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Summary of current skills (as of level 60)

There are more than 30,000 words of protagonist's skill information, and a chapter of reflections can only be sent to a maximum of 20,000 words. One chapter cannot be completed, so it can only be sent in two chapters.

What Yun Xiaohan attaches most importance to is the improvement of skill levels. In addition to affecting players' skill learning, skill levels are also directly related to skill damage.

You must know that not only skills have levels, but players and monsters also have levels. For example, levels 1-10 are the first level, levels 11-20 are the second level, and so on. Low-level skills hit high-level targets, and each lower level

The first level will reduce the damage by 2.5%, and the higher level will increase the damage by 2.5%, so the effect of low-level skills will be worse in the later stages. This is why Yun Xiaohan is not willing to learn more active attack skills at low levels.

Those non-level skills are not subject to this restriction, but there is no damage bonus from high-level to low-level skills.

Level 1 skill: [Heavy Attack]: Level 1. Causes (25 0.6*Strength 0.4*Physical Attack) damage, and has a high probability of performing a Strength vs. Constitution check on the attacked object. The cooling time is 1.5 seconds.

A level 2 critical hit causes (35 0.7*Strength 0.5*Physical Attack) damage.

A level 3 critical hit causes (45 0.8*Strength 0.6*Physical Attack) damage.

Level 4 heavy hits cause (60 0.9*strength 0.7*physical attack) damage. In addition to a certain increase in skill damage, the biggest change is that the skill cooldown time is reduced from 1.5 seconds to 1.25 seconds. The previous level 1 has been upgraded to level 2 and level 2.

This change did not occur even after upgrading to level 3.

A level 5 critical hit causes (70 1*Strength 0.8*Physical Attack) damage. It was upgraded on February 6, with an additional imbalance.

Level 6, causes (1.1*strength 0.9*physical attack) damage, the skill level is regarded as level 3. Upgraded on March 7th.

You must know that not only skills have levels, but players and monsters also have levels. For example, levels 1-10 are the first level, levels 11-20 are the second level, and so on. Low-level skills hit high-level targets, and each lower level

The first level will reduce the damage by 2.5%, and the higher level will increase the damage by 2.5%, so the effect of low-level skills will be worse in the later stages.

Those non-level skills are not subject to this restriction, but there is no damage bonus from high-level to low-level skills.

Suppression: A heavy hit causes a strength check. Yun Xiaohan's strength attribute roll exceeds 50% of the target's physical attribute roll, triggering a suppression effect, causing an additional 50% of the heavy hit skill damage.

Stiffness: The test value exceeds 60%, causing an additional 60% damage, and causing a stupor effect on the target for 0.5 seconds.

Imbalance: The test value exceeds 80%, causing an additional 80% damage, causing the target to lose balance and fall back severely, causing a stiff effect for 1 second.

Skill 2: Shield Mastery

However, the weight of shields is very high. The weight of regular shields is second only to heavy armor jackets, and the weight of some shields is much higher than that of heavy armor equipment. When the strength attribute is insufficient, equipping a shield will greatly reduce the movement speed and reduce the success of spell casting.

Rate.

The shield itself not only provides a high physical defense attribute, but more importantly, after equipping the shield, a new action will appear in the action bar: raising the shield.

The action of raising a shield will continuously consume stamina during use, and it is impossible to run without learning relevant skills. Players can block frontal attacks by adjusting their direction and movement. The blocking range is directly related to the size of the shield.

, and the ratio between the size of the shield and the size of the body will affect the movement speed. (If the body is small and the shield is too large, the movement speed will decrease)

Once the block is successful, the damage taken will be reduced to a certain extent. The reduction rate for long-range physical attacks is the highest, reaching 40%, while for melee physical attacks it is only 20%. Players can learn the shield system by

Skills further strengthen this reduction.

Skill 3: First level strength attribute growth

Skill 4: [Shield Bash], swipe the enemy directly in front with the shield. The attack range depends on the size of the shield, causing (10 0.5*strength 0.2*physical attack) physical damage, and a 75% (original 60%) chance of being stunned.

Stuns the enemy for 2 seconds (1.5) seconds. The difference between the attacker's and the attacked's strength and constitution will increase the chance of being stunned. The cooling time is 15 seconds.

Level 2 Shield Bash (general skill bar strengthened by 25%), causes (15 0.6*strength 0.25*physical attack) physical damage, and has an 80% probability of stunning the enemy for 2 seconds, with a cooling time of 15 seconds. The attacker and the attacked

The difference between Strength and Constitution checks will increase the chance of being stunned.

Level 3 Shield Bash (general skill bar strengthened by 25%), causes (20 0.7*Strength 0.3*Physical Attack) physical damage, and has an 85% probability of stunning the enemy for 2 seconds, with a cooling time of 15 seconds. The attacker and the attacked

The difference between Strength and Constitution will affect the probability of being stunned.

Level 4 Shield Bash (general skill bar strengthened by 25%), causes (100 0.9*strength 0.4*physical attack) physical damage, and has a 90% probability of stunning the enemy for 2 seconds, with a cooling time of 13 seconds. The attacker and the attacked

The difference between strength and constitution will affect the probability of dizziness. Upgraded on February 14th.

[Shield Bash] Upgrades to level 5, causing (200 1.1*Strength 0.6*Physical Attack) physical damage, and has a 95% probability of stunning the enemy for 2 seconds, with a cooling time of 12 seconds, and the skill level is regarded as level 3. Attacking party

The difference between the strength and constitution test of the person being attacked will affect the probability of being stunned. Upgraded on March 8th.

Skill 5: [Strong Physique]: Level 4, the skill user's physical attributes increase by 32.5% within 40 seconds, and the related maximum health value (including current blood volume) is increased. During the duration of the status, the health recovery rate is the original health.

500% of recovery speed. Cooling time: 4 minutes. Upgraded on March 8

At level 3, the skill user's physical attributes will be increased by 30% within 40 seconds, and the relevant maximum health value (including current blood volume) will be increased. During the duration of the status, the health recovery rate is 500% of the original health recovery rate. Cooling time

4 minutes and 20 seconds. Updated on February 11

This chapter is not over yet, please click the next page to continue reading the exciting content! At level 2, the skill user's physical attributes will increase by 27.5% within 30 seconds, and the related maximum health value (including current blood volume) will be increased. The status continues

During the period, the life recovery rate is 400% of the original life recovery rate. The cooling time is 4 minutes and 40 seconds.

At level 1, the skill user's physical attributes increase by 25% within 30 seconds, and the relevant maximum health value (including current blood volume) is increased. During the duration of the status, the health recovery rate is 400% of the original health recovery rate. Cooling time

5 minutes.

