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Chapter 494 GOG Creative Community

Wednesday, April 20th.

Tenda gaming department.

Hu Xianbin was at his workstation, drinking tons of coffee while obsessed with the plot of "Struggle".

The research and development work of "Struggle" is carried out simultaneously. Ruan Guangjian's Halo Studio is still producing the original drawings of the characters. After Hu Xianbin confirms that there are no problems, they will be handed over to the outsourced art team for detailed modeling, and then the actors will be

Go to a motion capture studio for motion capture…

Hu Xianbin, on the other hand, wants to finalize the script of the entire game as soon as possible.

This didn't seem to be a particularly complicated matter. After all, Mr. Pei had already given a clear outline of the story. However, after Hu Xianbin actually did it, he found that it was much more difficult than he imagined.

Although the main content is about topics that can be seen everywhere in real life, such as going to school, taking exams, applying for jobs, getting married, having children, etc., precisely because they can be seen everywhere, there must be problems that vary from person to person.

There are billions of people in the world living completely different lives. The poor have their own misfortunes, and the rich have their own miseries. So what kind of case should be chosen to well represent the "poor" and the "rich"

“What about class?

Because the levels of society are complex, among the poor, some live in the mountains and valleys, some in urban slums; some have no clothes and no food to eat, and some have enough to eat, but live in poverty.

There are also big differences between the poor and the poor, and between the rich and the rich. Even if they are both poor, it is difficult to understand each other.

So in this game, if you want to use individuals to represent the whole, it will particularly test the designer's ability.

If it goes astray, some people will definitely say "poor people are not like this at all", and the game will collapse from the root.

How to make the case universal and resonate with all walks of life while ensuring authenticity...

Hu Xianbin felt that he had received an unprecedented and difficult challenge.

Now that there is no Li Yada to pave the way for him, he can only rely on himself for everything, which is really stressful.

While he was pulling his hair and thinking, Min Jingchao came to the side and lightly knocked on his desk.

"GOG's activity plan has been released, do you want to take a look?"

Hu Xianbin shook his head: "I can't take care of that, you can do it. Anyway..."

He glanced at Li Yada's position subconsciously: "As long as Sister Li and Brother Bao don't raise any objections, there should be no big problem."

Min Jingchao nodded: "Well, I have already sent the plan to the group, but they didn't say anything."

Hu Xianbin: "That's no problem."

Min Jingchao also felt more at ease and returned to his work station to sit down.

On the computer screen is a plan: gog creative community.

Gog's official website originally had an official forum, which was mainly for players to put forward opinions and feedback on issues, and it was also part of the tpdb website.

This time, Min Jingchao plans to open a new section called "Creative Community" on the forum, dedicated to collecting players' ideas for new heroes.

Of course, when designing this section, Min Jingchao always kept Mr. Pei’s teachings in mind.

"Most people's creativity may be a treasure or a prison."

On the premise of fully respecting the player's creativity, we must also be wary of the possible "cage" effect to prevent the game from turning into a stitch monster or a strange creature.

As a numerical designer, Min Jingchao has to check the numerical balance of this game, while Zhang Nan has to check the art style of this game.

But even so, with such a huge number of ideas, just screening and reviewing them is a troublesome task.

Therefore, the designer's job is to predict these troubles in advance and solve them mechanically.

Min Jingchao divided the creative community into several simple sections and designed a player pre-screening mechanism similar to likes to reduce the workload of designers on low-level work as much as possible.

In Min Jingchao's conception, gog's heroes can be roughly divided into three categories:

The first is to buy a hero with an IP and reshape it directly according to the original image. The skills will also be designed according to the story background of the original character;

The second type is heroes designed based on internal employees or related personnel with special contributions, such as Modeste;

The third type is heroes designed by players themselves.

The heroes designed by players themselves are divided into two categories, one is focused on mechanics and gameplay, and the other is focused on appearance.

There are specializations in the art industry, and it is difficult for most players to take into account the hero's background, appearance, specific skill mechanisms, not to mention numerical balance.

So, these must be separated.

The creative community is divided into four sections: IP hero collection area, special contribution collection area, original mechanism collection area, and original appearance collection area.

In the IP hero collection area, the official will regularly publish pinned posts to announce the latest purchased IP characters, and then players can design skills based on the existing image and story background.

In the special contribution collection area, the deeds of some outstanding employees, partners or outstanding players will be written down, and then players will design based on the characteristics of these characters.

In the original mechanism solicitation area, players are only responsible for thinking about hero design solutions that are beneficial to the game mechanism. For example, if the current heroes lack a globally popular auxiliary, then players only need to propose a good hero mechanism, and other people or the official will do it.

Complete the original painting and story background of this hero.

The original appearance solicitation area is just the opposite. Players only need to post the original paintings of the heroes they have drawn or the story backgrounds they have written, and others or the official will design the skills.

All these sections have rich filtering and sorting functions.

For example, players can sort and browse the current suggestion posts based on different data such as popularity, posting time, number of likes, etc. They can like, strongly recommend, like, dislike, etc. for satisfactory designs.

In this way, players can conduct a preliminary screening, and designs that are more popular among players can be prioritized for production.

Anyway, the crowdfunding has already been done and the players are responsible for the design work, so let’s just wait a little longer and let them also be responsible for the work of screening creative ideas.

