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176,Editors

"Kevin!"

At the same time that Linmu Studio launched its game platform overseas.

CGN Editorial Office.

A slightly fat man with a thin and long face suddenly stood up and called out to his colleague sitting opposite.

"...What's the matter? James."

Kevin looked up. He was a man of medium build and light brown hair. He seemed to be of mixed race.

James said: "The editor-in-chief is urging me to review the "Breakout". Maybe we should discuss the final score of this game."

"Nine points, no need to discuss, James. Although there is no truly perfect game, I think this game is of excellent quality, and I believe that this game will become a classic, both in terms of graphics and gameplay, and will influence future game design.

, believe me. My more than 300 hours of game play can prove this."

"...Then give me a specific review with an integer rating and a concise one-paragraph review."

James stood up, came to Kevin's side, looked at his screen, and said helplessly: "In addition, I know that you are an FPS enthusiast and the reviewer who knows this category and style best, but in order to ensure the most professional review opinions

, and to avoid possible disagreements, I hope you can have a rigorous discussion with several other editors instead of giving out scores immediately like now."

Kevin shrugged upon hearing this and said:

“If it’s an editor who is the same enthusiast and knows the history of FPS and the same type of games, I’d be happy to discuss it with them, but my god, other editors, except you and Henry.

Either they like to look for meaningless easter eggs in games, or they like women's buttocks, or they like to play dragon-slaying heroes in a child's play world, but they also like to find fault with and discuss games that they are not interested in.

, it’s simply a disaster.”

"Seek common ground while reserving differences."

"Okay, then you can organize it, and I will convince them. Anyway, "Breakout" scores 9 points. It is definitely a wonderful work. No matter who raises objections, I will stick to my opinion."

James: "..."

"Let's not talk about it for now, James, guess what I discovered? The company behind "Breakout" has released a new game. It seems to be a buyout game. It's very interesting to read the introduction."

Seeing that his friend and colleague was silent, Kevin immediately changed the topic and opened Vaporwave, the game platform of Linmu Studio.

"new game?"

James became a little interested when he heard what the other party said.

As Kevin said.

He is also an editor who likes shooting games.

Although Linmu Studio currently has only one product that is popular overseas, this does not prevent it from impressing many gamers.

Picture changes coupled with gameplay innovation.

It's like a wild bear has broken into the originally stagnant shooting game field.

Plus event bonuses.

It has quickly become a favorite of many players.

It also made many players remember the production company behind the game "Breakout".

Now that I heard that the other party has released a new game, it is inevitable that they will be interested and pay attention.

"Yes, it's called Battle Royale."

“Battle Royale? Interesting name.”

"Then do you want to go experience it together?"

Kevin made a suggestion: "This is a brand new masterpiece launched by this studio that revolutionized game graphics before all game companies in Europe, America and North America."

"Can."

James didn't object when he heard this, and immediately pulled out the chair next to him and sat down.

As an editor of professional game media, of course he also likes games.

Otherwise, it would be impossible to find this job.

"Oh? The pricing is quite conscientious."

James opened the Linmu Studio game platform on the computer next to Kevin, then clicked on the introduction interface of the new game Battle Royale, looked at the price above, and said this.

"Indeed, twenty dollars is one-third the price of a AAA masterpiece."

Kevin nodded: "But it's normal. It's probably a pure battle game with no single-player plot."

"But if our country's game companies can launch an epoch-making game like "Breakout" before all other companies, it will probably be priced at the price of a AAA masterpiece, starting at $60."

"Oh, don't talk about those vampires. They are not motivated and like to raise the price of games."

While the two paid to download the game, they complained about their domestic game companies while waiting for the download to be completed.

They accept payment to play games.

Because they have had this concept since childhood.

Whether it is a host or a disc.

You have to spend money to play games.

Therefore, they are not resistant to the fact that the games launched by Linmu Studio require payment, and they are even vaguely looking forward to it.

Because when "Breakout" was launched.

They even think that this should be a paid game. If it is released by their domestic game company, it will definitely set a high price starting at thirty US dollars.

But Linmu Studio didn’t.

This made them cry out. Although the game has revenue methods such as opening boxes, they have always adhered to the idea of ​​​​supporting this aspect because it does not affect the attributes and only sells the appearance.

We can’t let game companies use love to generate electricity, right?

As long as you make money, you can develop better and make better games.

This is what they think.

But now the new game is actually a buyout system.

"Breakout" is neither.

Does that mean.

Is this game better than Breakout?

The two of them are looking forward to this.

soon.

The game is now downloaded.

The two entered the game together.

Familiar interface style, familiar characters standing in the center of the start interface.

"Cool, the characters this time feel more handsome than the mercenaries in "Breakout"."

Kevin looked at the character on the homepage that was a mixture of wasteland style and science fiction style, and sighed: "Linmu Studio will never disappoint in terms of aesthetics."

"There are four characters in total...Skills? And skills? What?"

"The introduction seems to have mentioned that this is a brand new game that is different from all FPS on the market. Let's go through the tutorial level first. After we confirm how the game is played, we will know what it is like by playing a battle."

"OK."

The two of them entered the teaching level together.

I got a little familiar with the flow of the game.

In fact, the rules of battle royale games are very simple, and the teaching levels are not mainly to teach the rules, but to teach players some basic operations.

For example, concepts such as action, picking up guns, and airdrops.

The two quickly became familiar with the game.

Then, I couldn't help but be a little shocked.

"James, have you discovered it? It's so smooth. This should be due to the Blue Star engine disclosed by Linmu Studio, right?"

Kevin controls the character to run around, occasionally sliding and shoveling.

The whole process is smooth and smooth.

"It should be that "Breakout" also has such an operation, but because the sliding shovel has a speed penalty, few people use it. However, Linmu Studio seems to have deleted the speed penalty in this game, making the overall rhythm of the game faster.

It’s smoother.”

James subconsciously looked at the game with an editor's eye and commented: "I don't know whether this change is good or bad, but I am more curious about the concept of skills, armor, and health packs. The idea is cool, but this doesn't seem like it.

It’s an FPS game, but more like a…”

"RPG." Kevin answered in his place.

"right."

"interesting."

Kevin looked at the game that was completely different from "Breakout" and said with great interest: "No matter what, let's play against each other first!"


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