Skill 6: [First-level spiritual attribute growth]

The original skill was forgotten after continuous slashing. Continuous slashing: attacks close targets 2 times in a row. The first attack causes (25 0.5*attack power), and the second hit causes 80% of the damage of the previous one.

Skill 7: [First-level physical attribute growth]

Skill 8: [Defensive Stance]: You cannot move while activating this skill. You can only change direction and block. You cannot attack or use skills. Physical defense and magic resistance are increased by 50%, and all resistances are increased by 50%. The skill itself does not

It consumes stamina, but using shield raising action or parrying action to block still consumes stamina. It lasts until the player turns it off by himself, and the cooling time is 30 seconds. It cannot be upgraded.

Skill 9: [Mana Mastery (Mutation)] Level 4, the attribute determined by spell skills and magic attack power is strength, and the increase rate of strength attribute is 10%.

Skill 10: [Lonely Charge]: The chosen skill, prerequisites: Shield Mastery, an active shield-type attack skill, first-level strength attribute growth, first-level physical attribute growth. Before learning, the details of the chosen skill

The data cannot be seen.

Charge to any visible location at a very high speed. You cannot cross obstacles with a hardness of more than 500 or more than 3/4 of the user's height. You cannot fly or cross the void. The farther the charge is, the greater the damage factor to the target.

The higher.

The user will launch a range attack on all enemies within a circle with the target location as the center and a radius of 15 yards, which will cause (50 1.2*Strength 0.8*Attack Power) basic damage to the enemies in the center, the further away they are

The damage received at the center of the circle is lower, and at least half of the damage at the center of the circle is received.

Every time the user hits an additional enemy, he can obtain the [Lonely Warrior] state with a duration of (20 seconds 2 seconds * the number of enemies hit). This state increases (10% * the number of enemies hit) character attributes (excluding equipment).

Increases (15%*number of enemies hit) double defense. And causes (1 second 0.5 seconds*number of enemies hit) stun. The enemy will only be able to attack the skill user within (10 1 second*number of enemies hit).

, skills can be used, but range attacks covering the skill user can take effect on other players. (The player's forced provocation time is halved)

During the duration of the [Lonely Warrior] state, the hatred coefficient caused by the skill user will increase with the number of enemies hit.

However, if the skill user is within the attack range after charging, for each additional teammate, the status duration will be reduced (4 seconds * the number of one's teammates), the character attributes will be reduced by (20% * the number of one's teammates), and the character attributes will be reduced by (30% * the number of one's teammates).

The number of teammates) double defense, and the stun will be reduced by (1 second * the number of your own teammates), and the enemy's forced attack time will also be reduced by (2 seconds * the number of enemies hit). Simply put, the negative effect is twice the positive effect.

The final skill effect is obtained by combining the positive and negative effects.

For example, if Yun Xiaohan hits two enemies with a lonely charge, he will obtain the [Lone Warrior] state for 24 seconds, increase his character attributes by 20%, and double defense by 30%. It will also cause a 2-second stun, 2

An enemy can only attack Yun Xiaohan within 12 seconds. If there is an ally within the attack range, then the [Lonely Warrior] status will be offset, causing only 1 second of stun and 10 seconds of forced attack.

The skill cooling time is 3 minutes. Before the skill cooling time ends, an extra-large slogan with the words "Come on me, don't be afraid, just do it" will be hung above the skill user.

When the person being provoked uses a non-pointed long-range attack, the aiming range is limited. For example, the person being provoked cannot deviate beyond a certain range from the provocation target.

Secondly, when provoked, if it does not cause harm to the provocateur, it cannot cause harm to others.

While range skills cause damage to the target, they can also cause damage to other people.

Start the preparation action for half a second

[Lonely Charge] has been upgraded to level 4, and the basic damage of the skill has been increased from (200 1.5 strength 1.1 physical attack) to (500 1.8*strength 1.4 physical attack), which is a big improvement. There is no stun time or [Lone Warrior] status.

Changes, the cooling time was reduced by 10 seconds again to 2 minutes and 30 seconds, and the attack range radius was increased by 1 yard again, reaching 18 yards. Upgraded on April 6

On February 7th, after reaching full experience in the battle, the basic damage of the skill increased to (200 1.5 strength 1.1 attack power) after reaching level 3. The stun time and [Lone Warrior] status did not change, and the cooldown time was reduced by 10 seconds again to 2

Minutes and 40 seconds, in addition, the attack range radius was increased by 1 yard again, reaching 17 yards.

The [Lonely Charge] skill has also been upgraded to level 2, and the basic damage of the skill has been increased to (60 1.3*strength 0.9*attack power). The stun time and [Lonely Warrior] status have not changed, but the cooldown has been reduced by 10 seconds.

It is now 2 minutes and 50 seconds, and the attack range has also been increased.

[Lonely Charge] The skill description of this skill says that you can charge to any visible location, but this visual range is based on the field of vision of an ordinary physique, which is the limit distance of about 140 yards. The movement when charging

The speed is about 40.

This chapter is not over yet, please click the next page to continue reading the exciting content! The one with the highest number of likes is a reply from a player who also owns [Lonely Charge]. This player is in the fourth server, and he is not like Feng Feng

Crazy has only announced one skill name and skill quality. He also announced part of the skill description of [Lonely Charge], including [Lone Warrior] BUFF related content, skill damage, but skill control effect, skill range, and attack range.

, cooling time, and restrictions on the use of skills such as crossing obstacles and negative effects on friendly forces are not mentioned.

11th skill: [Lightning Ball] (Level 2 Air System): After chanting briefly, shoot an electric high-speed missile at the enemy. It needs to be guided during casting. Level 3, causing (150 1*Intelligence 0.8*Magic Attack) magic damage, range

22 codes, cooling time 1 second. Upgraded on March 8th

Level 2, causes (60 0.8*Intelligence 0.6*Magic Attack) magic damage, range 20 yards. Upgraded on February 14th.

Level 1 causes (30 0.7*Intelligence 0.5*Magic Attack) magic damage.

The damage of this level 2 spell skill is similar to that of the level 1 spell skill, and is undoubtedly the lower level among the level 2 skills.

But it is a locked spell that does not require the player to aim, and the chanting time is very short, and the cooling time is only 1 second. However, the disadvantage is that it requires guidance, and you cannot move or use other skills during casting.

This skill is not actually a powerful skill, it can only be said to be relatively easy to use. But for Yun Xiaohan, a half-assed mage, the most valuable thing about this skill is that it does not require prerequisites, and the [Lightning Ball] skill

It can also become a prerequisite skill for many Qi skills.

