typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

Chapter 377 It seems that there is no room to call

Thursday, January 6th.

In the study room, Pei Qian looked at Ma Yang who was studying seriously and couldn't help but sigh.

Why, even a bastard like Ma Yang can study without any distractions, but I can't stand it at all...

Exam week is about to enter, and the semester is coming to an end.

Pei Qian has set a flag for himself that he must pass the exam on his own, but when he actually puts it into practice, he finds that it seems a bit difficult.

He originally wanted to call Ma Yang to the study room together to get a little learning atmosphere.

However, Ma Yang did find a learning atmosphere and was very enthusiastic about reviewing, but Pei Qian was completely uninterested.

Sitting in the study room, my days seemed like years.

Suddenly, Pei Qian's phone vibrated and received a message.

"Mr. Pei, we have a preliminary plan for the haunted house. When is it convenient for you? I would like to report it."

Pei Qian looked at the message sent by Chen Kangtuo and sighed.

Hey, it’s really not that I don’t want to learn.

I'm busy at work.

What should this be called?

The tree wants to be quiet but the wind doesn't stop. Mr. Pei wants to learn but the employees won't let him.

No way, no way.

He looked at his watch and saw that it was now 10:30 in the morning, so he replied: "Be in my office at 11 o'clock."





At this time, Chen Kangtuo had arrived at Shenhua Haojing.

He had already gone to the 16th floor and found that Mr. Pei was not there, so he sent this message.

Since he had an appointment with Mr. Pei at 11 o'clock, there was nothing to do now, so Chen Kangtuo planned to visit the 17th floor to see how Li Yada and Bao Xu were doing.

Arriving on the 17th floor, Chen Kangtuo found that the enthusiasm for work here was very high and everyone was very busy.

Seeing Chen Kangtuo coming, many people greeted him.

After chatting with Li Yada for a few words, Chen Kangtuo asked about the development status of gog.

After all, Chen Kangtuo was also one of the members responsible for this game before.

Li Yada said: "The progress is pretty smooth."

"Yuanmeng Venture Capital put forward a lot of suggestions for modifications before, but we only changed a small part, but the effect was unexpectedly good."

“Judging from feedback from players at Moyu Internet Cafe, most players are more welcoming to this ‘simple’ game mode that is easier to use.”

"So, I have been busy recently revising all the remaining contents."

"It's a pity that Dream Ventures will have new tasks soon, so I won't be able to try the game again and make more suggestions for modifications."

"However, He Desheng said that he has almost put forward all the suggestions he can think of."

"In the next period of time, our main task is to continue to modify the basic gameplay of the game according to these suggestions, create more characters, and adjust the balance of the game."

"The newly recruited people are all very talented and can quickly learn to make games. The development efficiency of the entire project has obviously improved a lot."

Chen Kangtuo chatted with everyone in the Tenda Game Department for a while, looked at the time, and walked downstairs, preparing to report to President Pei.





In the office, Pei Qian looked through the preliminary planning plan for the haunted house that Chen Kangtuo had just handed over.

The name of the haunted house is "The Panic Hotel".

According to Chen Kangtuo, the name was chosen mainly out of three considerations.

First of all, there are no ghosts in the haunted house, and it does not promote superstition, so the word "ghost" will not appear.

Secondly, I hope tourists can come here many times to experience it. “Hostel” actually means hotel.

Finally, it is also because the basic scenes in the haunted house are hotel-themed. Although there will be some scarier scenes later, they are all derived from the hotel theme.

Just seeing this name, Pei Qian didn't have any special thoughts.

Although hotels are a common scene in horror genres, compared to scenes such as cemeteries, mental hospitals, and the underworld, they are relatively less common.

It can be said that the subject matter is relatively novel, or it can be said that the level of scares is not enough. In short, it depends on how it is done.

Pei Qian continued to look down.

Panic Hostel has three big projects. The first project is a multi-person interactive project, and the third project is a very scary traditional horror house process. Both projects only have a few rough ideas and no specific plans.

As for the second project, as an interim project, some specific plans have been written.

There are currently six small projects planned, all of which are very simple and can be completed in a small space of only a few square meters to more than ten square meters. Only one person is allowed at a time.

The scenery of these small venues are all in containers. There are wheels under the containers, which can be moved. The order will be regularly disrupted, so that the items players enter are random every time.

Pei Qian looked at these small projects in turn.

First small project: the bathroom.

The setting is a very narrow bathroom with a mirror, washbasin, toilet, bathtub, etc. The layout is similar to a regular bathroom.

It's just that the whole scene will be old, the lights are dim, the washbasin, mirror, and bathtub are all dirty, and they probably haven't been scrubbed for a long time. There seems to be dark red coagulated blood stains in the shadows of the corners of the bathroom.

Visitors entering the bathroom alone must complete a series of steps according to prior requirements.

If all steps are completed, the challenge is deemed successful. If any step is not completed, the challenge is deemed failed.

First, visitors should lock the bathroom door, pick up a red candle from the side, and then turn off the bathroom light.

Then light the candle, use the light of the candle to go to the mirror of the washbasin, and place the candle on the platform where toiletries are placed in front of the mirror, that is, between yourself and the mirror.

