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218,Purpose

That's right.

This time the two North American rivals will form an alliance.

In fact, it’s not just for game sharing.

There is another purpose, which is the game engine owned by Linmu Studio-Blue Star Engine.

Ever since "Breakout" came out, Linmu Studio, a studio that was quite unfamiliar to them, suddenly appeared in front of them.

They launched the game "Breakout" before anyone else, leading the revolution in game graphics.

In just two years, the blast mode of "Breakout" and the popular "Battle Royale" were launched one after another.

A few days ago, we made an experimental game called "Shadow" with top-notch graphics, which was praised by many authoritative game media in North America.

These games launched by Linmu Studio are impeccable in terms of gameplay and graphics.

the most important is.

Do it quickly.

Ridiculously fast.

It’s so fast that even the two largest video game companies in North America would envy it.

When "Breakout" was first released, Lin Yao slightly disclosed some details of the Blue Star engine. Although there were not many, ease of use was what Lin Yao emphasized at the time.

Ordinary players may have forgotten it after seeing it and not paying much attention.

But as the two largest game manufacturers in North America, they did not forget it. After seeing the quality of "Breakout", they once wanted to overturn the existing game project, first invest in the development of a game engine suitable for themselves, and redo their own games.

Because Lin Yao’s introduction was really heartwarming.

But the way to develop a game engine.

It is more difficult than they imagined, and the investment is larger than they imagined.

In the end, I saw that Linmu Studio was constantly moving, constantly refreshing players' understanding of game graphics, but it had not yet officially launched a game with new generation graphics, so it had no choice but to give up.

Let’s first make a game that competes with “Breakout”.

However, looking at my own game production cycle, it only takes one or two years to start. However, after "Breakout", Linmu Studio continued to launch new games.

Frank and Hawkins were both unwilling to do so, and subconsciously attributed all the credit for Linmu Studio's launch of games so quickly in the past two years to their mysterious Blue Star engine...

if not?

It can’t be that your company is inferior to others, right?

My company is the largest game company in North America, with a market value of tens of billions.

Out of this idea.

Coupled with the changes in game graphics, the production costs of games have begun to rise exponentially.

At the suggestion of Frank of the Gilbert Company, several of the largest game companies in Europe and the United States formed a temporary alliance.

The first is to increase the price of games to cope with the increase in production costs.

There is nothing to say about this. Although players are dissatisfied, all game companies have increased their prices, so players can only accept it if they are dissatisfied.

Another thing is to study how to reduce the production cost and production cycle of the game on the basis of the increase in game prices.

After they finally discussed it, they came to the conclusion that it was a game engine.

Because there is a living example right in front of us - Linmu Studio from the East.

They are not slow at making games.

And after thinking about it.

The difference between big European and American manufacturers and this small studio is that the other company has a set of convenient production tools, but I don't have this.

Then it was a coincidence.

As soon as I fell asleep, a pillow came over.

After the summer special promotion, Linmu Studio urgently needed a masterpiece to consolidate its platform advantage, so it contacted major European and American manufacturers that were about to release masterpieces during this period.

However, since the cost of doing it yourself is high and it is troublesome to study it from scratch, it is not as good as ready-made good bandit ideas.

At the suggestion of Frank of Gibber Company, several companies prepared to take advantage of Linmu Studio.

certainly.

They also knew that if they rashly proposed to let Linmu Studio open the Blue Star engine, the other party might not agree, so they found an excuse for sharing.

The Vaporwave gaming platform has potential, but the revenue share is indeed too high.

This is simply a robber!

Two percent!

The game also sells online for 20%, so why not buy it!

"Do you think the other party will agree?"

Hawkins on the other end of the phone heard his rival's words and was silent for a moment before asking: "After all, they never seem to have the intention of opening up their own game engine."

"That's because we didn't react at the beginning. If they wanted to have an advantage, of course they couldn't open up. I wouldn't be able to open up either."

Frank took another sip of wine: "But now the situation has changed. Even if we don't have a mature engine and use a semi-finished code base, we can still make a game with the same excellent graphics. It's time for them to relax. Besides, they only need

If they agree to our request, then our games will be put on Vaporwave and they will be divided according to the existing proportion. If their platform wants to develop, they can't make games by themselves every time, right?

So as long as we don't relent, they will always compromise."

"..."

Hawkins on the other end of the phone was silent for a moment and said angrily: "Then you have to be optimistic about other companies. I can guarantee that I won't let go, but those smaller companies may be jealous of Vaporwave's traffic and turn around.

So I agreed to put the game on the shelves.”

Frank swung the wine glass: "Don't worry, I will give them an offer they can't refuse, and they will stick to it until our goal is achieved."

"I hope so."

Hawkins smiled: "I'm really interested in their mysterious Blue Star engine. I don't know if it is as convenient and easy to use as they showed... It would be better if I could get the source code, after all.

It also takes a lot of effort to study and imitate.”

"Friend, your appetite is getting bigger and bigger." Frank laughed.

Hawkins retorted: "Isn't this what you think? The people under you should have told you, right? About the difficulty of developing an engine."

"'One year to develop a practical game engine? Unless you ask God to come down, or give me half of the company's resources', my staff responded to me, and I sent him home directly. Oh my god, half of the company's resources

It’s a company, so it’s better to let him be the boss.”

"It's pretty much the same here."

Hawkins chuckled twice: "So the research and development difficulty is definitely not low, but other people's engines belong to others after all, and they require a lot of licensing fees, and they may not be suitable for us..."

"Don't be too greedy, my friend, and negotiations should be done step by step."

"Do you have an idea? Let me tell you, as I just said, the difficulty of research and development is definitely not low. It is probably a bit difficult for Linmu Studio to let go of its hard work."

"rest assured."

Frank shook his head, came to the desk with a wine glass, looked at his computer screen, looked at the Vaporwave game platform page above, and said confidently: "They will agree, as long as they still want to develop their own platform

.”


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