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Chapter 1089 Chapter 1092 Plan a new battle system for 'Back to the Shore'!

According to the unspoken rules of developing DLC, the basic gameplay and combat system of the game cannot be significantly changed. At most, new maps, new bosses, new weapons, and new skills can be added based on the original content.

But this obviously cannot meet Pei Qian's needs.

Because DLC developed according to this method, players will definitely buy it without thinking!

It has no effect at all on reducing game sales.

Pei Qian's first goal is to get players to buy less of the main body of "Back to the Shore" so that when his income drops, he can naturally make the main body of "The Back to the Shore" free without being warned by the system.

Therefore, the DLC must be placed before the content of the main body, forcing players to experience the DLC first and then the main body, and the difficulty of the DLC is higher than that of the main body.

As a result, those players who have not bought the main body of "Return to the Shore" will not be able to clear the DLC, cannot get the 30% discount, and are reluctant to buy the main body at the original price, won't the sales volume drop?

Coincidentally, the plot content of "Eternal Fall into Reincarnation" happens to be a story that takes place before the main plot, and the protagonist of the DLC is set to be the first Prisoner.

This provides theoretical support for Pei Qian's flirting operations.

You should take good care of the system. The DLC content comes first and the main body content comes last. I am not deliberately messing with this. This is how the plot settings of other authors are. I changed it to follow the timeline!

Next comes the second question, how to make the DLC more difficult than the main body.

The pure numerical difficulty can no longer be increased. After all, Pei Qian has to ensure that he can pass the level.

If you want to continue to increase the difficulty, you can only work on the gameplay.

This means that the basic combat system of "Return to the Shore" must also be changed.

Fortunately, the story of "Eternal Fall into Reincarnation" also has some details in this aspect that can be used.

Of course, the so-called utilization is just far-fetched and forced to rely on it.

On the surface, it takes advantage of the identity of the protagonist "God of War", but in fact it is just to increase the difficulty and persuade players to quit.

Pei Qian quickly came up with a rough idea, coughed twice and said: "There is nothing wrong with your original idea. But the problem is that it is too conservative, and you don't feel that this is a brand new story at all."

"DLC must bring different feelings to the players. If it is just a small repair based on the original battle, how can it live up to the expectations of the players? I also feel sorry for the hard work that the original author put in to conceive the plot.

!”

These words made Yu Fei, the author of "Eternal Fall into Reincarnation", feel a little embarrassed.

In fact, he didn't think much about it when he wrote this story. He just felt that the prisoner's identity was quite special and he could dig deeper into it, so he made up such a slightly clichéd story.

Mr. Pei is the producer of "Back to Shore" and obviously has the highest authority to interpret the plot related to "Back to Shore".

It’s already great if the plot I wrote casually can be approved by Mr. Pei. I don’t expect the production team to produce it exactly according to my own plot.

But Mr. Pei's statement made him feel a strong feeling of respect.

Pei Qian continued: "In my opinion, this should be changed."

"First of all, the content of the DLC takes place before the main story. In this case, we should obviously let the players experience the content of the DLC first, and then experience the content of the main body."

"Therefore, it is set so that the DLC can be purchased and experienced separately from the main body. Players who have purchased the main body of "Return to the Shore" before the release of the DLC will not be affected."

"You must clear the content of the previous chapters before you can pay to purchase the DLC; and after you have cleared the DLC, you will get a 30% discount when paying to purchase the main body of "Return to the Shore"."

"This will guide new players to play the DLC first and then play the main game."

"The sequence must be clarified so that the player's game experience can be consistent with the timeline of the story!"

"Although this is only a fairly detailed part, the more detailed it is, the more it cannot be ignored!"

Hu Xianbin and others quickly recorded it.

This rule sounds a bit strange. How can DLC be purchased separately from the main body? Why encourage players to play the DLC first?

Never heard of doing this.

But after all, everyone here is an old employee. After seeing Mr. Pei’s outrageous operations for other games, especially "BE QUIET", this kind of operation is no longer strange.

Since Mr. Pei arranged it this way, it must make sense!

Pei Qian was very satisfied when no one raised any objections.

He thought for a moment and continued: "Secondly, the gameplay of the DLC "Eternal Fall into Reincarnation" must be distinguished from the previous game!"

""Return to the Shore" is already a two-year-old game, and its combat system is already a bit outdated. Moreover, in the past two years, the tolerance threshold of players has been continuously increasing. The veteran players have become more and more skilled in playing, and they can even close their eyes.

If you can pass the level, new players can also search a lot of strategy videos on the Internet. The difficulty of this game is no longer comparable to the first time I saw it."

"So, we want to innovate the combat system of "Back to the Shore" and bring some new challenges to players!"

"And this point can be started from the details in the novel "Eternal Fall into Reincarnation"."

"According to the setting in the novel "Eternal Fall into Reincarnation", the protagonist is a god of war in the human world, a super master at the level of Dugu Qiufang, and can even kill black and white impermanence."

"This is obviously completely inconsistent with the setting of the main plot of "Return to the Shore": the protagonist is an ordinary person."

"We should allow the Martial God protagonist in the "Eternal Fallen Reincarnation" DLC to master more martial arts, perform more fancy operations, and have a unique combat mechanism!"

"When describing battles in novels, they often describe the aura of the protagonist. When two masters duel, the one with disordered aura will quickly fall into decline, while the one with smooth aura will gradually gain the upper hand."

"So, on the basis of the original physical strength value, another 'breath value' is added."

