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1198 Second Support Corps

Fighting this kind of organized NPC reinforcements is not as easy as fighting players. After 6 minutes of fighting, Yun Xiaohan gained a clear upper hand, killing all 4 championship-level NPCs, and only elite-level and powerful-level NPCs.

A small part of them were killed, but Yun Xiaohan's own health dropped to about 75%.

The threat posed by these 600 NPCs to Yun Xiaohan is almost equivalent to 3,000 players. This does not mean that one NPC has the same combat power as five players, but that NPCs have an advantage against BOSS, and they will not be attacked due to higher damage.

In addition, NPCs are not as careful as players, and they do not undermine each other or secretly plot against each other, so they appear to be much more powerful than players.

Seeing that they were unable to defeat him, the NPCs began to retreat under the command of the Baron NPC, while the two challenge-level NPCs were ordered to entangle Yun Xiaohan to buy time for the NPC reinforcements.

The challenge-level NPC on the regular map is actually equivalent to a very powerful mini-BOSS. Although the health volume is far worse than that of the high-level ogre BOSS, it is much more than the players. The BOSS will deal damage to the NPC.

It has also been greatly reduced, so it is extremely durable.

Yun Xiaohan deliberately bypassed these two challenge-level NPCs to hunt down the main force of this NPC army, but the control skills of these two challenge-level NPCs already gave him a relatively high probability of success. Although he could not completely stop Yun Xiaohan,

But it can slow down his pace and make it difficult for him to pursue.

In this way, although this NPC force failed to escape completely, it successfully evacuated at a small cost. The main force evacuated safely. The two challenge-level NPCs responsible for containing the BOSS also wanted to escape. Yun Xiaohan

Retain people quickly.

Unfortunately, the combat effectiveness of the challenge-level NPCs was still a bit stronger. Yun Xiaohan had already used all his firepower, but he only killed one challenge-level NPC, and the other cavalry-type challenge-level NPC still ran away.

After repelling the reinforcements, Yun Xiaohan turned back and continued to attack the village. The previous losses to the defenders in the village were not great. When the reinforcements came, only a small part came out, so there were still more than 300 defenders left in the village.

In addition, some of the players who came to support also retreated into the village. Their mission was to help defend the village. If they failed to defend, they would be punished. Players were not afraid of death, so they naturally would not follow the NPC reinforcements to evacuate.

In addition to the players who retreated to the village, there are also some players who stayed outside the village. They tried to lure the BOSS away. Anyway, it was just to delay time. When they died, they only lost some durable equipment and there was no other punishment. Therefore, some of the player's actions were still very serious.

bold.

However, no matter how they attacked the BOSS, the BOSS ignored them. Instead, he jumped back into the village and started killing them. The players also didn't understand why they were fighting the BOSS and the BOSS didn't care about them. In the end, they had no choice but to kill themselves.

The reason is that there are too few players and the standard for attracting BOSS cannot be met.

This reason is somewhat far-fetched, but players can only think so. After all, most of the time BOSS follows the rules of the game.

As for Yun Xiaohan, he is very satisfied with this high-level ogre BOSS. Due to the characteristics of the high-level ogre BOSS, it is more suitable for fighting players and NPCs than most giants. In this kind of BOSS role, even if it is

The higher-level elemental giants are not as effective as the high-level ogre boss, so whenever possible, Yun Xiaohan will do his best to ensure the survival of the high-level ogre boss.

Since he has to try his best, some cover-up actions are not so necessary, but this does not mean that Yun Xiaohan will be unscrupulous from now on, but he can selectively give up some disguises.

Since there were fewer defenders in the village, the attack on the village went more smoothly this time. Players and NPC defenders were quickly dispersed by Yun Xiaohan. After being dispersed, Yun Xiaohan did not pursue them and began to destroy the buildings in the village. Players and

The defenders had no choice but to continue to interfere.

As the battle progressed, the players discovered that if they only attacked the BOSS from a distance, the BOSS would ignore them and let them attack. If they approached the BOSS within a certain range, the BOSS would attack them. In order to delay the time, the players

You can only exchange your own life for time.

And Yun Xiaohan also refuses to refuse anyone who comes to him. He will not kill any player who comes to his door. Anyway, he will die with just one hit. He is no less efficient than him in demolishing buildings. If he uses range skills, he can still demolish buildings and kill people at the same time. But

Yun Xiaohan only has a few range skills, and most of the time he has to use basic attacks to kill people.

