As the small battles in the second expansion pack progressed, the number of corpse witches accumulated by the necromancer side became more and more, and finally reached a massive existence.
The necromancers within Diya are very aware of their own advantages. Even though they have brought extremely powerful combat capabilities by controlling these corpse witches, they have always avoided direct confrontation with hostile forces. Instead, they have chosen relatively weak beings to fight.
Create more corpse witches.
The pursuit of powerful undead creatures is the desire in the heart of every necromancer. In the second expansion pack, the existence of artifacts undoubtedly gives them such an opportunity, allowing them to easily create an extremely large number of corpses.
Witch.
What frightens creatures from other forces the most is that Dia's necromancers don't seem to need the existence of spiritual marks at all when controlling these corpse witches. Even a low-level necromancer apprentice can ignore the spiritual marks.
Occupy the attribute and control multiple high-level corpse witches at the same time.
According to Rhodes' understanding, and based on the information fed back by the Necromancer players who were members of Dia's force at the time, the Necromancers were still restricted by their mental attributes when controlling these corpse witches, not as other creatures had guessed.
That way, you can control these transformed corpse witches without any restrictions.
According to the intelligence provided by players at the time, the mental attributes required to control these corpse witches were suppressed to an extremely low level, which was equivalent to controlling a low-level skeleton soldier.
However, some players also mentioned that the mental attributes they control a corpse witch are equivalent to that of a third-level undead creature, not just a skeleton soldier.
Due to the different opinions of the Necromancer players at that time, after investigation by other players, it was found that the mental attributes required to control each Corpse Witch were not the same, and there was no accurate value.
After a lot of analysis, these players finally came to a unanimous conclusion. Although with the blessing of artifacts, dead ordinary creatures were transformed into extremely powerful corpse witches, far exceeding the levels these creatures originally corresponded to, but
The mental attributes required to control these corpse witches correspond to the ranks of these creatures during their lifetime.
In other words, the lower the level of the creature in life, the less spiritual attributes it will occupy after being transformed into a corpse witch. Ordinary people who originally had no level will not even occupy a little spiritual attribute after being transformed into a corpse witch.
Mark. This applies even to those high-level corpse witches who have successfully been promoted.
Relying on the unique power of the artifact, even an ordinary necromancer can control a large number of high-level creatures after selecting suitable creatures for transformation.
In the battle of the second expansion pack, the existence of these corpse witches undoubtedly played an extremely important role.
In this case, facing the necromancer's offensive, other hostile forces must use their most powerful force from the beginning and send out all the legendary creatures. As early as the beginning of the second expansion pack, they came to Di
In Ya territory, kill the peerless necromancer and destroy this artifact, otherwise there will be no way to prevent these corpse witches from being transformed by the necromancer.
But it is a pity that even among other forces besides Dia, there are also a series of grievances between them. It is impossible to send out all the legendary creatures for Dia's necromancer.
By the time these forces realize the threat posed by the Necromancer, it is undoubtedly too late, as a large number of Corpse Witches have already been transformed.
In the middle of the second expansion pack, facing the huge Corps of Corpse Witches, no force can compete with them. Even legendary creatures can't face these Corpse Witches without joining forces with other legendary creatures.
Stay away.
As the name of the expansion pack indicates, with the invasion of these necromancers, the entire continent is shrouded in the shadow of death.
By that time, the peerless necromancer had already completed the ritual of the endless night and transformed himself into a true legendary lich.
What transformed this invincible Corpse Witch Legion was just an artifact on the body of this peerless necromancer, and there was another artifact on his body. Among all the protagonists in the expansion pack,
Only he can possess two artifacts at the same time.
If it hadn't been for the emergence of another artifact in Erathia that ended this battle, there might not have been a need to wait for the third expansion pack to arrive, and all the forces in the entire surface world would have been ended by the Necromancer.
In Rhode's impression, regarding the abnormal situation that happened to the Necromancer, according to the analysis of players at the time, the real leader of the Necromancer, the peerless Necromancer, had completed the task long before the arrival of the second expansion pack.
For the internal integration of Diya.
According to Rhodes' prediction, although it is still in the middle and late stages of the first expansion pack, judging from the corresponding situation, the peerless necromancer has probably obtained these two powerful artifacts and has arrived.
When we arrived in Diya, a series of plans were underway to integrate the necromancers in Diya.
Rhodes recalled that in the previous game, as early as this period, the players in Diya noticed some abnormalities, but no one of the players at that time paid attention to this, and just regarded it as the game itself.
events.
After the second expansion pack was opened, these players realized what the abnormal situation that originally occurred in Diya really meant.
However, because they did not seize this opportunity, these players obviously missed the best time to make arrangements in Diya, and could only participate in this battle like ordinary necromancers.
This is also the first time that players realize how much benefits they will bring to themselves by knowing the information about the next expansion pack in advance and making targeted arrangements.
When the second expansion pack is about to end, players begin to vigorously search for clues about the third expansion pack, hoping to know the information about the next expansion pack in advance so that they can use the entire expansion pack in the process.
Take the general trend and get the maximum benefit.
According to Rhodes' memories, players who do this will undoubtedly achieve great gains, and Rhodes himself is one of them.
Even at the end of the third expansion pack, this phenomenon has not changed at all. There are still a large number of players who want to use this method to gain a certain advantage in the fourth expansion pack.