Skill 12: [Speed ​​of Wind]: Level 4, increases the movement speed of the casting target by 35% and 10% within 4 minutes, with a cooling time of 5 minutes. Upgraded on March 7th.

Level 3, increases the movement speed of the casting target by 30% within 3 minutes and 40 seconds, with a cooling time of 5 minutes. Upgraded on February 8th.

Level 2, increases the movement speed of the casting target by 25% within 3 minutes and 20 seconds, with a cooling time of 5 minutes.

Level 1: Increases the movement speed of the casting target by 20% within 3 minutes, with a cooldown time of 5 minutes.

Skill 13: [Second level strength attribute growth]

Skill 14: [Tyrant Strike]: Level 4, swing the weapon, causing (200 1.4*strength 0.8*attack power) physical damage to nearby enemies within 10 yards, and heal yourself. The healing effect is damage to each enemy.

45%. When the attack target is a player, the healing effect is 55%. The skill cooling time is 10 seconds. March 7

Level 3, swing the weapon, causing (50 1.2*strength 0.7*attack power) physical damage to nearby enemies within 10 yards, and heal yourself. The healing effect is 40% of the damage caused to each enemy. When the attack target is a player

The treatment effect is 50%. The skill cooldown time is 10 seconds. Upgraded on February 5th

Level 2, causes (40 1*strength 0.6*attack power) physical damage to nearby enemies within 10 yards, and heals itself. The healing effect is 35% of the damage caused to each enemy. This healing effect is used when the attack target is a player.

It is 45%. The skill cooldown time is 10 seconds.

Level 1, causes (30 0.8*strength 0.5*attack power) physical damage to nearby enemies within 10 yards, and heals itself. The healing effect is 30% of the damage caused to each enemy. This healing effect is used when the attack target is a player.

It is 40%. The skill cooldown time is 10 seconds.

Skill 15: [Bloodthirsty Slam]: Level 4, slams the enemy, causing (200 1.6*strength 1.2*attack power) physical damage, and heals yourself. The healing effect is 95% of the damage caused, and the cooling time is 8.5 seconds.

Upgraded on March 7

Level 3, slams the enemy, causing (100 1.4*strength 1.0*attack power) physical damage, and heals itself. The healing effect is 90% of the damage caused, and the cooling time is 9 seconds. Upgraded on February 5

Level 2, slams the enemy, causing (60 1.2*strength 0.8*attack power) physical damage, and heals itself. The healing effect is 85% of the damage caused, and the cooling time is 9.5 seconds.

Level 1, causes (40 1.0*strength 0.6*attack power) physical damage, and heals itself. The healing effect is 80% of the damage caused, and the cooling time is 10 seconds.

Skill 16: [Hit Improvement]: Second-level professional skill, passive, level 4 increases hit by 60%. Upgraded on March 8th.

Level 3 increases hit rate by 50%. Upgraded on February 8th.

Level 2 increases hit rate by 40%,

Level 1 increases hit rate by 30%.

Skill 17: [Second-level spiritual attribute growth]

Skill 18: [Concentration Skill]: Level 3, 30% chance of being attacked during combat without being interrupted or extending the casting bar. Upgraded on March 8th.

Level 2, 25% chance of being attacked during combat without being interrupted or extending the casting bar. Upgraded on February 9th.

Level 1: 20% chance of being attacked during combat without being interrupted or extending the casting bar.

Full level 5

Skill 19: [Giant Power]: Can only be cast on the caster himself, level 4 increases by 32.5% by 10%, casting time is 2 seconds, duration is 5 minutes, cooling time is 5 minutes. Upgraded on March 7th.

Level 3 increases strength attribute by 30%. Upgraded on February 8th.

Level 2 increases strength attribute by 27.5%

Level 1 increases by 25%.

[Gigantic Power] The increase of this BUFF skill will include equipment attributes. At level 1, its actual effect is about 35%-40%.

Therefore, the actual combat value of [Giant Power] is still quite high. The only disadvantage is that it cannot be used as a prerequisite for skill learning. It can only have one spell type and one divine spell type with the same attribute increase BUFF at the same time. Those with a low level of increase will

Covered by high ones.

20 Skills: [Innate Divine Power]: Rare skills, pre-requisites for learning: permanent increase in strength attribute by more than 30%, permanent increase in physical attribute by more than 20%, warrior-type occupation, physique is the largest model that the player can choose or above

.

This chapter is not finished yet, please click on the next page to continue reading the exciting content! After learning this skill, the player's strength attribute will be permanently increased by 30%, and the physical attribute will be permanently increased by 20%. (Increased after bloodline awakening)

When making Strength checks, the Strength attribute is weighted 20%.

When making a Constitution check, the Constitution attribute is weighted by 10%.

When fighting against creatures of all sizes (non-players), the creature is not immune to the control effects caused by the strength check. Even if the creature is naturally immune to such control effects, it cannot be exempted, but the bloodline level must be higher than the opponent's bloodline level, and the control time will be based on

Its resistance and race are shortened accordingly, and the maximum control time will not exceed 3 seconds.

(It should be noted that the skills that are not immune here refer to those skills that require a strength test. Skills such as [Shield Blow] that do not require a strength test and directly calculate the control success probability are invalid.

In terms of bloodline level, although the dragon-related ancient Alkan bloodline that Yun Xiaohan currently possesses is the highest among the sub-giant bloodlines, it is also the highest among the sub-dragons of the same level, but even the lowest-quality giants or dragons

They are all higher than him, because they are a big level higher than him.)

When fighting against a creature smaller than yourself, for each size of the creature smaller than the player, the player will gain an additional 5% strength effect when attacking the creature. (effective in melee combat)

The player's weight-bearing capacity is doubled. When wearing high-weight plate armor, the negative effects caused by its weight are reduced by half, and [Plate Armor Mastery] is automatically obtained.

The player's physique is permanently improved by one size.

Players can no longer use small or micro weapons, such as daggers and throwing knives.

The damage and attack speed of highly skilled medium weapons, such as scimitars and rapiers, are halved.

Skill Notes: You are gifted and have physical fitness that far exceeds that of ordinary people. You are tall and extremely strong, so you are very good at fighting large and giant creatures. You also have a great advantage against small creatures, but your huge size and hand size make you

Unable to use small and micro weapons, and is not good at using skill-based medium weapons.

You are so unique, almost atavistic. Maybe if you explore your bloodline, you will find surprising discoveries.

This skill is definitely considered the best among rare skills. If rare skills didn’t have a rare rating, this skill would definitely be considered a rare skill, which is no worse than the chosen skill. In Yun Xiaohan’s opinion

, the value is higher than [Lonely Charge], and it is very suitable for him.

