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Chapter 1303 Ordinary Employee Li Yada

Yan Qi decided to start thinking about his next game.

Of course, as a mature game producer, making games cannot be a trivial matter and cannot be done casually.

After all, game producers make games not just for themselves, but also for all the employees in the company, and for the players.

If you start a project in a hurry and everyone works overtime to make it, but in the end the game dies suddenly and you lose all your money, how can this be worth everyone's efforts?

If Yan Qi is very rich and provides everyone with various benefits, overtime pay and various bonuses, then if the game fails, it is a failure, and he will not feel too guilty. After all, in terms of material, the compensation given to everyone is

Enough.

But the key is that Yan Qi doesn't have much money.

The game "Blade of the Empire" has made a lot of money, but if you want to develop a new game, especially a stand-alone game, you probably have to invest all this money, which may not be enough.

In this case, there is no need to think about what kind of benefits, overtime pay and various bonuses.

You can only count on the next game being successful and selling well.

Therefore, you have to be cautious and think deeply.

Yan Qi created a new document to first accumulate inspiration, smooth out his ideas, and determine the basic form of the game.

At present, he actually has a relatively clear general direction: action stand-alone games.

3A quality may not be achieved, but it is a goal to strive for.

Other than that, he had no clue.

When I made "Blade of the Empire" before, I made it completely according to the taste of mobile game players, and made a Western fantasy theme.

But stand-alone gaming is completely different.

On the one hand, the tastes of stand-alone gamers are very different from those of mobile gamers. On the other hand, the development difficulty of the two games is also different.

To put it simply, the quality of art materials required for mobile games is relatively low. The mobile phone screen is small, the details are slightly inferior, the movements are a little stiff, and cannot be seen on the small screen, and mobile game players are not picky.

But if it is put on a computer screen and played by players with picky tastes who have played many AAA action games, this is another matter.

Therefore, Yan Qi was a little confused.

"Don't be in a hurry, just take your time."

"Action games can be said to be one of the most difficult game types to develop. Any shortcomings may lead to the failure of the game."

"Currently, every aspect can be reduced, but the combat system and basic picture quality cannot be reduced. The feel, the sense of attack, the smoothness of the movements, the special effects... If any of these are not done well, the score will be greatly reduced.

"

"Fortunately, the technical level is relatively high now, so it's not impossible to do it."

"The length and content of the game can be slightly reduced, or filled with replayable content, as long as the price of the game is lowered accordingly."

"The key is to impress players and make them feel that this game is very special and irreplaceable."

"Speaking of which... aren't "Return to the Shore" and "Eternal Fall into Reincarnation" the perfect answers?"

"Sure enough, Mr. Pei is still very good. He had already seen through all this when developing "Back to the Shore", and came up with the only standard answer for domestic stand-alone action games, which is still outdated even now."

"The combat system of "Eternal Reincarnation" is so novel! If only I could come up with such an idea."

The more Yan Qi thought about it, the more he admired Mr. Pei.

He is an avid fan of action games and a loyal player of "Return to the Shore" and "Eternal Reincarnation".

After pondering for a long time, I discovered that the model of "Return to the Shore" is simply the best solution for domestic companies, especially small companies like them, to make action games.

Because it is a small company, it does not have much capital and has a weak risk tolerance, so reducing some game duration and game capacity and filling it with replayable content is a good way to control costs and risks.

To stand out from the crowd of excellent action games, you must have two things: first, the game quality is excellent, and the feel and graphics are up to standard, the higher the better; second, it must have unique memory points and characteristics.

The high difficulty of "Return to the Shore" and the profound plot of "Breaking the Dimensional Wall", as well as the unique combat system of "Eternal Reincarnation", are all unique memory points and characteristics.

Only by doing both of these things can you succeed.

Otherwise, the quality of the game will not be up to standard and players will not buy it; without memory points, it will not be able to cooperate with the promotion to break through the circle and become popular, and in the end the cost will probably not be recovered.

"How about saying that Mr. Pei is a genius game producer? I won't accept it."

"I still have to learn a lesson."

Yan Qi's train of thought unconsciously turned to "Return to the Shore".

"It seems that Mr. Pei doesn't plan to make action games for a long time. After all, he is a person who likes to challenge himself, likes breakthroughs, and never dwells on past successes."

"The combat system like "Eternal Reincarnation" can be used to make "Return to the Shore 2" or another new action game, but Mr. Pei just made a DLC. Apparently he felt that the level of innovation was not high enough.

To the extent of a new game.”

"This is good news for me. After all, this domestic market is relatively vacant."

