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1126 Analysis of killing role-playing mode

PS: Modify the following content from the previous chapter:

Players who are killed by the king-level BOSS played by Yun Xiaohan will not lose experience, but will lose equipment durability, and more than usual. Normally, 20% of the equipment durability will be lost once they die. Players who are killed by the king-level BOSS played by Yun Xiaohan will lose experience.

Death will cause 40% of the equipment durability to be lost.

The upgrade time in the previous chapter was wrong, it was 6:40, not 7:40.

The number of retained skills has been changed from four active professional skills and two active general skills to three active professional skills and three active general skills, and the others remain unchanged.

——————————————————————————————

After reading the system prompt for bloodline resuscitation, Yun Xiaohan suddenly felt a little sore in his balls.

The meaning of this system prompt is very clear. Players whose killing energy purity is below 70% can continue to use the previous killing mode of the first bloodline resurgence to improve the killing energy purity. Players whose killing energy purity is above 70% will enter the killing role.

model.

The higher the purity of the killing energy, the more powerful the BOSS you play. Don't think this is a good thing, it is a big bad thing. Because the more powerful the BOSS, the wider the scope of the announcement, the more people will come, and the clouds will be piled up.

Xiao Handui is dead. On the contrary, those low-level BOSS will be better, the announcement range is small, and there won't be too many people chasing them.

In addition, the higher the purity, the harder it is to improve it, but it is easy to drop them. The BOSS played by those people is weak, and they may even play ordinary wild monsters. However, there is no announcement about ordinary wild monsters. It is possible to cooperate with other wild monsters to sneak attack on several players.

There will be a profit. A low-level BOSS player may only kill a few dozen players and earn back the purity lost by death. Even if he dies, he will not lose. However, Yun Xiaohan may have to kill thousands of people to maintain his capital.

The level of difficulty is completely different.

As for the 50% discount on teleportation, this is already there. You will also get this reminder when defeating the king-level BOSS played by non-players. This is a benefit provided by the game to encourage players to defeat the king-level BOSS. If you defeat the district level, you will get a 20% discount, and the clan level will give you a 20% discount.

30% off, 40% off at the provincial level, 50% off at the domain level, and so on.

And this also shows that those players who saw the announcement may not clearly tell the players that this king-level BOSS is played by players. If it were Yun Xiaohan himself, it would be impossible to go there before seeing this killing role-playing mode.

What I think here is that the game’s official routine goes too far.

But I have to admit that this mode greatly increases the fun of the game. The BOSS played by the player may not be stronger than the real BOSS, but the computer's AI is definitely incomparable with the player, and the BOSS played by the player does not need to

Following the hatred rules, you can attack thin skin first, which is undoubtedly a huge advantage.

Of course, the fact that the player plays the BOSS cannot be concealed sooner or later. After all, the king-level BOSS played by the player is very different from the computer-controlled BOSS, and the action mode is completely different. The computer BOSS cannot run, and the BOSS played by the player will definitely not be defeated.

You have to run away, you can't wait to die. Even if there are too many people, you will run away before the fight starts. How can the computer BOSS be so smart?

What's more, being killed by the BOSS played by the player will not lose experience, only the durability of the equipment, which is different from the computer BOSS. And the most important thing is that once a large number of first-line players reach level 59, this killing role-playing mode will immediately

Everyone in the congregation knows it.

Yun Xiaohan could even imagine the obscene and sinister smile of the official designer after seeing the players dumbfounded: "You fucking players, don't you always complain about the BOSS's low AI and lack of challenge? Now, don't you?

Let you have enough fun and see if you still complain or complain or complain."

It is also a very talented setting to retain ten skills and have a probability of dropping these skills. A player with such high purity as Yun Xiaohan must have very good skills, which are very rare. Even if the skills are not good, it is impossible to fight.

to such a high purity.

Now that skills can be exploded, it means that the official is forcibly popularizing these skills. This is undoubtedly a huge benefit for ordinary players. Although you will drop things when you fight King-level BOSS normally, the skill drop rate is definitely not the same as when you fight Yunxiao.

The king-level BOSS played by Han is compared, because the king-level BOSS will still drop the things that should be dropped. The skills that Yun Xiaohan explodes are extra drops, and there are two skills that are guaranteed to drop. I don’t know if there are more.

A few skills have been lost.

What's more, none of Yun Xiaohan's skills are bad skills. They are all good skills, even very rare skills. To say the least, even if he has bad skills, he is unlikely to use them when playing the BOSS, because that pair of

The improvement in strength is too small, so you can't trick anyone but yourself.

