Chapter 103 Group Invasion of Enemy Camp 6 (Command Theory 2)
After defeating the enemy group, Yun Xiaohan knew very well that there would be no factors that could hinder the advance of the large army in a short period of time, so he lost no time in shouting in the chat room: "Don't worry about the formation, the enemy is completely defeated."
Now, the race is about to begin, and we will meet at the foot of Masset City."
In fact, there is no need for Yun Xiaohan to remind him, many players also understand this truth, but so far, Yun Xiaohan has performed perfectly in the entire event, and everyone is naturally willing to give him a face. Besides, it is more convenient to be close to the large army.
A sense of security.
Yun Xiaohan did not persuade those empire players who were chasing heads to act together, although he understood that these people's choices were actually quite unwise.
The players of the Business Alliance were only defeated, but the actual casualties would never exceed half. There is no such thing as morale collapse in online games. There will not be a few people chasing and killing dozens of people. When the enemy escapes a certain distance, they will find the pursuers.
If there are not many, they will immediately launch a counterattack. The outcome of these imperial players who are hot-headed will basically not be good.
Some people may say that in this case, Yun Xiaohan should be more earnest in persuading him in the chat room. Even if those people don't listen, it doesn't matter. It can better show his foresight.
But in fact, the person who does this may be a qualified commander, but he is far from excellent. He lacks judgment on the overall situation and does not have enough understanding of human nature. To use a fashionable vocabulary to describe it, it is "Tooyoung, Toosimple"
,"Thinking of things too simply.
Yun Xiaohan's decision not to persuade those players who were chasing him to return to Jian was a deliberate one.
First is the issue of time:
It is now 19:42, and there are still 8 minutes until most people's mission time is up. It will take 2 minutes to reach the gate of Masset. So how likely is it that a large-scale battle will break out in the next 6 minutes?
There is no more than a 20% chance, because once the east gate of Masset City is blocked, it will be difficult for the Business Alliance to get out of the relatively narrow city gate to deploy its troops, and a lot of players will be lost in the process of deployment. And if it is from other places
To assemble and attack, it would take a lot of time to organize.
Because most players are very short-sighted, they will choose to stay at the east gate to confront the imperial players in front of them, trying to take advantage, and in the name of waiting for friendly forces from other directions to come and attack together.
But in fact, dividing the troops into a pincer attack is a very low-feasibility strategy in online games. It is easy to be defeated by the enemy forces one by one. The biggest difficulty in dividing the troops into a pincer attack is the timing. Players have no military qualities, so it is difficult to defeat them.
They had a tacit understanding of attacking their opponents at the same time, and their marching was also a big problem, with no concealment at all.
If the total numbers of the two sides are about the same, one side is discovered by dividing its troops, and the other side is not stupid, so it must strike first. The division of troops will attack the other side's superior strength head-on, and being defeated is the inevitable result.
The actual effect of a large army attack is also questionable. Players are not afraid of death and have no morale. When two troops are divided and approaching, they will only choose one of them to fight hard, and they will appear panicked and confused.
The possibility is really low, unless the game system of "Decision" has relevant settings in this regard.
But the situation in front of us is not a regular battlefield at all, so this possibility does not exist.
The average level of players now is not high, and the NPCs defending the city are all level 30. It is completely impossible for the empire players to launch a strong attack. It is not a siege, but a courtship. Moreover, the empire players come here for harassment missions. When the mission ends
Whether you die or not is related to meritorious rewards. Naturally, no one is willing to commit suicide on a large scale, and then be killed by the business alliance.
The Business Alliance has already suffered enough humiliation tonight. They gathered their troops once and were quickly defeated. If they were blocked in the city and defeated again, causing corpses everywhere, they would be completely shameless.
No major guild is willing to take such responsibility and risk if it is certain.
In this case, the possibility of a large-scale battle breaking out between the two sides under the city of Masset is really pitifully low. Then after persuading those players who care more about personal interests and want to grab more heads to come back, when they find that there is no benefit to them,
If you don't do it, you will naturally complain constantly, so Yun Xiaohan is completely thankless.
Next is the big picture question:
The behavior of these passionate players chasing them everywhere is not without value. On the contrary, it is extremely beneficial to the overall situation.
In a large-scale battle, the personnel support channel is extremely critical. If there are no these players, then when the scattered Business Alliance players regroup, the support channel from the leveling area to Masset City will inevitably be affected.
A great threat.
Those scattered players who tried to join the large army were likely to be killed on the way back to Xueman City. With these players chasing after them, chasing and escaping would inevitably affect the enemy's regrouping efficiency, and the business alliance would fight back.
The process for these players will definitely waste a lot of time. This coming and going creates a relatively safe support channel for subsequent players.
Finally, there is the issue of human nature:
There are still many middle-class people among online game players. They feel that they are subject to various constraints in reality, and they hope to be more free in the game. They also have a strong rebellious mentality. Many times, it is not what you say makes sense, they will
Listen.
Even if the final facts prove that your statement is correct, the reaction of the players is very likely to be completely opposite to what you thought. Not only will they not think that they did not listen to the right suggestions, they will also put the responsibility on making the right decisions.
On the commander of judgment.
Take the current situation as an example. If Yun Xiaohan wastes a lot of saliva in the chat room, make a comprehensive analysis to advise these players not to chase people, because chasing people will have a high chance of being calmed down.
Business alliance players counterattack.
This chapter is not finished yet, please click on the next page to continue reading the exciting content! What will the result look like?
The most likely reason is that these imperial players who were chasing them did not listen to Yun Xiaohan. When they were counterattacked and found that what Yun Xiaohan said was right, only a very few of them would reflect on their mistakes. The result is
Because they didn't listen to Yun Xiaohan's analysis.
The vast majority of players will only think this way, "Yun Xiaohan knew this would happen, why didn't he arrange more people to help with the sweep? Instead, in order to improve his reputation, he led people to block the city gate, when he could kill more people.
Business Alliance players, in the end, they didn’t kill many people, and in the end they just completed a demonstration that had no practical effect.”
They won't think about it. If they really send a lot of people to clean up, let's not talk about whether there are so many people willing to listen to Yun Xiaohan. Business alliance players are not idiots. If they can't defeat them with fewer people, won't they run away?
And if there are too few imperial players on the frontal battlefield due to the division of troops, it may even be overturned by the Business Alliance.
Human nature is like this. Most of the time, people think about problems with their butts instead of their brains. Wherever your butt sits and what is more beneficial to you, people will naturally only think about problems from their own perspective.
The more Yun Xiaohan persuades, the more people he offends; the more reasonable his analysis is, the more people will blame him for not taking care of their interests. On the contrary, like now, he doesn't persuade or give orders, he just concentrates on doing his own thing
, not only will you not complain, but you can also gain a lot of reputation, which will also be of great benefit to the battle situation.
Therefore, the specific situation needs to be analyzed in detail, and it is not suitable to be the first at any time. When playing RPG online games, the brain is always more important than physical operation, and an excellent online game commander not only needs strong command capabilities, but also rich experience.
, the ability to accurately judge the battle situation and grasp the player's psychology.
Even if you achieve the above, you are just an excellent conductor, and there is still a big gap between being a truly top conductor.