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Chapter 1469 Each of the three modes has fun!

For a full 15 minutes, the two sides fought back and forth, refusing to give in to each other, and it was very tense and exciting.

Many viewers even felt that 15 minutes had passed so quickly?

Chen Sha is a very good commander, but the opponent's commander is no less generous. Obviously, the opponent's commander should also be one of the players who participated in the internal beta test of Tianhuo Studio.

In the future, as the game becomes more and more popular and the number of players explodes, more and more players will be proficient in game mechanics, and more and more players will be able to serve as commanders.

After the game is officially launched, some early games may be relatively one-sided due to the gap in commander level. However, as time goes on, the strength gap between the two sides will naturally become closer and closer, and the battle will become more tense and exciting.

At the end of the game, Chen Sha's team members and the audience in the live broadcast room were still a little unfinished.

"It's so exciting! This kind of big scene is really exciting!"

"With the hail of bullets and bullets, it really feels like being on the front line. It's even more immersive than the large-scale battles in some stand-alone games!"

"Indeed, it is completely different from other FPS games where there are only a dozen or twenty people playing in a game."

"I feel like this game relies not only on marksmanship, but also on brains. You really can't play it without some military literacy!"

“The time is a little short, but it’s not too enjoyable yet.”

"It's a pity that we can't directly capture the opponent's base camp and win directly. We can only keep fighting."

"This shows that the matching mechanism is well done! It is interesting to be evenly matched. If we pushed directly to the opponent's base camp, we would be really happy, but the opponent would not be fun to play at all. Over time, players in this mode will continue to lose."

"It feels a bit like the 40VS40 battlefield in "Fantasy World"? It reminds me of the glorious years of playing with the national team to gain military rank a few years ago..."

Everyone's general feeling is that the second stage of the battle is a bit like the super-large battlefield in "Fantasy World".

However, compared to the large-scale battlefields in MM games, this mode of "Bullet Marks 2" has certain improvements.

Because there is basically no balancing mechanism in the MM battlefield, both sides will start when they have 40 people, but the equipment, operation, and command gap between the two sides may be worlds apart.

Therefore, this type of battlefield rarely sees close and fierce battles, and even rarer comebacks. Basically, there are only two situations.

The first is that the two sides collide at the most critical stronghold in the center of the map. The loser will basically lose their fighting spirit and start playing their own games. The side that captures the key stronghold can win the battle step by step.

In the second type, both sides go their separate ways and go straight to the other side's lair. Everyone is saving time and competing for speed. Whoever kills the other side's general first wins.

It can be said that there are very few games where you are truly at a disadvantage but still don't give up and work together to find a comeback opportunity.

But "Bullet 2" is different. This game does not divide the camps right from the beginning. Instead, it first eliminates and screens players through fierce battles in the first 15 minutes, and then redistributes the camps, thus ensuring the strength of both sides.

relatively close.

When the situation is evenly matched, both sides can see the hope of winning, and naturally they are unwilling to give up.

Moreover, there is a difference between FPS games and MM. In MM, no matter how powerful a player is, he can only play one against two or one against three at most. Against players with the same equipment, it may be difficult to distinguish one against one.

Victory or defeat. Therefore, in the MM battlefield, it is difficult for a single player to change the battlefield situation, and it can easily become a mess.

But in FPS games, it only takes a moment to kill someone or be killed. A powerful team may change the battlefield situation in an instant, which makes the entire battlefield instantly full of uncertainty. Even if they are at a disadvantage, players will not

Loss of fighting spirit, but will continue to organize attacks.

Moreover, when players take actions such as seizing strongholds on the map and defending strategic locations, the goals and processes will be different every time, which always brings a sense of freshness and will never get boring.

Although large-scale multiplayer team battles will have the problem of "what if there are not enough matching players", it has to be said that the epic feeling brought by such large-scale team battles is definitely not what twenty or thirty players can do in a small fight.

Brought!

Braving the enemy's hail of bullets and sneaking into the defense line, going deep behind enemy lines alone, and dancing on the tip of a knife, this is far more exciting than mindlessly fighting guns in the battle mode!

Chen Sha experienced the other two modes with the team.

There's nothing much to say about the deathmatch mode, it's just tug tut tut. Its main significance is not only to provide players with a refreshing and direct battle mode, but also to allow players to better adapt to firearms, familiarize themselves with the terrain, and prepare for the other two modes.

Be prepared.

