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Chapter 644 'Struggle' is a textbook for game producers (1/10 for Shizhong Wumu)

At the same time, He An, who was thinking, also saw this official Weibo post from Tenda.

"Strange, what does this Weibo... mean?"

"The official said directly that there is no clear theme, but just a mirror?"

"Oh, how is that possible!"

"This kind of rhetoric can only deceive ordinary players or ordinary up owners, but it cannot deceive professionals like me."

"This Weibo should have caused great trouble to many uploaders who want to interpret "Struggle", right?"

"It's no wonder, because the interpretation of this game is completely beyond their scope of knowledge. It requires very professional game design knowledge to explain clearly!"

"And this Weibo... is more like making some restrictions and making some distinctions."

"All interpretations of "Struggle" can be divided into two parts. One is the interpretation of the real problems reflected in "Struggle"; the other is the interpretation of the true meaning of the producers of "Struggle"."

"This Weibo allows all players to participate in the interpretation of the first part. Only professionals like me can see the second part!"

He An would not understand this Weibo literally.

The reason is simple. He recognizes a simple truth: any creator will include private goods in his work. A literary and artistic work, whether it is a game or a movie, can become a mirror, but the producer's own thoughts will always be projected into it.

.

In other words, any material, after being processed and created in a certain art form, will have the personal color of the creator. It is just a matter of more or less.

Humans are subjective animals, and no one can be absolutely objective.

It is impossible not to include private goods, because that means that the creator has no thoughts of his own, and his works have no soul.

"Struggle" is obviously not a soulless work!

What this Weibo emphasizes on the surface is obviously contradictory to the actual content of the game "Struggle".

When something goes wrong, there must be a monster.

Since it is inconsistent with common sense, it means there is something hidden.

As for this hidden secret, ordinary game enthusiasts and uploaders cannot analyze it.

Only a game producer like He An, who has been deeply involved in the game field for many years and has reached the pinnacle of game creation theory, can analyze it!

As the saying goes, outsiders watch the excitement, while insiders watch the door.

In He An's view, everyone's previous interpretation of Mr. Pei's game was only at the level of "watching the excitement", because all the puzzles set by Mr. Pei before were actually in the game itself.

But this time, the puzzle set by Mr. Pei is based on the deep structure of the game, the integration of the game and reality, and even the basic theory of the game.

If ordinary game enthusiasts don’t understand the basic theory of game production, how can they analyze it?

That's why I feel at a loss.

Before, He An felt that this game gave him a special feeling. Even though all four basic theories were not in line, it still didn't make him feel that it was a failed game.

Why?

After carefully studying the content of this game and comparing it with the four basic theories, He An suddenly realized a problem.

Mr. Pei actually violated all four basic theories, lived towards death, and used great wisdom to complete the reversal!

It seems to violate all four basic theories, but in fact, it meets the requirements of these four basic theories at a higher level.

This is the stage from seeing mountains as mountains, to seeing mountains as not mountains, to seeing mountains as mountains.

After analyzing it, He An felt that these contents were really suitable for giving lectures to Mr. Ma.

Because those four basic theories are a summary of the experience of ordinary game makers, but Mr. Pei is the one who breaks the stereotyped experience, and he breaks four of them at once!

As for such wonderful content, He An felt that it would be too wasteful if it was just used to give lectures to Mr. Ma.

It deserves to become a teaching material for all game producers, allowing all domestic game producers to make progress together!

Come to think of it, Mr. Pei should also have this deep meaning in making this game.

Therefore, He An decided to explain the content of this course in detail and put it online to teach all game producers a lesson!

Of course, this may not be good for Mr. Ma, after all, Mr. Ma has paid for his tuition.

But it doesn’t matter, the worst I can do is give Mr. Ma a refund!

It doesn’t matter if you pay for a refund for a class and at the same time, Mr. Ma learns knowledge.

He An's lectures were not just for the tuition fees.

Thinking of this, He An began to prepare an analysis article on "Struggle".

Or to be more precise, it is a subversive game design theory expressed by Mr. Pei through the game "Struggle".

This game design theory can be said to be a spiral transcendence of all the game design theories that He An has talked about before. It seems to overthrow all previous basic theories at a higher level, but it coincides with these basic theories.

.

The title of the article is: "Struggle" subverts and transcends all traditional game design theories!

At the beginning of the article, He An did not introduce himself, because he has his own Weibo and has a large number of players and fans. In the domestic gaming circle, there are almost no producers who do not know him.

Therefore, he does not need to introduce himself, he only needs to write his content exactly, and countless people will naturally spread it.



"I have been playing "Struggle" recently and I have gained something occasionally, so I would like to share it with you."

""Struggle" completely subverts the traditional game design theory and pushes the theory to a whole new level."

"Strictly speaking, it is not entirely a game for players. It is more like a textbook, a textbook for all game makers to learn from."