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Faction rare slots:

[Montbrunn Family Taming and Riding Skills]: A rare skill, prerequisites for learning: Viscount title, 2 riding skills, and first-level charm attribute growth.

Level 3

After learning this skill, the player's movement and turning speed while riding will be increased by 20%, and the resistance to falling off the horse will be increased by 50%. The cooling time required to remount after falling off the horse will be halved (level 1 is reduced by 40%), and the mount's familiarity growth rate will be increased by 20%.

The efficiency is doubled, the experience gained is increased by 50%, the upper limit of intimacy is increased, and it has special effects on a few rare mounts.

You can use all foot combat skills on horseback that have a lower [skill priority] than the riding skill and do not conflict with the riding action, but the skill effect is 84% ​​of the original and will still be limited by the skill attack distance.

Players will automatically have basic riding abilities related to their riding skills, such as charging, vertical leaping, side splitting, etc. However, the development of related abilities needs to refer to the quality of the mount they are riding.

Skill Notes: The Montbrun family is the most famous horse-taming family in the Yare continent. Maybe their family's riding skills are not the best in the continent, and they may not even be ranked in the top 5, but their ability to tame mounts is definitely the best.

Yes, as the largest mount supplier in the business alliance, they are good at taming all kinds of mounts, including some special mounts.

After the player learns this skill, the Montbrun family's hatred towards you will be solidified to the level of mortal hatred. When you get close to a certain distance from members of the family, they will find you and attack you first.

Your damage is increased by 50% because you secretly learned their family's riding skills. The hard control skills of the Montbrun family members can increase your probability of falling off the horse by 200%.

The movement and turning speed when riding a horse at level 1 is increased by 20%, and the resistance to falling off the horse is increased by 50%.

Level 2: The effect of [Special Do'Urden Family Emblem] increases by 1 level

The original movement and turning speed while riding a horse were increased by 20%, and the resistance to falling off the horse was increased by 50%. Now they are 25% and 60%. The original skill effect of using infantry combat skills on horseback is 80%, now it is 82

%.

A basic riding ability has been added. Players can now initially use the emergency stop action. Other basic actions have also been enhanced by 5%.

In addition, the additional experience bonus gained by the mount has also been increased from 50% to 60%, the additional growth rate increase efficiency has been increased from 100% to 120%, and the upper limit of intimacy remains unchanged.

Level 3 (2 1) Upgraded on March 18

At level 2, the movement and turning speed while riding are increased by 25%, and the resistance to falling off the horse is increased by 60%. Now at level 3, it is 30% and 70%. The original skill effect of using infantry combat skills on horseback is 82%.

The current level 3 is 84%. In addition, the additional experience bonus gained by the mount has also been increased from 60% to 70%, the additional growth rate increase efficiency has been increased from 120% to 140%, and the upper limit of intimacy has not changed.

Level 3 [Montbrunn Family Taming Riding Skills] does not add new riding actions, but other basic actions have been strengthened by 5% again. Adding the 5% at level 2, it is now 10%.

The cooldown time for remounting after being dismounted is reduced to 50% of the normal cooldown time.

When the mount is strengthened every 10 levels, there is a higher probability of special enhancement options. For example, strengthening the mount's skills and speed are special enhancements, while increasing strength, agility, and physical fitness are normal enhancements. [Dread Fang] has the speed enhancement option.

The reason for this is that it is originally a speed mount.

This chapter is not over yet, please click on the next page to continue reading the exciting content! The mount slot is not affected by skill level.

Normally, it comes with one mount, one for the first-level charm growth, three for the third-level charm attribute growth, and four for the fifth-level.

Yun Xiaohan has only mastered the fourth-level charm attribute growth now, so he has three mounts. The third-level charm attribute growth can have three mounts. The fifth-level has four.

After learning [Montbrunn Family Taming and Riding Skills], the charm attribute growth will increase by one at each level, including the basic 1, the total is 5. Six at the fifth level.

consider:

However, the riding status here refers to the situation when the mount is moving. If the mount is completely stationary, you can cast spells, but the spell casting success rate will still be reduced by 25%. Yun Xiaohan's spell casting success rate is already low, and if it drops by this

25%,

After reaching a certain level, let the mount operation cool down quickly, and immediately mount the horse a second time; force the CD of the mount summoning ability to be used

After reaching a certain level, special effects will be activated for rare, rare, and legendary mounts.

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Skill 21: [Breaking Roar]: Level 3 rare professional skill, Level 4, sends out an oppressive roar to all hostile targets within 15 yards, causing them to be gutted within 8 seconds, and their movement speed is reduced by 50%, causing

The damage is reduced by 25% and causes (250 2.1*Strength) damage. If the enemy is in a hard control state such as dazed, knocked down, knocked up, or frozen, the damage will be increased by 70% and the cooling time is 25 seconds. March 12

Daily upgrade

Level 3, sends out an oppressive roar to all hostile targets within 15 yards, causing them to be stunned within 8 seconds, reducing the movement speed by 50%, reducing the damage caused by 25%, and causing (250 2.1*Strength) damage.

, if the enemy is already in a hard control state such as dazed, knocked down, knocked up, or frozen, the damage will be increased by 60% and the cooling time will be 25 seconds.

Level 2, sends out an oppressive roar to all hostile targets within 15 yards, causing them to be stunned within 8 seconds, reducing the movement speed by 50%, reducing the damage caused by 25%, and causing (100 1.8*Strength) damage.

, if the enemy is in a hard control state such as dazed, knocked down, knocked up, or frozen, the damage will be increased by 50% and the cooling time will be 25 seconds.

Level 1, causing it to be devastated within 8 seconds, reducing its movement speed by 50%, reducing damage caused by 25%, and causing (30 1.5*strength) damage. If the enemy is stunned, knocked down, knocked up, or frozen

When in a hard control state, the damage will be increased by 50% and the cooldown time will be 25 seconds.

Skill 22: [Gentle Wind]: Level 3 professional skill, level 3, chant for 1 second (actually only half a second under the influence of [Thunder Claw Blade]), gradually restore the target's blood volume in 10 seconds, a total of 15% of the blood volume can be restored

, cooling time 35 seconds. Upgraded on March 8th.

Level 2, gradually restores the target's blood volume in 10 seconds, a total of 12.5% ​​of the blood volume can be restored, and the cooling time is 37.5 seconds. Upgraded on February 8th.

Level 1, gradually restores the target's blood volume in 10 seconds, a total of 10% of the blood volume can be restored, and the cooling time is 40 seconds.

[Perfect spellcasting gesture construction] 5% BUFF effect, [sub-giant atavistic magic affinity] 5% BUFF effect, level 3 actually restores 25% of blood volume in 10 seconds.