Originally, the players in the team and the audience in the live broadcast room did not have much expectations for these two modes, but what everyone did not expect was that the survival mode actually brought everyone a big surprise!

After initially reading the introduction to Survival Mode, everyone thought it was a emasculated version of Classic Mode. Just cut off the second half of Classic Mode, keep only the first half, and then do some basic numerical balancing.

After actually playing it, I discovered that the two game modes seemed similar, but in fact the gameplay was hugely different and the experience was completely different!

Relatively speaking, the focus of the classic mode is still on the legion battle after 15 minutes, so the game content in the first 15 minutes is mainly for players to prepare for the legion battle that follows, and there is no baggage.

Therefore, when players play the classic mode, their mentality is relatively relaxed, and battles are very frequent.

Anyway, hurry up and kill 100 people to enter the next stage. There is no point in delaying it. Those who survive will start the legion battle, and those who die will start the next round quickly.

Although there are some people who will deliberately go to the second stage, such people are relatively rare.

But in survival mode, the player's ultimate goal has changed, which is to survive as long as possible. This is equivalent to the game mechanism encouraging players to hang on longer.

Therefore, the number of players choosing Gou has increased significantly!

In other words, except for some popular locations that are particularly rich in resources, the intensity of battles in other locations has actually decreased.

But this does not reduce the fun of the game, but makes the game more exciting and diverse!

Because everyone is careful and no one exposes themselves easily, players must be extra careful when entering a new area. No one can tell whether there are enemies hidden behind this door.

Although there is such a thing as a small portable radar, the enemy can also choose between two stealth mechanisms: optical camouflage and radar invisibility. The success rate of the Yin people is still very high.

Many masters are more likely to capsize in survival mode than in classic mode because there are too many lybs!

This creates a "dark forest" feeling. Everyone has to check whether there are other hunters nearby before shooting. Everyone feels as if they are being watched when entering a new area.

In order to speed up the pace of the game, the survival mode has an exclusive mechanical army invasion mechanism. Every once in a while, the mechanical army will continuously attack from the outside.

For players, they either need to collect supplies and fight with the mechanical army at the stronghold until the last bullet; or they can run inside and be forced to fight to the death with other teams.

How to choose specifically? Different players have different ways of playing and have different fun.

As for whether players prefer survival mode or classic mode? This depends on the tastes of different players.

The scenes in the classic mode are larger and the battles are more intense, giving people a sense of epicness. However, the battle process can sometimes be a bit formulaic. After all, most commanders will still focus on those important strongholds when commanding operations.

When faced with the same situation, the judgments made are similar.

Only a commander who has out-of-the-box thinking and unparalleled command skills can fight a classic battle that is completely unexpected. This is something that happens but cannot be expected.

Moreover, in the classic mode, you can be resurrected after death, so points are calculated according to the record at the end, and the joy of victory is not that strong.

Although the survival mode does not have so many big scenes, players cannot be resurrected even if they die. It will never be formulaic for players. Every decision made must be carefully considered, and the sense of accomplishment of surviving to the end is unparalleled.

Fortunately, these three modes in "Bullet 2" are not in conflict with each other, but are independent and complementary to each other.

If players get tired of playing a certain mode, they can also switch to another mode to play. Although this game only has three modes, its playability is completely comparable to an FPS game like "Sea Fortress" that has several modes.

!

The audience on the barrage also became active. Just watching Chen Sha play was very interesting!

"It looks so interesting, go download it now!"

"This is the first time I have seen this kind of FPS game with multiplayer interaction on a large map. I think it will be quite interesting!"

"Mainly, the live broadcast effect of this game is also very good. Skydiving, searching for things, and fighting are all fresh every time I watch them. The half-hour game time is relaxed and the anchor can also chat with the barrage. It is simply a perfect live broadcast.

It’s a game.”

"Is there a fire unicorn in this game?"

"Now I'm a little worried about the charging model of this game. As we all know, Tianhuo Studio and Longyu Group are not good birds. I can't trust them to represent this game..."

"Fortunately, this game also charges for skins, and the price is not too high! Although it is more expensive than GOG, this is an FPS game after all, and the character models are more detailed, so the price is completely acceptable."

"What about Tianhuo Studio and Longyu Group's sex change? No more cheating? Isn't this unlikely?"

"Oh, how could they not deceive you? It's just that the game has just been launched and they haven't shown their fangs! Just wait, as long as this game really becomes popular, there will be no activities to earn money!"


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