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Summary of current skills (as of level 60)

41 skills:

[Complete the growth of low-level charm attributes]: A rare professional skill. There is no limit to the level of learning. After learning this skill, it is equivalent to learning three levels of charm attribute growth skills in a row, up to the fourth level of charm attribute growth, and

The charm attribute will be permanently increased by 20%. This skill does not occupy the learning quota for the three attribute growth skills in this level.

Skills with the same name cannot be learned anymore. Please note that attribute growth and completion skills can only learn one attribute type. Once this skill is learned, other attribute growth and completion skills cannot be learned. This skill cannot be forgotten after learning.

Rare-level skills are of higher quality than rare-level skills. It is impossible to have rare-quality skills among skills below level five, and most rare-level skills are skills with no level restrictions.

Rare skills are only divided into two types: chosen skills and rare skills. Only professional skills and general skills have the quality classification of legendary > rare > rare. Legendary skills need to consume legendary values ​​to learn. After all, legendary values ​​are too difficult to obtain, like the previous shaman.

In the battle for Ding Island, most of the players who followed Yun Xiaohan to victory only received a little legendary value. This shows that it is difficult to obtain legendary values, which greatly limits the value of legendary skills.

Legendary skills are actually not much different from rare skills, except for the different learning slots. In most cases, rare skills are the highest quality skills that players can learn.

In addition, there is also a character-specific skill, which does not limit the slot. The skill value can be high or low, with a wide span. The skill effect is also linked to the relationship with the relevant NPC. This special skill naturally needs to be listed separately.

Yun Xiaohan's master's three attributes of strength, physique, and spirit are now at the fourth level. In "The Choice", bloodline awakening is used as a classification, and levels 1-4 are considered low levels.

For Yun Xiaohan, strength has replaced intelligence. He does not need to improve intelligence, and he has no intention of improving the wisdom attribute. Although the shield fighting profession cannot heal teammates, it still has some self-recovery skills, although the effect is not as good as

Use divine magic, but you can use it enough.

Not to mention agility, he now has an Extra Large 3 physique, his agility is reduced by 12.5%, his dodge rate is reduced by 12.5%, and depending on the type of plate armor, his agility attribute is also reduced by 1/3, so there is no point in improving his agility attribute.

.

Then the only thing you can choose is charm. After all, attributes are the basis of players. If you can learn them, you shouldn’t miss them. And Yun Xiaohan happened to have already learned [First-level Charm Attribute Growth], and then learned [Low-level Charm Attribute Growth]

[Complete], it can just be upgraded to the fourth level, which is perfect.

42 skills:

[Skill Identification]: Legendary professional skills, no limit to the learning level, pre-learning requirements: have both endurance bar and mana bar, already have 2 rare skills, have the "scholar" sub-profession, and have at least 15 legendary points.

Learning this skill will consume 5 legend points.

Passive skill. After learning this skill, the player can instantly determine what skill the opponent is using or what spell is being chanted. The skill name and part of the skill information will be displayed in the combat information. The rarer the skill, the higher the difficulty of identifying it. Whether it can be successful or not

Identification, as well as the level of detail of skill information, depends on the player's scholar level.

This skill cannot identify wild monsters and BOSS skills.

【Skill Proficiency】

Skill 43: [Khalid’s Riding Formation Essentials]: Character-specific skills can be learned in any slot, but the skill effects will not be strengthened by the slots. Character-specific skills cannot be upgraded. The skill effects will change with the player and the player.

The relationship between the characters changes. Whether it is an increase in hatred or favorability, the skill effect will be improved, but the skill effect has an upper limit.

Note: Learning professional quality skills in the general skill slot will enhance the effect by 25%, learning passive skills will only enhance the effect by 5% (excluding attribute growth skills), and the rare skill slot will also have 50% and 25% effect on professional and general skills respectively.

Enhancement, but low-quality passive skills cannot be learned (rare-quality passive skills can still be learned).

Riding skills, pre-requisites for learning: Kill Khalid once (attack the last one with your own hands), or Khalid's favorability towards the player reaches "Friendship". The profession is a warrior or a knight.

Current effect: When the player uses any cavalry formation, if the player is the leader of the cavalry formation, all effects of the formation will be increased by 21%. If the player is the auxiliary of the cavalry formation, all effects of the formation will be increased by 6%. (Improvement

once)

Original effect: When the player uses any cavalry formation, if the player is the leader of the cavalry formation, all effects of the formation will be increased by 18%. If the player is the auxiliary of the cavalry formation, all effects of the formation will be increased by 5%.