Skills are inherently the most valuable among various drops, because the core of "Decision" is various skills. A normal king-level BOSS will drop two or three skills that are overwhelming, and it is impossible for them all to be good. And players who play

The BOSS can explode at least three or four skills. If it is killed when it comes up, all of them will explode. This is completely incomparable.

Yun Xiaohan could even foresee that after the players tasted the benefits, they would madly hunt down the BOSS played by the player. The BOSS played by the player was difficult to deal with, but the rewards were huge, and it could not be lost if killed by the BOSS played by the player.

If you have experience, just drop some equipment to make it more durable. The benefits obviously outweigh the risks.

However, what skills to bring is also a matter worth considering for the players. Even though the player who plays the BOSS seems to have nothing to lose, the skills that are revealed will not affect him, but in fact, for a super player like Yun Xiaohan,

That being said, there is still some loss.

The rarer a skill is and the fewer people use it, the harder it is to be understood and studied. The other party will not be able to figure out what the effect of this skill is, so naturally there is no way to target it. This is naturally a problem for the owner of the skill.

A very beneficial thing.

This chapter is not finished yet, please click the next page to continue reading the exciting content! And if a skill is bad, everyone knows how much damage this skill can do, how many seconds it takes to chant, how big the attack range is, and how far the range is.

, it is much easier to deal with if there is any control effect attached. Whether it is to avoid or forcefully interrupt, players can always come up with countermeasures, and the effect of this skill will be greatly reduced.

Just like the [Lonely Charge] skill, if the opponent Yun Xiaohan has this skill, or does not know the effect of the skill, he will not deliberately hide. Then Yun Xiaohan will be so happy, unlike now, just one person

Knowing that Yun Xiaohan has this skill, no team dares to form a dense formation and have a hard time with Yun Xiaohan.

This is also a test for Yun Xiaohan himself. If he has good skills, good skills will become popular after being exposed, and he will be easily targeted; and if he does not have good skills, the strength of the king-level BOSS he plays will be reduced.

Decreasing will cause his performance to be poor, he will die without killing many people, and then his purity will decrease. It depends on which one Yun Xiaohan cares about more and whether he has enough self-confidence.

Yun Xiaohan is still very confident in himself, and his current killing energy purity is 95.09%, which is only 0.09% more than 95%. It may fall below 95% at any time. Even though it is just a little bit close, it is two

At this level, Yun Xiaohan is not qualified to be willful, he must maintain this level of more than 95%.

The setting of the "Special Treasure Drop Battlefield Area" is also very interesting, which means that players can snatch drops from each other, but since the drops are directly collected, it is impossible to know who got the drops, and can only be based on the team's contribution.

Let's take a guess, it might even be to kill people indiscriminately and clear out the area just to get lucky.

The real climax is that after successfully exploding the dropped treasure, the King-level BOSS drops the treasure directly into the bag, but if the player explodes the thing, it is impossible to bag it again. It will definitely fall to the ground, and everyone can see it.

In this case, it will inevitably lead to a large-scale chaos.

It seems that it has nothing to do with Yun Xiaohan. After all, Yun Xiaohan was already dead when the drop broke out, but in fact the relationship is not small. The team with higher contribution has a higher probability of getting the drop, so players want to snatch it.

If they drop, it is very likely that they will hinder each other, or even directly clear out the high-contribution team at the last moment, and Yun Xiaohan may use this opportunity to escape. (For the rules of wild drops, see Chapter 198)

Finally, Yun Xiaohan began to analyze his own disadvantages and advantages in the killing role-playing mode.

His disadvantage is that he is too far ahead in level, and he is the only one who enters this killing role-playing mode.

Under normal circumstances, there will be more players entering the killing play mode. Although due to different levels, killing energy purity and entry time, there will not be too many people playing BOSS at the same time, but many players can still play an effective role.

The diversion effect is that when there are too many BOSS announcements, it is impossible for everyone to go after a certain BOSS. Moreover, the distance and the certainty of grabbing the BOSS must also be considered.

Yun Xiaohan does not have this condition. He plays the role of a domain-level king-level BOSS. The so-called domain level refers to an area that has a much larger influence than the entire Xueman region. There are already more than 15 players in the Xueman region alone.

Thousands of people, plus players from other regions, the total number of players who can see the announcement of the king-level BOSS may even exceed 250,000. Players who see the announcement can only come to hunt down Yun Xiaohan, even if it is only one-fiftieth

Come here, there is no way he can fight against so many players, the crowd tactics can drown him.