Skill 23: [Lightning Strike]: Level 3 rare professional skill, single-target air-like spell, level 2, range 45 yards, chanting time 1 second, after casting, a bolt of lightning will instantly strike down from the enemy's head, causing (

200 1.7*intelligence 1.3*magic attack power) magic damage, and has a certain probability of causing paralysis for 1 second. The greater the difference between the spell-determined attributes and the opponent's mental attributes, the higher the probability of paralysis. The cooling time is 8 seconds. 3 actives are required.

Air-like skills are used as prerequisites.

Upgraded on March 14th.

Level 2, causing (100 1.5*intelligence 1.1*magic attack power) magic damage,

Level 1, causing (50 1.3*Intelligence 0.9*Magic Attack Power) magic damage

Skill 24: [Trembling Roar]: Level 3 general skill, instant cast, Level 3, roaring loudly at enemies within 15 yards, destroying their spirit, causing a large amount of threat and making the enemy only target the skill user within 10 seconds.

Attack, the damage caused is reduced by 25%, and the cooling time is 26 seconds. Upgraded on March 8.

Level 2: Roar loudly at enemies within 15 yards, destroying their spirit, causing a large amount of threat and causing the enemy to only attack the skill user within 10 seconds. The damage caused is reduced by 22.5%, and the cooling time is 28 seconds.

Updated on February 9th.

Level 1: Roar loudly at enemies within 15 yards, destroying their spirit, causing a large amount of threat and causing the enemy to only attack the skill user within 10 seconds. The damage caused is reduced by 20%, and the cooling time is 30 seconds.

Warrior occupations can only be learned. Learning this skill requires at least [Level 2 Mental Attribute Growth]. To exert its normal effect, [Level 3 Mental Attribute Growth] or higher is required. In addition, using this skill not only requires stamina, but also requires

Consume mana.

After learning [Level 3 Mental Attribute Growth], the forced attack effect can take effect on the player. The time is 2 seconds. The time for Level 4 is 4 seconds. The current time for Level 5 is 6 seconds.

Skill 25: [Extraordinary Growth in Strength and Body]: A rare universal skill with no level. It can only be learned in the general skill slot of level 3 or above. Learning this skill is equivalent to learning [Strength Attribute Growth] and [Physique Attribute Growth] at the same level at the same time.

】, and the strength attribute and physical attribute will be permanently improved by 10%.

This skill only counts as an attribute growth skill. Players can also learn 2 attribute growth skills at this level.

Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills with the same name cannot be learned again. Players cannot learn this skill using low-level general skill slots lower than the current level.

This chapter is not finished yet, please click on the next page to continue reading the exciting content! 26 skills: [Third-level spiritual attribute growth]

27 Skills: [Cut the Wind (Mutation)]: Level 4, third-level rare professional skill, instantaneous, super-speed to chop off the weapon in hand, and use air magic and wind pressure to create a strong forward-propelling magic impact airflow.

It will cause impact to all targets within a 30-degree fan-shaped range of 45 yards in front, and clear all the air within the fan-shaped range within 7 seconds. All living species remaining within this range, whether friendly or enemy, will suffer 1% of the upper limit of health/second.

Continuous suffocation damage, the skill user is not affected. Upgraded on March 12

The target impacted by the airflow will be tested 100%. If the skill user's strength*0.5 is higher than the attack target (strength and constitution)/2, and the difference in the test is within 50%, the attack target will lean back sharply and freeze for 1 second.

If it is higher than 50%, the target will be blown away, and the distance depends on the difference in the check.

The weapon size and physique of the skill user will affect the attack range. If the weapon and physique are large enough, the fan angle can be increased, and this skill can be used through a shield.

Targets that are taller than the skill user will not receive continuous damage even if they are within the attack range, because the skill user failed to clear the air at that height.

The skill cooldown time is 8 seconds. The continuous blood loss effect of this skill is invalid for BOSS enemies that cannot move.

Prerequisites for learning: Have both endurance and magic slots, 3 air-based active skills, and 3 physical-based active attack skills.

Level 3 is 6 seconds of suffocation duration

Level 1 causes (20 0.5*strength 0.5*intelligence) squeezing damage to all targets within a 30-degree fan-shaped range of 40 yards in front.

Level 2 results (30 0.6*Strength 0.6*Intelligence)

Skill 28: [First-level Charm Attribute Growth]

Skill 29: [Strongness]: A level 3 general skill, passive, the player's strength and physical attributes are permanently improved by 15%. Warrior and knight professions can be learned. The player's physique is permanently improved by half a model.

Skill 30: [Fearless Shield Dance]: A chosen skill. This skill can be activated three times in a row. The next stage can also be activated in advance when the action in the previous stage is not completely completed.

Prerequisites for learning: permanent increase of strength and constitution attributes by more than 50%, shield fighting or anti-riding occupation, three shield fighting active skills, possession of more than two rare skills or one chosen skill, strength, constitution, and spirit.

Attributes are the main attributes. (Shield Blow, Defensive Stance, Wind Slashing)

Level 3, the first stage - [Charge forward with shield]: wave the shield and rush forward 20 yards, causing (500 2.1*strength) physical damage to all enemies touched by the shield along the way. Enemies hit will be

The collision will miss the direction and be knocked back a short distance, and there is a 100% probability of making a strength vs. constitution test on the impact target. If the test fails, the enemy will be stunned for 1 second. Upgraded on March 18

Increase movement speed by 100%.

Level 2, (100 1.8*strength), dash 20 yards

Level 1, (30 1.5*strength), dash 20 yards

The second stage - [Shield Rotation]: Hold the shield flat, and then rotate forward at high speed for 4 seconds. The flat edge of the shield will cause (750 2.6*strength) physical damage per second to all enemies, with 40% armor breaking.

Effect, and there is a certain probability of performing a strength vs. constitution test. If the test fails, the enemy will be frozen for 1 second, but the enemy will not be frozen again. The size of the shield determines the attack range of this stage.

Level 2, (150 2.3*strength), rotation time 3 seconds, 35% armor-breaking effect

Level 1, (50 2*Strength), rotation time 3 seconds, 35% armor-breaking effect

[Shield Rotation] can last for 3 seconds and increase the user's movement speed by 50%. Although the speed is not as fast as the rush skill and displacement skill, it is also the slowest among the three skill stages of [Fearless Shield Dance], but it

The advantage is that it lasts up to 3 seconds and is related to the player's own movement speed.

Yun Xiaohan's current movement speed is 14, and the theoretical movement distance in 3 seconds is 51 yards (the basic movement speed is 10, the movement speed bonus of all skills or equipment is calculated based on the basic movement speed, [Wind Speed]

] 35%, the Ring of Grijas 10%, the air element is not summoned, otherwise there is still 10%), the actual moving distance is the farthest among the three skill stages of [Fearless Shield Dance], and it can also be moved during the movement

It can change directions at will, and can follow people or avoid and run away, which is quite flexible.