Cover your eyes with both hands, keep it there for more than three seconds, and then look in the mirror.

After this, turn on the faucet and wash your hands.

After that, lie down in the bathtub, cover your eyes with your hands, and do not remove your hands for three minutes no matter what happens.

There will be a rusty timer next to the bathtub. When pressed, the hands will make a "click-click" sound, and the sound will stop after three minutes.

At this point, stand up from the bathtub, leave the room, and the challenge is completed.

It seems simple, but in this process, there will be a series of random unexpected events.

For example, when turning off the lights, the dim light will flash violently for a few times, and then make a "pop" sound, as if the light bulb has broken.

When you cover your eyes with your hands for three seconds and look into the mirror, a face with torn flesh or a pair of red eyes may suddenly appear in the mirror, or the mirror may have cracks and blood seeping out.

When washing hands, the original clean water may suddenly turn black or blood red, and there may be some bloody and broken pieces of props mixed in it.

After tourists lie down in the bathtub, a series of events will also occur in the bathroom, such as the broken light suddenly lights up again; the faucet automatically opens and makes the sound of water; the toilet flushes; the door is opened and someone drags a heavy

Footsteps entered the bathroom; he even opened the shower curtain and got in front of the visitor...

In short, these are randomly determined by the staff and controlled uniformly. The experience of tourists will be different every time they enter.

At the same time, there are many hidden cameras here, which can know the status of tourists at any time. The mirror is also specially made. It looks like a mirror on the surface, but it is actually a display screen. It can not only show blood-red eyes or bleeding effects, etc.

, you can also create effects such as "yourself in the mirror suddenly disappears".

Second small project: window edge.

The setting is a narrow hotel corridor. After entering, you also need to lock the door yourself.

There are four windows in the corridor, and the condition of each window is slightly different.

The first window was completely damaged and open. Under the influence of the night wind, the window frame without glass would hit the wall from time to time, making noise, and the curtains would often be blown around.

The sound of the wind was occasionally mixed with the roars of unknown monsters.

Of course, this scene is set inside a container, and the part outside the window is still inside the container, pitch black, and the effect of the breeze and the roar of the monster are all artificially created.

The second window seemed to have some cracks, and there were several clear bloody handprints on it, as if someone had slapped it with blood-stained hands.

The curtains of the third window were slightly drawn.

The fourth window had no curtains, it was pitch dark outside and nothing could be seen.

Visitors need to stand with their backs to the fourth window. No matter what happens, they cannot move, look back, or make a sound. After five minutes, the challenge is successful.

During this period, some random events may occur in these windows.

For example, the roar of the monster at the first window may suddenly increase in intensity, as if it is about to jump in at any time;

Suddenly, outside the second window, someone slapped the glass of the window and shouted for help. His voice was miserable, but after a few seconds, his screams became farther and farther away, as if he was being dragged away by some kind of terrifying monster.

The third window may suddenly be knocked open, and a monster's big hand will reach in and grab it, slapping it around, and snatching away a certain dummy prop in the corridor.

The fourth window, which is the window where tourists stand with their backs to each other, may also hear rhythmic knocking sounds, nails scraping against the glass, etc.

In addition, there will be huge shadows passing by the window, and you can vaguely hear heavy footsteps, the sound of chains dragging the floor, the roar of monsters, etc.

After the timer stops, visitors can leave the window, open the door they locked and leave.

But at this time, the fourth window where the tourists were originally standing will suddenly open, and a huge monster will poke its head in, open its bloody mouth that exudes a fishy smell, bite continuously, and make a roar at the same time.

Of course, the standard for customs clearance is that as long as the visitor does not move, turns around, and makes a sound within the three minutes of the timer, the last scene is completely a program effect and does not affect the judgment of customs clearance.

Later small projects include TV sets, stairs, ceilings, and bed bottoms.

These small projects all have one thing in common, that is, they are not horror settings in the traditional sense, unlike cemeteries, underworlds, morgues and other particularly exciting scenes.

Moreover, there are no exaggerated horror elements in these scenes, such as staff who carefully pretend to be ghosts, very complicated mechanisms, very exquisite and terrifying props, etc., there are none.

It is more of a psychological effect to achieve the terrifying effect.

Further down, there is the charging policy of the Frightening Hostel, but it is obvious that Chen Kangtuo did not think much about the specific amount of the charge. He simply wrote: Tourists are allowed to purchase tickets once and visit multiple times.

Pei Qian looked at the plan and fell into deep thought.

It stands to reason that the first and third major projects should be more outstanding, but Chen Kangtuo hasn't thought about the specific plan yet and only has a general idea.

How do you "instruct" him?

The second big project did have a specific plan, but it always gave Pei Qian the feeling that it was too high and too low.

Looking at the second major project alone, it may not be enough for those who are very brave and seek excitement; but for those who are very timid, it is also very scary and they dare not try it.

Moreover, the process is relatively short, the gameplay is relatively monotonous, and it can only be played by one person.

It seems that the probability of failure is very high, and there is really no room for change.

Pei Qian thought for a moment. Since there is nothing to change in the specific plan, let's do something about the fees!

()

full text


This chapter has been completed!
Previous Bookshelf directory Bookmark Next