Shock remained on Kevin's face. After a long time, he came back to his senses and shook his head gently.
Although it is said that we should look for shortcomings, we cannot force it.
Even if he looked at the prologue with the most severe eyes, he couldn't find anything wrong with it...
Whether it is the graphics, music, battlefield atmosphere, shooting feel, or atmosphere, they are all done to the extreme.
It even used the performance of death in battle and the final sublimation to highlight the anti-war.
It's really perfect.
Even though Kevin has played so many FPSs, he still can't find a game with as good an atmosphere as "Battlefield".
Can't find anyone close.
It's really amazing.
This is Linmu Studio.
The concurrent masterpieces of Gibber Company and Dreamland were not as popular as "Battlefield", so the loss is really not unfair.
Their games definitely don't have this expressiveness.
Kevin is sure of this.
"...Let's talk about it later."
Kevin looked at the game's initial page that appeared on the screen after the prologue. Although he was shocked by the prologue, he did not rush to make a judgment, but planned to inspect the product carefully.
If the overall quality of this game is the same as the prologue.
Then he had nothing to say.
if there is not……
Kevin suppressed his desire to play multiplayer battles, clicked on the single-player campaign, and selected the first chapter.
Press OK.
Chapter One.
A bloody battle.
Still the same performance as the prologue.
Black screen.
Give a backstory.
Then the screen appears.
A movie-like performance that explains the causes and consequences.
This time the story is about a tank driver.
The mission is to break through the German defense lines and destroy the artillery positions on the road.
"Drive, full speed ahead!"
Accompanied by the commander's roar.
The tank's tracks rolled, soil flew up, and the steel beast roared forward.
The camera pans across the trench as soldiers bend forward to install bayonets.
Along with the flying soil, the tanks roared past their heads, drove through the ditch, and continued to move forward.
The first chapter after the prologue officially begins.
In the conquest mode, players need to occupy strongholds, which also appears for the first time.
Kevin drove the tank with some freshness, heading towards the charred land that was filled with fire and smoke, as if it had been washed by artillery fire.
Forward.
Breakout.
fire.
When the tank shot down, the fortress in the distance shattered into pieces, and concrete blocks flew away, revealing the steel bars inside the ruined walls.
The artillery positions opened fire simultaneously.
A shell fell from the side of the tank, soil splashed, and the stacked house debris jumped suddenly...
"..."
Kevin opened his mouth slightly, even though he had seen scenes of environmental destruction in promotional videos, he still felt it was awesome.
too strong.
The sense of immersion is too strong.
this……
I really can't find any shortcomings.
Kevin kept playing.
Chapter 2 is still excellent.
Although there was no extravagance in the performance, the battlefield feel of the actual game was maximized, and the gameplay was also very fresh.
The subsequent decline in quality that Kevin was worried about did not happen at all.
But this is too strong...
How did Linmu Studio do it?
They have released two games.
The quality of both games is not that outrageous, right?
Then this is too outrageous.
Perhaps, "Battlefield" is the main focus?
Is "Tomb Raider" just a make-up?
Kevin thought about it, suddenly curious, and turned to look at the screen in front of James.
…
Time moves forward a little.
"Single-player battle, battle..."
Kevin held the controller and was considering which mode to play first.
James turned to look at Kevin, smiled, and then turned his attention to the screen in front of him again.
The initial game page of "Tomb Raider" pops up.
Lightning and thunder in the background.
Under the pouring rain, strong winds and high waves, an isolated island hung in the distance. Combined with the stranded ship next to it and the sails fluttering in the wind, it looked a bit strange.
This is the initial interface of "Tomb Raider".
But because of this scene, I saw it once in "The Witch".
So James just glanced at it and quickly focused on the initial menu.
He wanted to click on it and see the production list.
He was very interested in things like this that ordinary players wouldn't pay attention to... After all, it was Linmu Studio.
However, now is obviously not the time.
No matter how luxurious the production list is, it is all false.
How good the final game is, you have to play it to know.
Play it and watch again.
He selected the New Game option, then selected Normal difficulty and confirmed.
The screen went black.
Then the game officially begins.
"A game with a female protagonist, what kind of tricks can Linmu Studio come up with this time?"
James leaned back, leaned against the back of the chair, and held the handle, looking forward to it.
This is really the first time that a AAA masterpiece has a female protagonist.
This has to do with the player base.
In a player group dominated by men, male protagonists are absolutely the mainstream.
This time Linmu Studio was the first to try something new.
