Chapter 1200 [If you do well in SGX, half the battle is won]
After listening to the data reported by Tian Jiayi, Fang Hong nodded and said to himself: "It's in line with expectations."
There are still about two months left to close this year. According to this issuance schedule, it will not be a big problem for the stock pool size of the SGX market to exceed 600 by the end of the year, because there will be no 100-billion-dollar giants like Game Box listed in the last two months.
More than 95% of the companies registered and listed on the SGX are in the range of 3 billion to 5 billion, and most of them are technology growth stocks.
After a while, Fang Hong asked again: "What about the financing situation of the entire A-share market?"
Tian Jiayi replied: "Including the financing scale of SGX, the total financing scale of the three major A-share trading markets is around 1.28 trillion, including data including IPO, additional issuance and rights issue... What are you laughing at?"
The beautiful assistant who was reporting the data noticed that Fang Hong next to him suddenly smiled, and was immediately confused.
Fang Hong still smiled and said: "It's nothing, I'm just satisfied with this number."
At this moment, Fang Hong's mind is recalling the data on the amount of funds raised in the A-share market in 2016 during the same period in his previous life. In his previous life, 2016 was known as the "first financing year in the history of A-shares" at the time, including IPO.
, the total amount of funds raised, including rights issues and additional issuances, reached an astonishing 1.62 trillion yuan, exceeding the 1.55 trillion yuan financing limit in 2015, becoming the year with the highest financing amount in history at that time.
But the current data is only about 1.28 trillion. If the amount of funds raised by the SGX is removed, it is less than 1 trillion, which is more than one-third less than the same period in the previous generation.
It is obvious that the birth of SGX has actually had a huge impact on the issuance of new shares in the two neighboring cities. It is no wonder that a group of financial rentiers are anxious. This drop is too exaggerated. It was like this in the first year, and it will continue to happen in the future.
What happened?
Since the opening of the SGX, especially since the second quarter of this year, financing on the main board next door has been obviously a bit weak.
I am afraid that the only data that can be obtained is IPO. This is because at present, you can basically make a guaranteed profit by winning the lottery. Investors still insist on making new investments. However, the situation of rights issue and additional issuance and refinancing is very unoptimistic, and it will soon be over.
It will be abandoned by the shareholders, and the citizens will choose to redeem it if they know it.
If investors hadn't insisted on making new investments, it would have been very possible that the fundraising data on the main board this year would have been cut in half compared to last year.
There are fewer and fewer leeks, which forces the group of financial rentiers to have internal conflicts. There is less meat, but the rentiers are not less or even more. It is difficult not to have conflicts, and backstabbing also occurs.
However, for example, a company that had a "breakthrough" IPO suddenly broke out in a pre-IPO surprise dividend scandal, a performance fraud scandal, etc. These are all external manifestations of internal conflicts.
So of course Fang Hong smiled when he saw this financing data, he was happy to hear it.
It is worth mentioning that the two neighboring cities are able to maintain a fundraising scale of close to 1 trillion. This is also due to Fang Hong letting Qunxing strategy the main board market. Investors come to the SGX, and Qunxing’s funds are
Go to the main board, but Qunxing’s funds also go to bargain-hunting high-quality core assets and financing listed companies of Yangyang Enterprises and Guojia Team, including the SGX-themed funds issued by major public funds in the second half of the year and participating in financing with a mix of main board targets.
If there had not been a U-turn by the Galaxy Group and the SGX themed hybrid funds mixed into the financing of main board targets, the amount of funds raised next door would have dropped by more than 200 billion.
From this we can see why those financial rentiers hated SGX so much, and why they regretted not trying their best to block the implementation of the registration-based pilot project of SGX. At the same time, we can also understand why those people hated SGX.
This year I took the initiative to attack Fang Hong, because if the conflict is not transferred externally to Fang Hong, it will explode internally.
Fang Hong also made it clear that the strategic focus of the financial sector in the future is to do a good job in the SGX. If investors and funds are attracted to this place, we will basically win.
If those financial rentiers have no target to harvest, they will cut each other off, and they will fall into a state of stock game within them, and greater conflicts will inevitably break out within them. Unless someone is willing to give up, how can those group of rentiers?
Will you give up benefits?
All in all, if we do a good job in the SGX market, we will win more than half of it.
At the end, Fang Hong put away his thoughts and said: "The game box will be online next week. Just proceed as planned. Don't make any mistakes."
Tian Jiayi, who was sitting aside, suddenly said: "Speaking of the game box, there is a news related to it in Ouzhou. The Propaganda Department of Bolan Zhengfu issued an article "Game Developer Guide for the Greater China Market".
And it has aroused heated discussions among many player groups in China."
Fang Hong was very interested when he heard this: "Oh? How do you say it?"
Tian Jiayi said in an orderly manner: "This guide is designed to provide European and American game developers with detailed information about the Greater China market, so as to guide their game companies to conduct business in the Greater China market. I originally thought it would be a long and mechanical discussion, but it didn't
I think almost every sentence hits the pain points of domestic players."
“The guide points out that the revenue of mobile games in our domestic game market is growing extremely rapidly, but PC games are very popular in the domestic market, accounting for more than half of domestic players. It also points out that the market in Greater China is huge beyond everyone’s imagination.
No matter what type of game you play, you can find a large enough audience here."
"At the same time, it is pointed out that players in the Greater China market believe that games are a means of social interaction, so making online cooperative games is more conducive to attracting Chinese players. And it is particularly emphasized that even if your game does not require text, it is best to be translated into Chinese. Domestic players can use it in the game box
One of the most common negative reviews of foreign games on the platform (Asia server) is that there is no Chinese language. For games without Chinese language, people usually leave the game page without reading the content.”
"So the game must support Chinese and give priority to localization into Simplified Chinese. The guide also points out that our domestic players mostly rely on puns and word games for their humor, so players have very high expectations for the quality of the Chinese version of the game. Subtitles are better than dubbing."
More importantly, unless your Chinese dubbing is very good, don’t do it.”
This chapter is not over yet, please click on the next page to continue reading!” Then he also pointed out that the quality of the Chinese translation and the recognition of the Chinese title of the game must be ensured. He also said that Chinese players very much appreciate the efforts of game developers to provide Chinese content. In addition,
The guide also points out that you should not put anything that is correct into the game, or try to teach players how to do things in the game. It also points out that most domestic players are not interested in American style painting, and a cute style would be more suitable. Finally, it also points out that certain
We want to enter the Chinese Internet, which will make players feel more friendly."
After listening to this, Fang Hong couldn't help but smile. The influence of the Game Box platform began to be revealed. Currently, the Game Box platform is online in four regions around the world, namely the Chinese server, the European server, the American server, and the Asian server, with a total of more than
1.5 billion players from all over the world have registered Game Box accounts, and the number continues to soar.
This game platform has given 700 million domestic players an easier way to access foreign games. It has also allowed foreign game manufacturers to see the consumption potential of players in the Greater China market and pay more attention to this market than ever before.
This is also due to the huge returns brought by the "Elder Scrolls" series known as the "Old Roll" on the Asian server, as well as the Chinese version of the popular "The Witcher 3". These game developers have been acquired by Qunxing.
But the game company is overseas, and there is no full acquisition.
For example, the game developer of the "Witcher" series is still based in Europe, and most of its employees are from there. In recent years, the Chinese Internet has recruited people here in China and set up offices and so on.
A promotional guide will be produced to guide their own game companies on how to develop game business in the Greater China market.