As for [Bloodthirsty Boomer], this skill cannot hit buildings. After Yun Xiaohan gave up chasing players, the attack power feedback effect of [Bloodthirsty Boomer] was interrupted. Now, although [Bloodthirsty Boomer] can still be used

] to beat people, but it is no longer possible to kill thin-skinned players instantly like before.

There is no way, if Yun Xiaohan keeps chasing people, the player can kite him. Even if the player has used all the displacement skills, he will still be caught up and killed, but it will definitely take a lot of time. The player moves faster when riding.

Even if it is slower than the BOSS, it is only one or two points slower at most. The difference is very small, and it is a waste of time to chase it, so it is even less efficient to keep chasing it. Instead of doing this, it is better to just demolish the building and force the player to come back and give it away.

In contrast, the NPC defenders are not as brave as the players to sacrifice. As casualties continue to increase, the NPC defenders in the village are showing signs of collapse.

The sacrifices of the players were not in vain. After one after another dying to buy time, the second batch of NPC reinforcements finally arrived. Before the second batch of NPC reinforcements arrived, players kept coming to join the ranks of defending the village and dying.

The second NPC reinforcements are much stronger than the first NPC reinforcements. There are about 1,200 people, and there are more NPCs with high combat levels. In addition, the first NPC reinforcements that retreated before also followed the second reinforcements. In this way,

There are more than 1,500 NPC troops here.

This chapter is not finished yet, please click the next page to continue reading the exciting content! What’s even more terrible is that Yun Xiaohan cannot see the combat power level of the commander of the second NP reinforcement army. You must know that players cannot see it on regular maps.

Yun Xiaohan can see the NPC's combat power level because he is playing the role of BOSS at this time. BOSS is also a kind of NPC after all. Some observation restrictions are relaxed compared to players, so we can see the NPC's combat power level.

.

Generally speaking, players can only see the combat power level of NPCs in the battlefield space. The player's situation in the battlefield is equivalent to the BOSS on a regular map. Some observation restrictions have also been relaxed, so players on the battlefield and regular maps

The BOSS above have a lot in common in terms of observation, and the reason why you can't see the combat power level should be the same.

Players may also not be able to see the NPC's combat power level on the battlefield. The most common reason is that the strength gap is too large and cannot be observed, and the NPC in the battlefield has been greatly weakened, so this situation is generally

Rarely encountered.

In addition, there are two possibilities:

One is that the character template of this NPC is an elite template, or even a higher hero template. NPCs with high templates do not necessarily have strong combat effectiveness, such as civilian NPCs, but such NPCs often have growth potential, so they cannot be viewed in combat.

force level;

Another possibility is that the NPC is unique.

These two possibilities cover each other. For example, the NPCs of the hero template are bound to be unique, while the NPCs of the capable template and elite template are different. Some of them are randomly generated by the game system. The names may be different, but the NPC looks

It is exactly the same as the attributes, and some NPCs of the capable template or elite template are also unique.

A unique NPC may have a low initial template, but it has great potential. The template can be improved later, or it may be related to an important plot. Therefore, even if their character template is always that low, their combat power level still cannot be checked.

To be more specific, the so-called unique NPC is the difference between a clone and a real person. There is an identity that is not recognized by the game and an identity that is recognized by the game. The former can appear repeatedly. If it dies, it will die. It will appear again later. At most

Change the name; the latter is irreplaceable. Once a unique NPC dies on a regular map, it is truly dead, and the relevant plot will also change.

There must be a few of the elite model official NPCs recruited by Yun Xiaohan that are unique and cannot be resurrected if they die.

Generally speaking, unique NPCs have better growth potential and may trigger more related mini-plots.

Of course, in order to protect this unique NPC, the game has a variety of protection mechanisms for them. For example, they will be comatose after remaining in health, they can be captured instead of being killed directly, or they will voluntarily surrender when the situation is unfavorable, and there are powerful

Protected by bodyguards, or having extremely strong escape capabilities, no matter what, players can defeat them, but it is difficult to kill them.

This kind of protection mechanism is also what it should be. Otherwise, no matter how many unique NPCs there are in the game, players will not be able to withstand killing one today and another tomorrow. Besides, it is not easy for the official design of these NPCs, even if the designer

You can keep adding NPCs to the game, but if they die easily, they are not designed to kill them quickly.

