"Fantasy Battle Remastered Edition" has two prices, the free version is 168, and the deluxe version is 258.
For hardcore gamers like Qiao Liang, of course they have to buy the deluxe version.
It's a little painful, but Qiao Liang thinks it's money well spent.
Real hardcore gamers can tolerate expensive games as long as they are worth the money.
After starting the download, Qiao Liang took a look at the game's capacity and download time.
"More than 30 G, is it much smaller than "Mission and Choice"?"
"Uh, but there is a Blu-ray movie forced into "Mission and Choice", which may take up a lot of space."
What Qiao Liang didn't know was that the initial installation package of "Mission and Choice" did not contain all the Blu-ray movies, but only the first few parts.
If Qiao Liang now checks the capacity of the "Mission and Decision" folder, he will find that this game has actually exceeded 100G.
The more than 30 Gs of "Fantasy Battle Remastered" also include the content of the original client.
In fact, some signs can be sensed in advance from these details, but the image of "Fantasy Battle Remake" in Qiao Liang's mind is too good, so he naturally ignored these "small problems".
Although the Internet speed is very fast, you still have to wait for a while.
Qiao Liang opened "Mission and Choice" again, playing while waiting for "Fantasy Battle Remastered Edition" to be downloaded.
Entering "Mission and Choice" again, Qiao Liang found that all other ways to play the game were also open.
When the player first starts playing "Mission and Choice", the title screen will not appear. After entering, the game plot will start directly. If you exit the game in the middle, the plot will still continue from where it left off the next time you enter.
The title screen will not appear until you clear the entire plot for the first time and enter again.
The title screen is divided into several different options, namely [Story Mode], [Eternal War], [Online Battle], [Creative Mode], and [Options] and [Exit Game].
Story mode is to experience the story again, but this time you can jump directly to specific levels.
Eternal War is obviously a gameplay similar to the endless mode. In this gameplay, you still fight against the AI-controlled Zerg, but the difficulty will gradually increase.
Online battles allow players to fight against players, and players against AI. You can freely choose the number of players on both sides, map size, AI difficulty and other options. The degree of freedom is very high.
Considering that there is no balance between humans and Zerg in "Mission and Choice", this online battle mode can only be regarded as a relatively relaxed entertainment mode.
What attracts Qiao Liang the most is obviously this [Creative Mode].
"Fantasy War" had previously released an editor along with the game, and a large number of classic RPG maps were born, from which "Divine Inspiration" was also born.
The creation mode of "Mission and Decision" is equivalent to the official built-in editor into the game, which simplifies the use of the editor and adds a lot of modular operation methods, allowing ordinary players to make a picture of their own with a little exploration.
's map.
Of course, if you want to create more complex content, you still need to learn and study.
When entering the creative mode for the first time, there is a pop-up prompt to the effect that the copyright of the basic content such as art materials in the creative mode belongs to Tenda Games, while the copyright of the map mechanism, gameplay and other content originally created by the player belongs to the player.
all.
If players find that the maps they created have been infringed, they can contact Tenda for rights protection. Tenda will help handle these infringement incidents and safeguard the players' legitimate rights and interests.
Seeing this, Qiao Liang couldn't help but sigh, Tengda still has a conscience!
When players use the editor's original gameplay content, these copyrights must belong to the players themselves, there is no doubt about it.
However, Tenda can add an extra sentence that if the author is infringed, he can help protect his rights. This is still very heartwarming and reflects a kind of care for the players.
Qiao Liang glanced at all these modes briefly without playing them in depth. After all, the combat content of these modes is not much different from the story mode, and Qiao Liang's mind is now full of "Fantasy Battle Remastered Edition"
》.
When you have time later, it won’t be too late to slowly experience these modes.
Of course, what Qiao Liang is most optimistic about is the creative mode of "Mission and Choice". After a while, there should be many interesting RPG maps appearing.
However, "Fantasy Battle Remastered" will definitely also remake the editor this time. It's hard to say which one players will choose.
Qiao Liang played around in "Mission and Decision" for a while, briefly experienced other gameplays, and then quit eagerly.
Because he found that "Fantasy Battle Remastered Edition" has been downloaded.
"Okay, okay, let's sort out our emotions. When you play "Fantasy Battle Remastered" seriously, don't think about "Mission and Choice" all the time. It makes me look like a scumbag."
As a hardcore core player, Qiao Liang is still very religious when playing this kind of game. Even when he clicked on the game icon, Qiao Liang felt that his hands were shaking slightly.
There was even a feeling of excitement like meeting a goddess again after not seeing him for many years.
However, when he actually saw the game screen, Qiao Liang was stunned for a moment.