Non-teleport skills, displacement skills that involve running on the ground, such as various charges, most of their skill speeds are related to the player's basic movement speed)

The third stage - [Shield Leap]: Leap into the air, then slam the ground with the shield, causing a huge shock wave, causing (750 2.6*strength*height coefficient) physical damage to the enemy, and the impact point is

Center, all objects within the surrounding (shield size * 6 yards) will be knocked away regardless of the enemy or friends. The flying time is (1 second * height coefficient). The maximum jump height is increased by 20%, that is, the maximum jump height = (2*

height)*agility coefficient*1.2.

Level 2, (150 2.3*strength*height coefficient), (shield specification*5 yards), maximum jumping height = (2*height)*agility coefficient.

Level 1, (50 2.0*strength*height coefficient), (shield specification*5 yards), maximum jumping height = (2*height)*agility coefficient.

This shock lasts for 3 seconds, but the actual time of being shocked is only about 1 second, and the height is not very high. The next 2 seconds are the knockdown time after landing. Dodge will not work when knocked down or in a dazed state.

The finishing movement of [Shield Jump] is very long, jumping so far and so high, the inertia can be imagined. As the last stage of the skill, it is impossible to use other operations to end the back swing in advance.

From the time the shield hits the ground, to the removal of the shock, and then to standing up, one second is gone. At this time, the enemies that are knocked away usually fall down, leaving only 2 seconds for Yun Xiaohan to attack.

But because it is possible to land some distance away from the enemy, it often doesn't even last 2 seconds.

This chapter is not over yet, please click on the next page to continue reading! Height coefficient = (jump height/1.5 meters) rounded

[Shield Leap] is different from the first two skill stages of [Fearless Shield Dance]. It is a jump displacement, so the jump distance is not affected by the basic movement speed, but is affected by the jump height, and the jump height depends on the skill user.

Height and agility coefficient, [Shield Jump] displacement distance = 3 * maximum jump height, maximum jump height = (2 * height) * agility coefficient.

Agility coefficient = 1 ([Agility Attribute Growth] rank/20). Yun Xiaohan has not learned [Agility Attribute Growth], so there is no need to calculate the agility coefficient. The calculation is much simpler. His height is 2.7 meters, converted into in-game

The number of yards is 8.1 yards, rounded to 8 yards, the jumping height is 16 yards, the displacement distance is 48 yards, and the maximum jumping height is 5.4 meters. (1 meter = 3 yards)

The connection time between each stage shall not exceed 3 seconds, and the use of other skills during this period will not interrupt the skill connection.

[Fearless Shield Dance] The damage taken during the use is reduced by 25% (this effect does not exist in the connection phase). Attacks hitting the shield will be regarded as blocked. During the shield dance, you will not be affected by mental control effects.

, immune to slowing effects.

The attack range of this skill is related to the size of the shield, and the skill cooling time is 30 seconds. This skill cannot be used while riding.

Moreover, [Fearless Shield Dance] matches Yun Xiaohan's profession and equipment very well. Take a look at the skill description. The attack range of the skill is related to the size of the shield. There are also clear descriptions in the three attack stages.

Whether the shield rushes forward or rotates at high speed, the larger the shield, the easier it is to reach more enemies.

Shields can be roughly divided into four types according to their specifications: small shield, medium shield, large shield, and giant shield. Small shields are 1, medium shields are 2, and giant shields are naturally 4.

In other words, the attack range of the third stage is 20 yards, which is very large. You must know that the attack range of melee range skills is generally only 5 yards. If it reaches 10 yards, it is considered a large range, such as [Tyrant Strike]

That's 10 yards. The roar skill is a sonic attack with a larger range, but it usually only has an attack range of 15 yards.

[Fearless Shield Dance] can also activate the next stage in advance when the action of the previous stage is not completely completed, so the finishing action of the previous skill or basic attack can be canceled.

Generally speaking, after the player's skills or normal attacks cause damage, they have to complete the entire action. This will definitely waste a little time, but with [Fearless Shield Dance], it is different. As long as the damage is dealt, it will be done immediately.

Using [Fearless Shield Dance], there is no need to complete the finishing move in the second half, which is the "cancel back shake" that is common in competitive online games. This technique can obviously significantly improve the player's damage per second (DPS).

Skill 31: [Tall]: Level 4 professional skill, passive, the player's strength and physical attributes are permanently improved by 5%, and the physique is increased by half a level. Warrior and knight professions can be learned.

Skill 32: [Cable of Provocation]: Level 4 rare professional skill, instant cast, prerequisite for learning: having both endurance and mana slots, [Shield Mastery], and having more than 2 active provocation skills.

Level 3, pointing skill, throws a magic rope, forcibly pulls an enemy within 45 yards to the side and provokes it. The provoked target will completely lose control within 4 seconds (out of control provocation), and will continue to use normal attacks.

Attacks the skill user. The skill cooldown time is 22 seconds.

When the target mage has a magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds. Upgraded on March 12

Level 2, pointing skill, throws a magic rope, forcibly pulls an enemy within 40 yards to the side and provokes it. The provoked target will completely lose control within 4 seconds (out of control provocation), and will continue to use normal attacks.

Attacks the skill user. The skill cooldown time is 23 seconds.

When the target mage has a magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds. Upgraded on February 13

Level 1, pointing skill, throws a magic rope, forcibly pulls an enemy within 40 yards to the side and provokes it. The provoked target will completely lose control within 4 seconds (out of control provocation), and will continue to use normal attacks.

Attacks the skill user. The skill cooldown time is 24 seconds.

When the target mage has a magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds.

Provocation skills can generally be divided into three types based on provocation effects:

Regular provocation: Increases a large amount of hatred, the specific effect depends on the skill. This is the most important provocation skill, with the largest amount, and the amount of increased hatred is often the highest among the three categories.

Forced provocation: also increases hatred. The amount of increased hatred is generally at a medium level among the three types of provocation skills. With only a few exceptions, the target can only choose the provocateur (the user of the provocation skill) as the attack target, but the target

It still has sanity and can act independently, but it cannot select other targets. And it can attack other targets by using range skills or non-point skills. (Range attacks bring the provocateur in, and non-point skills aim at a certain range near the provocateur.

Yes, usually within a 20 yard radius of the provocateur)

Things like [Lonely Charge] and [Trembling Roar] all fall into this category.

