The first to third waves of mobs are actually pretty good, and almost any team can handle them.
The crisis comes with the arrival of the fourth wave of mobs, and a new face appears in it - the Necromancer. They will first focus on the target standing at the front and start rubbing briquettes, so - non-tank characters should try to stand at the back first.
Because you really can't bear it.
Necromancers should be controlled by Fear, Sheep, or Rogue.
After the enemy's impact arrives, the melee thugs focus on dealing with the necromancers, while the gunner professions work with the tanks to deal with the enemy brigade. When all the necromancers are dead and wounded, the melee thugs should turn around to help deal with the remaining enemies in the concentrated fire area.
After the brigade is cleared, focus on killing the undead wizard who was turned into a sheep in the end.
The last two waves contain abominations, which are difficult to kill and have super high attack power.
After clearing the eight waves of monsters, there is the first BOSS Reggie Donghan - when Lu Li came to fight here in his previous life, this guy was an equipment transport captain.
Although Ji Ge is very weak, he is outstanding among the Liches, so Archimonde will send it as the vanguard.
Unlike those lichs who are loyal to the Lich King, Reki Winterwinter is the most fanatical follower of the Burning Legion. His powerful magic and cruel demonic spells make him an effective general under Kil'jaeden.
Reki Winterwinter first appeared during the siege of Hearthglen, but out of his disgust for the Scourge and his loyalty to the Burning Legion, Reki did not participate too much in the battles of the Scourge until Mount Hyjal.
’s final battle.
In the final battle on Mount Hyjal, Reki Winterhan served as the first commander-in-chief to attack Jaina's human camp, but ultimately failed and returned to dust.
Said to be the weakest, in fact, except for a few large clubs, no one has killed this BOSS so far.
After all, the prerequisites alone can prevent many less powerful guilds and clubs from setting foot in this dungeon.
"The legion's final conquest has begun! The world will be in our hands again, and nothing can survive!" The lines in the appearance are very domineering, and the costume is basically a cosplay of the undead lord Kel'Thuzad.
It doesn’t matter where this guy is tanked, it’s just better for him to find as few NPCs as possible - especially Jaina. Once Jaina falls, the entire battle will have to start again, including those eight waves of miscellaneous fish!
This battle is not difficult. The key is for everyone to avoid the Lich's skills, otherwise the pressure on the healer will be too great.
The work of treatment is originally relatively heavy. It is necessary to keep everyone's HP at the peak or very high level. Keeping everyone's HP high is also very beneficial to avoid death and decay.
All members within the range of death and decay must stop everything they are doing and run out of the range.
If you don't run, you will die.
Sword of Judgment took down this BOSS after the team was wiped out twice. Although the BOSS was very weak, the items it dropped were not bad at all.
Let’s not talk about Unique Gold. Almost no one in the team needs Unique Gold equipment.
At least it's better than T5, and the components here are also on par with T6.
Chronicles of Dark Secrets!
If the Violent Shackles are only good, then the Chronicle of Dark Secrets is the best piece of equipment Reiki has ever produced.
It has a nickname, called the Black Book.
There is a saying called "The black book on the left hand is moxibustion on the right sun, and the big red bull still rolls hard", which refers to some magicians who don't want Bilian.
The black book here refers to the Chronicle of Dark Secrets. It is an off-hand equipment, one of the high-end output weapons in the current version, and a coveted item for legal professions.
Many people even regard the Black Book as the current version of graduation equipment.
Once this thing came out, there was a lot of excitement, not to mention the excitement.
Lu Li didn't care. This was not a skill book. If you wanted to use it during the competition, you could borrow it from each other. Whoever got more points would get it.
In the end, Huadi Liqing scored more points.
This is the advantage of the ice spell. He can enter almost any dungeon. On the other hand, Fat Monkey, the fire spell, although the players receive certain preferential treatment, his attendance rate is not as good as Huadi Liqing.
Fighting inside the dungeon and waiting outside the dungeon are completely different things.
Sometimes, Huadi Liqing can also get DKP subsidies that rank first in output.
The second BOSS, Anersalon, has similar waves of mobs, but compared to the eight waves of fish before Reki Winterhan, there are more banshees in the fish before Anersalon.
Players call necromancers men and banshees women, because they are both from the legal system and can tell their gender.
Women can attack with magic, and the damage is similar to that of male prostitutes. At the same time, they will put an anti-magic shield on themselves, which means - this is clearly telling melee fighters, come and kill me.
So this banshee is basically locked, and then the melee fighters attack it one by one.
After the mobs is Anasseron.
Anatheron is a keen and terrifying fear devil. His status among the Nazrerim demons is second only to the number one leader Tekendios who was killed by Illidan. After Tekendios died, he succeeded
assumed the position of the former leader.
During the assault on Hyjal, Anersalon fought and demonstrated his talent and resilience in leading an army against the Sentinels, Alliance, and Horde.
When Archimonde set out to defeat the World Tree, he was assigned to guard the Legion's camp. However, in the end, he did not notice Archimonde's danger. When he felt Archimonde's power return to Silence and the Defiler,
By the time he died, it was already too late.
He and most of the invading Burning Legion demons didn't even have time to escape before they were overwhelmed by the furious Hyjal Alliance warriors, and Anasseron himself died in the melee.
This boss is much more difficult than No. 1.
Most of the people who come here to open up wasteland are stuck with this BOSS, and the rest are still entangled with the old one.
His signature skill is Fetid Swarm, which launches a swarm of fetid swarms at a random target, with a range of approximately 60 degrees centered on the target, a range of 60 yards, and 4250-5750 shadow damage.
This swarm will reduce the healing output of all targets hit by 75% for 20 seconds, regardless of potions, bandages, or healing spells.
The CD of this skill is about 11-15 seconds, and it can be released once it has cooled down.
In addition, the skill is the healing output, not the treatment received.
Therefore, this BOSS must be a small team type with dispersed positions. It is impossible to strictly follow 60 degrees. Weiyun Danyue divided the team into 4 groups, wrapping the BOSS in the middle like this, up, down, left, and right. This is simple and intuitive, and as much as possible within each group
Overlapping, in this case, one group will hit each time, and the two groups next to them can brush their blood.
There is also the skill of hypnosis, which can sleep three people at a time. After falling asleep, they can be rescued by the trembling totem.
Once every minute, Hellfire will randomly drop Hellfire on someone's head, causing 2500 points of fire damage in a small area and stunning the target for 2 seconds, creating a giant Hellfire.
Hellfire has about 200,000 health points, and its attack is not high, but it carries permanent sacrifice, causing continuous damage to players within eight yards.