Three active universal skills: [Tyrant Strike], [Thunder Cage], and [Giant Power].
In fact, there were several good choices - [Strong Physique], [Regenerative Physique], [Thunder Spear], [Summoned Air Element], [Space Barrier], but after careful consideration, Yun Xiaohan still chose [
The choice he made mainly depends on Yun Xiaohan's purpose and tendency. After excluding shield skills, Yun Xiaohan lacks attack methods, and the main difficulty he faces is the massive siege of players. He must strengthen himself.
output capability, and it is best to have a group attack output.
The skills he can retain are limited. If he just strengthens his self-protection ability without being able to get rid of or kill the enemy, more and more players will besiege Yun Xiaohan, and they will only die faster, and moreover
Not many people can be killed, and the purity of the killing energy cannot be improved. Attack is the best defense. Only by killing as many players as possible and reducing the number of people besieged can Yun Xiaohan be able to persist longer.
Among Yun Xiaohan's professional skills, there is no very powerful group attack skill, so Yun Xiaohan chose skills in treatment, displacement, assistance, etc., and in terms of general skills, output must be considered.
He couldn't put all his hope in the BOSS's inherent skills. What if the randomly picked BOSS had no inherent skills, or the inherent skills were not range output skills? Then wouldn't he just have to wait for death?
Moreover, the skills that were not selected each have their own shortcomings.
The CD time of the two physical skills is too long. Yun Xiaohan has already chosen [Gentle Wind], which has a CD time of only 35 seconds. [Tyrant Strike] also has a healing effect, so the need for these two health recovery skills is not so urgent.
.
The skill damage of [Thunder Spear] is very high, but if Yun Xiaohan becomes a BOSS, his attributes and attack power will probably increase a lot. The output of [Thunder Spear] will overflow a lot. No matter how high the damage is, it doesn't matter.
Not only can you only kill one target, but you can also use other skills in seconds. Even if you have a high-defense T position, you can't kill it in seconds. But the BOSS played by Yun Xiaohan is not affected by the hatred mechanism. I can't kill him in T position in seconds.
Just go to the treatment area to add blood to the T area first. If no one is there to add blood to you, come back to the T area.
[Summoning Qi Element] The output ability of the summoned Qi element is indeed related to the summoner's magic attack. The output is estimated to be improved a lot, but the blood volume and double defense cannot be improved. No matter how high the attack is, it will be defeated in seconds after it is summoned.
For eggs.
[Space Barrier] is not used because the output will be weakened during the use of [Space Barrier], and [Void Magic Spirit] is a special chosen skill and cannot be brought in. Without the enhancement of [Void Magic Spirit], [Space Barrier]
The effect will be reduced a lot, so it is not worth bringing in.
As an active rare skill, I chose [Bloodthirsty Boomerang]. The reason for choosing it is to enhance the output. [Bloodthirsty Boomer] is a skill suitable for large-scale group battles, and the probability of not receiving the target is very small. Yun Xiao
Han didn't believe it. With the BOSS's resistance, players could easily repel or knock him down, causing them to miss the boomerang. Not to mention that Yun Xiaohan had a high probability of playing the giant BOSS. How could players have the ability to control the area?
After defeating the king-level giant BOSS, do you want to reach the sky?
In other words, as long as Yun Xiaohan does not run around, [Bloodthirsty Boomerang] is difficult to interrupt and can always provide Yun Xiaohan with stable output without affecting his other operations. More importantly, [Bloodthirsty Boomerang]
Standard] can provide damage effect feedback to Yun Xiaohan, and can increase Yun Xiaohan's double attack by up to 70%. The BOSS's basic double attack is definitely much higher than that of the player. This base number is large, and the improved double attack will naturally be greatly improved.
rising.
[Bloodthirsty Boomerang] has a stable effect in normal leveling, but it is not particularly conspicuous. However, in the killing role-playing mode, [Bloodthirsty Boomerang] has become a real super power. The effect of one skill can almost defeat a whole person.
Most of them are other skills. So I have to admit that skills still depend on the quality of the user and the environment in which they are used.
The last three unrestricted passive skills (excluding attribute growth skills): [Mana Mastery (Mutation)], [Innate Divine Power], [Heart of Commander].
[Mana Mastery (Mutation)] must be selected. If not selected, players will only be randomly assigned to a BOSS with no mana slot and only physical inherent skills. The same situation applies to other players playing BOSS.