Out-of-control provocation: It can also increase hatred, but among the three types of skills, the amount of hatred increased by out-of-control provocation is usually the least. The target in the state of out-of-control provocation completely loses its mind and will actively approach the provocateur, and then use conventional attacks continuously.

Attack. The out-of-control provocation skill is the least common of the provocation skills.

[Cable of Provocation] falls into this category.

Skill 33: [Perfect Spellcasting Gesture Construction]: Legendary professional skill, no limit to learning level, prerequisites for learning: have both endurance bar and mana bar, already have 2 rare skills, and at least one of them is the chosen skill.

, with at least 25 legendary points, learning this skill will consume 10 legendary points.

This chapter is not finished yet, please click the next page to continue reading the exciting content! (The main way to obtain legend is: win a plot battle, and make the battle plot become the evolution history of the game. Legends will be distributed according to the player's participation and performance.

degree, very few tasks may also reward legendary degree.)

After learning this skill, players can use perfect gestures to cast spells. Even if they are wearing heavy armor or plate armor or being attacked, their movements will not deform. The success rate of spell casting is increased by 25%, and the probability of interrupted spell casting is reduced by 25%.

The power of spells is increased by 20%, and the effect of BUFF skills is increased by 5% (increased directly in percentage).

This skill is a bound skill and cannot be traded. Please note that after acquiring this skill, you must learn it within 30 days, otherwise the skill will be withdrawn by the system and the time will start from 0 o'clock tomorrow.

The improvement of legendary skills by advanced slots is extremely limited. The better the skills, the smaller the slot improvement.

Skill 34: [Hegemony]: Level 4 rare universal skill, instantaneous. Pre-requisites for learning: warrior profession, physical attributes increased by more than 30%, at least one defensive active skill, and at least one self-recovery active skill.

.

Level 3, removes all control effects on the user (excluding continuous blood loss effects such as poison and bleeding, nor effects that reduce defense or attack), is immune to any restrictive skills for a duration of 6 seconds, and becomes immune to any restrictive skills within 2 seconds.

Gain 60% additional movement speed within seconds. During the duration of the skill, the player's physical attack power is increased by 30% (including equipment). The cooling time is 4 minutes and 40 seconds.

Level 2, removes all control effects on the user (excluding continuous blood loss effects such as poison and bleeding, nor effects that reduce defense or attack), is immune to any restrictive skills for a duration of 6 seconds, and becomes immune to any restrictive skills within 2 seconds.

Gain 55% extra movement speed within seconds. During the duration of the skill, the player's physical attack power is increased by 27.5% (including equipment). The cooling time is 4 minutes and 50 seconds. Upgraded on February 13

Level 1: Immune to any restrictive skills for 6 seconds, and gain 50% additional movement speed for 2 seconds. During the duration of the skill, the player's physical attack power is increased by 25% (including equipment). The cooling time is 5 minutes.

.

Skill 35: [Excellent Strength Growth]: A universal skill with no level. It can only be learned in the general skill slot of level 3 or above. Learning this skill is equivalent to learning [Strength Attribute Growth] of the same level, and the strength attribute will be increased by 10%.

Additional permanent boost.

The skill with the same name can no longer be learned. The [Strength Attribute Growth] skill of this level cannot be learned anymore. Players can only learn two more attribute growth skills in this level.

Skill 36: [Wind Spirit Riding Thrust]: Level 4 rare professional skill, riding skill, instant cast, learning prerequisites: having both endurance and mana slots, and 3 active air skills.

Level 3, summoned wind spirit to possess, the riding speed is increased by 80%, the skill user is temporarily regarded as having no body, and ignores all obstacles during movement, but can still cause charge damage according to the sprint distance, and the charge damage is increased by 50%

, but after passing through a target, the sprint distance will be recalculated using the target as the starting point. Upgraded on March 12.

Level 2, summoned wind spirit to possess, the riding speed is increased by 70%, the skill user is temporarily regarded as having no body, and ignores all obstacles during movement, but can still cause charge damage according to the sprint distance, and the charge damage is increased by 40%

, but after passing through a target, the sprint distance will be recalculated using the target as the starting point. Upgraded on February 14th.

Level 1, the riding speed in Wind Spirit state is increased by 60%, and the charge damage is increased to 30%.

In the wind spirit state, it is immune to the deceleration effect, increases resistance to control skills by 50%, and reduces damage received by 25%. However, in this state, the player must continue to ride at high speed, and the skill user can only perform steering operations and cannot slow down.

And perform other riding actions, such as prancing horse, but a very few skills can still be used in the wind spirit state, but the damage caused by such skills to the enemy is also reduced by 25%.

The skill duration is 30 seconds and the skill cooling time is 3 minutes.

Will not harm friendly forces

The skill description of [Wind Spirit Riding Thrust] claims to ignore all obstacles during movement, but Yun Xiaohan did experiments and found that it is not as strong as the skill description said. [Wind Spirit Riding Thrust] only allows the skill to be used

The player is temporarily regarded as having no body, but it cannot allow the player to fly or completely become nihilistic. Obstacles more than 10 yards thick, a few magic obstacles, and the terrain changes caused by skills such as [Trap Technique] cannot pass.

.

Skill 37: [Level 4 physical attribute growth]

Skill 38: [Level 4 spiritual attribute growth]

Skill 39: [Sub-Giant Body]: Legend-level universal skills, blood-related skills, no limit to learning level.

Prerequisites for learning: permanent increase in strength attribute by more than 50%, permanent increase in physical attribute by more than 40%, physical size of 2 or more, already possessing 2 rare skills, and at least one of them is a chosen skill, and possessing at least 25 legendary points

Speed, learning this skill will consume 10 legendary points.

After learning this skill, the player's strength attribute will be permanently increased by 20%, and the player's physical attribute will be permanently increased by 20%.

The maximum health value is increased by 20%, the health recovery speed is increased by 30%, the physical damage resistance is increased by 5%, and the knockdown, knockback, knockback, and stun resistance are increased by 15%.

The body size increases by one size.

40 Skills: [Shield of Nezakan]: A rare skill, learning requirements: physical attributes permanently increased by more than 80%, a shield-fighting profession, with 3 shield-fighting skills, at least one of which is a rare shield-fighting skill.

After activation, it reduces 95% of the physical damage and spell damage received, removes all current negative conditions, and increases resistance to negative conditions by 50%. Attacks with a final damage of less than 100 points will not be able to cause damage to the skill user. After use

Physical attack power is reduced by 50%, movement speed is reduced by 50%, and the duration is 30 seconds.

Cooling time 10 minutes.

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Bloodline rare skill column 1:

[Bloodthirsty Boomerang]: A rare skill, prerequisites for learning: having both endurance and mana slots, agility attributes permanently increased by more than 50%, intelligence attributes permanently increased by more than 30%, and a physique of the smallest model the player can choose and below.

