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Chapter 720 Warring States Period: I hope it’s not too late

 What is more troublesome is the terrifying evil thought body.

This blood demon-like monster is also invincible when entering the picture.

Melta's method of removing invincibility does not require deducting blood if you have good skills or proficiency, but this "blood monster" must be forced to take damage in order to remove the invincibility.

The experience of terrifying evil thoughts summons three blood-wraith spirits in the order of middle-upper-lower - actually his clones - to rush out.

Two of them are false and one is true.

Adventurers need to stand in the middle-bottom-top position in order and wait for the collision of the blood spirit.

If you are lucky, you will be hit for real the first time, but if you are unlucky, you will have to wait until the third time - in the team state, just stand in one position with one player.

When hit by a fake wraith, the adventurer will suffer multiple periods of high damage - if you don't take medicine to restore blood in time, you will have to pay coins, unless the milk reacts quickly enough.

In the first battle, the team that encountered the hatchery BOSS spent several resurrection coins.

These team members are almost doubting life.

In the end, it was useless to send the milk in the team to deal with the damage.

A suit from another world is of average quality, and it is difficult to withstand the continuous attacks of fake wraiths.

If you are touched by a real wraith, your blood will be reduced and will-o'-the-wisps will appear on your body.

It will periodically cause damage to the adventurer.

As time goes by, the will-o'-the-wisp is getting bigger and bigger, and the damage is getting higher and higher.

If you don't come into contact with the terrifying evil thought body to release its invincible state during an adventure while carrying a will-o'-the-wisp, you will soon be "burned to death" directly by the will-o'-the-wisp!

After the invincibility is lifted, experienced adventurers will usually use short-range attacks - if it is a long-range attack, there is a high probability that the blood monster will end its defense-breaking state early and shrink to the ground.

Then it will launch a bite attack: burrow, appear randomly at the feet of an adventurer when it comes out, open its mouth and launch a fierce attack!

If you are bitten, most of your health will be gone, and you will also enter a state of heavy bleeding.

If you don't run a lot, you won't be able to avoid it.

For other attacks such as blood pools, just pay attention to your positioning.

Its mechanism is just like its appearance, disgusting and annoying - it can't be beaten without losing blood.

But, it’s not the most troublesome thing!

What adventurers hate most in the hatchery are the lava bugs!

He and the insect king Kill Gu are probably cousins ​​- the two insects are very similar in appearance.

There is a ferocious spine with spines, and the chrysanthemum-like mouthparts are lined with sharp teeth.

In addition to it, there is an innocent lava giant turtle in the room.

This special turtle that accidentally enters the hatchery will not actively attack adventurers, but adventurers must kill it.

Because it will leave a turtle shell after it is killed, and the turtle shell can be used to stun the lava bug.

This is the key to defeating the lava bugs.

The turtle is not killed casually. It has more than 200 HP and will slowly crawl towards the center.

The team with high output can wait for the turtle to climb to the middle and then attack in one wave. The team with low output can start fighting after entering. It is estimated that when it is killed, it will just run to the center of the room.

The center...is very important.

Try to keep the turtle shell as close to the center of the room as possible, so that it is easier for the lava bugs to hit it - the further to the edge, the smaller the space for guidance!

The turtle shell is ready, then just wait for the lava bug to launch a "charge" to knock yourself out.

Some player adventurers even think that you only need to stand in the middle of the turtle shell, then pay attention to your dodge skills and jump around casually, and then just wait for the lava bugs to knock you out.

But in actual combat, how can it be so easy?

The lava bug burrow cannot be attacked, but it will cause multiple damage to nearby adventurers when moving.

It does high damage, can break moves, and is stiff, which is quite annoying.

When death falls from the sky, lava bugs will emerge from the ground, and then a randomly selected adventurer will rise into the sky.

No one knows whether they are the chosen one, so they can only avoid like crazy.

Swallowing wildly, the lava bugs exploded in the center of the field with suction and absorbed the field

All adventurers, the adsorption power is extremely strong!

Once you get close to the devouring center, your blood volume will be emptied directly - and the lava worms will return blood!

In a word, it is impossible to have such a good output environment.

The monsters are real monsters, not just moving targets!

Those who react quickly will dodge its fatal moves one second before it explodes.

For example, before the swallowing burst, run to the safe area immediately and keep running to avoid being sucked in.

If you react slowly, you will be killed instantly!

There is another factor involved.

In the past, as a monster in the game, an adventurer would be locked before the lava bug charged.

When the adventurer realizes that he is being targeted, he is ready to jump to dodge and guide it to hit the turtle shell. When he sees others being targeted, he must predict the charging route of the lava worm and avoid it.

But!

No more now!

There was no warning before his charge!

The entire charge is a straight line and will span the entire room. All adventurers on the straight path will suffer extremely high damage.

Moreover, this charge will last three times. If they are hit only once, with their current blood volume, they will be instantly killed!

This is a great test of domineering!

For some adventurers who love to practice hard and violently, this is a good place to hone and practice domineering skills.

However, for the entire attack team, accidentally encountering lava bugs is a disaster!

The four hatchery bosses are more troublesome than the last.

Whether it is a first-time pirate or a new naval adventurer, or an experienced player-adventurer, they all feel that the hatchery is tricky.

Of course, no matter how difficult it is, there will always be a group and a team that can overcome it.

......

During the naval battle, Sengoku walked out of the office and looked up at the curtain in the sky.

When everyone generally felt that the battle was very difficult, the adventurers of the new navy finally found a way out.

The regiment where the generals belong finally reduced their energy to 0.

This animation appears directly on the sky curtain.

A giant purple energy crystal shattered, and the energy shield covering the black volcano also cracked.

Under the crystal, the top DPS players of the New Navy Adventurers were shown by the camera one by one.

Many adventurers have seen this scene.

"It's the generals!"

"Have they cleared the energy interception battle?"

"In other words, they can enter the black volcano!"

"As expected of the new navy, the rewards for the first pass of the raid belong to them because they didn't run away."

Many adventurers showed excitement.

"Sure enough, joining the New Navy is the best choice. I really regret not joining earlier!"

Some people feel sorry for it.

"It's not too late to join now. I saw there is a recruiting center for new naval adventurers on the west coast... It is a permanent recruiting center set up by the navy..."

"Go quickly..."

The frequent appearances of the new navy have inadvertently led to more adventurers joining the navy.

The navy has developed a relatively mature mechanism for skill training and equipment building, and the strength of the new navy is growing every day.

During the naval battle, Seng Guo had already turned around and returned to his office.

Akainu and the others are preparing to enter the most critical black volcano, but he has no interest in continuing to watch.

Thinking of what Fang Fan said to him, Warring States' heart sank for no reason.

"I hope it's not too late..."

/

Please remember the domain name of this book:. Novels of Strange People of the Republic of China


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