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195, questions and answers

The signboard of the Greenlight Project has indeed been erected.

When the news that the game "Journey" from the Greenlight Project had sold more than 200,000 copies on the first day of the next-generation console came back to China.

Domestic players are indeed shocked.

But what is even more shocking are those independent game producers and stand-alone game producers.

Many production teams couldn't even believe this fact and thought it was fake.

no way.

Everyone has been living a miserable life a few days ago. "Dangerous Gathering" has finally made a good start. Now you are telling me that your game has sold more than 200,000 copies? It is not a PC, but a console platform?

Are you kidding me?

Everyone's first reaction was disbelief.

But it’s useless if you don’t believe it, the sales are indeed there.

After confirming that this news couldn't be more true.

After a short silence, the producers were left with only envy.

Damn it...

No, bro, is Greenlight really that charming?

Those independent game producers and stand-alone game producers issued soul questions.

Especially after seeing that the game "Journey" has extremely high ratings.

I am even more envious.

The reviews for "Journey" are indeed very high.

the next day.

There are many players overseas discussing the game.

“This is a game that makes people feel physically and mentally happy. The rhythm of the game is perfectly controlled. There are no repetitive areas or content that requires repeated attempts. From beginning to end, you will find that you can’t find anything.

A second wasted."

"It's a beautiful game... but the beauty of "Journey" is not the stacking of polygons. From the abstract vast desert to the hooded villain, the soul and skeleton that support it are not infiltrated with many high-tech elements, but more like inspiration and

A wonderful blend of artistic elements.”

"A special work. Within the circle it has drawn for itself, it may still have room for improvement, but it has almost no flaws."

"The game doesn't have a thrilling plot, and even the operations are only simple direction keys and two buttons. But it is so simple and refreshing, but it gives players an unparalleled emotional experience.

I don’t know if this is the producer’s idea or Linmu Studio’s idea, but in any case, Linmu Studio is really good at finding the shining points of games. Although they have a background in online games, they are also quite experienced in independent games and stand-alone games. Indeed,

sharp."

"The game has put a lot of effort into not only the gameplay but also the musical expression. At first I couldn't classify the music in this game because it contains too much. Maybe only ambient music can accurately describe it. It's really beautiful.

"

After the game was released, similar high reviews emerged one after another.

This forced Peria to raise the level of promotion of "Journey" again, and even contacted Linmu Studio to say that they planned to make a limited-theme console.

And just when "Journey" was selling like crazy on the new console.

The game is also officially launched on the Vaporwave gaming platform.

Game console platforms are still niche in China, but Linmu Studio's Vaporwave game platform is not. You can download it with a computer, and the games are not expensive, even cheaper than Linmu Studio's new games.

Add in the overseas release, and players are left with a lot of rainbow shit.

Many domestic players have also shown strong interest.

This directly led to a certain increase in downloads of the Vaporwave game platform during this period, which can be said to be a win-win situation.

Game sales are driven by the word-of-mouth fermentation of the host platform and the precise recommendations that will be launched soon.

On the PC side, 200,000 copies were also sold on the first day.

Host platform.

PC platform.

All told, nearly half a million copies were sold.

Such achievements.

For independent game makers.

Can't say okay.

I can only say that I am really jealous...

Cheng Yiran relied on this game to become famous immediately and became the most famous independent game producer in China.

Gain fame and fortune.

But it is Linmu Studio that has gained the most.

Because after Cheng Yiran gained both fame and fortune, he did not forget about Linmu Studio. Instead, like the producers of the first Project Greenlight game "Dangerous Gathering", he posted a blog post, specifically thanking Linmu Studio and Lin Yao, and

It is clearly stated that Linmu Studio was deeply involved in the production process. The engine, gameplay, style, and even being able to be launched on the host platform are all due to Linmu Studio’s efforts.

As soon as these words came out.

Let Linmu Studio, which was already a winner, become one of the biggest winners.

After all, Linmu Studio is not only the co-producer of "Journey", but also provided the engine, helped confirm the gameplay and style, and even helped "Journey" get onto the console platform...

The treatment of this biological son is not necessarily better than this, is it?

Most importantly, the game worked.

Now both games planned for Greenlight have been successful.

The Vaporwave game platform also has an audience for independent games and stand-alone games...

Such a situation.

There is no independent game or stand-alone game producer or team that is not interested.

So just a few hours after the PC version of "Journey" was launched.

Mu Wanqing's phone was buzzing with calls.

The people who contacted her were not only domestic producers and production teams.

There are also overseas ones.

And it has everything in it.

There is talk of signing into the Greenlight program.

Some people say they hope to get engine authorization.

There are also some people who want to launch the completed games on the Vaporwave game platform of Linmu Studio.

Although there are no masterpieces for the time being.

But whether they are overseas or domestic, there are production teams who want to try the waters on Linmu Studio's Vaporwave game platform.

Facing this situation, Lin Yao felt both happy and worried.

Fortunately, Greenlight has just launched two games, and the gaming platform seems to be seeing some improvement.

What's worrying is... Lin Yao is not worried, mainly because Mu Wanqing was a little overwhelmed when she answered the phone.

She spent a lot of time comforting the girl with black stockings and glasses.

Well...it is Miss Mu who is worried.



at the same time.

Li Guangsheng also noticed the situation of Linmu Studio’s Vaporwave game platform.

He doesn't even want to know.

Many independent games and stand-alone games that had promised to be logged into the Tianhu game platform have gone back on their word and want to talk to Tianhu...

Some producers even want to break the contract directly.

Even if there is a lawsuit, he is not willing to put the game on Tianhu Game Platform.

Tianhu Game Platform’s ambition to be a stand-alone independent game distribution platform can be considered officially over.

Although Li Guangsheng had been mentally prepared, he was still a little depressed the moment he was sentenced.

He opened the Vaporwave game platform, which had not been uninstalled since re-downloading it, and remained silent.

Just two games.

The other party seems to have started building the platform.

In the future, if they really make their gaming platform bigger, and all major games are logged into their gaming platform, and each game gets a commission, then...how much money can they make?

He couldn't help but think about this issue.

But for now...no one can answer him.


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