At level 3, the skill damage changes from (physical attack power * 0.4) to (physical attack power * 0.6), the damage effect feedback ratio is still 10:1, and the maximum increase in the user's attack power (physical and magic attack) increases from 60

% increased to 70%. The attack range increased from 30 yards to 40 yards, the ejection distance increased from 20 yards to 30 yards, and the maximum number of consecutive rebound attacks increased from 6 to 8. The skill cooldown was reduced from 5 minutes to 4 and a half minutes.

Zhong. Upgraded on March 26th

At level 2, the skill damage changes from (physical attack power * 0.2) to (physical attack power * 0.4). The damage effect feedback ratio is still 10:1, but the user's attack power (physical and magic attack) is increased by up to 60%.

.Upgraded on February 14th.

Level 1, the bloodthirsty boomerang causes (physical attack power*0.2) damage to all targets. The damage effect will continue to accumulate and be fed back to the skill user at a ratio of 10:1, increasing the user's attack power (physical attack power) by up to 50%.

, French double attack).

Use magic power to create a boomerang with a bloodthirsty effect. The attack range is 40 yards and the maximum number of consecutive rebounds is 7 times. The bloodthirsty boomerang can automatically track the target, but the ejection distance cannot exceed 30 yards. Once it exceeds 30 yards, the boomerang will

will automatically return.

The bloodthirsty boomerang does not affect the player's normal operations. After throwing the boomerang, the player can still move freely, attack and use skills, but they need to catch the boomerang when it returns.

The bloodthirsty boomerang will return in the direction of the player. Once the movement trajectory is determined, the trajectory will no longer change. If the boomerang is not successfully picked up, the previous damage accumulation effect will be cancelled, and the increased attack power will also disappear.

Once the boomerang returns to the player's hand, the player must throw it within 30 seconds and cause damage. If the boomerang is not thrown or fails to cause damage after 30 seconds, the boomerang will automatically disappear.

The Bloodthirsty Boomerang cannot be shot down, and other players cannot use their bodies to block the Boomerang.

This skill can be upgraded and has a cooldown time of 4 and a half minutes.

Although the [Bloodthirsty Boomerang] looks like a throwing weapon, it is actually condensed by the user's magic power. The entire condensation process is very short. It is completed from the moment the [Bloodthirsty Boomerang] appears to flying towards the enemy.

Condensed.

Although the skill description of [Bloodthirsty Boomerang] states that it returns to the user's hand, in actual operation, the pickup and release of [Bloodthirsty Boomerang] are also controlled by magic power and do not require the use of skills.

Any part of the user's body.

In fact, if you zoom in and take a closer look, you will know that the [Bloodthirsty Boomerang] did not actually come into contact with Yun Xiaohan's body when it returned, but hovered just before it came into contact with the body, gaining magic power in an instant.

After charging and reporting damage to Yun Xiaohan, you can fly out again.

After receiving it, Yun Xiaohan can also not release the [Bloodthirsty Boomer] for a short period of time, but this time cannot exceed 30 seconds, otherwise the [Bloodthirsty Boomer] will disappear. During this period of time, the [Bloodthirsty Boomer] will

】will automatically fly to the user's chest.

Because [Bloodthirsty Boomer] is learned using the bloodline skill slot, bloodline materials are consumed when upgrading. Fortunately, upgrading to level 2 does not consume much materials. It only requires 50 [Giant Ashes] and 5 [Sub-Giant's Ashes].

Blood], 2 [Sub-Giant Limb Fragments].

Bloodline rare skill column 2:

[Empty Magic Spirit]: A special chosen skill. Since this skill is related to the bloodline talent, it can be learned in the bloodline rare skill slot (the bloodline rare skill slot cannot normally learn the chosen skill, only rare skills can be learned)

.

Prerequisites for learning: Possess more than eight air skills, more than eight water skills (the illusion system is a derivative of the air and water systems), more than five illusion skills, more than five space skills, and possess

The related magic affinity and bloodline talent skills can permanently increase the intelligence attribute by more than 250% and the spiritual attribute by more than 150%.

This skill is a constant spell. After learning this skill, the player's mana cap will be permanently reduced by 20% (reduced from the total value, and multiplied in the final calculation), and will be directly reduced to 2 levels. After paying the price, the player can create a mana that is unique to him.

His ethereal magic spirit. (The player is immortal, so the vitality required to create an illusory magic spirit is replaced by level experience).

The Void Magic Spirit has no gender. Because it is an artificial elemental spirit, the Void Magic Spirit has a very low intelligence level and no independent consciousness, but it still has the ability to grow, but it is very difficult to grow. This skill cannot be upgraded, but you can use other ways to make the Void Magic Spirit

The magic spirit grows.

After possessing the illusory magic spirit, the player is permanently exempted from the skill learning prerequisites when learning space and illusion skills (only skills, excluding other learning prerequisites such as attributes and professions), and the power of space and illusion skills is increased by 30

%, and it is possible to additionally increase the skill effect in one or more aspects, such as casting time, cooling time, control duration, etc. The specific situation depends on the specific skill.

{When the light dissipated, an oval silver-gray light appeared above Yun Xiaohan's right shoulder. It was about the same size as a corn cob, but a large corn cob.

Yun Xiaohan ignored the curious players around him and checked his illusory magic spirit. He found that this illusory magic spirit could not communicate, could not give instructions, and could not check its attributes. It could only play a purely auxiliary role in spell casting.

At least that's the case for now.

There is a big difference between an illusory magic spirit and a pet or a mount. Without a health bar, it cannot be attacked; without a level, it cannot share Yun Xiaohan's experience. The only similarity is that it can be recovered and released.

The test results came out quickly: firstly, the durability of the space barrier increased by 30%; secondly, the damage reduction effect of Yun Xiaohan's own external attacks inside the cover was reduced. It was originally to reduce spell damage by 30% and physical damage by 15%.

The damage effect is now reduced by 20% and 10%, which is reduced by one-third; the final change is the casting time. It used to take one second to chant, but now it only takes half a second. There is no barrier double defense and skill cooling time.

Change.

The 30% increase in durability is definitely the change brought about by the 30% increase in the power of space skills. The other two changes are the "possible additional improvement in one or more aspects" mentioned in the skill description of [Empty Magic Spirit].

Skill effect".

It can be said that [Void Magic Spirit] instantly raised [Space Barrier] by half a level, which shows how powerful [Void Magic Spirit] is. Although the skill itself [Void Magic Spirit] will not cause any damage to the enemy,

It cannot directly strengthen Yun Xiaohan himself, but its impact is far-reaching.}

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