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Chapter 1663 Miraculous Merger Monthly Pass)

In the process of the game, there are actually not many plots, but every plot is very important.

The game "Muli" has several endings.

First, within the imperial city, players can choose to support different princes and give them advice when the prince makes a certain decision.

The choices made by these princes and the suggestions given by the protagonist are directly related to the subsequent plot.

For example, when aliens invade, different princes will have different choices, and the protagonist can participate in the battle at different stages of the alien invasion.

The earlier you go, the more likely you are to expel the aliens and reduce the number of civilians being massacred, but you may not have time to resolve the internal conflicts in the Central Plains.

If the internal conflicts in the Central Plains region are resolved first, such as participating in the operation to exterminate the Buddha, or helping the monks escape, and delay the time, it may cause the situation on the alien border battlefield to change.

In addition, players will also have close ties with the four Confucian, Taoist, and Buddhist military strategists. Choosing to help them can gain resources and help from them, but it will also arouse the hatred of hostile forces.

Players have to constantly make choices at some key nodes during the game. It is not just a matter of choosing A or B, but also the timing of making a choice. Various paths are intricate, affecting the whole body, and may affect the whole body.

The final outcome.

It should be difficult for players to understand it in one game, but this game was originally designed for multiple weekends. In multiple games, players can experience different story endings and cultivate their characters in a targeted manner.

Experience different combat modes.

The arrangement of this plot mode is fundamentally different from "Back to the Shore".

"Back to the Shore" actually only has one main line. Although players can also get different endings, generally speaking, they don't need to make too many choices. They are more about feeling the original emotions that the game brings to them.

But "Muli" is more like a world that is constantly changing dynamically. Every choice made by the player will have an impact on most areas in the world.

Perhaps the final ending will not give players as deep and intense feelings, but players can indeed feel that every move they make affects the world, and the final outcome is ultimately forged by a series of choices made by them.



Qiao Liang was furious for several hours, but he was still unsatisfied.

"This game is really fun. It's very different from "Return to the Shore". I've been waiting for it for so long."

"The key is that this game integrates game mechanics and cultural background very well, so that people don't feel the slightest sense of dissonance."

"Mr. Pei was really far-sighted when he decided to invest in this game. After all, the producer of this game was still making mobile games at the time. Who would have thought that he could make such a high-quality stand-alone game?"

"The key is that this game can be played again and again. I really can't resist this kind of random gameplay."

“I won’t say anything else, this game needs at least 300 hours!”

"What, the new issue of the Gods of Conferment?"

"Let's forget about that for now. I want to take a good rest recently and relive the fun of the game."

Qiao Liang ignored the barrage's request for him to publish a new issue of "Feng Shen" to interpret "Mu Li" because he had an inexplicable urge to disband and return home.

The anti-Tengda alliance has collapsed, Tenda Group has won a great victory, and Tenda Games has too many good games, one after another, and he even feels that he can't do it anymore.

Moreover, Qiao Liang felt that his career as a game review UP master seemed to have reached its peak after the 10th issue of "Fengshen" was released and profoundly affected the battle situation between Tenda Group and the Anti-Tengda Alliance.

There is more space and leeway.

Now, he wants to be a simple game player, put aside those complicated analyses, put down those profound connotations, and fully experience the original fun that the game brings to him.

This should be regarded as a return to nature in a sense.

After the game experience of "Muli" came to an end, Qiao Liang finally opened GOG, which he had not logged into for some time.

He wanted to see what the game would look like after a major update and successful merger with ioi.

I have to say that merging two of the most successful MOBA games on the market has the imagination and courage that only Mr. Pei has.

Since this news was released, many players have expressed concerns about it, and Qiao Liang is no exception, fearing that this change will accidentally destroy two games at the same time.

But Mr. Pei seems to be very determined about the merger and has been pushing it firmly. Now this situation is a one-time deal, good or bad, there should be no turning back.

After logging into GOG again, Qiao Liang felt that this game was both familiar and unfamiliar to him.

Familiar because the overall interface style has not changed much. And unfamiliar because some small modifications have been made in some details. These modifications are the kind of modifications that can be adapted to at a glance, even some careless ones.

No one will notice it, but it does make a huge difference in the revised GOG.

Entering into a pleasant matching game, Qiao Liang happily locked the Wind Moker, and then happily ended the game with a record of 0-11.

"It doesn't seem like there's been much change."

"There were three Ioi heroes in the game just now, but I don't know why I didn't feel any sense of violation at all."

"It's like GOG has released a new hero."