"After "Return to the Shore" and "Eternal Reincarnation", there have been no particularly outstanding works."

"Although there are also foreign AAA action masterpieces, domestic games are a natural plus. After all, due to cultural barriers, sometimes only Chinese designers understand Chinese players best."

"It would be difficult for foreign designers to create the cultural heritage of "Return to the Shore"."

"So, working in this direction should be a good choice."

"Make a game similar to "Return to the Shore"?"

"Well, "Return to the Shore" has cultivated a group of die-hard action game players. The label of high difficulty and suffering no longer discourages players, but has gradually become a popular game type."

"In action games, if the difficulty is not high enough, you will be embarrassed to say hello to others."

"If I also make a relatively difficult action game, combined with a little bit of traditional Chinese culture, and the quality is acceptable, there should still be sales."

"So...what should I use for the game background?"

Yan Qi smoothed out his thoughts and recorded them on the document.

After pondering over it, he discovered that there were not many options for him to choose from, and "Back to the Shore" seemed to be the most correct standard answer. It even made him feel that this game was good in every aspect and that nothing could be changed.

It seems that the best thing is to retain the core of "Return to the Shore", change the packaging, and change the levels.

Although this is a bit unprogressive, after all, he is still responsible for the livelihood of all employees in the entire studio, so there is nothing wrong with playing it safe.

As long as the quality of the game is acceptable and money can be made, it is considered a success.

If you want to make a breakthrough, you can try the next game.

The transformation is as stable as possible.

But as I write, I still feel that it is always clouded and the ideas in my mind are not thorough enough.

There is no such excitement as suddenly slapping the thigh and shouting "This is absolutely no problem".

This made Yan Qi feel very confused. He stopped writing the document and sighed subconsciously.

"What, did you encounter any problems with the game?" someone asked.

Yan Qi had been immersed in his own thoughts and did not realize that there was someone around him. Only then did he turn around and find that it was Li Yada, a staff member of Chaolu Game Platform.

The reason why it is said to be a staff member is because Yan Qi does not know what Li Yada's specific position is in the platform.

Everyone on the Chaolu Game Platform, including Director Tang, has relatively clear positions. Although Yan Qi doesn't know their specific job titles, he can roughly know what a certain department does after dealing with them.

Only Li Yada is special.

She is the group leader of the Chaolu Game Platform’s communication group with producers, and is directly responsible for communicating with these producers. She also seems to be involved in every aspect of the internal affairs of the Chaolu Game Platform.

Moreover, both Director Tang and others respected her and valued her opinions very much.

The status is somewhat similar to...consultant?

Yan Qi felt that this was definitely not an ordinary person.

In the group, Li Yada occasionally chats with the producers, and Yan Qi cooperates closely with Chaolu Game Platform, so the two of them have become quite familiar with each other over time.

"Oh, Sister Li, I'm worried about the new game. It's so difficult to make games. I have no clue."

Yan Qi didn't know who was older between him and Li Yada, but everyone at the Chaolu Game Platform called Li Yada Sister Li, so he followed suit. It was just an honorific title.

"Huh? Is it difficult to make games? I think it's actually pretty good."

"What are you planning to do with your new game? An action game?" Li Yada asked.

Yan Qi nodded: "Yes, I probably want to make an action game similar to "Back to the Shore"."

"The document contains some ideas that I have smoothed out. They are not very mature yet. If you are interested, you can take a look and give me your comments."

Li Yada nodded slightly: "I know a little bit about action games, especially "Back to the Shore"."

In fact, she didn't know anything about it. She was the one who made "Return to the Shore", and she took over "Eternal Fall into Reincarnation" for a while after Hu Xianbin was taken away, and then handed it over to Yu Fei.

There happened to be nothing going on at the Chaolu Game Platform. Li Yada was walking around and heard Yan Qi sighing, so he stopped by to have a look and have a casual chat.

He pulled a chair casually from the side and sat down. Li Yada quickly glanced at the content written by Yan Qi.

"This is "Return to the Shore" with a new skin." Li Yada could tell at a glance.

Yan Qi was a little embarrassed: "Ahem, first draft, first draft, there is still a lot of room for change."

"The main reason is that I think "Back to the Shore" is already the standard answer for domestic action games, and it really can't be changed at all."

Li Yada shook his head slightly: "How can this be done?"

"It's not a matter of imitation. In fact, there are only so many gameplays. It's normal to have similarities."

"The key is that there is no innovation, no breakthrough, and no courage to change. If you can't even conquer yourself, how can you conquer the players?"


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