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Chapter 719 Hatchery BOSS

 "Interesting..."

As someone who has watched One Piece, Celia also has an impression of the fake Luffy and his party.

A pirate group that specializes in deception was able to deceive tens of thousands of people with the help of Luffy's name.

Although there are various objective factors such as other pirates being too stupid, Luffy and his group disappearing for too long, and information flow not being smooth, the deception skills of these guys also play a big role.

"If I remember correctly, they originally went to sea by cheating..."

"Now I can actually get such a strange elf fruit..."

She was doing nothing for a while, then a pen and notebook appeared next to her.

With a few swish swish sounds, this elf fruit was filled in the "tactical elf fruit" column.

......

In the Curtain of the Sky, someone saw that in a team of adventurers from the New Navy, the blood volume of the big-eyed guy was finally reduced to more than 200.

It suddenly moved its belly and raised its right hand.

The whole picture has an extra layer of foggy white.

The adventurers of the new navy seemed to know the power of this move, and they all turned around and turned their backs to it.

"Here I go, what kind of skill is this?"

"The new navy seems to know how to circumvent this mechanism in advance..."

The Eye of Rebirth will be activated when Agal's health drops to a certain level.

Player adventurers are commonly known as - open eyes.

If there is an adventurer facing the Devouring Agal, he will immediately exchange blood with him.

There was a detail here.

If the BOSS is walking around or is attacked or grabbed at the moment when the eye is opened, then the eye opening will be invalid this time!

However, this was changed by Fang Fan to be effective in opening eyes.

The eye-to-eye mechanism is easy to say. As long as teammates don’t make mistakes, this mechanism can even be ignored.

But it’s also very troublesome.

In the later version of Anton, player adventurers developed a new way of playing: directly guiding the big-eyed boy to ensure that it is close to the wall and facing the wall when it opens its eyes.

In this way, even if it opens the eye effectively, it is right next to the wall facing the wall, and there cannot be a player on the opposite side, so opening the eye this time will have no effect.

Another example is making a fuss by using eye-to-eye blood transfusion.

Since it is said to be a blood exchange, some player adventurers are wondering: Can we find someone with very little blood and kill him?

A red eye uses bloodlust to reduce the HP to the minimum, and then the blood loss of the two swords drops until the two swords automatically cancel. If you look at the BOSS at this time, the BOSS will only have the last bit of health.

"Hey, someone also encountered this skill, but turned around before he came, and the big-eyed guy's blood volume recovered by several hundred..."

"Look, there's a blue eye following you."

During a certain critical battle, the madman was extremely depressed.

I told my teammates not to make eye contact, but I didn’t react and made eye contact.

"Leave me alone, hurry up and output!"

"The blue eyeballs will follow me, interrupt my skill movements, and reduce my HP. It has the same effect as the black mist from the source of the black mist."

Generally, this eye is not allowed to appear.

Whoever in a team is blinded is definitely a scam!

But, if it does happen, there is nothing we can do.

Whoever follows your eyes will take the initiative to go to the corner farthest from the BOSS to walk with your eyes - if you are close to your teammates, your teammates will not be able to use skills, and the group can stop fighting.

When he reminded the big-eyed boy that slamming and attacking would eat up the BUFF gain on his body, and he must hurry up to replenish the milk, many people began to discuss the monsters in the hatchery.

"The boss is difficult, and the monsters in the hatchery seem to be very difficult..."

The monster in the hatchery, the simpler one is Attor of Shatter.

When entering the room, it is still in a sealed state. The team leader needs to stand in the blue and white circle. At that time, the energy on the hammer is released and Ator appears.

His attack moves

Simple, such as summoning a pillar of explosive fire under your feet.

Adventurers who come into contact will cause high damage, and... it is very easy to enter the burn state.

It’s also very convenient to dodge, just leave in advance.

The only thing to note is that Ator will keep approaching the leader of the attack team, and he will keep leaving fire paths wherever he goes.

If you don't kill him as soon as possible, the whole room will be turned into a sea of ​​​​fire - and then there will be no place to stand.

"Explode!"

He raised his hand and summoned a fire explosion.

Because the leading player, adventurer 1P, is not within his melee range - in the ring between the red circle and the white circle, the flame explosion causes extremely high damage to the adventurers.

Many adventurers were caught off guard.

"Get rid of him quickly!"

Each team has different pressures on incubators.

Ator... you only need to stand firmly in the ring to output safely, and other team members can move around freely.

Before the instant-killing fire pillar is activated, use your body to crouch to avoid it.

Basically no difficulty.

More troublesome, Inspector Melta.

When he enters the room, he is invincible.

What the adventurer has to do is to remove his invincibility and then destroy him.

The method is simple, but the error tolerance rate in actual operation is relatively low.

There are energy transmission cores at the four corners and center of the room, and their outer layers are protected by energy shields.

Melta will spit out an energy ball. Adventurers who touch the energy ball will receive an energy aperture. The aperture will increase their movement speed, but they will be chased by Melta.

If no one touches the energy ball within a certain period of time, the energy ball will explode and send everyone away.

Melta, who is chasing the adventurer, will jump from the sky and use his landing to destroy the protective shield outside the energy core.

After destroying them all into energy will-o'-the-wisps, Melta will be in an invincible state and unable to move.

Then just kill it.

However, no mistakes are allowed in this process.

The five energy transmission cores must accurately break through the defense every time, and then destroy it into a will-o'-the-wisp state.

Don't get too close to the will-o'-the-wisp, otherwise it will cause a direct flame explosion!

However, running around to avoid will-o'-the-wisps can be troublesome.

When Melta is still alive after being dealt a round, he will stand up and release powerful energy three times - to put it simply, it means beating the ground.

This move will cause high damage to all adventurers standing on the ground and knock them up.

The Overlord Potion can avoid being knocked back.

Before death, he will summon the magic eye Seer - a golden one-eyed.

This thing is a little troublesome.

The light of petrification.

If an adventurer enters the scope of the petrifying light of Demon Eye Seer, he will be petrified immediately. At the same time, Melta will immediately jump to the center of the map and use the "Energy Release" skill.

If there is a special mark of being targeted, the person being targeted should stay away from teammates and slowly roll their eyes.

The rest of the teammates can deal with Lu Ming with peace of mind.

Of course, there are some tricks.

Old adventurers all know that when destroying the cover, as long as you see a magic circle appearing under your feet, you can run to the next location, which can save time.

When hitting the teleportation core, the team members who have finished defeating the above two can run down directly to prepare to hit the core.

Generally speaking, 4 people are more than enough to handle it.


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