of strength and constitution in the initial attributes. Dwarves have a 10% bonus in this regard.
It is recommended that players who plan to play warriors choose the dwarf race, although it is a bit ugly."
"Similarly, the archer is agility, the mage is intelligence. The adjustment of agility should make the character as strong and capable as possible, not fat or too muscular. As for the mage, it is more metaphysical. The simplest and most effective way is to
Make your head bigger. With a bigger brain and larger capacity, your intelligence will naturally be higher..."
"What, the mage wants to make a big-headed doll?"
"Liar, I've watched so many videos of mages, but I haven't seen anyone with a big head."
"I mean, do you understand the pursuit of excellence? In order to pursue higher initial intelligence attributes, what's the point of having a bigger head?"
"Don't listen to him. If your head is too big, your center of gravity will be unstable, which will affect your agility and balance."
This player is even more outrageous, saying some specious things, which may sound reasonable at first glance. In fact, these are just speculations. His purpose of doing this is to encourage the newbies in the third test to do experiments. It is really bad.
.
Du Shiyu was very happy to see it. As the date of the third test was approaching, many interesting things happened on the forum every day.
But after having fun and having fun, there was still some serious communication and sharing of experiences and insights from the first two tests.
"...421 is the most reasonable point addition and is common to all professions. The warrior has 4 strength, 2 constitution and 1 agility. The mage has 4 intelligence, 2 spirit and 1 constitution. The archer has 4 agility, 2 strength and 1 intelligence. Note that this is the attribute after all attributes are added to 5.
Point allocation method, as for skills, I don’t know if there will be adjustments in the third test. It’s too confusing to use attribute points to add skills. It should be the same as life occupations. Use proficiency to add promotion skill books and breakthroughs to upgrade skill levels. I hope
Officials saw this suggestion”
The point-adding method of 421 has been recognized by players. There is one main attribute, one main attribute, and one secondary attribute. This distribution is the most reasonable and of course the most balanced.
It is not ruled out that there are still players who go to extremes, but they no longer occupy the mainstream. The end of the headstrong players is that their accounts are often destroyed due to practice. Canaan does not delete the accounts and start over.
There are many similar experience guide posts, and each of them is very popular. Among them, the task summary and process, monster distribution and treasure drop guide, and the analysis of the novice BOSS Brave Certificate are the most popular. Each hot post is crowded with three
As newbies to the test, they need to distinguish the truly useful strategies from many reliable and unreliable strategies, which really tests everyone's judgment.
In view of this, some old players and guilds have taken the opportunity to recruit people. Those who recruit apprentices and apprentices on the forum are the most active. There are also those who are conceited and beautiful, and there are also some who look at each other and arrange to meet offline, and even more bloody ones.
After being defrauded of money and sex, they complained on the forum and so on. In addition, the number of cloud players was hundreds or thousands of times. Without the permission to post, they could only pray, complain, curse and heckle like Kong Yiji in every post...
How can it be so lively?
Click on the homepage of the official website, and the most eye-catching ones are the third test update instructions and the server opening announcement.
"Canaan Online" version 1.03 update content:
1. Two new professions, priest and thief, have been added.
2. Add some game maps.
3. Added Kobold Mine, Night Camp and Baldwin Family Cemetery dungeons.
4. Added player stall setting system, new system online mall, new online consignment and auction system.
5. Added the Buck City Lord map, added the senior NPC Buck City Lord Bob Baldwin, added ordinary NPC Buck City residents, added main lines, branch lines, adventures, and several plot tasks.
6. Added new life occupation jewelry and scroll maker.
7. Added family garrison, military rank, title, legion and rich reputation system.
8. The new level is capped to level 20 in one turn.
optimization:
1. Optimize the combat experience.
2. Optimize racial differences and talents.
3. Optimize equipment creation, attributes, grades and acquisition.
4. Optimize hidden races and hide the acquisition and transfer of special professions.
5. Optimize the economic system.
6. Optimize the response mechanism when encountering emergencies.
It is expected that the three closed tests will start on time at 2:00 pm on December 5th. A total of 10,000 game equipment and qualifications will be distributed this time. The theoretical peak is 3,000 people online. After reaching level 5, they will go to Buck City to start a new journey. I wish everyone
Happy adventure in Canaan.
Sincerely.
The chief planner of Canaan Company: The Wandering Traveler.
I have read the update and server opening announcement many times, and I am still so excited every time I read it. New professions, new gameplay, and new maps will be so exciting.