Yun Xiaohan is a little hesitant to use [Talent Power] as his second passive skill. Most of the attributes it provides are useless.
The permanent increase has already been taken into account and will not be counted twice; the weighting of strength and physique does not play a big role. After all, the BOSS's attributes are already super high and does not need to be weighted again; [Plate Armor Mastery] is even more useless.
Several BOSSs wear plate armor; as for increasing the player's body size by one model, it probably won't be used on the BOSS. Even if it can be used, increasing the player's standard body size by one model is nothing to the BOSS.
However, one of its attributes made Yun Xiaohan firm up his idea: "When fighting against a creature smaller than himself, for every one size smaller than the player, the player will gain an additional 5% strength effect when attacking the creature."
This attribute is awesome. If Yun Xiaohan randomly gets a super large one, one model can increase the strength effect by 5%. How much strength effect can N models increase? I can’t even think about it. It will probably torture the players.
die.
[Heart of Commander] is also very useful. Firstly, it guarantees a 10% increase in all character attributes for yourself. Secondly, it can also increase all character attributes of non-player troops under your command by 20%. If the random BOSS has no subordinates, it will naturally not be used, but
It would be great if I had a younger brother.
Of course, since [Commander’s Heart] was selected with a passive skill, the active skill effect of [Commander’s Heart] cannot be used, and only the passive part is retained. In fact, Yun Xiaohan also had the same intention when he chose [Commander’s Heart].
The attitude of giving it a try, I didn’t expect that it would really work.
This chapter is not over yet, please click on the next page to continue reading! [Perfect Spellcasting Gesture Construction], [Arcane Concentration], and [Dragon Vein Meditation] are also good choices, but Yun Xiaohan gave up on them all.
These all provide a bonus to the success rate of spell casting and a bonus to resistance to interruptions, but the problem of low spell casting success rate disappears after playing the role of BOSS. Naturally, there is no need for bonuses in this area. Domain Level King
The level BOSS is not easy to control, and it is also difficult to interrupt.
The spell power bonus provided is not as comprehensive as the increase in all attributes, and has great limitations. Besides, Yunxiao's spell attack skill in the cold zone is only [Thunder Prison], which has limited effect.
The improvement in the effect of BUFF skills is considered the most useful, but the problem is the same as the spell power bonus. There are too few skills that can be affected. Only two skills, [Gentle Wind] and [Giant Power], are affected by it.
From Yun Xiaohan's process of selecting and retaining skills, we can see that this selection of skills is a test of the player's mind. Players who do not know enough about their own skills, and do not know their own purposes and needs cannot play the killing role-playing mode well.
When choosing skills, you can't just pick good ones with high quality, but you have to pick the right ones. In terms of skill quality, skills such as [Thunder Spear] and [Perfect Casting Gesture Construction] are all legendary skills, and there are many more than what Yun Xiaohan has chosen now.
The skills are all strong, but if they are not suitable they are useless, so you should give up anyway.
After selecting the reserved skills, the game switches to the advertising interface and starts loading. It is probably matching or generating the domain-level king-level BOSS that Yun Xiaohan will play.
After waiting for about 5 minutes, Loading ended and the game screen returned to normal. He appeared in a large forest, but he didn't know where it was. Yun Xiaohan hurriedly checked his situation.
As he expected, due to his sub-giant bloodline, he became a forest giant. Yes, Yun Xiaohan played a real giant, not a sub-giant.
As a domain-level king-level BOSS, he must have a name, but Yun Xiaohan didn't care at all about the name of the BOSS he played, and glanced at it.
The BOSS level does not exist. It is either not displayed or has no level. In this way, there is no level difference between the player and the BOSS. This situation is not unique to the BOSS played by the player. This situation also exists in the computer-controlled king-level BOSS.
, this is a benefit given by the game to encourage players to challenge powerful BOSS.
And this situation is rare. Most BOSSs still have levels. Once they are unleveled, it means that the drop rate of this BOSS will be relatively high. The BOSS appearance announcement will also specifically state that the BOSS is unleveled. In this way,
As you come and go, more players will come to surround and kill the BOSS.
The forest giant is not a good template, but it cannot be said to be too bad. As a terrain giant, its attributes are relatively low among giants, but it has attribute increases in its home terrain, with all attributes increased by 10%. In addition, it will
Possess unique skills related to the home terrain.
Yun Xiaohan can check the attributes of the BOSS he plays. Not only can he see the current attributes, but also the normal attributes of the BOSS under computer control.
