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Chapter 1662 'Millet Li'

The barrage audience laughed at him one after another.

"It's so funny. Old Qiao is like a food critic who feels good about himself. He insisted on trying to cook the food himself, and ended up like this."

"People still can't be too confident. Why do you think you can be an independent game producer? Don't you have any idea?"

"It can be seen that the Chaolu Game Editor is indeed less difficult than the official editor, but it is still not something that someone with Qiao Laoshi's IQ can control."

Qiao Liang defended himself very unconvincingly and said: "You guys just wait, after the broadcast, I will work hard on this editor secretly, and one day I will bring out the finished game to blind you."

"However, my failure today at least proves one thing, that is, it is indeed not easy for independent game producers."

"Every garbage game you see may have the hard work of a group of people."

"Of course, junk games should still be scolded, but everyone should also appropriately support the fruits of labor of independent game producers and see more of their excellence."

"That's a good saying. What you see on paper will eventually make you realize it, but you will definitely know that you have to do it in detail."

"From the perspective of a player, you can criticize any game unscrupulously. Only a real designer can understand the difficulty of this."

Qiao Liang recalled the process of trying to make a game before. In fact, at first he just wanted to make a wolf that could eat sheep, but then he found that he encountered a small problem, that is, he did not know how to add attack actions to the wolf.

This small problem was solved quickly, but after it was solved, new problems were discovered.

For example, within what range does this wolf make an attack action? Should there be blood splattering after the action? Should there be more attack actions to make it more realistic? If the wolf's attack action does not coordinate well with the sheep, there will be

What should I do if there is air bite or mold wear?

There are a lot of problems like this. If you want to implement a very simple function in the game, there is a huge amount of design behind it.

It's like cooking.

It is easy for diners to taste a dish as salty or bland, but for chefs, the final taste of a dish may be completed through more than a dozen different processes, and any problem in any process may result in the loss of food.

The final result deviated greatly from my expectations.

The difficulty of this is incomprehensible to those who have never actually cooked.

Qiao Liang discovered that this editor had an unexpected benefit, which was that it allowed ordinary players to experience the daily work of game designers.

Because the original official editor is not open to everyone and has a certain threshold. And most players basically do not deliberately download the official game editor, so there are still only a few players who have truly experienced making games.

However, the Chaolu Game Editor is built into the Chaolu Game Platform. The initial program is actually not large, but it contains a large number of plug-in packages and resource packages.

Many players will try out the editor function when opening the Chaolu game platform out of curiosity. Those like Qiao Liang who have only tried it briefly can at least understand how difficult it is to make a game.

And those who are truly talented and like game design can continue to download new program packages and resource packages. Continue to improve their design level through self-study, and maybe one day in the future, there will be another outstanding one.

Independent game producers emerge.

After reading the Chaolu Game Editor, Qiao Liang looked at "Muli" that he had been waiting for for a long time.

The game "Moli" has experienced a major delay, but the official made it very clear during the delay that this time some modifications will be made for the new editor, and new game content will be added.

.

So although the players are not happy, they are still full of expectations.

After all, there is a saying that no one will remember a garbage game that was released on time.

Unless this garbage game has enough bugs to make it a meme.

Of course, this is just a joke. But the truth is correct. If a game is released one or two months earlier or one or two months later, the impact is not big. The key lies in the quality of the game.

Qiao Liang had already purchased and downloaded "Shuli" and entered the game directly.



The game opens with a promotional animation, which is not fundamentally different from the promotional animation released during the previous warm-up, but the details are more refined.

The last scene is still the old Taoist priest picking up the baby in the monster village, turning around and leaving, and the raging flames ignited, burning everything.

The camera turns and officially enters the game plot.

A young man carrying a sword kowtowed several times to an unmarked grave next to a hut in the mountains.

Obviously, according to the development of the plot, the old Taoist priest took the child to the mountains to teach him martial arts. At this time, the old Taoist priest had already gone west, and the young man wanted to go down the mountain to slay the demons.

Immediately after entering the early novice guidance stage, Qiao Liang found that he could control the protagonist to move, attack, use some simple spells or pick up items.

Players can enter the small hut and pick up some props.

You can also go to the surrounding open space to drive a dozen wooden stakes or perform various operations in the novice guide.

While doing this, the young man's ears would also recall the old Taoist priest's advice.

"The four schools of Confucianism, Buddhism, and Taoism each have their own strengths. Even if you learn from me, you don't have to stick to Taoist methods. As long as the four Taoist and magical powers can save the people of the world, they all have merit."

