"Do you still want to provide technical assistance?"
After listening to Lin Yao's words, Zhong Xiu was a little puzzled.
"Well, I plan to adopt a review mechanism in the early stage. Only the games that pass our review will be put on Greenlight. Those with the highest number of votes will be given help and a certain amount of production funds. Finally, when the game is put on the platform, we will charge a certain share.
"
Lin Yao nodded and continued: "It will be very hard in the early stage, but as long as the early game is successful and the reputation is established, a certain group effect will be formed next."
"...Mr. Lin, the current exclusive agent signed by Tianhu will usually pay a fee to the developer after deducting the channel cost, and then 73% will be divided into 30% and Tianhu will get 30%. However, this single-generation model is mostly for masterpieces.
, a very promising work. The small works you mentioned that are difficult to produce are generally operated under a joint operation model, and the division is generally 60% for the development team and 40% for Tianhu. How much do we get?"
Chen Qiuwen, the person in charge of the "Fantasy OL" project, thought for a moment and suddenly asked.
"Twenty percent."
"Twenty percent?"
Chen Qiuwen thought for a while and nodded: "If the platform can really be built and has traffic, our accounts will also be opened. Accounts, payments, cloud services, forums, data analysis... The operation team may not be able to do anything, but we want it.
The commission is not high, and if the developer wants to do it, he can actually do it himself without an agent.”
"Well, this is my idea, mainly to build a distribution channel platform."
Lin Yao explained: "This is fundamentally different from Tianhu. We can't copy their agency model, but we can change our approach. If we succeed in the end, there will be many benefits. Let's talk about the most basic point.
As long as the platform is developed, it will be much easier to promote our games on platforms with huge traffic in the future. After all, it is our own platform."
Zhong Xiu hesitated for a moment, then smiled and said: "Then let's give it a try first? First build the platform, put our own games into it, and then announce the Greenlight plan... and then supplement it with the exclusive platform game that Lin Yao just mentioned.
, build up your reputation first.”
"Exclusive platform games... In fact, our game platform can attract a lot of players just by relying on the two online games from our current studio. But if we want to expand our influence, we should make some games that can attract ordinary players, right?"
After all, like "Fantasy OL" and "Breakout", the player base is relatively fixed,"
Zhu Nian made a clever remark.
After hearing her words, the people in the conference room showed thoughtful expressions, and then they all looked at Lin Yao.
In terms of games, the core character is still Lin Yao.
Everyone understands the idea of the platform and thinks it has certain feasibility.
But we don’t have any idea about the game yet.
"A game that appeals to the average player?"
Lin Yao held her chin and thought for a while.
For a platform to get started, it is indeed the most cost-effective and direct way to promote a game. An attractive new game, coupled with the studio's two existing games, can get twice the result with half the effort.
But the game cannot be too complicated, because the work intensity of the studio must be taken into consideration. Considering the tasks, it must be a buyout system.
Um……
It seems that there is only one choice.
Lin Yao temporarily gave up the plan from a year ago, stood up, then thought about it, turned around and drew a circle on the whiteboard, and then said: "Let's make a battle royale derived from "Breakout"...
Let’s play.”
"Battle Royale?"
for this word.
No one present in the conference room quite understood its meaning.
After all, the word comes from the movie of the same name by Kinji Fukasaku.
"Yes, to put it simply, this is a game where many players play, but there is only one winner. The rules are very simple. We make a big map and then throw the players into the spaceship.
Players can choose to airdrop to any location on the map, but apart from their clothing, any props on their bodies in the early stage can only be obtained by searching everywhere. Guns, projectiles, and armor all need to be searched. Then the game begins, and players need to go through
Use your IQ, marksmanship, etc. to become the last survivor."
Lin Yao explained the game mechanism of the battle royale game: "Players can hide in the bushes and wait for other players to kill each other. When the opponents become fewer and fewer, they can also use weapons to kill one by themselves.
It's one. And in order to let them kill each other, add the concept of a safe zone.
After everyone falls, the system randomly refreshes a safe zone, and then starts a countdown. After the countdown ends, starting from the periphery, the poisonous gas that will cause players to lose blood will spread. Players can only be considered safe if they enter the safe zone..."
In fact, the rules of battle royale are really not complicated.
The gameplay is even simpler.
Just live until the end.
This is why Lin Yao said that this is the only option.
Because considering the operating pressure of the studio's other two games, Battle Royale is indeed a good choice.
First of all, this game is indeed very attractive when first seen. Lin Yao’s previous life PlayerUnknown’s Battlegrounds was a smash hit, and the last game of the same type has achieved good results, which is proved by this.
The second thing is that this type of game is relatively simple to make. The chicken-fighting MODs that the producers of PlayerUnknown’s Battlegrounds first made were all decent.
Lin Mu Studio is also relatively easy to do.
At least it's not as troublesome as a stand-alone game.
