This opening made Lu Xiaoping feel a little confused.
He felt that simply judging from this opening chapter, it seemed that Qiao Laoshi could not fundamentally refute the two questions he raised. However, such a high-level approach did appear to be very powerful and profound. It could indeed highlight the
Video professionalism.
Therefore, Lu Xiaoping did not dare to draw conclusions now and could only continue to watch patiently.
…
"Let's talk about how to play the game first."
"Actually, the gameplay of the game is very simple. It's just a tut tut tug game with some special combat abilities."
"Players will go through battles one after another, and in the battles they only need to shoot and complete designated mission objectives. In the process, players can continuously transform their bodies through prosthetic doctors and gain new combat capabilities."
"When I first started experiencing it, the feeling of gaining new abilities was very exciting. It was the first time I could climb a wall, the first time I could fly in the air. The first time I used a modified large-caliber weapon to cause damage to multiple enemies.
A devastating blow..."
"These constantly unlocked special abilities, combined with the fierce and varied battlefields, achieve excellent combat effects. It makes people feel like it is a fun and exciting game that does not need to use your brain."
"But this feeling can only be experienced in one game. The more games you play over and over again, the more anxious you will feel when you experience this process over and over again."
"Because to play again from the beginning, you need to give up all the special abilities you have acquired before, and all the process of transforming the prosthetic body also needs to be repeated from the beginning. For players who already know the ending, they will think that the whole process is meaningless and boring.
, so there’s actually not much fun in watching multiple games.”
"On the surface, this seems to be a failure of game design. After all, in most people's minds, the richer and more lasting the gameplay, the better the design."
"But do you still remember Mr. Pei's design theory that I mentioned before?"
"In Mr. Pei's design, all settings and gameplay are designed to break the game circle. The dimensional wall is broken through the emotions given to the players through the gameplay, so that the players can get more emotionally involved with the protagonist. This approach is better than
It is more clever to introduce the protagonist simply through plot performance."
"So how can this kind of monotonous and rough gameplay that only focuses on one game but not multiple games break the dimensional wall? Let me first explain the story of this game as I understand it."
At this point, Qiao Laoshi has actually raised the first question that most people have about this game, which is that the gameplay is relatively monotonous.
It's just that its evaluation of the gameplay is different from most people's evaluation.
After all, Qiao Laoshi is also an experienced up host, and he knows how to sell off his words to attract the audience's attention to the greatest extent. Read on.
Then he began to analyze the plot of the game.
"Do you still remember what I just said? The second cornerstone of Mr. Pei's game is to express a specific thought to us through various metaphorical worldview structures and plot content that can easily be ignored."
"In this game, of course, it is to express a specific understanding of the cyberpunk theme."
"You can see that this game actually echoes the beginning and the end. Mr. Pei actually took the plot of the last scene to the beginning, and then cut to the real beginning 10 years ago to tell the story."
"From a technical point of view, it has a little bit of magical realism. It reminds me of the famous sentence: 'Many years later, facing the firing squad, Colonel Aureliano Buendia will recall that his father led
That distant afternoon when he went to see the ice.'"
"Sartre once said: 'The novelist's skill lies in which time he chooses as the present. From there he begins to narrate the past.'"
"For ordinary authors, traditional novels can describe the environment, describe dialogue, or simply chat with readers. This is a very safe way to start. But this beginning is from an uncertain place.
The present embraces the past and the future at the same time.”
"He didn't simply circle a piece of land, set a starting time point, and found a few characters to tell them what they should do. Instead, like a fish, he integrated into the free ocean, the past and the future, and everything around him.
It’s all completely unfamiliar and fresh.”
"In my opinion, the game "The Future You Choose" actually uses this kind of opening, because the resistance leader Captain Ludd is not actually at the last point in time, because we are still waiting for the door to knock.
What happened after Hibiki, and at the same time, it does not stand in the past time point, because he had already started his own resistance activities as early as 10 years ago."
"The time point when Captain Ludd stood on the rooftop and looked at the entire city was a landmark point in his life. This is not a linear time structure, but a cyclic time structure."
"Linear time will give people a sense of oppression because you can clearly see the beginning and end, but cyclic time will relax this sense of oppression and bring a sense of helpless fate. Because you have no way of knowing this.
Cycles and reincarnations, you don’t know when they will end, and whether the end you think is a brand new beginning.”
"So it can be seen from the beginning that this game is full of metaphors. And similar metaphors will be repeated repeatedly in future plots."
"Let us draw our attention to the ending of the game, because the whole process is preparing for the ending. If you understand the ending, you will naturally understand the clues buried in the process."
