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Chapter 1436 All kinds of anchors stand out

Hu Xianbin said: "At present, the number of anchors, the number of rooms and the number of online viewers in the "Safe and Civilized Driving" section are increasing rapidly. From the current point of view, the anchors that stand out mainly fall into four categories."

"The first category is purely technical anchors, such as some professional drivers and professional driving simulation players. They can drive very well as soon as they get started, so many viewers come to watch and watch their high-end operations."

"The second category is teaching anchors. Those who teach you to take the second and third subjects, and those who teach you to take the big car and racing driver's license tests can all be classified into this category."

"The third category is anchors who are purely for program effects, such as those who deliberately crash cars to test vehicle safety, but who often get into car accidents because their driving skills are too bad... Some are really bad, and some are deliberately for program effects, but they have to

That said, there are indeed many viewers who like to watch this kind of script where the anchor is so angry that he turns into an ape on the spot once he returns to the pre-liberation period."

"There are even some people here who specialize in car review programs in the game, evaluating the performance, safety, etc. of each model, and comparing them with real models. The videos they send out are also very popular.

That’s outrageous.”

"The fourth type is more special. They are technical growth anchors who improve their driving skills bit by bit and experience all game content step by step. This type of anchor has the smallest number but the best momentum of growth, such as this female anchor chapter

Yan is in this category, and he has benefited from the game "Safe and Civilized Driving", and his fans have increased very quickly."

"This is the number of viewers of different anchor types, the number of comments in the live broadcast room, and changes in popularity. You can study it and it may have certain reference value."

Ye Zhizhou looked at the data chart and nodded slightly.

Data doesn't lie.

If the data is deceptive, it can only mean that the data is not comprehensive enough, or the way of interpretation is wrong.

Both of them are game designers, so they naturally understand the importance of data.

Ye Zhizhou carefully studied the data and began to analyze it based on his understanding of the game "Safe and Civilized Driving".

"The first type of technical anchors attract fans quickly, but it seems difficult to retain these fans. Their popularity drops quickly in the future, and their durability is not good."

"In other words, viewers get bored easily."

"It's not difficult to understand. After all, no matter how handsome these guys' drifts are, it's just a visual effect. There are also many guys in other simulated driving games who can drift and run very well, but they haven't caused a lot of trouble.

It’s very popular, but not many people pay attention to it.”

"This may be because these contents are relatively ungrounded. Ordinary players may not understand how difficult it is, nor can they learn techniques from them to improve their driving skills, so they come here to open their eyes and watch.

These big guys lose interest after a few laps."

"The popularity of the third type of anchors who produce effective programs has increased significantly, but the ups and downs are also relatively large. After all, everyone comes here to watch the anchors crash, and when they crash, 'Once Back Before Liberation' is indeed very effective.

, but the process before the crash was relatively boring."

"This is a bit like some of the previous torture games that always returned to the starting point. Although it has a good program effect, it can also easily make the audience have a cerebral hemorrhage."

"The second category of teaching anchors has a very steady growth in their fans, and they are obviously motivated by practicality. New players are constantly pouring in, and the number of viewers for this type of anchors should be able to be maintained."

"But the problem is that the content of this live broadcast is relatively simple. After watching the teaching for a few days and successfully passing the driver's license test, most people may not watch it again. If the influx of new players decreases in the future, there may be

The follow-up is weak, and the more it spreads, the fewer people it has.”

“From the data point of view, the most promising one is the fourth type of anchor. On the one hand, it allows players to fully understand the game content, which not only has a certain program effect, but also allows the audience to gain a sense of growth with the anchor; on the other hand, it allows players to fully understand the game content.

On the one hand, it can indeed provide players with certain guidance, which can be said to be a more versatile live broadcast direction."

"It's just... not everyone can play this mode. It must be someone who is talented in both driving and live streaming."

Hu Xianbin nodded: "Yes, and based on the analysis of Zhang Yan's live broadcast content, we can also draw some conclusions."

"Judging from the feedback from the barrage, her live broadcast content has indeed had an impact on many players playing "Safe and Civilized Driving". Some people who had not planned to play it have started to play it, and some people who had originally put it down have picked it up again."

"This should be related to the characteristics of the game itself. We can see the core difference between "Safe and Civilized Driving" and general racing or simulation driving games."

"Many players say that "Safe and Civilized Driving" is the most conducive to improving driving skills. This is obviously not an accident."

Ye Zhizhou deeply agreed: "Indeed."

"The strong punishment characteristics of "Safe and Civilized Driving" actually extend the life of the game. On the one hand, it makes the learning curve of players smoother. On the other hand, it also helps to cultivate players' confidence and reduce frustration."

"So, our next goal is definitely to focus on this and better utilize its advantages!"

Every time an in-depth analysis of the game is conducted afterwards, designers like Ye Zhizhou will admire Mr. Pei even more.

Many settings that seemed unreasonable before development turned into a complete set of exquisite systems after release, playing unexpected roles!

Why do many players think "Safe and Civilized Driving" is the most conducive game to improve driving skills? Not only because it has a driver's license test, training venues such as fixed circles and figure-8 drifts, and not just because it does online dating

There are different levels such as cars, long-distance trucks, racing cars and tracks of various difficulties.

Another finishing touch is its punitive nature!

And this was demonstrated more vividly during the live broadcast.

Because the penalties for collisions in the game are very severe, players will be cautious. Just like Zhang Yan, she had to carefully survey several times before officially going on the track to become familiar with the terrain and road books, and she also drove very slowly after getting on the road.

Don't ask for lap speed, just don't crash.

On the premise of ensuring that there is no collision, the lap speed is slowly increased.

And this leads to two results.

First, players are more prepared; second, players feel the progress is more obvious.

In other driving simulation games, players basically drive onto the track unprepared. After getting on the track, they don’t care about the specific route. They start by pulling the handbrake and kicking the accelerator and go straight to 7,000 rpm. As for any ditches encountered on the road,

When it comes to bumpy roads, you need to listen to the road instructions before telling them. Sometimes you don’t care if you miss something. Anyway, it all depends on on-the-spot reaction.

Is this possible without crashing the car?

After a car crash, players will basically not review the game and reflect on their mistakes. Instead, they will press the reset button and continue running.

You may have run a map many times, but in the end you still haven't memorized the route, haven't figured out how to deal with difficult corners, and if you want to increase your lap speed, you still have to rely on luck.

Over time, players will feel that they are standing still, or even get worse results each time, which will naturally lead to a strong sense of frustration and the inability to continue practicing.

But "Safe and Civilized Driving" is completely different.

Because the consequences of a collision are serious, players must be familiar with the route and the road book, be careful and well prepared when going through some difficult turns, and it will naturally leave a deep impression.

Moreover, running slowly and leisurely lap after lap, and only speeding up when you are absolutely sure of the road section, basically guarantees that there will be a slight improvement in the performance of each lap.

These improvements and progress are a very positive feedback for players, allowing them to feel the progress of their driving skills and stick to it.

In addition, for the anchor, returning to the pre-liberation period after the car crash is a very good program effect.

When other viewers see the anchor running the whole race so fast, they will have the illusion that "I can do it" and "I might be able to run better than the anchor". This has led to a large number of viewers changing from cloud players to

Real players want to try it out.

This greatly extends the life of the game on the premise of lowering the threshold of the game, allowing ordinary people to play it.

Not to mention that players who don’t like track mode can also drive large trucks and long-distance buses, which is another kind of fun.


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