The most important thing is that PlayerUnknown's Battlegrounds' initial popularity on various live streaming platforms also directly led to the participation of many ordinary players... The performance is absolutely phenomenal.
I really feel like I can try it.
"..."
The rules of battle royale are not complicated.
Lin Yao also spoke in detail and drew some schematic diagrams on the whiteboard.
soon.
Everyone in the conference room understood this gameplay.
Then, no one spoke for a long time.
"How about it?"
Lin Yao put down the marker, looked at everyone, and asked for their opinions.
But still no one said anything.
On the contrary, Zhong Xiu glanced at Lin Yao's head with bright eyes.
"I'm warning you, don't tell me how my head grows." Lin Yao glared at him.
This chapter is not over yet, please click on the next page to continue reading! "But I can't help it, how did you come up with it!? This gameplay sounds very interesting!"
Zhong Xiu finally spoke, with an excited tone.
"Indeed, the concept is very interesting, battle royale, battle royale...that's it."
Chen Qiuwen breathed a sigh of relief, with an expression of admiration on his face.
Zhu Nianqiao and Mu Wanqing looked at Lin Yao with subtle expressions on their faces.
"..."
Lin Yao was silent for a moment, somewhat surprised by everyone's excitement.
Because she forgot that there is no battle royale movie here. The concept of battle royale itself is very interesting.
"Let's start doing this now, the planning project! Lin Yao! Have you finished writing the planning project?"
Zhong Xiu looked at Lin Yao expectantly.
Lin Yao came back to her senses: "No, this is just an idea. We haven't had time to write it yet. We need to build the platform first."
Zhong Xiu shook his head: "The game must also be played simultaneously. Don't worry about the workload of our engine team. This gameplay is really interesting. I think everyone is willing to do it."
Lin Yao thought for a while and said, "...Okay, I will write it later and give it to you together with the platform's plan."
"Okay, then what are you waiting for? The meeting is over."
Zhong Xiu stood up immediately.
Looks impatient.
Because he really thinks that the battle royale game that Lin Yao mentioned is very interesting. If it is made, it might be even more popular than Breakout!
Lin Yao: "..."
…
Although Zhong Xiu is very anxious.
But in the end, Lin Yao did not go out to write the plan immediately. The meeting was extended for a while, because the existing games could not be shelved, and the biochemical gameplay of "Breakout" needed to be changed. Lin Yao planned to add the savior mode, and the ladder was confirmed years ago.
The system is also ready to go online.
In terms of competitions, due to the influence of the Breakout Challenge, many third-party organizers have recently been authorized and certified. After discussion, Lin Yao finally decided to establish an e-sports department.
After everything has been arranged.
Lin Yao then returned to her seat, slightly modified the software documentation of the platform, and then started writing a plan for the battle royale game.
The rules of the battle royale game are very simple and don’t take long to write.
Lin Yao quickly described the rules in simple sentences.
But some details still need to be considered.
Lin Yao is actually a little confused. Although she has decided to make a battle royale game, she is still considering what kind of game it will be.
In her previous life, the most popular battle royale game was of course PlayerUnknown's Battlegrounds, which was the root of the popularity of the battle royale game. Then, apart from mobile games, the more popular ones were probably APEX and Fortnite.
Fortnite is too complicated, and it’s basically out of date in China, so Lin Yao won’t consider it for the time being.
APEX is one of the most successful battle royale games since PlayerUnknown's Battlegrounds.
Compared with PlayerUnknown's Battlegrounds, it is simpler, the communication system is very user-friendly, and the innovations in combat mechanism and gameplay are also eye-catching.
Fall damage was cancelled, the concept of hero skills was introduced, the effect of armor was visualized, and the engine system bonus was added.
Overall, this game actually surpasses PlayerUnknown's Battlegrounds.
PlayerUnknown's Battlegrounds focuses on reality. If you jump out of a car, you will die. If you fall, you will lose blood. The characters are all ordinary people...
And everyone in APEX is talented.
Subjective.
In fact, Lin Yao is more willing to work on APEX, because the studio's Blue Star engine is essentially a combination of Origin engine and Unreal engine, and the smoothness is definitely no problem.
But if we imitate APEX and introduce the concept of legend, the production time will be very long.
"Hmm... How about combining these two games, and then making four legends with relatively simple mechanics for early access?"
Lin Yao held the pen and pondered for a moment, then an idea suddenly came to her.
"Breakout" was also made as a DEMO first, and then officially turned into an online game.
I feel like I can do the same thing again.
"...Then let's make four legends first."
Lin Yao thought for a while, and realized that there was no such type of game as Battle Royale in this world, so she made up her mind, pulled up the keyboard, and began to code the resurrection point pull-in mechanism that did not exist in PlayerUnknown's Battlegrounds, as well as the description of the final game.
Start with four legendary skills.
She plans to retain the characteristics of PlayerUnknown's Battlegrounds while adding innovative features to subsequent battle royale games.
For example, APEX's communication system, the legendary battle system and the concept of recruiting people and resurrecting the platform.