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228、RTS

"new project?"

In the conference room of Linmu Studio.

Others' reactions to Lin Yao's comments about the new project upon her return were similar to Mu Wanqing's.

Very puzzled.

After all, the boss disappeared for two days. When he came back, he didn't mention anything about the storm outside. The first thing he did was to announce that the studio was going to do a new project.

It's really surprising.

"Well, I know you are worried about me."

Lin Yao nodded and then said with a smile: "But please don't worry and trust my judgment. Many rumors and troubles outside will be self-defeating as we stabilize. So what we need most now is not to rush."

Refute rumors and find problems. What we need to do most now is to give the studio something to do, update content steadily, and at the same time appease the third-party game producers on the platform and tell them that we are fine."

"As for LMU Financial Holdings, this is my family matter, so you don't have to worry too much. I will tell you if you really need it."

"..."

Everyone present fell silent when they heard this.

Then I felt a little ashamed.

This is indeed the truth.

I feel like I'm not as good as a little girl...

"We understand, what exactly do we do?"

Zhong Xiu looked around and asked first.

As someone who started working on games with Lin Yao and Mu Wanqing during the development of Part II.

He knows Lin Yao very well.

She must have had an idea at this time.

"My idea is to make two games, one is a buyout RTS, and the other is a free MOBA online game."

Lin Yao pulled over the whiteboard, took out the marker, paused, and wrote the abbreviations of RTS and MOBA on the whiteboard.

"RTS, I know, MOBA... what is it?"

Look at the two abbreviations written by Lin Yao on the whiteboard.

Everyone present knows the former.

Real-Time Strategy Game.

Real-time strategy game.

It is a type of strategy game, but unlike turn-based games, the game is played in real time.

But another one.

Never heard of it.

Lin Yao explained softly: "Multiplayer Online Battle Arena, or MOBA for short, is a multiplayer online tactical competitive game."

"..."

The people present knew what MOBA meant, but they were still confused as to what kind of game it was.

"Don't worry yet."

Lin Yao glanced at them, then turned around and wrote on the whiteboard while saying: "This game type is also related to RTS. Let me talk about the RTS game project first. The RTS in our impression, no matter what kind of subject it is.

, all have classic elements such as resource collection, construction, development, and military units.

Players often play generals in games and perform macro operations such as dispatching troops. In the end, no matter how the name changes, whether it is a city, a fortress, or a kingdom, they will all destroy the opponent...right?"

The people present heard this and nodded.

"Now, in most RTS on the market, although there are differences in whether the soldiers are special or not, and whether they are powerful or not, in essence, these are just soldiers. In the eyes of players, they are no different from ordinary soldiers."

"So, why can't we add some special units to RTS? For example... heroes?"

Lin Yao wrote the word hero on the whiteboard, then turned around and faced everyone: "It's like leading troops to fight. Are those fierce generals and generals the same as ordinary soldiers? Are they different?"

Everyone present was stunned, then lowered their heads and began to think.

Lin Yao smiled and continued to explain the huge innovations that the famous "Warcraft 3" brought to RTS - heroic units and neutral elements.

The game "Warcraft 3" put the "hero" unit in a position that can affect the overall situation for the first time, which had a very important impact on countless subsequent games.

You can say that.

Although there is a blizzard now.

But both LOL and DOTA are essentially ‘sons’ conceived by Blizzard, and they are at least somewhat related by blood.

If this dad wasn't a little confused, there might not be just one World of Warcraft that was born out of Warcraft...

After Lin Yao thought about it for the past two days.

It was finally decided that in addition to MOBA, the studio would also make one more RTS game.

In the beginning, she actually only planned to do MOBA.

This is her new money-making project.

Because MOBA does make money, let’s not talk about e-sports. In Lin Yao’s previous life, this was the game type with the widest audience in the world. This type of game is definitely not bad at attracting money.

But Lin Yao planned and wrote half of it.

When I went home these past two days, a new question came to mind.

She specifically studied the RTS on the market and found that the RTS that gave birth to MOBA also had room for improvement.

It's a coincidence that the introduction of hero units and improved RTS can be launched together with MOBA games and complement each other.

In addition, considering the "World of Warcraft" that cannot be bypassed in online games.

Lin Yao came up with the idea of ​​making an RTS together.

certainly.

In fact, it also has something to do with her own selfishness.

She particularly likes the plot of "Warcraft 3".

Although I am not in the apocalypse state, my impression is a bit vague.

But Lin Yao has always remembered the human plot very well.

The filial son and the idiot Arthas step by step towards paranoia, pulling out Frostmourne.

It can be regarded as one of Lin Yao’s most profound memories after playing games for so many years.

The prince who really wanted to protect his country and the people at the beginning went crazy because of his desire for revenge, which was very contagious.

It is precisely because of this scene.

When Lin Yao later played Hearthstone, she really liked seeing Uther, a useless paladin. As soon as she heard the words "Glory gives me strength", she wanted to mute her voice...

This feeling is quite unreasonable.

But it is enough to illustrate the impact of the battle plot of "Warcraft 3" on Lin Yao.

What Lin Yao wants to do this time.

It is "Warcraft 3".

She plans to rely on the technical capabilities accumulated by Linmu Studio to make an RTS with better graphics.

soon.

Lin Yao's explanation also came to an end.

She almost talked about the 'new' RTS features that players said after the release of "Warcraft 3".

And after listening to her explanation.

Some people who didn't play RTS games were just thinking deeply, while those who played RTS games were already looking at Lin Yao with excitement.

Because Lin Yao’s idea... is really cool!

"This is simply an innovation. Can you do it for me? Mr. Lin!"

Lei Hongguang, who was in charge of the "Battle Royale" project, looked at Lin Yao with excitement.

I almost stood up.

The person in charge of the shooting game who first became familiar with the engine in the engine team, and then because of the development of "Battle Royale", relied on his strong command and technical skills to stand out and became the leader of the project team. He was excited to make an RTS.

It feels a little weird.

But Lin Yao also knew that there were many people in Linmu Studio and they were interested in a variety of game types, so he didn’t struggle for long.

"We'll talk about this later."

Lin Yao thought for a while, waved her hand, and continued: "Listen to me first about the MOBA that was born out of RTS."


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