Only those with cavalry formation essential skills can become a cavalry formation auxiliary, and both the leader and the auxiliary must activate the formation. The quality of the cavalry formation determines the upper limit of the number of auxiliaries.

After learning this skill, players will automatically master the two basic cavalry formations: [Basic Wedge Formation] and [Basic Inline Formation].

[Khalid’s Riding Formation Essentials] This is the first time Yun Xiaohan has seen this type of skill. It is not limited to ranks or slots. Even the prerequisites for skill learning are different, not to mention that the skill effects are directly related to

The player's relationship with the character is linked.

The positive favorability in "Decision" is divided into ten levels, from low to high: neutral, first acquaintance, friendliness, acquaintance, friendship, respect, trust, intimacy, adoration, and belief. The "communication" required to learn such skills

"Good" is the fifth level of favorability.

Negative favorability: Neutral, dissatisfied, discord, disgust, hostility, enmity, enemy, deep hatred, mortal enemy, feud.

However, Yun Xiaohan estimates that his relationship with Khalid has probably deteriorated to level 5 or 6, but looking at the 18% skill effect data, it is estimated that level 6 is more likely.

The effect of this skill is still very good. It can strengthen various cavalry formations and is very useful even in the late stage. However, it is not easy to improve this skill.

In addition, this skill also comes with two basic cavalry formations. Although these two formations will not be of much use in the middle and late stages of the game, they are still very useful at this time, and they may also be used as high-quality cavalry.

It is a prerequisite skill for the formation, so it is still somewhat useful, which can be said to be an unexpected surprise.

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[Faction general skill slot (level 5)]:

It may be related to the average level of the players participating in the campaign, or it may be related to Yun Xiaohan's current level. This camp's general skill slot cannot learn professional skills, but can only learn general skills of level 5 and below, or it may be that

Universal skills with no rank restrictions.

[Regenerative Physique]: Level 5 rare general skill, prerequisites for learning: [Strong Physique], physical attributes permanently increased by more than 50%, warrior profession.

Physical attributes are permanently increased by 10% (this effect cannot be improved)

Level 2: Increase physical attributes by 55% within 3 minutes, increase related maximum health (including current blood volume), instantly restore 30% of one's total health, and health recovery rate is 10 times the basic health recovery rate.

Cooling time 5 minutes and 40 seconds (this effect can be increased with skill upgrade). Upgraded on March 8

Level 1: Increase physical attributes by 50% within 3 minutes, increase related maximum health (including current blood volume), instantly restore 25% of one's total health, and health recovery rate is 10 times the basic health recovery rate.

Cooling time is 6 minutes (this effect can be increased with skill upgrade).

That is, 50% of the original life limit and 25% of the 150% life limit, a total of 87.5% of the original life limit. With Yun Xiaohan's physique, this amount of recovery is very astonishing.

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Skill 44: [Strength Extraordinary Growth]: A rare level general skill of no level, which can only be learned in the general skill slot of level 3 or above. Learning this skill is equivalent to learning [Strength Attribute Growth] and [Spiritual Attribute Growth] of the same level at the same time.

】, and the strength attribute and mental attribute will be permanently improved by 10%.

This skill only counts as an attribute growth skill. Players can also learn 2 attribute growth skills at this level.

Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills with the same name cannot be learned again. Players cannot learn this skill using low-level general skill slots lower than the current level.

Skill 45: [Giant Shield Shock Wave]: A rare universal skill, no learning level limit, instant cast, use the giant shield to instantly bombard the ground multiple times in succession, forming a high-frequency shock wave, ignoring the enemy and friends, and destroying the circle centered on itself, with a radius of 20

The balance of all targets within a circular range of yards, reduces the movement speed by 55%, and has a 100% probability of making a Strength vs. Dexterity check against all targets.

The skill user's (strength attribute*0.75) is compared with the target's agility attribute. Every time it exceeds 10%, the target's dodge will be reduced by 25% for 6 seconds. If it exceeds 50%, the target will not only reduce the corresponding dodge, but will also be knocked down by 2 additional times.

Seconds, if you are attacked while falling to the ground, you will definitely hit.

Since shorter stature helps to stabilize the lower body, small-bodied targets will receive a certain bonus in this test (big, normal, and small are all normal tests). For extremely small-bodied targets, it must exceed 20% before the 20 will be reduced.

% dodge, after that, the dodge will still be reduced by 20% for every 10% exceeded, and it will be knocked down when it exceeds 60%. For the extra small -1 physique, the dodge will be reduced by 20% when it exceeds 30%, and it will be knocked down when it exceeds 70%.

And so on.

The skill cooldown time is 25 seconds. This skill requires a giant shield to be equipped to activate.