Of course, a company with such integrity as Tenda will definitely not use the creativity of players in vain.

In order to better stimulate the enthusiasm of players, Min Jingchao designed a very generous reward mechanism.

For all players:

After the new hero designed by players goes online, the first skin will be discounted at 10%, the second skin at 50% off, and the third skin at 20% off. All players can enjoy it for a limited time of one month (from the date the skin goes on sale).

For active players in the forum (comprehensive judgment based on login, likes, comments and other data):

After the new hero that players participated in the design goes online, active players on the forum can ignore the time limit and enjoy the above discounts.

Even if you are not currently an active player, you can enjoy these benefits again as long as you log in to the forum and participate in interactions to restore your status as an active player.

For excellent content producers (providing a large number of creative ideas with strong responses, whether they are adopted or not):

Regardless of whether the idea is adopted, you can enjoy the right to purchase the full skin at a 30% discount (the two discounts do not overlap, whichever is the lowest discount);

If the idea is adopted, you can get 5% of the hero skin profit as a reward, and the name or game ID of the original creative source will be permanently marked on the hero's details page. Players can choose a title after entering the game, similar to

Modeste's Designer>.

Of course, players need to agree to some agreements before uploading their creative ideas to prevent possible copyright disputes.

Otherwise, it would be very embarrassing for Tenda to be blackmailed after adopting a certain design.

Overall, this feedback can be said to be very strong.

Especially once the idea is adopted, you can get 5% of all skin profits. The more popular the hero is and the more skins are sold, the more money you will make.

Ideally, as long as players can design a hero that is fun enough and loved by most players, they can earn this 5% share for the rest of their lives.

Of course, this is only an ideal situation.

Even if there are more than 100 heroes in a few years, there will only be a few dozen such lucky players.

However, this kind of generous reward will attract those talented players to rack their brains and participate in hero design.

Using 5% of the share to exchange for a hero character that is universally loved by players, and at the same time getting players to actively participate, it is not a loss.

Now Min Jingchao just wants to say one thing to Zhitou Company: "Come on, you have an iron liver, but the player's wisdom is endless!"

After reconfirming the plan, Min Jingchao sent it to Ma Yiqun.

At present, the same group of people are responsible for the Chinese website of the terminal, the tpdb website, the game's official website, forums, etc. They are all websites anyway, and they will eventually be integrated into the tpdb website. Unified production is the best.

Once the forum is ready and revised, this news will definitely cause an uproar among the player community!

Mr. Pei should also be pleased that we came up with such a good solution, right?



at the same time.

Pei Qian is worrying in the office.

He still has no idea about the special task of this cycle called "Learning without End".

You can spend up to 8% of 20 million, which is 1.6 million, to invest in yourself and learn some knowledge. If the system determines that you have "succeeded in learning" during settlement, you are allowed to reduce or increase the system funds of 12.8 million.

But the premise is that it costs 1.6 million.

The less you spend, the less you will ultimately cut back.

The reason why Pei Qian struggled for three weeks and was still unsure was mainly due to two points.

What course's tuition can cost 1.6 million in a few months?

If such a course exists, can I improve enough to be judged as "successful" by the system?

If the system determines that "nothing has been learned", it will only be equivalent to spending 1.6 million on a surprise attack. It will not have the effect of reducing system funds at all, and it is of little significance.

Pei Qian has thought about many things, such as studying management, economics, foreign languages, and painting...

But after thinking about it, I still feel that it is not safe.

First of all, I am so busy now that I have time to take classes, but I may not have time to thoroughly learn this knowledge.

Secondly, even if you have time, your brain may not be able to keep up.

Finally, if you have time, it is difficult to learn lessons that cost 1.6 million; if you can spend 1.6 million on methods, you may not be able to learn enough useful knowledge.

The system is a thief, and Pei Qian wants to do something cool like "spend 1.6 million to buy a lesson." If he plays a word game, he will only get a blank look from the system.

This is really difficult.

As time passed day by day, Pei Qian felt that he could no longer put it off. The longer he put it off, the less time he would have to study.

If you can't think of a solution yourself, you can only ask others for help.

Who to turn to for help?

Pei Qian thought for a while and thought he could ask Xiao Tang.

Among all Dihua employees, Xiao Tang's level of Dihua should be the least profound. At the same time, she also has a very strict tone of voice and cannot say a word that should not be said. She is a good candidate.

Thinking of this, Pei Qian sent a message to Tang Yishu and asked her to come to the office.

Soon, there was a knock on the door outside.

After entering the office, Tang Yishu spoke first: "Senior, we haven't found all the survivors of the management training yet..."

Pei Qian waved his hand: "We agreed that there is no need to worry until Saturday. This time, I mainly want to ask you something else. Please give me some advice."

"What do you think I need to learn most if I want to learn something?"

Tang Yishu was stunned, blinked in confusion, and then said: "No, I don't know."

Pei Qian felt very sad.

He was a little disappointed with the answer.

Am I a perfect person in the eyes of everyone? Do I even have no room for learning and progress?

Hey, the misunderstandings between people are really terrible!

Tang Yishu thought for a while and then said: "Senior, I don't know what you need to learn the most. I, I only know what you need to learn the least..."

Pei Qian: "Oh? What do I need to learn the least?"

Tang Yishu: "Game, game design."


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