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219, OK

Although, Frank from Gibb's Company is confident.

He had the attitude that Linmu Studio couldn't do it without Gibb's company.

And I made up my mind to tell Lin Mu Studio my requirements next time when I contact him.

But...

Lin Mu Studio ignored them for most of the next half month.

Forget about contact.

I didn’t even ask if the game should be released on the Vaporwave game platform...

Frank waited and waited, and couldn't bear it any longer. He announced in a very high-profile manner that the sales of his three games had exceeded two million, and the sales were still rising. The total sales were expected to far exceed that of Linmu Studio's "Battle Royale", and then

It is also very high-profile to say that Gibber's profit outlook for this quarter has met expectations.

What stands out is that a game of its own is very popular now.

But Linmu Studio still ignored him.

It's like I didn't see it.

This made Frank feel even weirder.

In fact, Lin Yao has seen the data released by Gibber Company, and is not surprised that the sales volume of their games can exceed that of "Battle Royale".

"Battle Royale" has now sold more than 2.8 million copies overseas, and including domestic sales, it's nearly 4 million copies.

Among them is the special summer promotion some time ago.

During this period, it has been continuously rising, and it can be predicted that the final sales volume will definitely exceed four million.

It seems like a lot.

But compared to many masterpieces from major European and American manufacturers, it's still a bit lacking.

After all, there are a lot of overseas players, but compared to the total number of users using the Vaporwave gaming platform, they are not that many.

Now the Vaporwave game platform is in the development stage, which is far inferior to Lin Yao's previous STEAM. In addition, the most popular overseas game "Battle Royale" on the current platform is a battle game, and Linmu Studio is temporarily unable to sell discs, so

It is also limited to online platform sales, which will inevitably miss a large number of users.

The same is true for several other games under Linmu Studio that were unveiled in the 'Summer Special Promotion'. For example, the final sales volume of "Shadow" at home and abroad totaled about 1.5 million copies. If the disc is sold offline, it is estimated that

This number may be doubled.

But there are gains and losses, and discs also have costs.

Since Lin Yao is optimistic about online digital games and wants to build a related distribution and sales platform, he will also have to bear the cost of missing out on physical disc players in the early stage.

After all, it takes time to build a platform.

So even if Gibber Company said that the sales volume of its game would far exceed that of "Battle Royale", he would not be envious, not at all...

Okay, I’m actually a little envious, it’s so easy to sell offline...

But envy is useless.

The right way is to build the platform first.

Yes.

Lin Yao did not regard the news released by Gibber Company as an invitation to negotiate.

Because after getting two exclusive games for the new Bushnell console, she gave up the idea.

To deal with them, there's no point in being humble.

It is better to make achievements, achievements that they cannot ignore.



End of August.

The two original exclusive games for Bushnell's new console have been ported and are ready to be released.

After Lin Yao notified the producers of the two games, she began to prepare for their launch.

For the first time, a third-party masterpiece has landed on the platform.

Lin Yao is very considerate.

Not only did he specially create a layout, but he also specially drew promotional images for the two games and placed them on the homepage of the Vaporwave game platform, replacing the promotional images for Project Greenlight.

It can be said that it is full of noodles.

I just hope they have good sales results.

at the same time.

Two games have also officially appeared in the "coming soon" list.

And at Lin Yao's request, the Vaporwave game platform was slightly updated and the 'Exploration Queue' function was experimentally launched.

Explore queues, wishlists, coming soon.

Three functional modules.

Start accurately recommending games to players who may be interested.

that day.

As long as you open the Vaporwave game platform, both overseas and domestic players will see a huge promotional picture on the platform's homepage.

The promotional image is split into two.

On the left is a figure holding a hatchet and wearing a police uniform. He is standing in the heavy rain. In front of him is a dark and gloomy town that looms in the rainy night as if it wants to kill people at any time.

On the right is a tough guy with bruises all over his body. He stares forward, holding a gun in his right hand, and the thumb of his left hand is wiping the blood on his face, full of chilling feeling.

The promotional images respectively correspond to two upcoming masterpieces.

There is also a line of large characters below.

[The brand new masterpiece - "Forward, Maus" and "The Hunt" are now on pre-sale]

"So handsome?"

A player opened the Vaporwave game platform and was about to start the game he wanted to play. However, in an instant, his attention was attracted by the huge promotional picture on the homepage. He couldn't help but put down the mouse and took a closer look at the promotional picture.

He is indeed handsome.

This promotional picture fully demonstrates what contrast is.

The scene where the special policeman holds the bloody hatchet.

interesting.

This picture quickly arrived on the forum. Although it is not a new work by Linmu Studio, players are still interested in the two masterpieces that Linmu Studio personally appointed. After all, Linmu Studio’s reputation lies there.

in.

Some players gave this promotional picture a sharp evaluation.

“Although Linmu Studio’s game production is average, in terms of promotion, it can be said to be top-notch.”

at the same time.

Australia.

The producer of "Move, Mouse", inside Connection.

Lindsay Hart received the notification and immediately opened the Vaporwave game platform and took a look at her own games.

Then at first glance, he also saw the promotional banner on the home page and was stunned.

This chapter is not over yet, please click on the next page to continue reading the exciting content! "Is he so handsome?"

There is indeed a hatchet weapon in "Move, Maus", but it is just an ordinary weapon and has nothing to do with the plot.

He didn't expect that Linmu Studio would directly move it to the promotional picture.

Don't say it yet.

The overall composition is quite in line with the temperament of the game.

It's full of suspense and makes people want to play the game as soon as they see it.

He, the producer, all feels this way, let alone ordinary players.

Does Linmu Studio also provide such services?

Lindsay Hart was a little surprised, and the more she looked at the promotional pictures, the more satisfied she became.

It feels like I've made money before the game is even released...

But soon.

Lindsay Hart realized that something was wrong with her idea.

Haven't made any money yet.

In the end, we still have to wait for the game to be unlocked.

I don’t know if all these bells and whistles from Linmu Studio are useful...

Lindsay Hart looked at the promotional pictures with some expectations and some worries. In short, she had mixed feelings.

But on the other side of the Pacific, Frank at Gibb's is much simpler.

He is only angry.

"Where did they get their masterpiece!?" Frank looked at the screen, shocked and angry.

Hawkins said lightly: "It was originally an exclusive game on the Bushnell console. They convinced the other party to port the game to the PC. I think your strategy is going to fail. Forget it, let's talk to the other party about putting the game on Vaporwave.

I have paid special attention to Vaporwave during this period. It is a good channel. Although it is not as good as the traditional market for the time being, it should not be underestimated. We will talk about the game engine later. Let’s talk about the share of the listing first.”

Frank suddenly calmed down when he heard the voice on the other end of the phone.

He was silent, then a strange light flashed in his eyes, and he said firmly: "No...it's not yet time, how many sales will these two games have? I don't think they can sell many, we will wait."

Hawkins on the other end of the phone was quiet for a while, seeming to be making a decision. After a while, he said: "...Okay."


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