Lin Yao's previous thoughts were focused on developing a large-scale 3A single-player game and developing multiple online games.
Occasionally, I also think about how to trick major companies into releasing their masterpieces on their own Vaporwave game platform.
But she never thought about Linmu Studio ending up on its own and making small independent games on its own.
After all, no one would think twice about grabbing business from him.
But Chen Qiuwen's words awakened the dreamer.
The end result of Linmu Studio is not necessarily to compete with Greenlight for business. Greenlight belongs to Greenlight. Now that the Vaporwave game platform is in a critical period, why can't Linmu Studio launch some independent games?
This can not only consolidate the advantages, but also add strength to make the popularity more sustainable, increase the game library, and cultivate players' awareness of paying.
New Project Greenlight games will be released in the future.
Because of the training of Lin Mu Studio, maybe it will sell better.
the most important is.
Indie games are made fast.
As Chen Qiuwen said.
The most troublesome thing about this kind of game is creativity and gameplay.
As long as these two points are solved, mass production will not be a dream at all.
And Lin Yao happens to have experience in this area...
"Nianqiao."
Lin Yao lowered her head and thought for a while, then suddenly raised her head and looked at Zhu Nianqiao on her left.
"Ah?" Zhu Nianqiao raised his head, with a little astonishment on his face.
"You hand over the work to the deputy team leader, and then temporarily put aside your work on "Fantasy OL". After you have finished handing over, come and find me."
Lin Yao explained.
Now Linmu Studio has a total of three games.
"Breakout", "Battle Royale", "Fantasy OL".
"Fantasy OL" is currently the most stable game and the game that requires the least worry.
Because this game has been in operation for the longest time, has the strongest foundation, and has a very stable player base.
So when Lin Yao needed someone, the first person he thought of was Zhu Nianqiao.
"okay……"
Zhu Nianqiao nodded obediently and wanted to ask something else, but Lin Yao was already leaving.
"You continue the meeting. Miss Mu will be the host next. I have something to do..."
Lin Yao dropped a word and then trotted out of the conference room.
Everyone in the conference room felt a little helpless when they saw the boss, who looked like a high school girl with a youthful air all over his body and walked away as soon as he thought of something.
But everyone has become accustomed to it.
Lin Yao, the boss, has always been very good at management, but he has always been active in creation.
In fact, Mu Wanqing has always been responsible for management.
This kind of trust is really exaggerated.
Some people are even worried about what Mu Wanqing will do... After all, the finances and personnel are now in Mu Wanqing's hands.
It's really hard for others to stop what she wants to do, and it's even hard for others to even notice.
But fortunately, Mu Wanqing never failed to live up to Lin Yao's trust.
"Ahem."
the other side.
Mu Wanqing was very calm.
After coughing twice to attract everyone's attention, he continued to host the meeting.
…
Lin Yao returned to her position.
The other ordinary staff outside the meeting room were used to it being their boss running out early during the meeting and were very calm.
But Lin Yao came out this time not to fish, but to implement the ideas inspired by Chen Qiuwen's words.
That is to give up online games for the time being, and wait until the number of online game users grows to an order of magnitude before launching a larger wave.
Linmu Studio’s next focus is to make independent games first and consolidate the advantages of the Vaporwave game platform.
Lin Yao does not plan to make an independent game.
But there are many styles.
These games don’t have to pursue picture quality, but they must be fun.
And it is best to take into account all types. By the way, during this period, servers will be laid domestically and overseas to completely establish the Vaporwave game platform.
This task is actually quite arduous, mainly in terms of games, because a person's inspiration is limited. Launching multiple independent games at once, even if the graphics are not pursued, the gameplay and creativity alone can drive the producer crazy.
But Lin Yao has a unique advantage.
That is knowledge.
So in terms of gameplay, Lin Yao wrote the first game - "Mario" not long after opening the document.
Um.
Mario.
Although there is a suspicion that the longer you live, the more you go back... It feels a bit strange to start a pixel style game after finishing a 3D game.
But pixel style games are really fast to make, especially if Lin Yao memorizes all the levels.
And speaking of platform jumping games, this was Lin Yao’s signature game in her previous life.
Lin Yao plans to upgrade the graphics of this game and then price the game a piece.
Yes, one piece.
Lin Yao also plans to set low prices for other games.
Lin Yao has even thought about the follow-up announcement.
Package and publicize all the independent games you will make next, then add a green -90% logo, and use the slogans "All for one dollar" and "All for less than ten dollars"...
She doesn’t want these games to make money, she just has one purpose: to consolidate the advantages of the platform and cultivate users’ paying habits.
A game that easily costs dozens of dollars.
Players may feel distressed.
But a few bucks or even a dollar game.
With the name of Linmu Studio, most players are still willing to pay for it.
And if you pick it up, you may get used to it...
By the way, Linmu Studio can also raise some IP.
"Well, to achieve this, first of all, there must be enough games, but they cannot all be simple and interesting games. Add one or two 3D games appropriately, and the advertising effect will be better... So what type of games should be made 3D?
What about? Horror game...?"
Lin Yao finished typing up Mario's gameplay rules, then thought for a moment and added one detail.
soon.
She has coded out the entire Vaporwave game platform expansion plan.
At the same time, the meeting in the conference room also adjourned.
When Lin Yao started to draw the game concept map, Zhu Nianqiao also finished explaining the work and ran over to her full of energy.
"Senior!"
"Just wait a moment."
Lin Yao didn't even look back.
Zhu Nianqiao could only pull up a chair and sit down, then looked at what Lin Yao had drawn.
What Lin Yao drew was a deep corridor, which looked nothing out of the ordinary, but for some reason, Zhu Nianqiao suddenly felt horrified and had goosebumps as he looked at it.
"Senior, what is this?"
"Concept map, concept map for a horror game."
"ah?"
"Stop, if you have nothing to do, go and call Zhong Xiu over. You two can cooperate next."
"……All right."
Zhu Nianqiao saw that Lin Yao was very busy, so he could only run to call Zhong Xiu.
And when she and Zhong Xiu came back, Lin Yao was already drawing another setting picture.
This time it's a character.
Very cartoonish character.
He has a big nose, wears a hat, overalls, and a beard.
"What's wrong?"
Zhong Xiu glanced at what Lin Yao was drawing, and then asked.
"Look at this. Next, you need to work with me to realize this plan. Of course, it's just about the game. Don't worry about the server part."
When Lin Yao heard Zhong Xiu's voice, she raised her head and handed the information she had just asked Mu Wanqing to print to the two of them.
"...the strong wind blows the plan?"
Zhong Xiu glanced at the name of the plan with a strange expression, then opened it and read the plan.
At this point, it doesn't matter.
Although the whole plan is very serious.
But Zhong Xiu still saw Lin Yao's purpose from the words, which was to eat people! ...No, the player's wallet!
"Holy shit!"
Zhong Xiu suddenly raised his head, widened his eyes, looked at the energetic girl with a high ponytail in front of her, and said: "Are you a devil..."