Although Gu Kun doesn't play many games himself, he has also seen a lot of later games where he teamed up with a black team. Halfway through the game, he was in a hurry in the real world. He had a lot of resistance even if he wanted to run away, and he had to be criticized by his teammates.
Screenshots of jokes like "My wife is about to give birth and I hung up and quit" are not uncommon on the Internet. Most netizens can only joke about it by saying "You never know what is happening in front of your teammate's screen", but in terms of three views, this is definitely the majority trend.
I sympathize with those who have been cheated and condemn those who temporarily quit.
In Gu Kun's opinion, this kind of three views is simply a distortion of the way of heaven that has been accumulated for more than ten or twenty years.
Isn’t it natural that real life is higher than the virtual world? If we regulate it from the beginning and strictly crack down on those evil designs that encourage people to abandon their wives and children to play games from the field of game design, and kill all games without a pause function from the beginning,
How many people can be saved who are delayed in emergencies due to addiction?
It is right to develop the entertainment industry, but it must also have a value level, that is, the virtual world serves the real world. People can pause anytime and anywhere when watching online dramas, and they can pause anytime and anywhere when reading novels and listening to music. That is a
a humanistic spirit.
As for the so-called "gaming experience of teammates who were cheated", as long as all games are treated equally and strictly enforced before they are launched, and no loophole is given to any developer to make exceptions to please players, then everyone will be tough and players will use their feet.
There is nowhere to run if you vote.
In the final analysis, we must insist that "virtual social relationships between netizens are lower than real social relationships in the real world." Who makes you trust netizens you don't know in reality so much? It's right to team up with netizens and get cheated.
Bear it yourself!
No matter how deep the mountain is, there should be no way to avoid reality.
After listening to Gu Kun's explanation, Bao Yue felt a little more in awe of Gu Kun.
This is a sense of social responsibility that is far-sighted and far-sighted. Compared to eradicating single-player games in one fell swoop and allowing online games to continue to grow disorderly and barbaric, Gu Kun's vision is indeed more humane.
But considering his own strength, Bao Yue still said awkwardly: "But it is not easy to do this. We are just an online chess and card game platform company..."
Gu Kun raised his hand: "As long as you go out and promote this matter, I can give you a game development budget, or even a smaller valuation. As long as you use the funds exclusively, I will treat it as charity.
First of all, I hope you will start with the online games you want to develop or be an agent for. If you are an agent, you must put pressure on the original developer and order modifications. In the future, all online games that you will agent for Zhonglian Game Platform must have the ability to download instantly anytime, anywhere.
offline, and the character will disappear in the game immediately after being offline and cannot be attacked by other players or wild monsters.
You do it first, if you do it well, I will help you promote it with money, and beat the legend, and then you can find a way to appeal to the whole industry to accept this norm and accept that games must be interrupted at any time by emergencies in the real world.
's mechanism'."
In principle, the "instant offline" function of online games is similar to the pause function of a stand-alone game.
In the early MMORPG online games, the "offline" function was indeed quite disgusting. This was to protect the interests of the strong PK players in the game and prevent the weak from running away if they couldn't beat them. They would be offline instantly if they ran away even slightly.
Some games have a setting that says "you cannot log off during combat unless you end the combat or are killed."
Some games set a simple delay. After clicking offline, you have to wait 10 to 30 seconds. During this period, you cannot operate or move, and you will be beaten by other online people or monsters for dozens of seconds.
To be honest, these designs are good for the spread of online games, because they can encourage players to further level up, buy equipment, and even buy equipment through gray production channels. The more domineering they can be in the game, the greater the benefits of killing people and grabbing treasures.
The higher the value, the more involved everyone will be.
But from the perspective of social benefits, it is definitely an infringement of the simple public order and good customs of "all games can be paused" since the stand-alone era.
Even if adding a pause or "instant offline" function will encourage "hit and run", it must be seen that it also takes into account the player's response to emergencies in reality, reducing the cost of interrupting the game in reality. Both
It is obviously more important to take care of the latter.
What Gu Kun wants is to combat the feeling of oppression of the weak by the strong in games around the world, in exchange for a higher value stage for the game. This is more effective than a few simple slogans to persuade everyone not to be addicted to games.
But to have this right to speak, Bao Yue must first become a large domestic mmorpg player, especially become a large taxpayer, and make contributions to the industry.
It's quite ironic when you think about it. Gu Kun wanted to regulate and limit the wild growth of this market, but in the end he had to invest money defensively.
I believe there is no other game investor in the world who does not invest money to make money from games, but invests money in order to suppress the chaos in this industry and is willing to lose money.
Bao Yue thought again and again, and first raised a technical question: "Mr. Gu, I think you are too harsh. If everything online must be allowed to go offline at any time, then our own chess and card game platform must be the number one
A disaster-
When playing cards and mahjong, it is most likely to determine the outcome by playing a few tiles. What if some players have bad luck with the tiles and simply surrender and stop playing? Wait until they come online to play the game again.
Continue? Or just count it as invalid?
Even if chess and cards don’t involve money, the attribute of luck cannot be changed. The higher the luck ratio of any product, the more likely it is that you will just cheat and not play if you have bad luck. You can’t be so barbaric! Otherwise, I wouldn’t even have mmorpg.