"The breath value icon is somewhat similar to the shape of a lung, divided into three states: green, white, yellow, and red. At the same time, this icon will have a breathing effect, which is constantly expanding and shrinking like human breathing, and the internal filling is

The degree represents the amount of air in the lungs."

"The breath value icon expands and the amount of air in the lungs increases, which represents inhalation; the breath value icon shrinks and the amount of air in the lungs decreases, which represents exhalation."

"The four colors of the icon, green, white, yellow, and red, represent the breath status of the protagonist. Green represents smooth breath, white represents normal, yellow represents rapidity, and red represents disorder."

"As the breath value icon exhales and inhales, the system will also play the sound effects of exhalation and inhalation, allowing players to have a clearer understanding of the protagonist's current breath status."

"Whether it is attacking or parrying, it is best to exert force while exhaling. Of course, if the situation is urgent, it is not a big deal to exert force while inhaling. However, the protagonist will automatically adjust the breath at an accelerated pace, starting from inhaling quickly.

Become exhalation.”

"But this should not happen too often. If you frequently exert force against your breath, your breath will gradually become disordered. You need to calm down and adjust slowly."

"On the contrary, if you can exert force at the right time every time, your breathing will become very smooth, and your attack power and damage will be increased."

"The enemy will also have a breath value setting. When the enemy's breath value falls into a disordered state, the protagonist can find the flaw in the enemy's moves. No matter how much blood he has left, he will kill him with one hit and execute the execution move.

!”

"In addition, the setting of physical strength is also different from before."

"The previous physical strength was consumed quickly and recovered quickly, which is inconsistent with our understanding of 'physical strength' in the traditional sense."

"After the introduction of 'breath value', the setting of physical strength will also change. The total physical strength is very large. Although attacks, parries, dodges and other actions will consume physical strength, the consumption is very slow and the recovery is also slow."

"The breath value will affect the consumption of physical strength. If the breath is smooth, the physical strength will be consumed slowly and the physical strength will be recovered quickly. If the breath is disordered, the physical strength consumption will increase significantly."

"After the physical strength is reduced to a certain threshold, it means that there is a gap in physical strength between the two parties. When the weaker party parries the opponent's attack, the judgment conditions will become more stringent. Once the physical strength is on the verge of exhaustion, it is easy for the opponent to exploit flaws and disrupt the breath.

, execute the execution action."

"In addition, specific combat techniques must also be adjusted."

"The original battle was too boring. It was nothing more than rolling to dodge, not greedy for the knife, and slowly grinding the BOSS to death through the back board. This mode is okay for ordinary people, but since the identity of the DLC protagonist is a god of war, then

You absolutely cannot fight like this, it feels too inconsistent!"

"In the new combat system, in addition to the original attack actions, the main modification is the 'destroying' action."

"The enemy's attack will be divided into upper attack, middle attack and lower attack, and there are also left and right attacks."

"Use a step to dodge and lower your head to dodge the upper attack, use parry to defend against the middle attack, and jump up to dodge the lower attack."

"This is a basic operation, and the protagonist is a Martial God, so in addition to these conventional processing methods, you can also use the Martial God's 'tricks and tricks' to deal with it."

"It's also a matter of parrying, but its requirements are more demanding. Not only does it require a very precise grasp of the timing, but it also requires using the right joystick to determine the direction."

"After the player locks the target, if the opponent's attack comes from the upper left side of the player, then the player needs to push the right joystick to the upper left side first, and then press the parry button at the moment the attack comes. This will form

A perfect parry of 'seeing a move and taking advantage of it', while not taking any damage to yourself, it disrupts the opponent's aura and makes the opponent stunned for a short period of time."

"The same applies to attacks from directly above, below the right, right and other directions. Pushing the right joystick or mouse in the corresponding direction can trigger the perfect operation of 'see the move'. If you don't push the joystick or push it in the wrong direction,

If it is accurate, it can only trigger a normal parry. Although it can be defended, it may cause injury or cause one's own aura to be disordered."

"Some BOSSs have super charged attacks. It's best to dodge such attacks. But there is also the possibility of defeating them by 'seeing tricks', but the conditions are very harsh."

Hu Xianbin showed a shocked expression while recording.

This change in the combat system is too big and quite bold!

Not only is the original enemy's attack subdivided into attacks in six directions (up, middle, bottom + left and right), making it more complicated for players to handle, but it also adds a breath value setting.

For masters, if you want to have a perfect BOSS battle, you need to constantly see the tricks, look at the direction of the attack and parry it. In addition, you need to always pay attention to your breath value. It is best to keep it at all times.

The state of "smooth breath".

In this way, the combat experience will become a bit like a fighting game, where you need to control the direction buttons to adjust the direction of blocking. If you really fight, it will definitely become extremely fancy.

If an expert player can master this set of fighting skills and quickly defeat the BOSS until his breath is disordered, then the quick kill may be much faster than before.

But for ordinary players with handicapped hands, the game experience may be another matter. It is possible that they may mess up their breath while playing, and then be easily executed by the BOSS.

It can be said that this is a very bold change, but it is also quite risky!

Hu Xianbin said: "Mr. Pei, such a big change in the combat system means that the difficulty of the entire game must be adjusted again, right?"

Pei Qian nodded: "Of course."

It’s not that the difficulty is adjusted for the player’s sake, it’s mainly to pass the level on my own.

After all, Pei Qian is very self-aware. He has designed such a perverted combat system, and he has to adjust the breath value and push the right joystick to parry like a fighting game. Judging from his handicap, it is absolutely impossible.

Therefore, you have to find a way to open a backdoor so that you can pass the level smoothly.


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