He quickly checked the attributes and found that compared to the computer BOSS, the BOSS he played was much weaker.
The first is attributes, basic attack and defense, and the upper limit of blood volume is lower than that of the computer-controlled BOSS. Although his attributes and basic attack and defense will be based on the attributes of the BOSS after he becomes a BOSS, and then strengthened according to the increase in Yun Xiaohan's attributes,
Because the base number has dropped a lot, it is still not as good as the original BOSS after strengthening. However, Yun Xiaohan's attributes have a high permanent increase, and the more he strengthens, the difference between several key attributes and the computer version of BOSS is very small, and even the strength attribute
Even higher than the computer version of BOSS.
The second is skills. The inherent skills of BOSS are usually special skills of the BOSS version. They are very powerful and only become weaker after being exploded. Although the skills brought in by Yun Xiaohan are also very strong, they are not the BOSS version after all.
, there is a certain gap in power.
In addition, the level 3 [Gentle Wind] he brought in could restore 15% of blood volume in 10 seconds, but now it can only restore 1.5% in 10 seconds, and the skill cooldown has also increased from 35 seconds to 1 minute and 10 seconds.
The situation of [Tyrant Strike] and [Breath of Life Whisper] is similar, with the health recovery ratio dropping significantly.
The healing effect of [Tyrant Slam] was originally 45% of the damage caused to each enemy. When the attack target is a player, the healing effect is 55%. Now it becomes 4.5%, 5.5%; the upper limit of the recovery of [Breath of Life Secret]
It has dropped from 24% to 2.4%. However, these two skills are not pure healing skills, and the skill cooldown time has not increased, which is good news.
But this is normal. The upper limit of the BOSS's life is much higher than that of Yun Xiaohan. His own life recovery is high and his attack is also high. If the ratio is still so high, it will be difficult for the player to kill the BOSS he plays, so the game
There will inevitably be restrictions on such skills that restore blood, support blood, and increase life recovery.
Yun Xiaohan couldn't help but feel a little glad that he didn't choose [Strong Physique] and [Regenerative Physique] to come in. The main functions of these two skills are to support blood, heal and provide recovery speed. They will definitely be weakened very much, and it will be a loss if they are brought in.
The third is that various control resistances have dropped slightly. The computer-controlled king-level BOSS is basically immune to most controls. The king-level BOSS played by Yun Xiaohan is obviously not so awesome, but no matter how bad it is, he is still a domain-level king.
Compared with Yun Xiaohan's own control resistance, the level BOSS is definitely not that high, and the bonus of his bloodline's resistance will also be superimposed on the BOSS. The only difference is that one does not suffer from control at all, and the other
There is a 1 in 10,000 or 1 in 100,000 chance of being controlled.
This chapter is not over yet, please click on the next page to continue reading! The fourth is minions. Most king-level BOSSs have many minions, but I don’t know if the BOSS played by the player does not have so many subordinates, or if it is a giant.
The number is relatively small and the relationship is not so gregarious. Yun Xiaohan did not find his younger brother.
The fifth is that the "Majesty of the Dominator" ability has been weakened. The "Death Breath" BUFF caused by the "Majesty of the Dominator" ability of the computer-controlled King BOSS will last from 10 minutes to two hours, but as a domain-level King BOSS
, this duration is generally more than half an hour. The duration of the original "death gasping" state of the BOSS he played even reached 45 minutes, and the "death gasping" BUFF caused by the BOSS played by Yun Xiaohan
But it only lasts 15 minutes.
This means that after the player who is chasing him dies, he only needs to wait 15 minutes before he can rejoin the battle, which undoubtedly greatly increases Yun Xiaohan's pressure.
Finally, there is the issue of the upper limit of enemy contact. The computer king-level BOSS has an upper limit of enemy contact. If it exceeds the upper limit, there will be an additional "enemy contact over limit" BUFF, and the attributes will be comprehensively improved. The BOSS played by Yun Xiaohan is obviously
There is no upper limit for how many enemies he can engage with, so he has to fight back no matter how many enemies come to him, so he won't explode.
Of course, although the strength is weaker, the player's brain is much easier to use than the computer. This is why the game weakens the BOSS played by the player. Otherwise, a normal domain-level king-level BOSS can deal with about 1,000 people.
Players, coupled with Yun Xiaohan's mind, 3,000 people can be beaten to death by Yun Xiaohan. How can players surround and kill him?