"The world is in chaos, and demons are causing harm to the world. It is our duty to exterminate demons, defend the law, and save the common people, so that all people in the world will no longer suffer the pain of exile. So that knowledgeable people will no longer lament the sorrow of Shuili."

"Man follows the earth, the earth follows the sky, heaven follows the Tao, and the Tao follows nature."

"The road lies at your own feet. However you go, remember to think twice before you act."

After simple learning and familiarity, the boy went down the mountain. Qiao Liang also officially began his journey of suffering.



Although "Moli" has released some trial videos before, Qiao Liang still thought that this was just a version of "Return to the Shore" with a changed background.

After all, the feeling of suffering given by the entire combat system is very similar to that of "Return to the Shore".

But after playing it, Qiao Liang discovered that there is actually a big difference between the two.

"Moli" is not a parody of "Return to the Shore", it has its own design concept in it.

In the plot of "Muli", the protagonist will inherit the four schools of Confucianism, Taoism, Buddhism and military strategism. Each system will give the protagonist powerful abilities in addition to the basic combat system.

The basic combat system is similar to "Return to the Shore". Various weapons such as swords, guns, swords and halberds have different uses. It is purely based on polishing your own operating skills and using various weapons to pass the level proficiently. But if you use it

The powerful capabilities of four different systems can have an even more powerful effect.

Although all four systems can improve player attributes, each has its own characteristics.

For example, Taoism is suitable for players who are fully prepared before the battle and pursue maximum improvement.

The Buddhist method provides permanent gain effects, which is suitable for lazy people.

Confucianism can target the enemy's weaknesses and is the best choice for speedrunning. Only master players with superb operations can maximize its effectiveness.

The Law of War is a very versatile effect, suitable for players who are just getting started. It can prepare for battle in advance, and can also improve the group gain effect when going online or summoning NPCs. It is a no-brainer choice for novices.

This reflects that the design concept of "Muli" is fundamentally different from that of "Return to the Shore".

"Muli" allows players to reduce the difficulty of the game through a variety of rich game mechanisms and skill combinations, and can even achieve the effect of mowing grass in some key battles in the first week, and can pass the level without thinking.

Of course, the premise is that you have a very deep understanding of the game mechanics.

It doesn't matter if players don't like to study the game's combat mechanics in "Return to the Shore", as long as they die a few times, practice will make perfect.

However, in "Muli", if the player refuses to learn the game mechanics and insists on fighting the monster with his body, then the final outcome will most likely be quite tragic.

Of course, it's hard to say which one of these two designs is better. We can only say that they target different groups of players and focus on different game fun.

In addition, there were rumors that "Muli" might adopt a level-style layout. This seemed to be a plan of the design team, but this plan obviously did not extend to the official game.

"Muli", like "Return to the Shore", is still a seamless large map, and the various scenes are closely connected. There will be no rigid operation like switching levels.

The player plays this young man and travels around, and will come to many different scenes during the game.

For example, on the northern border, the protagonist will participate in the battlefield between the Central Plains army and the foreign cavalry.

You will also personally experience countless scenes of pagodas collapsing instantly and soldiers destroying Buddhas.

In addition, you will enter the heavily guarded imperial city, have conversations with several important characters in the current plot, and choose to support one of the princes to become the new emperor.

All these scenes are connected to each other, and each scene has a magic circle for players to teleport between different scenes.

In this way, a miniature version of the fictional world is built in the game.

Of course, the project team of "Military" originally wanted to make it into a level format. This statement is not groundless. Yan Qi did have such a plan at the beginning.

Because of such a seamless large map and level mode, these two approaches actually have their own advantages and disadvantages.

Because the game mechanism of "Muli" also includes a grinding gameplay, players may repeatedly experience battles in a certain area to obtain certain props or resources that they most urgently need.

At this time, it will be more convenient to use levels to create.

However, after Yan Qi thought about it again, he felt that the level mode still weakened the player's sense of immersion in the game too much, so he decided to put more effort into achieving the same effect on a seamless large map.

To put it simply, players can use special props or talismans to temporarily change the state of a certain area, allowing them to return to a special time node, re-participate in a specific battle, and obtain relevant rewards again.

And the identity of the entire seamless world will still change according to the progress of the plot.

Although this approach is not perfect, it at least combines the seamless large map with the level mode as much as possible, creating a swiping gameplay on the seamless large map.


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