"There are actually three parties in the ending of the game."
"The first side is the apparent winner. Captain Ludd, as the leader of the resistance, played a vital role in overthrowing the Tenda Group. He was supported and admired by everyone. In the final battle
, he even took the lead and broke into the headquarters of Tenda Group first."
"But he did not achieve his goal. The reason why he resisted the Tenda Group was because he believed that there was an incarnation of 'evil' in the world, which was the president of the Tenda Group. He wanted to find this highest war criminal and bring him to justice.
Judge him with the law, fairness, justice and truth, and from then on the whole world can be freed from the shadow of Tengda Group."
"But he failed. The person in charge named Wu told him that Tenda Group has never had a real president. Tenda Group is a decision-making community ultimately formed by all the persons in charge and the artificial intelligence system based on the interests of the company."
"The reason why Captain Ludd finally fell into confusion on the rooftop is because a decent person can be killed and judged, but how can an invisible system be killed and judged? He also gradually realized that,
Precisely because this is an invisible system, it will definitely be resurrected in some way."
"Captain Ludd appears to be the biggest winner, but in fact he is also the biggest loser."
"The second party is the entrepreneur who finally occupied the underground computer room of Tenda Group and seized all the data and artificial intelligence systems controlled by Tenda Group."
"On the surface, he is the real winner because he has inherited the most precious legacy of Tenda Group. As long as he has these data and intelligent systems, and by recruiting the original leaders of Tenda Group, he can develop rapidly and make his own
Companies quickly replaced Tenda Group as the next real monopoly giant."
"His name and the name of the company are not stated in the game because it is not important in the designer's attitude. He can be any person or any company."
"The game even deliberately expresses a feeling that things are getting worse through the mouth of this entrepreneur. The entrepreneur said that Tenda Group did not put corporate safety first in this decision-making system, so
Gave the rebels and others the opportunity to interview the overthrow of Tenda Group."
"And this entrepreneur said that he would not make the same mistake, which seemed to give people the illusion that he would replace Tenda Group and become the eternal monopoly."
"But will the future really be what he wants?"
"Of course this is a relatively open ending, and the designer did not give a clear answer, but I think the conclusion drawn after in-depth analysis must be negative."
"He is secretly the biggest winner, but I think he is still not a real winner."
"The third party is Tenda Group. On the surface, Tenda Group is the biggest loser. It had already gained a monopoly in the entire world, but because it did not put corporate security first in the decision-making system, it gave the rebels and the
The other chaebols took advantage of the opportunity and were overthrown together."
"The headquarters of Tenda Group was captured, and the person in charge of Tenda Group defected to the enemy, ran away, or committed suicide. The entire company fell apart, the property will be divided, and the data and decision-making systems it mastered will also be occupied by other companies.
"
"If Tenda Group were a person, his current fate could be said to be cut into pieces by five horses and cut into pieces with a thousand knives."
"But the question is, is the Tenda Group in the story really a concrete person or an ordinary company? I don't think so."
"The reason is very simple. The person in charge named Wu said that Tenda Group does not have a president at all. All decisions are actually made by all the persons in charge and the intelligent system. What does it represent? Is it everyone's opinion?
?No. It represents the will of the enterprise to develop and is the optimal solution for the entire enterprise."
"So the real Tenda Group's will is invisible. The opinions of the person in charge and the plan of the AEEIS decision-making system, including the data and systems in the underground computer room, are just the media of this invisible will in reality.
.”
"Please think about it, employees are part of the company, but if the company fires employees, will the company be affected or even cease to exist? Is this a failure? Of course not."
"Similarly, whether it is the person in charge, the employees, the headquarters building or the computer room data, they are like ordinary employees to the company. Losing these does not affect the foundation of this invisible will."
"And this invisible will has already entered a new company with the person in charge of computer room data and transfer, and replaced the company's original will."
"So what appears to be the biggest loser is actually the biggest winner."
"Because in this game, what Tengda Group represents is never a certain group of people, a certain company or a certain entity. It is an invisible will and law. It will only go from one carrier to another, constantly
It has experienced a process of rapid development, monopoly, and decline.”
"This is what the game tells about through the beginning: the desperate cycle where you can't see the beginning or the end. You can only stand at one of the nodes and overlook the whole city, but the more you look at it, the more confused you are."
"In this cycle, the invisible will is constantly resurrecting from the dead and reborn from the ashes. Whether it is Captain Ludd, other rebels, or those big money bosses who think they are victorious, they are just hurriedly on this stage.