[Giant Shield Shockwave] probably took less than 1 second from activation to completion. (The actual time was 0.8 seconds}

Prerequisites for learning: Shield fighting professions, possessing [Giant Shield Mastery], [Fifth Level Strength Attribute Growth], three shield fighting active skills, at least one of which is a rare skill, and a permanent increase in strength attributes of more than 75%.

At level 1, movement speed is reduced by 50% and dodge is reduced by 20%, lasting 5 seconds.

Skill 46: [Heroic Charge]: A level 5 rare professional skill. This skill is used both on foot and on horseback. It will not weaken the effect of the skill when used while riding. It can be regarded as a riding skill.

Prerequisites for learning: warrior, knight-type profession, possessing at least one charging skill, having learned "riding", and possessing at least two riding skills, with a permanent increase of more than 40% in strength and physical attributes.

On March 26, it was upgraded to level 2. It charges towards the target area at high speed (regular movement speed * 2.5). It cannot cross obstacles with a hardness of more than 300 and exceeds 3/4 of the user's height. It cannot fly or cross the void.

The maximum distance of charging on foot is 50 yards, and the maximum distance of charging on bicycle is 75 yards. It will cause (1.5*strength 1.5*physical attack power) damage to enemies within a 10-yard radius around the center point, and has a 100% probability of attacking enemies within a 5-yard radius.

The enemy will make a Strength vs. Constitution test. If the test fails, the enemy will be stunned for 1.5 seconds.

Within four seconds after the charge is completed, the resistance of the player and the mount to all control skills is increased by 32.5%, the damage is reduced by 12.5%, and the physical attack power is increased by 25%.

Skill cooldown time is 30 seconds.

This skill is quite similar to [Lonely Charge] both in terms of skill effect and activation action, especially the activation action, which is almost the same as the activation action of [Lonely Charge].

[Heroic Charge] is the same as [Lonely Charge]. It can directly cross obstacles that are less than 3/4 of the user's height, or it can directly break through obstacles with lower hardness. However, the two skills have different requirements for the hardness of the obstacles.

The difference is that in the former, obstacles with a hardness exceeding 300 cannot be broken through, while in the latter, obstacles with a hardness exceeding 500 cannot be broken through.

This chapter is not over yet, please click on the next page to continue reading! In addition, [Heroic Charge] does not have a damage bonus from the charge distance, and the charge speed is slower than [Lonely Charge].

Level 1 causes (1.2*strength 1.2*physical attack power) damage to enemies within a 10-yard radius around the center point. Within three seconds after the charge is completed, the resistance of the player and the mount to all control skills is increased by 30% and reduced by 10

% damage, increase physical attack power by 20%.

Skill 47: [Fifth level physical attribute growth]

Skill 48: [Fifth level charm attribute growth]

Skill 49: [Summoning Qi Element]: A fifth-level rare general skill, a growth skill. This skill cannot be learned in rare slots. Learning prerequisites: Master at least four active Qi skills, and the intelligence attribute will permanently increase by more than 90%.

On March 26, [Summon Air Element] was upgraded to level 2, and all its attributes increased by 10%. This 10% increase also includes magic attack. The magic attack of level 1 air element is the same as the caster's naked magic attack. Now

On this basis, the increase is 10%.

In addition, the four skills of the air element have also been greatly improved, but because the air element skills cannot be seen, there is no way to get the exact change data. The cooling time has been reduced from 5 minutes to 4 minutes and 40 seconds.

There are also some changes in the BUFF provided by the level 2 air element to the summoner. Originally, the caster's movement speed, attack speed and hit rate were increased by 10%. Now, the movement speed increase is still 10%, but the attack speed and hit rate are increased by 15%.

Use [Air Elemental Evolution Core] to evolve and increase attack speed and hit rate by 20%, and movement speed by 15%.

Summons an air element. The air element has the same magical attack power as the caster (excluding equipment). When the air element exists, the caster's movement speed, attack speed and hit rate are increased by 10%. Between Yun Xiaohan and the air element

If the distance exceeds 50 yards, you will not be able to enjoy the BUFF provided by the air element.

The cooling time is 5 minutes, which is 5 minutes shorter than the 10-minute cooling time of the other three summoning element skills. Moreover, the cooling time starts after the air element is summoned, so unless the air element dies continuously within 5 minutes, [Summon Air Element]

There won't be a long window of time.

It can be strengthened with rare objects, can learn supporting skills, can be transformed into thunder element or storm element, and can be transformed into elemental lord in the later stage.

After learning [Summon Air Element], Yun Xiaohan immediately summoned the air element.