However, it is precisely because it was the first to try something new. Although the promotional video of "Tomb Raider" is not inferior to that of "Battlefield" at all, the latter still surpasses the former in terms of popularity.
Because being the first to try something means that others don’t understand... No one knows what games with female protagonists are like, so players tend to discuss familiar shooting games...
Although "Tomb Raider" is not unpopular, in Europe and the United States, its popularity is much worse than "Battlefield"...
Just when James was thinking wildly.
The game screen comes out.
Compared to Battlefield, "Tomb Raider" is much more straightforward.
The moment when the difficulty is determined.
The game officially begins.
A cruise ship rides the wind and waves.
[A great adventurer once said...]
[The so-called extraordinary should be our deeds, not our identity]
【I finally want to start creating my own deeds】
【Looking for adventure】
【But the fact is...adventure found me.】
[At our most dangerous moment]
[Everything you have experienced in your life will pass by quickly before your eyes]
【We will find something】
【Something that supports us to keep moving forward and pushes us forward】
It was accompanied by a narration that still feels unclear.
This chapter is not over yet, please click on the next page to continue reading the exciting content! The protagonist appears.
She is on the boat.
But the ship encountered a shipwreck in the Dragon Triangle, south of Japan.
The entire ship was directly broken in half by an unknown force.
The main corner was flooded and washed up on the beach of a nearby island.
This is the premise of the game.
Tell the truth.
James felt that this prologue was a bit perfunctory.
But the heroine is really pretty.
It's indeed a bit novel to control such a female character.
James smiled.
And in the game.
The plot continues to advance.
A group of people on the ship were stranded on a desert island due to a shipwreck, quarreling, panicking and complaining.
The protagonist of the game, Laura, struggled to get up from the beach and was about to call her companions.
But as soon as he stood up, someone punched her.
boom--
The screen went black.
The adventure... officially begins.
Lin Mu Studio's logo flashed away.
James was startled by the punch just now, and before he could curse, the screen reappeared.
Accompanied by the sound of heavy objects being pulled.
The screen dimly lit up.
It's like a person has just woken up.
The environment filled with red candles and human skeletons looked like an altar for worshiping something.
Gone in a flash.
then.
The perspective slowly moves up, and with the sound of the rope rubbing, it seems like the protagonist is being hung up.
The protagonist groaned and suddenly woke up.
She was literally hung up.
She was not the first person to be hung upside down. There was something wrapped like a silkworm chrysalis hanging upside down next to her, which seemed to be a human being.
The music suddenly became harsh and weird.
The camera moves slowly.
zoom out.
Control was given to James.
James showed an interested expression and tentatively fiddled with the joystick.
"interesting."
The heroine who was hung upside down swayed left and right in mid-air as he fiddled with her waist, and could hit something wrapped like a silkworm chrysalis next to her, so there was a collision judgment.
And next to the thing that looks like a silkworm chrysalis is the fire.
James is also an old gamer, and he quickly knows what to do at this time.
but.
Looking at the art style, does this game have elements of gods and ghosts? It seems like it is indeed an adventure story...
As James thought, he fiddled with the joystick, shaking the heroine Laura who was hanging upside down, and successfully hit something like a silkworm chrysalis next to her.
The fabric next to it was ignited smoothly.
James shook the heroine Laura again, drawing the fire to the rope binding her ankles.
Accompanied by flames.
The protagonist’s scream in the game.
The screen went black.
then.
lights up again.
Laura fell from the sky.
But unfortunately, there was a steel bar standing directly below her.
Accompanied by the exclamation of falling.
Laura fell headlong.
The steel bar penetrated her side.
"Holy shit."
When James saw this scene, he immediately leaned back with a strange expression.
It looks painful.
This is too miserable.
In the game, Lara Croft does appear to be in pain.
But she is really strong.
Even if something like this happened, he would still struggle to get up immediately and hold on to the steel bar that passed through his side.
The button reminder comes out and asks James to press the A button and pull.
James pressed A wildly.
In the game.
Laura followed James and pressed the button, pulling out the steel bar from her belly suddenly, and stood up with a scream and a brief moment of black and white.
It can be controlled.
"This female war goddess..."
James slapped his tongue.
However, perhaps it is also because of this performance that seems to make players outside the screen feel pain.
James' sense of involvement has become much stronger.
A girl lives on a deserted island.
This desert island is still very strange, and it seems to be hiding some secrets.
A very classic plot.
He controlled Laura, who had just finished pulling out the steel bars, and staggered towards the passage that seemed to be the exit.