"Only game producers who understand the basic theory of game design can understand this textbook. Therefore, it is normal for ordinary players to not understand it clearly because ordinary players lack sufficient theoretical reserves."

"Next, from the perspective of a game producer, I will analyze why this game can be regarded as a teaching material for all game producers to learn from."

“First, let’s start with this official Weibo post.”

"Officially, "Struggle" is a mirror and does not have clear thoughts. Many people believe that "Struggle" really does not contain any personal thoughts, and any analysis of its inner thoughts is over-interpretation."

"This is obviously wrong!"

"Because all literary and artistic works in the world are created by people, and when people create literary and artistic works, they always project their own thoughts into them to a greater or lesser extent, otherwise this work would not be possible."

"Just like when you want to write a novel, you are writing about the protagonist making a certain choice. What is your basis? Simple emotional instinct? The readers' demands? Or the overall idea?"

"There is no doubt that you cannot create a work without purpose. When you write down a certain plot, you will always subconsciously project your own thoughts on it."

"So, the official said that "Struggle" is a mirror, which means that it will reflect all aspects of life. Everyone can see different content in it. The official does not want to force you to accept a certain value."

"However, since it is a literary and artistic work, "Struggle" must contain the subconscious content of the creator. The only question is, what is it?"

"And this is the key to the game "Struggle" subverting traditional game design theory."

"This game has subverted at least four basic theories of game design."

"The way it is promoted is misaligned with the content of the game."

"It chose an uncommon, unpopular, and thankless game type;"

"The content of the game is beyond the capabilities of most players, making people instinctively uncomfortable;"

"Its existence does not meet the needs of most players and fails to serve the purpose of entertainment and relaxation."

"These contents involve some basic theories. Producers are welcome to explain in detail, so I won't go into details here."

"If a general game violates these four basic principles, then it is an out-and-out garbage and no one will like it."

"However, many people, including me, would not consider "Struggle" to be a failed game."

"Considering that these are very basic theories, it is impossible for Mr. Pei, as a successful game producer, not to know about them."

"So, I have reason to believe that Mr. Pei did this on purpose. He used this dazzling technique to subvert all basic theories, and then achieve the integration and unification of all theories at a higher level!"

"This is why I say that "Struggle" can be regarded as a textbook for all game producers, because all game producers can learn from it."

"So how does Mr. Pei achieve the integration and unification of all theories at a higher level?"

"This technique has actually been used in "Return to the Shore", and it's called 'breaking the dimensional wall'!"

"It's just that in "Return to the Shore", this method is very obvious, and players with strong perceptual abilities can realize it after careful consideration;"

"But this time, this technique is completely integrated into the game and into the underlying concept of game design, so only people who understand the basic game design theory can understand it."

"This method of breaking the dimensional wall is progressive layer by layer."

"First of all, the game's promotion method is to break the dimensional wall. Do you still remember that when promoting the game "Struggle", it was obviously misleading?"

"Actually, Mr. Pei is hinting at a truth through this publicity case: Sometimes, you don't necessarily need to tell lies to deceive people. You can also deceive people by telling only part of the truth, and the effect is even better!"

"When Mr. Pei promoted "Struggle", he told part of the truth. On the surface, every one of them seems to be true, but when combined together, it completely changes the flavor."

"In the game, the rich version of the protagonist emphasizes struggle, but in fact he only tells part of the truth. Even he himself does not clearly realize this. His success is indeed related to his own struggle.

But if he didn’t have his father’s education and abundant resources, could he have achieved such success? Obviously not.”

"So, players think that Pei is always a liar, and the poor man who kills the rich man in the game also thinks that the rich man is a liar."

"Understanding this, it is not difficult to understand why the poor man said 'liar' at the end. On the surface, it seems that the rich man talks about struggle and everything he says is true, and it is his own personal experience, but it is precisely

Because this is a partial truth, it misleads people even more horribly, and that's why the poor man who killed him was so angry."

"Secondly, the expression form of the game also breaks through the dimensional wall."

"The game is completely based on the social reality of the United States. The details of the lives of the rich and the poor are shown exactly as they are in reality. In the process of playing the game, you will naturally have an extremely close connection with reality."

"We would think that the protagonists of the rich and the poor are like living people, existing in reality. It is completely reasonable for such a story to happen."

"The large number of details added to the game allow everyone to see the shadow of reality in the game and see what happened to them, thus allowing the content of the game to be highly integrated with the content of reality."

"In the hearts of a thousand readers, a thousand Hamlets are created."

"Finally, what the game makers really want to express is also hidden in the game. If you can find it, you will know that it also breaks the dimensional wall!"

“How many people have noticed the luxury logo that runs throughout?”

"How many people have noticed that the opportunity for poor people to change their destiny actually exists in reality, but in the game, they are completely deprived of it by the game's own mechanism?"


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