And because there are no other players to divert the BOSS, the number of players who are willing to come is likely to be more than one in fifty. After all, there is a lot of experience in fighting this kind of domain-level king-level BOSS. As long as the players don't get killed in seconds, a little bit

If you output for a period of time or make some other contributions, you can gain a lot of experience, which is even more efficient than the player's own leveling. You can gain experience and get it by luck, so players naturally flock to it.

.

But Yun Xiaohan cannot wait for other players to catch up before entering the killing mode. In that case, his level advantage of being close to level 3 ahead of the second player on the level list will be gone. This is obviously unacceptable to him.

Yun Xiaohan's advantage is that he is the first player to enter the killing role-playing mode. It is unlikely that other players will know this situation, and it will be difficult for them to think about it. In this way, they will be able to face an "AI super-realistic BOSS".

He will be very helpless and difficult to deal with, which gives Yun Xiaohan many opportunities. And Yun Xiaohan's level advantage of nearly 3 levels can basically guarantee that no second player can reach level 59 before he completes the bloodline recovery stage.

Generally speaking, the disadvantages are still greater than the advantages, by a lot, but this is the pressure that a leader must bear. Yun Xiaohan has nothing to complain about, he can just do his best and deal with it with all his strength.

Yun Xiaohan is not short of money or equipment now. Since he can no longer gain experience, there is no need to farm monsters. World of Warcraft is still worth entering. After all, the drop rate is high and it is possible to get good things, but Yun Xiaohan

Xiao Han thought about it and decided to forget it. It was now 6:48. Those all-nighters who went online at 0:00 did not finish the first eight hours until 8 o'clock. There was still more than an hour to complete the leveling. He immediately dropped what he was doing.

thing, there may be fewer players coming to chase him.

This was Yun Xiaohan's first time playing BOSS. He was not sure about it himself. In addition, he believed in the metaphysics of online games. Naturally, he hoped for a good omen and a good start, so he decided not to play World of Warcraft and entered directly.

Killing role-playing mode.

But before that, he needs to learn the skills at level 59. What he needs to learn at level 59 is [Excellent Physical Growth].

After learning the skills, Yun Xiaohan re-called the bloodline awakening menu, selected "Yes", and he entered the killing role-playing mode.

This chapter is not over yet, please click on the next page to continue reading! You must first select the ten reserved skills.

According to Yun Xiaohan's bloodline, he is very likely to randomly encounter a BOSS related to the bloodline of giants. The possibility of this BOSS holding a shield is not high, so there is no need to select a shield skill. If you bring it in and cannot use it, it will be useless. Riding skills

It's the same reason. There may not be a mount for you to ride, so you can bring your riding skills to make decorations.

There is definitely no need to keep [Skill Identification]. [Skill Identification] is a skill that can identify players, but there must be a lot of players surrounding Yun Xiaohan. He has no time to see it, so it is of no use.

On the other hand, spell-like and spell-like skills can be retained. On the one hand, most BOSSs have both endurance and mana slots. On the other hand, BOSSs are randomly generated based on players, and may also be possessed. Yun Xiaohan has a mana slot and is generated

Or the possessed BOSS should also have a mana slot, otherwise how will pure mage players play this killing role-playing mode in the future?

Yun Xiaohan thought for a while and quickly selected ten skills to retain.

Three active professional skills: [Gentle Wind], [Heroic Charge], [Secret Word of Breath of Life].

[Gentle Wind] is a skill that restores blood based on a percentage. Although the effect is a bit poor, it is better because of its short CD, so it is necessary to bring it.

[Lonely Charge] cannot be brought with the chosen skill, so [Heroic Charge], which is quite similar to [Lonely Charge], is a very good choice. It can not only provide long-distance displacement, but also increase attack power and resistance.

, and can also reduce a small amount of damage.

Although the damage of [Breath of Life Whisper] is extremely limited, its range is very large and it can restore your own blood, which is also very good.

[Speed ​​of Wind] and [Elf Dragon Skin] could actually be brought, but Yun Xiaohan gave up after thinking about it.

Yun Xiaohan doesn't know what kind of BOSS he will play. If it is a BOSS that moves very slowly, increasing the movement speed will be useless; and even if it is not slow, the player can still mount a mount to pursue him, but 80% of the time he will still be unable to get away.

, so I finally gave up [Wind Speed]; [Elf Dragon Skin] is because the BOSS's double defense is already very high, and the magic defense effect is not particularly great, and because the damage received is low and the absorption

The effect of converting damage into health points is also not very obvious, so there is no need to bring it.


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