Taking out the keychain and walking to the secret door, Snorri fell into deep thought facing the keyhole in front of him.
There are five keys in his hand, all of which are forged from meteorite iron. The key handles are engraved with the images of Father God Granny, God of War Grimnir, Mother Goddess Valaya, and Rune Blacksmith God Turni.
And an anvil of doom.
The heads of the ancestor gods are all in the standard dwarven style, with their eyes open and roaring. It is not surprising that the Anvil of Doom, as the most representative artifact of the rune blacksmith, appears on the key to the rune blacksmith guild's storage.
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But in what order should the five keys be inserted? Snorri believes that the answer lies in the historical knowledge he learned when he was young.
In dwarf society, every new life is delivered by priestesses in the temple of the mother goddess Valaya. These children will be raised by the priests in the temple for three years and then returned to their families.
The priests of Valaya are all composed of dwarf women, and their age composition is mainly old and young. Many grandmothers who have lost their fertility in old age but have rich childcare experience will join the ranks of the temple priests to train a new generation.
Make a contribution. At the same time, most unmarried young female dwarves will also come to the temple to learn how to become qualified mothers and accumulate experience for raising children in the future.
This is due to the low fertility rate of dwarves. Every new member is the most valuable asset of the fortress, so it is very necessary for babies to receive the best and most professional care during the most vulnerable stage of their lives.
After being returned to their families, the children can enjoy a few years of carefree happiness, and soon when they are ten years old, they will be sent to schools run by clans or mountain castles to learn knowledge.
Larger and powerful clans have the conditions to open their own private schools, while children of smaller clans will receive education in schools funded by the fortress lords. Due to the small population, improving the average quality has become a crucial issue.
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The knowledge they need to learn includes but is not limited to Dwarf language, common language, arithmetic and the foundation of the dwarf race - mining knowledge.
As a member of the Drazkrad clan inherited from the age of the ancestral gods, Snorri also needs to learn history.
For dwarves who pay attention to tradition, they can extol the great achievements of their most proud ancestors, remember the pain suffered by the clan and even the entire dwarf race, and loudly declare a certain specific hatred when killing an enemy.
Clearing up is necessary to become a qualified leader.
After completing their studies in the school, the dwarf children will enter the local miners' association to receive training. After completing the study of theoretical knowledge, ten years of mining practice awaits them.
For the dwarf race who live freely in underground fortresses all year round, even if they do not eventually become miners, they still need to learn how to live underground and how to face and avoid possible risks.
You must know that dangers are everywhere in the underground world. It may be landslides from nature, water leakage, or goblins or Skaven suddenly emerging from tunnels. No matter how strong a warrior is without relevant experience, they may be swallowed up inadvertently.<
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According to legend, there was a famous adventurer known as the Goblin Killer in the Human Empire. He was famous for his rich experience in underground combat. He had solved many underground threats that had destroyed both the Imperial Knights and the Magician Academy.
After completing the miner's practice, dwarf teenagers who are about thirty years old will enter the guild to start their apprenticeship.
Which guild he joins depends on the abilities and talents he has shown in his previous life. At the same time, the tradition and strength of his clan are also important influencing factors.
There are some extremely conservative clans that do not allow their members to join emerging guilds such as the Engineers Association and the Gunsling Association. There are also some clans that will send clan members who are not outstanding in relevant talents into specific guilds for the sake of certain traditions.
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Although the choice is related to the talent displayed, relatively speaking, the stronger the clan, the more likely it is that the talented clan members will join professional guilds with longer apprenticeships but relatively high status after graduation, such as the Rune Blacksmith Guild, Scholars
Associations, etc., while members of weaker clans tend to join miners' guilds, warriors' guilds and other organizations that are easy to get started and have lower thresholds to join the work as soon as possible.
His thoughts returned to the keys and keyhole in front of him, and Snorri concluded that these keys should be arranged in the chronological order of the patterns engraved on the handles.
So the first thing that can be determined is that the fifth key is the Doomsday Anvil, and Tourni, who is both a secondary god and the producer of the Doomsday Anvil, should be inserted fourth.
But how should the three ancestor gods be ordered? According to the tradition of the dwarf pantheon, it should be Gruni, Grimnir and finally Varaya. But Snorri knew it was not that simple. Recalling the memories in his mind, he
Reminds me of the story when the rune magic system was first created.
In the era of the ancestors and gods, Turni was born. He was the son of Valaya's father God Grani. As he grew up, he found that he was not martial enough compared to his brothers.
Powerful, it seems powerless when facing the army of chaos.
Tourni sought help from his parents for this purpose, and Valaya taught him a set of letters that could control the wind of magic, but during use he discovered that this set of letters needed to be written with a liquid that contained enough powerful energy.
Only in this way can Tourni turn to Grimnir, the strongest and most skilled dwarf.
Grimnir decided to help him. The powerful dwarf god and his son Morgrim killed the world's first dragon-Draxion. After fighting with this four-legged and two-winged beast,
After an epic bloody battle, Grimnir handed the dragon skin bag filled with dragon's blood to Turni. Relying on the powerful power of the dragon's blood, Turni perfected rune magic and joined the ranks of the ancestral gods.
, this pocket that was once filled with dragon's blood has therefore become a treasure.
According to the content of this epic, Snorri decided to put Valaya at the front, Grimnir second, and Gruni at the last among the three gods. After inserting the five keys in order, the door
The runes on it shimmered yellow, and the secret door opened silently in front of Snorri.
Entering the door, although he was already prepared, Snorri was still shocked by the sight in front of him. The storage room was not big, with a length and width of about ten meters. Several rows of shelves were filled with forging runes. To be precise,
, various raw materials needed to forge master-level runes. With the light emitted by the rune illuminators inlaid on the ceiling, Snorri began to visit the guild's collection.
Raw materials are mainly divided into three categories:
The ore raw material is made of meteorite iron, and all kinds of precious ores that are hard to find outside are randomly placed here like ordinary stones;
The liquid raw materials are packed in leather bags one after another engraved with runes for preservation. The worst of them are the blood of mutant monsters such as ice trolls and stone trolls, the dragon blood of various dragons and the condensation of elemental creatures.
Can be found everywhere;
The carrier medium of the third type of runes mainly includes the tanned skins of various magical creatures and scrolls made from their skins. The magical energy contained in these raw materials can help the runes engraved on them remain active.
According to the regular combination in his memory, Snorri took enough raw materials, and he also took some extra to confuse the audience. Just as he exited the storeroom and was about to close the door, his vision went dark...