If we do this, Zhonglian Chess and Cards itself will collapse!”
Gu Kun was stunned and realized that this problem was indeed quite realistic.
The more you gamble on luck, the easier it is to run away if you are unlucky. This cannot be done without restrictions.
After thinking again and again, Gu Kun said in a consultative tone: "Well, let's set a threshold principle for separate and quick settlement for card games and other games of luck.
For example, when playing chess and cards with multiple players such as Double Dunk or Landlords, if someone escapes and is offline instantly in the middle, then the points he has already bet on will be deducted, but the game will be immediately over and his teammates must not be affected -
After you have done this, you hope to promote it as an industry standard and get the approval of the competent authorities, which can also be regarded as "contributing to social order and good customs."
As for mahjong, or those poker games played by each other, which will not affect the teammates, it is better to directly deduct the money, or to be more humane, make a 'surrender and lose half'. For example, 'if the remaining money in the opponent's hand has not been used up'
If you exit the game early when the number of cards is more than half, you will lose half of your points. If your opponent has played down to the last few cards, ending the game early will not save a few seconds, and surrendering will not reduce your points.
The loss of losing'."
Of course, there is no need to push it as an industry rule to surrender and lose half. This has no legal basis in the first place and can be used as a flexible internal operating rule of the enterprise.
But no matter what, Gu Kun definitely agrees with greatly reducing the punishment for escape in chess and card games, and at the same time, taking into account the interests of both the winner and the loser as much as possible on this basis.
Online card playing should originally be positioned for casual play, casual play and fun, and should not be too restrictive.
Bao Yue couldn't help laughing when he heard Gu Kun say such nonsense lines as "surrender and lose half". Once he laughed, it would be difficult to retort righteously. He could only hum a few times.
He heard the news and borrowed the donkey from the slope to temporarily agree to this condition.
Bao Yue sighed: "Okay, Mr. Gu, I have to admit that you are a socially responsible person. I will try my best to rectify what you said. But I have done this. I hope you will invest in the acquisition of game agency rights."
On the other hand, give me adequate repayment.
I can imagine how difficult it would be to promote a more civilized and clean game in the early stage when other colleagues in the industry encourage killing and seizing treasures and guiding the evil of human nature. This is tantamount to tying up our own hands and feet.
, and also hope that those who come from behind will be able to pay more taxes than their peers who are ahead of others.”
Gu Kun: "Don't worry about this. As long as you follow my plan, I will give you 20 million U.S. dollars to spend first. If not enough, the company that bought Legend only started with 2 million U.S. dollars. You start
With 10 times more funds, it should be no problem to make up for the time difference of just half a year.
As for striving to be the largest taxpayer among domestic online game companies, we can make our finances more rigorous, use all reasonable tax avoidance tricks if possible, and make book profits as high as possible. You can actively pay taxes. No matter how much tax you pay,
How much money I give you personally, just treat it as if every dollar of tax is reimbursed by me——
Uh, by the way, I don’t know what the law specifically stipulates. It is definitely illegal to evade taxes by making false accounts, but I don’t know how to calculate the extra tax for making false accounts? It means that I paid more taxes to the country because I was originally not qualified, and now I just want to
For the purpose of paying more taxes, you just make the accounts a bit false and brag a bit more exaggeratedly, but you don’t know what to do?”
Bao Yue looked at Gu Kun as if he was a fool: "This... it should be illegal if it goes too far. However, it is the same as 'reasonable tax avoidance'. If it is within the normal range, use legal tax, and pay more
The state should not care if the state pays the money. But the upper limit cannot exceed 25% of the actual receivables, which is equivalent to zero costs, and every dollar of revenue must be taxed at 25 cents."
Gu Kun thought for a moment: "That's right, why bother with the accounts? If I ask someone to buy you a $100 million point card, you won't be able to pay taxes of $25 million in a completely upright manner.
Okay - okay, I will find a way to do this so you don’t have to worry about it.”
Bao Yue: "Then we can't just count on this kind of performance, right? Our original intention is to make the game a good one! Make sure that people actually play it, not just have the influence to set industry standards!"
Gu Kun: "Of course I know. Doesn't that allow you to overtake in a corner first and have the right to speak out about industry regulations? As for 'the game itself is not the most enjoyable among the peers', we can make up for this shortcoming through other operations and promotion methods."
."
When Gu Kun said this, he suddenly turned to look for Ma Feng, who had been listening as the peacemaker: "Brother Ma, I have entrusted you with a task. We will set up two other companies, one registered in Lanfang and the other registered in China. We want to use
Provide some online recharge service tools. In the initial stage, it will mainly help people who do not have access to the Internet to recharge game points in third- and fourth-tier cities.
In the future, we will allow all game companies to settle on this platform, and on this platform, the franchised Internet cafe owners from all over the country can test the client, recharge players, and the Internet cafe owners will collect cash.
I think the biggest factor that restricts the scale of online games now is not whether the games are fun enough, but that in cities where the network infrastructure is not developed enough, many people have no channels to buy point cards. Therefore, as long as the point card channel can be used for games,
Even if it's a little bit bad, there are still people who can play it."