"The map seems to be a slight compromise between the two games. In the past, GOG's map was smaller and ioi's map was larger. Now I have made a compromise and it feels quite suitable."

"There are also slight changes to the map mechanics in some games, but I don't think there is anything wrong."

"It doesn't seem to be a big deal, it's just outrageous!"

Before entering the game, Qiao Liang had imagined two possible situations.

The first type is that the changes to the game are not very successful, and traces of splicing and fragmentation can be clearly seen. It has a forced softness and nondescript feeling.

The second type is that the game changes are relatively successful. The sense of fragmentation is not obvious, but the entire game mechanism has undergone tremendous changes and turned into a brand new game. Many game contents need to be learned from scratch and slowly adapted.

But what he didn't expect was that there were no two games in these two situations, but they blended together perfectly, and so naturally, as if they were meant to be.

If you are a player who has never played these two games, you may think that both GOG and ioi games are separated from the current game.

This is really amazing!

If you think about it carefully, this situation can barely be explained.

In fact, at first, the differences between the two games GOG and ioi were quite obvious, going to two extremes, and it was this difference that allowed GOG to achieve overtaking in corners with a series of strategies and means.

But after that, ioi made adjustments and modifications to the game several times, and continued to move closer to GOG in terms of the core of the game. It shows that the FV team was able to achieve results in the ioi world competition by relying on GPL routines and play styles.

There has been some form of convergence between the two.

With the continuous development of the two games, in order to bring better gaming experience to players, this trend is constantly strengthening.

Of course, Zhidou Company didn't want to admit this, so they made some changes, especially in terms of picture style and some details, which were deliberately different from GOG.

But this change is ultimately just superficial.

So with the joint efforts of the GOG project team and the designer team at Zhidou Company, and after a large number of professional players’ test feedback and adjustments, the merger of the two games was finally completed.

After the merger, of course the players' feelings were taken into consideration and not too many changes were made as much as possible to make it easier for players to get started.

And now it has finally been released so that ordinary players can experience it. Obviously, this change has gained unanimous satisfaction from professional players to designers.

This feeling is a bit like some players returning to the game a year after quitting.

The content of the game has indeed changed a lot, and there are many new heroes that I have never seen before, but as long as I play two games, the familiar feeling will slowly emerge and I will quickly adapt.

Qiao Liang couldn't help but sigh: "I actually succeeded in merging two games. I can't think of any other words besides awesome."

"And this merger is equivalent to two games, both of which have undergone several major version updates, and hundreds of new heroes have been added at the same time. These new game contents are enough to play for a year, and it feels like you are back again.

It’s the same feeling as when I first came into contact with a MOBA game.”

"No wonder Mr. Pei is so determined and even formulated rectification plans for the two major leagues. It is obviously because he is full of confidence in this merger."

When these two games change, the corresponding world championships and the entire league system will naturally change.

In the past, the FV team was still struggling with whether to transition from ioi to GOG, but now they no longer have to worry about it and everything has to be overturned.

This year's competition will continue as usual. After all, these players have been playing the old version for a year. It would be unfair for them to suddenly make drastic changes.

But starting next year, the two leagues will merge into one league.

Of course, it’s hard to say whether the GOG team or the ioi team will have the advantage after the merger. Everyone needs to learn each other’s heroes, the changed game mechanics and new play routines.

In this process, some players may not adapt, and a new group of talented players may emerge.

But this change is also the fun of MOBA competitive games.

For GOG players, the competition is of course fierce, but it also means that the entire league will attract more attention and there will be more players in the game. The commercial value of these players will also be increased.

And in this competition, they feel that they will have an advantage.

It is not a loss for ioi players. After all, this game has been getting worse and worse before, and it is even about to be merged into the Asian server. The value of the league is constantly declining. What they are facing is not whether they are competitive, but the league.

Can it continue and do they have any commercial value as players?

Many games were once very popular, but professional players are still just teenagers. Once the game declines, the careers of these players will also be over.

Now that the two games are merging, although they will be under huge pressure and challenges, at least the stronger ones will speak for themselves based on their strength. The weak ones will be left to be eliminated, instead of a group of players, regardless of merit, as the game declines.

All the bad guys will lose their jobs.

For the audience, this is also a good thing. It means that the entire league is more popular, has a higher economic level, can provide more exciting games, and can also gain higher attention.

All in all, it's a tough choice that comes with huge risks.

But Tenda Game Department still faced huge pressure and lack of understanding, and succeeded in this miraculous way!

And once it succeeds, the previous problems will naturally cease to exist, and there will only be countless benefits!


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