"This picture..."
"Well……"
Qiao Liang was at a loss for words.
It was indeed a remake, and the overall picture quality was much better than the original game, but not only did it not make Qiao Liang feel enlightened, it actually made him feel a little disappointed.
Because this title interface is just a slight renovation of the original art resources, you can see the difference in details, but the entire interface layout is still exactly the same!
If this UI layout was placed ten years ago, it would indeed be quite advanced, but with the development of games over the years, the overall UI layout has become more and more beautiful. Compared with the game screens of this era, this UI layout is just
A bit too outdated.
"Perhaps I want to restore this original feeling as much as possible. The important thing is not the external interface packaging, but the actual content."
Qiao Liang quickly found a reason to comfort himself and clicked the [Battle] button to start experiencing the game's plot.
Although "Fantasy Battle" is an extremely competitive RTS game, its competitiveness can only be experienced by a handful of top players. Qiao Liang is not a core player of that kind of RTS game. For him,
The plot is the best part of this game.
Because according to the official news, all the CG and models of this game have been redone, Qiao Liang thought, even if this CG cannot reach the level of "Fantasy World", it must reach the level of "Star Sea", right?
Anyway, just enjoy this top-notch CG.
The dim sky, the vast earth, and the reddish-brown surface are covered with weeds. The camera gradually zooms in, and a deep female voice begins to read the narration.
"The horn of war still echoes in the wind, but the afterimage of the past has quietly arrived..."
Qiao Liang's expression quickly changed from expectation to confusion, and then from confusion to confusion.
"Is this the picture?"
"This accuracy...are you sure it was remade?"
Qiao Liang even had doubts about his eyes and memory.
He no longer has any impression of what the CG of the original "Fantasy Battle" was like, but the current CG gives him the feeling that it seems to have remained the same, but there seems to be a slight change.
It seems that the image quality and resolution of the old CG are just slightly improved?
This CG does not have that mosaic feeling and looks very clear. But the problem is that the details of the texture in the CG are a mess, the weeds on the ground look unrealistic, and even the shape of the minion inside has not changed at all!
Very contemporary.
"This is a bit inappropriate, isn't it? I know it's expensive to make CGs, but these first few CGs are at least eye-catching, right?"
"Okay, maybe the money is spent on the more important CGs at the end. After all, the plot of this game is too long and there are too many CGs. It may be too much to remake them all. It is understandable to remake them in batches."
Qiao Liang could only comfort himself in this way.
He clearly remembered that the last plot of "Fantasy Battle" was particularly exciting, a head-to-head confrontation between two popular characters. As long as the CG of that section was redone, it would be fine. The scumbag plot CG of the previous battle between these little miscellaneous fishes was not important.
It doesn't hurt to do it.
After the CG, the battle reading begins.
Qiao Liang's brows wrinkled again.
"This interface...is it really a remake? I can't see the difference!"
"No, this progress bar seems to be uglier than before."
"Why aren't the three words 'Loading' on the progress bar centered yet? A little to the left? Is this trying to force obsessive-compulsive disorder to death? Interns can't make this kind of mistake when doing PPT, right?"
"Something's wrong. Is this really the officially released version? Are you sure it's not a semi-finished product in the testing stage?"
Before even seeing the official game screen, Qiao Liang has already fallen into deep self-doubt.
Isn’t this the gesture of clicking the purchase button?
Finally, after being stuck reading the text for a while, I officially entered the game screen.
However, after seeing the real game screen, Qiao Liang's psychological defense completely collapsed.
"Fraud, this is definitely fraud!"
"Is this the same game as the trailer?!"
The official game screen does have some changes compared to the original screen, but it still gives people the same feeling as the CG and title screen: the picture quality has indeed improved, but the art resources seem to have not changed at all!
Especially the actual game screen made Qiao Liang completely confused.
Because when pre-heating "Fantasy War Remastered Edition", the official released a trailer, which is a very classic battle plot in "Fantasy War".
In that trailer, all the character modeling and scene details were as fine as those of the "Fantasy World" online game. Even when viewed up close, the characters' hair and pores on their faces can be seen, and their mouth shapes are even more...
It matches the lines perfectly.
Although there is still a clear gap between it and the current 3A masterpieces with plots that are famous for their graphics, as an RTS game, it can already stand out from the crowd.
But now Qiao Liang discovered that none of the content demonstrated in the trailer was included!
If the original game screen is 1, and the game screen shown in the trailer is 10, then the current game screen has a maximum of 2.
I have to say that this is a remastered version. The picture quality has been improved and there seems to be nothing wrong with it, but it is completely different from what players imagined!