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Chapter 956 [The trading system is the soul of this creativity]

"In addition, a box-opening system will be introduced. Through box-opening, various skin props and fragmented props can be randomly produced, including extremely low probability of producing epic skins, and a large number of epic fragmented props, including in limited activities.

During the period, if there are special limited skins, you can open the box to produce them."

"So how do you get these boxes? You can't directly recharge krypton gold in the game. Instead, you can obtain reward props by completing various tasks in the game. This kind of props is specially used to redeem the boxes. The most important thing is that every time you complete the game

When turning over cards in a game, skins are randomly produced, and the fragments exchanged for the skins are also constantly produced to be exchanged for boxes, which can be set to fluctuate within a numerical range."

Having said this, Fang Hong turned around and smiled, looked at the beautiful assistant who was making notes and said with a smile: "After doing the above, the next thing to talk about is the real key points, the core of the core. That is, the transaction

System and props can be traded!”

Tian Jiayi's face was full of surprise and suspicion: "Trading system."

Fang Hong immediately said: "That's right. The trading system is the core mechanism that activates the entire Honor of Kings ecosystem. The boxes produced by players can be traded. The fragmented props produced by turning over the cards are divided into two types: tradable and non-tradable, of which 25%

The fragments are tradable, and the rest are non-tradable fragments.”

"In this way, there will be a large number of transactions of fragmented props and box props on the trading platform outside the game. For example, I am a krypton gold player, or a fanatical warmth party. I don't want to spend time collecting fragments and boxes.

props to exchange for the skin I want, then I can directly spend money to buy tradable fragment props, and quickly get the skin I want. I can also buy boxes to open some items that can only be produced by opening boxes.

Special limited skin released.”

Tian Jiayi said with a confused look: "I'm a little confused. This will lead to over-the-counter transactions. The money spent by krypton gold players in the game will not go into the official pockets. On the contrary, it will lead to a large number of people who specialize in buying props."

The studio comes to make money from rich players, but the game operators get nothing..."

Fang Hong smiled mysteriously and said immediately: "What I want is just for a studio that produces a large number of props to join. Let's do a preview. Suppose I now open a studio specifically to produce tradable box props and fragments in "Honor of Kings"

props, and then sell them to rich players through some trading platforms for cash. Do I have to register a large number of accounts? Do I have to charge money for each account to open a subscription service? This is the cost I have to pay to open a studio, right?

?”

"So, every account registered by the studio has to pay me a subscription fee. The cost of the studio is the profit of my platform. How can the operator of "Honor of Kings" get a share of the pie? A large number of studios bring a large number of downloads and games.

As time goes by, they will naturally be able to get more profit sharing according to the sharing model, thereby completing the distribution of profits."

At this time, Tian Jiayi heard what he said and finally realized that with this model, the game operators did not directly make a dime from it, but they could indirectly gain profits, and the profits were reflected in the studio's costs.

To put it simply, the studio makes money from the players, and then the platform and game operators indirectly take away the profits from the studio based on the subscription service model, because the studio needs to top up money to purchase the subscription service when opening a game account.

.

The advantage of this is that players will not be reluctant to pay the platform subscription fee. At the same time, there is additional recharge content in the game. The game itself does not require recharge, but Krypton gold players can recharge Krypton gold from third-party channels.

Meet your needs quickly.

The game official does not provide any recharge channels for skin props and other items in the game. As for players using cash to purchase tradable props in the game through a third-party trading platform, that is a matter between the players themselves, and the official does not do so.

You make a penny from it, and you don’t force players to spend money.

In this way, you can also gain a good reputation as a conscientious game.

Ordinary players can even make some money from it, and maybe they can earn back the cost of purchasing platform subscription services. From the perspective of a player, he will feel that this game operator is simply too unconscionable, and it is useless to let the money of local tycoons go unnoticed.

Make money and make it cheaper for players.

If you compare the skin fees of the next door "League of Legends", you simply don't have to be too conscientious. Look at the skins of "Honor of Kings" that don't charge at all. This is a truly conscientious game company.

Fang Hong's creative model has many benefits. First of all, if the game itself releases some content, skins, etc. in the future, players will not criticize them. After all, intuitively speaking, the official skins will not make money even if they are not satisfied. Even if some players are dissatisfied, they will criticize.

He won't scold him so harshly.

The second is to make this game have a longer lifespan and a higher online rate and activity rate.

Because it can be monetized, there has never been a MOBA game that allows players to monetize their money.

Moreover, these monetizable props will not have any impact on the balance of the game itself, because this is an e-sports game, not an online game. Skin props will not change the values ​​in the game, nor will they affect your hero's attack power or attack.

More speed.

If it is a direct and official model of selling skins like "League of Legends", all the profits will go to the game company.

Fang Hong's creative model actually distributes a part of the benefits to the player group and the studio group through the props being tradable, instead of letting the game company have a monopoly, which actually allows the game to go further.

After a while, Tian Jiayi thought for a while, then suddenly looked at Fang Hong and said: "Have you ever thought about the disadvantages of this method? When a large number of studios come in, it will destroy the entire game environment. The studios will not play games seriously, but only play games."

In order to get tradable props, they will end the game as soon as possible and then start the next game. This is a disaster for normal players, and the game experience will be extremely bad."

This chapter is not over yet, please click on the next page to continue reading! Hearing this, Fang Hong smiled leisurely and said calmly: "Who said that the studio should play ranked matches to join forces with players? Throw them into human-machine mode.

Can't we just go and play on the computer? This way it won't affect the normal games between normal players."

Tian Jiayi was slightly stunned: "Huh——?"

Fang Hong immediately further explained: "The studio is here to make money. They will go wherever the money-making efficiency is the highest and adjust the rewards in the human-machine mode. For example, after playing a qualifying game, you can get a total of 20 cards by turning over cards.

Among the fragmented props, there are 5 tradable props. A total of 15 fragmented props can be obtained after completing a game in human-computer mode, but there are 8 tradable fragmented props, which is 3 more tradable fragmented props."

"If you are a studio, then you must be playing the human machine. I am working and I am here to make money. The fragmented props that cannot be traded are worthless in my eyes, and playing the human machine is definitely faster and more economical.

It is absolutely impossible for a profit-driven studio to play ranked games, and it will not affect the gaming experience of normal players."

"At the same time, normal players are unlikely to fight against human-machine mode, because the total rewards of tradable and non-tradable cards in the human-machine mode are only 15 fragments, while the total rewards for the game in ranked matches and player matches are more

, even if there are players who go there for the tradable items, they are only a small number."

Tian Jiayi suddenly realized again. She couldn't help but said to herself: "No wonder you have to divide the same props into some tradable parts and some non-tradable props. For normal players, both tradable and non-tradable props are useful. What matters more is the props.

The total number of props in human-machine mode is less than that in ranked games. Players in normal games will not all play human-machine games for prop rewards. What the studio cares about are tradable props, and there are more tradable props in human-machine mode.

A game takes less time, so you will naturally play against humans and machines.”

This solves the problem of a large number of studios entering the game and destroying the game experience of normal players. If the studios go to human-machine mode, no matter how many there are, it will not affect normal players, and players will naturally not have any resistance. On the contrary,

Players may also use the machine to sell tradable props, making a little extra money and saving money on purchasing subscription services.

As for who will pay the bill? Of course it is the gold players.




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