Lin Yao looked at her phone, feeling a little embarrassed.
The titles of these two posts felt a bit exaggerated... and brought back some bad memories for her.
But it's embarrassing.
This is indeed a good thing.
Who doesn’t want to be praised for their work…
Lin Yao smiled, then clicked on the first post and took a look.
Originally, Lin Yao thought this post was just to praise the gameplay.
But unexpectedly.
The poster of this post seems to have achieved an ending without killing the witch in the first week.
He not only praised the gameplay, but also highlighted the unreleased chapter 13.
[The ending of not killing the witch will have a thirteenth chapter. I will not spoil the plot. I will just say that it is really worth not killing the witch! Very worth it! The last chapter is really great! Whether it is to enhance the atmosphere or not
, background music, performances, textbook camera switching, and the final BOSS are all great! Especially the performance to the parliament, it is really cool! It not only allows me as a player to participate in it, but also brings emotions and expectations.
Pull it to the highest point, the moment when the male protagonist appears at the end! I really feel that this game sold for 199 and made a loss.
In addition, as a digression, I have always been disappointed with domestic games, whether they are stand-alone or online games, because they are either a money-stealer or a scam.
But the emergence of Linmu Studio really makes me feel that domestic producers can also make good games, even better games than many major overseas companies!
This game is amazing, really amazing.
Finally, I recommend that you take a look at the production staff list after completing the game. Lin Yao participated in almost the entire process, including the most basic art settings, scripts, original paintings, and even music. It is really powerful! This is the boss of Lin Mu Studio.
, from this you can see what the ingredients of this studio are like! Linmu Studio is really awesome!!! I am looking forward to the surprises they will bring next!!
It’s really great that I can play such an excellent domestic stand-alone masterpiece...]
The wording of the post is very sincere.
Lin Yao smiled softly after reading it, and then also felt a little happy.
Not to be praised.
Although there are reasons for this.
But the most important thing is what this player said, ‘It’s really great to be able to play such an excellent domestic stand-alone masterpiece’.
That sense of accomplishment.
It's really great...
Lin Yao quietly read this post and then just arrived at her destination.
She got off the subway and walked to Linmu Studio.
Because it's the weekend.
There are not many staff members coming to work at Linmu Studio.
Most of the people who came were staff from the "Witch" project team.
And when Lin Yao arrived.
They were surrounding Chen Qiuwen, cheering.
It seems that they are celebrating some good news.
Lin Yao stood up on her tiptoes and took a look. She felt that nothing serious had happened, so she didn't disturb them.
She pulled out her chair, sat down, and clicked on another pinned post.
That post about Qualim Studios being the light of single-player gaming…
This post was not posted by a player, but by a domestic game self-media.
The detailed content of the post not only talks about the situation of the game "Witch" in China, but also mentions the situation of this game overseas.
Overseas, this game is even more popular than in China!
Regardless of whether it is the overseas or domestic Vaporwave game platform, the game "Witch" is the absolute top seller!
Although the platform has been revised, no specific sales figures have been shown on it.
But now the Vaporwave game platform has many masterpieces from major overseas manufacturers.
Moreover, among the games released at the same time, there is also the menacing Reflecta. Their console escort masterpieces include four.
But that's the case.
The game "Witch" has been discussed far more than the four escort masterpieces on the Reflecta console.
This is really something to be proud of.
Therefore, this is the sentence from the self-media in the title - 'The best domestic stand-alone game, Linmu Studio, the light of stand-alone games'.
Because before this, its capabilities surpassed those of major overseas game manufacturers, and even the consoles were responsible for major domestic games.
Except for this "Witch" from Linmu Studio, there is no one at all.
You may say you are proud, you may think the game is fun, or you may sigh.
All in all, players are really excited,
There are so many replies to this post.
No wonder this post was pinned to the top.
“I can only say that Linmu Studio is really awesome.”
"I want to apologize to Linmu Studio. I shouldn't have said that you only make online games. The game is really fun!"
"Linmu Studio is indeed worthy of this title. They are so powerful! Whether it is technical ability or innovative ability, the fifth chapter of the game really shocked my mother for a whole year."
"The main reason is that their boss is too powerful. You can tell by looking at the list of production staff behind the witch... In addition, a friend of mine who works at Tianhu said a very funny thing. At that time, the Wrath of the Lich King CG was the most popular
At that time, Tianhu wanted to poach people, but the person in charge didn’t know Lin Yao. He even wanted to ask Tianhu’s boss to poach Lin Yao, the core of Lin Mu Studio. [Laughs]”
"Hahahaha, is it true or false upstairs? Tianhu is too stupid."
"The game is really great! I thought that Linmu Studio's first stand-alone masterpiece would imitate overseas masterpieces, but to my surprise, they just made a big move!"
"Except for the ending, which is a bit disappointing, it is really excellent. However, I did not get the other ending mentioned by the master. I will reply after I finish it! Trust Linmu Studio!"
“Linmu Studio!! OK!!”
"..."
Lin Yao casually scrolled through the comments and was very happy.
The game is successful, of course it is important.
But more importantly, the popularity that the game's success brought to the table.
This is what makes Lin Yao happiest.
"boss."
At this time.
A voice sounded.
Lin Yao put down her mobile phone, raised her head, and asked with a smile: "How was it? Did you have any problems with the game yesterday?"
"No, the feedback is just minor issues."
Chen Qiuwen had a sullen face. Although he wanted to pretend to be calm, the corners of his mouth still rose uncontrollably.
Lin Yao was a little amused when she saw his appearance: "What made you so happy just now? I saw you were cheering, so I didn't bother you."
"...Didn't that authoritative overseas game media give our game a preliminary rating? Now the official rating has come out."
Chen Qiuwen finally lost control and the corners of his mouth began to rise crazily.
"Oh? How is it? Did you lose points?" Lin Yao was a little curious.
Chen Qiuwen did not answer, but directly handed his mobile phone to Lin Yao.
On the screen of the mobile phone, the huge number 10 is particularly conspicuous.
The comments below are even more eye-catching.
[Linmu Studio never disappoints! One of the most special games in the new century, it not only broadens and improves the original narrow and old stealth gameplay, but also creates a unique and self-consistent world that will appeal to even the most picky players.
, an excellent game that may not have major flaws, it is simply a model of the Ninth Art!]
"..."
After reading the ratings and comments, Lin Yao looked up at Chen Qiuwen again and finally understood why they cheered.
"In addition, the data department just came here. On the second day of release, the sales volume of our game increased instead of falling. It increased significantly both domestically and overseas. Guess how many copies of the game have been sold now, boss."
Chen Qiuwen put away his phone and asked Lin Yao to guess, but soon he couldn't help but announce the answer.
He opened his five fingers and said excitedly: "Including pre-sales, there are more than 4.8 million copies in total! It will definitely exceed 5 million today! Five million!"
Lin Yao couldn't control it anymore, she pursed her lips and smiled softly.
"Many colleagues in the country are actually waiting and watching. I also received messages from several colleagues today. They feel that our game is very popular, but they are cautious about how many copies the game has sold. Some people even have a cautious view.
I also feel that this is a momentum created by us, and the actual sales may not be ideal..."
Chen Qiuwen couldn't control his expression and suggested: "Let's publish this data, boss!"
"Fine."
Lin Yao thought for a while and had no objection: "Let's announce it. It will just build momentum for the Vaporwave game platform. It is also time to let everyone know how powerful our online distribution platform is."
…
The day after the release of "The Witch".
Discussions about this game can be seen everywhere in the gaming circle.
And also on this day.
Linmu Studio proactively announced the sales of its "The Witch" so far.