Because of severe pain.
Laura fell down once and staggered a little.
And the cave she was in looked very evil.
There were human skeletons and red candles all over the place, and not far away there was a sacrificed person, tied up in the air with big five-flowered ropes.
The art style is good.
James nodded, then picked up the torch according to the prompts and continued moving forward.
The game starts to prompt the function of the torch.
Ignite flammable materials, lighting.
"interesting."
James looked at the ignited and shattered gunpowder barrel, as well as the narrow passage behind the gunpowder barrel.
Control the character to climb up and bend down to enter a narrower passage.
But suddenly.
As soon as he controlled the character to walk in, a strange man jumped out.
He grabbed Laura’s leg.
Laura kicked a few times and broke free.
The boulder also fell in time, blocking the entrance to the passage.
But this surprising performance shocked James again.
This is a horror game, right?
This is not my strong point...
James paused and calmed down for a while before continuing to control Laura forward.
Further ahead, there is a waterway.
The water line is very deep, and the firelight from the torch burns the rock wall above the head, illuminating the skeletons around her. Laura is under the water below her neck, slowly moving forward...
Next, there is a small decryption level.
James walked around, looked at the teaching tips, and knew how to solve it.
As the puzzles are solved.
The exit appears again.
He controlled Lara Croft in the game and moved forward on the shaky passage.
It collapsed suddenly.
Laura fell suddenly, and then slid all the way down the passage.
The music suddenly changed.
Nervous and urgent.
James has finished playing and no longer leans on the back of the chair.
He slowly sat up and leaned forward to stare at the screen.
Then I became a little nervous.
Under his control, Lara ran and jumped along with the shaking and falling debris in the cave.
Next.
A series of QTEs greatly increased the tension and caused James' adrenaline to surge rapidly.
The weird man is chasing after him again. If he doesn't press the button in time to kick him away, he will be crushed to death by rocks.
Climb up. If you don't avoid the boulder, you will be knocked down directly, GG.
Music, graphics, QTE, and inconsistent performance.
All of them made the atmosphere very tense.
And at the end.
Laura crawled along the light at the entrance of the cave, and finally got out before the cave collapsed.
Even James off-screen felt like he had escaped death.
This chapter is not over yet, please click on the next page to continue reading the exciting content! I breathed a sigh of relief.
This game...the appeal and performance are really strong.
I didn't feel much at first.
But after solving the puzzle, I was really satisfied.
It is indeed different from ordinary games.
It feels like watching an old-school adventure movie.
And the contrast between the female characters is great.
Women who are soft in the general concept rely on perseverance to escape from death...
Whether James admits it or not.
Deep down in his heart, he really wants to know what the beautiful protagonist will experience next, what is the situation on this island, and whether the heroine can escape from this strange island in the end...
Just a prologue, so excellent.
Is this what Linmu Studio is capable of?
Or.
This "Tomb Raider" is their flagship work, isn't "Battlefield"?
James glanced at the suddenly clear coastline outside the cave, and while controlling the character to move forward, he couldn't help but turn his head and look at the screen in front of Kevin.
…
James and Kevin both turned their heads at the same time.
James just happened to see Kevin driving a tank, roaring along the muddy and charred land, and rushing up to the high ground.
Artillery fire roared all around.
The enemy soldiers rushed forward desperately.
"Holy shit." James immediately exclaimed.
This feels more exciting than "Tomb Raider"!
the other side.
Kevin also looked at James' screen.
In front of the waterfall, a single tree connects the two ends of the waterfall.
Laura opened her hands, stepped onto the canoe, and moved forward cautiously.
The camera then zoomed up to Laura's head, overlooking her walking across the canopy.
Very thrilling.
"Holy shit."
Kevin also cursed, this is not making up the numbers at all!
It looks interesting!
The two looked away from each other's screen, then looked at each other, and asked in unison: "How do you feel?"
then.
The two said in unison: "Very awesome!"
"..."
The two said a few words.
Two identical sentences.
The two of them were silent for a moment.
Now the two not only want to play the game they play, but also want to play the game the other party plays...
"'Tomb Raider' is really interesting. Although I have only played the prologue, the rhythm of the prologue is exciting and suffocating. It is really too strong."
"I've only just played the first chapter of "Battlefield", and it feels like I'm on a real battlefield."
The two editors were silent for a moment. I don’t know who broke the silence first and began to share their feelings about playing the game.
Then...it got out of hand.
As for the shortcomings, I guess they can’t be found for the time being.