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Chapter 955 [Fang Hongs creative ideas]

At this moment, Fang Hong was giving instructions one by one on how to make changes to "Heroes of the Storm". He was not a professional game developer, but his change requirements were actually very simple.

Cancel the experience sharing system, allowing players to highlight their personal abilities in a game, and even top players can use their superb competitive level to see the 1V5 situation, allowing players to have a pleasant experience of pretending to compete.

To take a step back, even if we follow some of the models of "League of Legends", this path has been proven to be correct. Not to mention beating "League of Legends", at least it can be done to fight against each other. Only by reaching this level can we do it.

Hong can accept it.

"Heroes of the Storm" has the blessing of so many auras, and has the reputation of Blizzard's signature brand. It has a great high opening situation, not to mention that it will open higher later, and it will not be a big problem to stabilize the situation after opening high.

The reason why Blizzard in Fang Hong's previous life did not follow the path of "League of Legends" was because he paid the price for his arrogance and ruined the good situation of "Heroes of the Storm". His arrogance was reflected in the fact that he had to do something different from "League of Legends"

.

It's called innovation, and I think it's cool, but it turns out it's a catastrophic overturn. I think it's cool, but it turns out it's really cool, and it's so cool.

There are also a lot of grudges here. MOBA games were first born in Blizzard's map editor. At that time, Ice Frog and others who developed the Dota map once came to Blizzard. As a result, the arrogant Blizzard executives believed that this thing had no future.

, it can be called a misjudgment of epic proportions.

Then this group of people switched to Valve, and "Dota" appeared. Then another group of people branched out, and "League of Legends" also appeared. They also used the slogan of the original team of "Dota" to attract a large number of people.

Players, this has also caused constant quarrels between "Dota" players and "League of Legends" players. There are still players from both sides quarreling and fighting over this matter.

Nowadays, MOBA games are booming, and "League of Legends" brings billions of dollars in revenue to Riot Games every year. Only now does Blizzard realize what it missed back then.

Then I started to regret it and became jealous.

So there was the predecessor of "Blizzard Dota", which was later renamed "Blizzard All-Stars", and now it is officially established as "Heroes of the Storm". However, Blizzard, which missed the opportunity, is still extremely arrogant and unwilling to admit that it was originally

Even though I was blind, I still had to find some new and different jobs, trying to tell everyone that as long as Blizzard took action, it would definitely sweep away all opponents.

Blizzard has embarked on a path of constant suicide since it took back the right to operate e-sports events in StarCraft 2, constantly consuming the foundation and reputation it has accumulated for more than ten years.

In this life, Fang Hong spent such a large sum of money to buy it. This amount of tens of billions of dollars is not a small amount. Naturally, he will not tolerate Blizzard to continue on the path of seeking death. Even Mike Mohan will do the same if necessary.

Will get him fired.



After a while, decisions and arrangements were made about Activision Blizzard's follow-up arrangements. Tian Jiayi memorized and put them away one by one, and then started to talk about the second thing: "This year, the company's game business group will have many plans.

Action and game boxes are the top priority, and this game platform will be launched soon. Among the number of game projects that will also be launched is the mobile game project "Honor of Kings" that you attach great importance to."

Tian Jiayi drank a glass of water and continued: "Currently, the main creative team of this game project has a big disagreement about something."

Fang Hong asked casually: "What's the matter?"

Tian Jiayi replied: "Game Box adopts a platform subscription model. You can play all the games on the platform by paying a monthly fee. The main creative team of "Honor of Kings" believes that the profit model of MOBA mobile games should be that the game itself is free and then the skins are sold.

"League of Legends" has proven that this profit model is very successful."

After hearing this, Fang Hong immediately said: "Oh, I understand, they want to sell skins in the game, right?"

Tian Jiayi nodded: "Yes."

Fang Hong immediately rejected the idea: "Let's avoid this idea. Selling skins is indeed a very successful and mature profit model for MOBA games, and it can indeed bring stronger revenue expectations to "Honor of Kings", but it goes against the

Platform strategy, tell them that "Honor of Kings" has to make way for the platform strategy, so don't think about selling skins, even if it is a successful profit model."

Tian Jiayi said thoughtfully: "But in this case, the benefits of "Glory of the King" will be greatly reduced."

Fang Hong suddenly sighed and said: "Oh~, I said that these people's brains can't turn around? They have to go against the platform's grand strategy? Why can't they think about the way out from the perspective of the platform's strategy? Why?

Can’t we think of an innovative profit model that can not only fit in with the platform strategy but also bring higher revenue?”

Tian Jiayi couldn't help but roll her eyes at him: "Innovate at every turn. You can stand and talk without pain in your back. It's easy to think..."

Fang Hong immediately said: "Hey, it's easier to do it. I thought of some good creative ideas when you said that."

Hearing this, the beautiful assistant looked at him curiously, and Fang Hong immediately said: "Under the platform's sharing model, if third-party game developers want to make more money, they need higher downloads and players' game time.

Core weight.”

"That's how it works. First, players can obtain hero skins. Whether they are legendary skins, advanced skins, epic skins, or out-of-print skins and other props, they can only be completed through the game."

"Based on this logic, then set up a series of ways to obtain skins. Develop a fragment system, including epic fragments, legendary fragments, etc. When players collect enough fragments, they can redeem a corresponding level of skin, for example, set 500

Fragments, after I collect 500 epic fragments, I can exchange them for any epic-level skin of any hero, or specify a limited skin. The higher the level of the skin, the difficulty of obtaining the fragments will of course be increased. In short, the rare thing should be valued."

This chapter is not over yet, please click on the next page to continue reading the exciting content! "So how to obtain these legendary fragments and epic fragment props? It can provide a wealth of ways to obtain them."

"Establish a task system, what are the daily check-in tasks? For example, if you log in to the game and sign in every day, you will be rewarded with ordinary fragments. If you sign in for one week in a row, you will be rewarded with advanced fragments. If you sign in for one month in a row, you will be rewarded with legendary fragments. If you sign in for three months in a row, you will be rewarded with legendary fragments.

Epic fragments, the longer you sign in continuously, the more generous the additional rewards will be.”

"Set daily tasks, weekly tasks, and monthly tasks. There will be different fragment rewards after completion. How to set the task condition mechanism? This is too simple. For example, how many victories have been completed, and a big one in the game

Dragon, play an auxiliary hero once, play several games that day, etc. Each player's task can be different and random. Players can receive rewards as long as they complete the task requirements."

"Then we need to set some fixed rewards. For example, each hero must have a proficiency system. Once you reach a certain proficiency level, you can receive fragment rewards. When you reach full proficiency level, you can redeem one directly in the hero's skin library.

Epic skins, in short, the higher the proficiency, the more generous the rewards will be, so players will be motivated."

"Then every time a player completes a game, he has a chance to turn over the cards. The cards turned out have various reward props, fragments, skins, etc., which can be produced from the turned over cards. There is also a very low probability of turning over the epic cards.

Skins, so that players can gain something after a game and have something to look forward to. Even if I lose the game but I find an epic skin, my depressed mood is instantly overjoyed."

"And from time to time, you can have limited activities. If you play the game for a period of time, you can turn over the cards and find out-of-print skin props, which will increase the player's online rate and game stickiness."




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