In terms of the strength of the high-level ogre BOSS, the strength gap is too large and the level of combat power may not be visible. Therefore, this NPC is either an elite template or above, or it is unique.

As a reinforcement commander dispatched urgently, this NPC obviously cannot be a civilian. So no matter which of the above situations, his combat effectiveness is 80% very strong, otherwise he will have a strong command BUFF or a high-level command AI.

In contrast, Yun Xiaohan would prefer that he be strong in combat but weak in command, so that it would be easier to deal with him.

In fact, Yun Xiaohan knew in his heart that with the strength of these more than 1,500 NPC reinforcements, no matter whether the new NPC commander was strong in combat or command, he would probably be unable to defeat him. If he was blocked in the village, he might even be defeated.

After being blocked, Yun Xiaohan decisively gave up and continued to attack the village and rushed out of the village.

At this time, Yun Xiaohan had two choices, one was to leave, the other was to directly attack the NPC reinforcements.

The former is safer, but if you just run away without fighting, the "high AI" of the BOSS will be exposed, which will arouse players' suspicion. Although Yun Xiaohan has decided not to be as secretive as before, he doesn't want to

The exposure was so simple and crude, and he was relatively confident in his own strength. Fighting in an open area, he should be able to run away if he couldn't defeat him, so he decided to go up and fight first.

In order to preserve his means of escape, Yun Xiaohan did not use [Heroic Charge], but ran, closing the distance before jumping in directly.

The NPC army is indeed different now that it has a reliable commander. Not only is the formation extremely neat, but it can also use some military formation skills. The moment Yun Xiaohan jumps, the shield guards in the NPC reinforcements collectively support themselves.

The shield, the shield expanded beyond the entire military formation in the blink of an eye. Yun Xiaohan was only halfway through his jump when he was blocked by the shield and interrupted.

After a loud "bang", Yun Xiaohan was bounced to the ground, then took a few steps back and barely stopped more than 20 yards away from the NPC army formation.

Just by looking at this operation, Yun Xiaohan knew that he couldn't get away with it this time. This NPC commander was actually the commanding NPC that gave him the most trouble. As expected, before he landed on the ground, he flew away with a wave of control skills before he could stand completely.

When they came over, Yun Xiaohan was restrained on the spot.

Although the restraining time is not long, only 2 seconds, a subsequent wave of deceleration skills has arrived. While the deceleration skills are being used, the front half of the NPC troops are also retreating neatly, while the rear row of troops without using the skills directly retreat.

Those who used their skills also retreated after using their skills. Although the entire army was not entirely consistent, it was in an orderly manner, which was pleasing to the viewer. Many players around them couldn't help but exclaimed.

Others can enjoy it, but Yun Xiaohan is not in the mood. This is the rhythm of flying his kite from a distance. Looking at the command level, this NPC commander is not a hero template, right? This is a scam!

Although restraint control is not hard control, and you can still use skills and companies after being restrained, it can be regarded as a kind of forced control. With the control resistance of the high-level ogre BOSS, the success rate of control is relatively low, and the duration is short.

The deceleration is soft control, the success rate is much higher, and the effect is much stronger. Yun Xiaohan was decelerated by 50% at once, and the duration was as long as 5 seconds. I don’t know whether it was the superimposed effect of multiple decelerations or something else.

NPC's deceleration skills are inherently strong.

But no matter which one it is, Yun Xiaohan is in trouble. After being slowed down, his movement speed is only 8. As long as the control of this NPC unit is good, he can kite him all the way to death. And based on the previous performance of this unit, Yun Xiaohan

Han didn't think they would make a major mistake.

What's more, what if a mistake is made? Yun Xiaohan can only rush forward and kill dozens of people, and then be controlled by the control chain again. If he takes a step back, even if this NPC unit no longer needs control skills, the head-on and

Yun Xiaohan's anus is hard. With the quality displayed by this unit, Yun Xiaohan will still kneel down 90% of the time.

Thinking of this, Yun Xiaohan immediately retreated in his heart.

PS: It’s been so hard lately. I couldn’t even sleep for 4 or 5 hours for several days in a row. I stayed up all night coding, and fell asleep halfway through. It’s terrible. I don’t want to push myself anymore, but I’m afraid that I’ll relax when I do.

Just like last month, I haven’t been able to have sex for many days. It’s so difficult!


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