[Powerful Throwing] In addition to throwing wolf corpses, it can also be used to perform long-range attacks. Otherwise, Yun Xiaohan would have to spend a skill slot to learn long-range attack skills, or learn [Bow and Arrow Mastery].
Just like normal, Yun Xiaohan's 10 skill slots are also divided into professional skill slots, general skill slots, and rare skill slots. Although there are no rare skills among the skills available for selection, because the high-end slots are
Low-end skills have been strengthened, so you still need to pay attention to which skill slots to use to learn which skills.
[Shield Mastery] and [Blocking Skills] can only be learned in the professional skill slot, so there is no need to consider it. [Powerful Throw] Yun Xiaohan is mainly used to throw wolf corpses. In order to avoid accidentally injuring villagers, there is no need to strengthen it, so it is also
Use the professional skills field to learn.
Next, Yun Xiaohan chose [Cooking] and [Trap]. These two are general skills and can only be learned in the general skill slot. Choosing [Cooking] is for "barbecuing". This does not mean that there is wolf meat.
Well, although NPCs can also make food, Yun Xiaohan feels that it might be better if he learns [Cooking]. After all, what NPCs can only fill their stomachs, and what they make can also provide additional attributes. [Trap]
You can make traps for the same reason.
The life skills in this mission have undergone some changes. There is no need to learn to make blueprints. As long as you have the materials, you can make items. These items are all default for this mission and have their own functions.
After learning [Cooking] and [Trap], Yun Xiaohan only has three professional skill slots left, one general skill slot and one rare skill slot.
Then Yun Xiaohan learned [Healing Technique]. In this mission, players will automatically have endurance slots and mana slots. In order to prevent the mana slot from being wasted, they must at least learn a skill that consumes mana. Then [Healing Technique] is
A very good choice, not only can you increase your own blood, but more importantly, you can also increase your NPC's blood.
In addition to the stamina gauge and mana gauge, missions also provide players with other conveniences, such as being able to wear various armors (weapons or off-hand equipment mastery) without having to learn [cloth armor mastery], [leather armor mastery] and other armor mastery skills.
Skills still need to be learned). It also improves the player's spell casting success rate and reduces the probability of spell casting being interrupted. Of course, the increase or decrease in those probabilities is not large. In addition, the optional skills are also better than those in the normal version.
There are quite a few changes, such as the cooling time being shortened, skill effects being enhanced, etc.
This setting can save some skill slots for players. Otherwise, players would have to learn several passive skills before taking the legal or divine route, which would be too costly.
Yun Xiaohan considered using the rare skill slot to learn [Healing Technique] to enhance the healing effect, but then he thought that if the amount of treatment was too high, part of it might overflow, and using the rare skill slot to upgrade it might increase the mana cost.
, his mana is limited, and it is impossible to waste precious skill slots to learn skills that increase the upper limit of mental energy and mana, so it is prudent to use the professional skill slot to learn [Healing].
Yun Xiaohan has never learned [Treatment Technique]. He does not remember the specific data of the normal version of [Treatment Technique] very clearly. He only has a rough impression. The mission version of [Treatment Technique] should have an enhanced therapeutic effect, but
The enhancement is not big, but the cooling time is shortened more. The cooling time of 8 seconds is reduced to 5 seconds.
[Healing] requires chanting for 1 second. This 1-second casting process can be interrupted. Once interrupted, the skill will enter the cooldown. In addition, Yun Xiaohan needs to wear heavy armor or plate armor, which will reduce
The success rate of spell casting, even if the success rate of spell casting will increase during the mission, there is no guarantee that every spell cast will be successful, so Yun Xiaohan needs another healing skill.
So Yun Xiaohan chose [Strong Physique]. It wasn't that he didn't want to choose better ones, but the skills he could choose were all relatively low-level skills, and the quality was the most common. Rare level and above skills were not considered to be the best.
There is no choice.
[Strong Physique] Yun Xiaohan already has this skill, he knows it very well, and it is indeed very useful. The effect of the mission version of [Strong Physique] is not enhanced. It still increases the physical attributes of the skill user by 25% within 30 seconds.
, and increase the relevant maximum health value (including current blood volume). During the duration of the status, the health recovery rate is 400% of the original health recovery rate, but the cooldown time is greatly shortened, from 5 minutes to 2 and a half minutes.
Yun Xiaohan used the remaining general skill slot to learn [Strong Physique].
Then Yun Xiaohan also needs an attack skill and a defense skill.
Although Yun Xiaohan believes that his main responsibility is to absorb as much damage as possible and cover the NPC's output, and he cannot attack when blocking, he still must have an attack skill.
Because there is only one attack skill, this attack skill must have a very short cooldown time before it can be used as a regular attack method. Yun Xiaohan originally wanted to choose [Heavy Attack], but after thinking about it, he gave up because of the advantages of [Heavy Attack]
The main reason is that it has higher growth potential in the later period, but it relies heavily on the user's strength, and Yun Xiaohan's current strength does not have an advantage. It will be difficult to learn [Heavy Attack] again, and now it is a task, [Heavy Attack].
The high growth rate of Attack also has no effect.
Since the late-stage potential of skills can be ignored, Yun Xiaohan planned to choose a skill that would be effective quickly, and finally he chose [Vampire Slash].
[Vampire Slash]: Causes (50 1.0*strength 0.5*attack power) physical damage, and absorbs 5% of the hit value lost by the target and converts it into its own blood volume. The cooling time is 1 second.
The mission version of [Vampire Slash] still does considerable damage after the skill damage has been strengthened. Although the blood-sucking effect is poor, it is better than nothing. The cooldown time fully meets the requirements.
[Vampire Slash] is a professional skill, so Yun Xiaohan used the professional slot to learn it.
The defensive skill Yun Xiaohan chose [Defensive Stance].
[Defensive Stance]: You cannot move while activating this skill. You can only change directions and block. You cannot attack or use skills. Physical defense and magic resistance are increased by 50%, and all resistances are increased by 50%. The skill itself does not consume stamina.
However, using shield raising or parrying actions to block still consumes stamina. The duration lasts until the player turns it off.
This skill is something that Yun Xiaohan originally had, and he is very skilled in using it. Compared with the normal version of [Defensive Stance] in the mission version, the skill effect is not enhanced in any way, and the cooling time is only reduced from 30 seconds to 20 seconds.
Seconds, but it changed from a general skill to a professional skill. Yun Xiaohan now has no general skill slot, and the rare skill slot does not want to be used to learn defensive skills, so Yun Xiaohan chose [Defensive Stance].