Li Guangsheng asked how much money the Vaporwave game platform could make if it were actually built.
To say that no one can answer is actually not rigorous enough.
Lin Yao can answer.
After all, she had a living example in her previous life.
Fatty G who comes from the strong wind is that example...?
But if you can answer it, you can answer it. Compared with Steam, the Vaporwave game platform is still a bit inferior. Lin Yao is self-aware of this.
The current Vaporwave gaming platform is at best a 'Battle.net' that launches its own games, and then adds the Greenlight Project.
The games in Project Greenlight are highly tied to Linmu Studio.
So rounding it off, the Vaporwave game platform is actually Linmu Studio’s ‘Battle.net’.
Fortunately, this situation has fundamentally changed with the release of Project Greenlight's game "Journey".
A game came to my door to be released on the Vaporwave gaming platform.
These games have little to do with Linmu Studio. They are not bound to Linmu Studio, but they actively approached Linmu Studio. This is a very obvious improvement.
But progress is progress.
Lin Yao was not carried away either.
All games are accepted.
The Vaporwave game platform is still in its infancy, and it will not do any good to throw all kinds of games on the platform.
It doesn't matter when the Vaporwave game platform really reaches the size of Steam. Lin Yao can even adopt a direct publishing model, because players will find the games they want to play on their own.
But doing this now is courting death. On the one hand, it is because of domestic policies. If some sensitive topics arise, it will be directly GG.
On the other hand, there is reputation.
Now the Vaporwave gaming platform is focused on high-quality products.
Whether it is an online game or a stand-alone game, it has a good reputation. If you want to include some games that are not of good quality, it will destroy your own brand.
So Lin Yao really wanted to, really wanted to, and especially wanted to directly accept all the games that wanted to be launched on the Vaporwave game platform to enrich the game library and develop a wave.
But in the end, I endured it forcefully.
In the early stage, reputation and cultivating player habits are the most important.
So for those games that want to be launched on the Vaporwave gaming platform, she adopts a review system.
For this reason, she specially asked Mu Wanqing to expand a department specifically responsible for reviewing the games sent to her, and established a set of rules for recommending games for the new department. The final review was by herself.
The cost of doing this is not small.
At least the salary expenses will be much higher.
She will also become busier than ever.
But stability is the most important.
But there are advantages to doing this.
But there are also disadvantages.
That means the Vaporwave gaming platform will be forced to slow down.
There are not enough games in the game library, which means that the user growth of the game platform will slow down, because in the final analysis, the most important thing about the game platform is the games.
But now, because of the release of "Journey" and the popularity it has generated, it has just attracted a wave of popularity to the Vaporwave game platform.
Lin Yao was a little unwilling to slow down like this.
So she wanted a way.
A solution to the current situation.
…
Linmu Studio's new conference room in Founder Building is much more spacious than the previous conference room.
But those people remain unchanged.
and a whiteboard behind the head of the conference table.
"How about... we make another online game ourselves?"
Faced with Lin Yao's unwillingness.
Veteran minister Zhong Xiu first made a suggestion.
Linmu Studio will create one more online game to attract traffic.
Lin Yao nodded, then picked up a marker and wrote the words "online games" on the whiteboard.
Then, she thought for a moment and said: "I feel that the compatibility is inconsistent. Although online game players and stand-alone and independent game players overlap, they are essentially two types of players. Online games can be used to make money, but it is almost meaningless to attract users. Now we do
The most important thing about the platform is to attract the latter. These are two directions. Making online games cannot solve this problem. Moreover, although the number of online game users is growing rapidly, it has not yet reached its peak.
Now that Linmu Studio’s online games have captured quite a bit of the market, I plan to make new online games over time after the number of online game players has grown to a certain level and the volume has reached a certain level.”
"How about making it a stand-alone game? Just like "Breakout", supplemented by promotional videos, we can make a stand-alone game that can shock all players!"
Poor guy... No, another veteran, Qi Jianhua, also made a suggestion.
Lin Yao nodded, then turned around and wrote a stand-alone game on the whiteboard, saying, "This method is feasible, but it shocked all players... It requires an environment. The current Vaporwave game platform is not interesting, and it is too slow to make a stand-alone game. We
Once this is done, this trend will be over.”
"Then how about we increase our investment in the Greenlight Project?"
"Hold a competition? Now that "Battle Royale" is quite popular, Zhang Jianghu also wants to hold a competition."
"Increase publicity."
Next.
Almost everyone in the conference room put forward their own opinions.
Various opinions.
But Lin Yao always felt that their opinions were somewhat meaningless.
It can be achieved if implemented.
But according to her prediction, the effect should not be very good.
Looking at the girl sitting in the front seat, she lowered her head and fell into deep thought.
Everyone in the conference room knew that she was not very satisfied, so they could only scratch their heads and continue thinking.
But there really is no good way.
It is indeed a difficult problem to consolidate the brand name of the Vaporwave gaming platform while also accelerating its development.
Or Linmu Studio can only go out and make stand-alone games, and then slowly accumulate reputation, but this is bound to not happen quickly.
Either we should relax restrictions and allow all games that want to be launched on the platform, but the signature of high-quality games will not be preserved.
As for finding large overseas manufacturers and asking them to sell their games on the Vaporwave game platform, it is a good choice. However, the problem is that the current Vaporwave game platform is not attractive enough. The first problem to be solved is development. Then the problem is
Went back.
So... the problem seems to have no solution.
Gradually, everyone in the conference room frowned.
It seems...there really is no good way.
until.
"Actually, all of you, including Mr. Lin, are thinking too far."
Chen Qiuwen, the person in charge of the "Fantasy OL" project, suddenly spoke and successfully attracted everyone's attention, including Lin Yao.
Meeting Lin Yao's gaze.
Chen Qiuwen smiled and continued: "Everyone knows the reason why the two games of Greenlight Project are successful. Then why can't we make some small games ourselves, increase the game library, and cultivate players' paying habits?
?Our studio is starting to make small games, so the speed shouldn't be too slow, right? After all, the most important thing about this kind of game is creativity and gameplay, which is the most time-consuming part, but we have Mr. Lin."
"..."
After hearing this, everyone present looked at Lin Yao.
Lin Yao was stunned for a moment, then her eyes lit up and she said, "That's right!"