Because Yun Xiaohan's strength attribute has been permanently increased by 125%, and it also has the bonuses of [Giant Power] and [Perfect Spellcasting Gesture Construction], so if you only look at the magic attack data on the panel, Yun Xiaohan is better than all mages.

All players must be tall, and not just a little bit taller.

Of course, panel data is panel data after all. Yun Xiaohan lacks powerful active attack spells and does not have a variety of spell skills that can be used together. The damage dealt in actual combat is definitely not comparable to that of mage players.

However, the combat power of summoned elements only depends on the skills related to the magic attack and summoned elements on the panel, and at this stage, there are no skills related to summoned elements. No matter how powerful the active attack skills of those mage players are, and no matter how perfect the combination of supporting attacks and auxiliary skills,

It has nothing to do with summoning elements, and it will not increase its combat power even a little bit.

From this point of view, [Summoning Qi Element] is really suitable for Yun Xiaohan, and this also proves that Yun Xiaohan is very smart in skill selection, and this selection and matching of skills is actually more important than operation

and awareness are more important, and can better explain the level of an RPG online game player.

Yun Xiaohan used the Qi element to hit two helmet-headed dragons for a test.

The blood volume of the Qi element is quite satisfactory, 20,000, which is a bit less compared to Yun Xiaohan's 82,607 health, but not much worse than most anemic professions.

However, the player has double defense, and the physical defense of the air element is very low. Although the magic defense is higher than the physical defense, it is still not comparable to the player, so if it is hit, it will be more injured. 20,000 blood seems to be a lot, but

It can't resist for long, especially when faced with a powerful monster like the Helmet-headed Dragon, it can't even withstand a few hits.

Fortunately, the Qi element is a long-range attack, and Yun Xiaohan is a T. Yun Xiaohan can just pull the monsters and fight them.

Three [Air Element Evolution Cores] were used on it. At this time, the system prompted a prompt, requiring an additional 200 pieces of Air Element fragments, 40 pieces of Air Element Essence, and 20 pieces of Air Element Crystals.

After confirming the evolution, the Qi element shrank and turned into a suspended spherical object, emitting faint fluorescence. When Yun Xiaohan moved, the spherical object would automatically follow Yun Xiaohan, just like normal Qi.

The elements are no different from those behind Yun Xiaohan.

The evolved air element became a little bigger and the color became lighter. Yun Xiaohan did a practical test and found that the improvement of evolution was more than the improvement of the [Summoning Air Element] skill upgrade. Not only the attributes and skills were improved.

, the skill also has one more [Gentle Wind].

In addition, Yun Xiaohan also found that the AI ​​of the air element seemed to have improved, and the use of skills was no longer so rigid. Before, the air element had a fixed skill cycle with almost no changes, but now it will make certain changes according to the combat situation.

Yun Xiaohan did several more rounds of tests, and finally determined that the AI ​​had improved, but not as much as he imagined. It had just become a little smarter, and there were still obvious rules to follow. It was equivalent to setting a conditional trigger mechanism.

Under certain circumstances, skills will be used according to a certain fixed routine.

Air element currently has 4 skills:

The first skill is the wind arrow as the main means of attack. The damage of this skill can only be considered average. It feels not as good as Yun Xiaohan's lightning strike skill. It is probably on the same level as [Lightning Ball], but it has no CD and the singing ability is better.

It is super short, has a very high casting frequency, and the wind arrow flies very fast in the air, and has a range of 40 yards. It is also a pointing skill, so overall it is quite good. After evolution, the skill damage is increased.

This chapter is not over yet, please click on the next page to continue reading! The second skill is a range spell, which is to send out multiple wind arrows continuously to form a wind arrow array. The attack range is about a circle with a radius of 15 yards, and the range is still

40 yards, this skill Qi Element is generally only used when there is more than one enemy, or the distance from you exceeds 40 yards. After evolution, the skill damage is increased.

Because he didn't dare to pull more, Yun Xiaohan didn't test the specific CD time of this skill similar to the Wind Arrow Array, but according to his guess, it should be about 5-10 seconds, and the CD is still relatively short.

The shape of the third skill is still the wind arrow, but it is larger than the wind arrow of the first skill. The wind arrow is also surrounded by obvious white magic airflow. This skill is still a single-target skill, and the damage is higher than the first skill.

The skill is much higher. It can deal three to four times the damage of ordinary wind arrows. It seems to have a magic penetration effect and can ignore some magic defense. In addition, this medium-sized wind arrow has a certain probability of reducing the target by 35%.

Movement speed, lasting 6 seconds. Skill damage increases after evolution.

This skill uses more Qi elements, and the CD time Yun Xiaohan tested is relatively accurate, about 8-10 seconds.

The three skills of the air element are all attack skills, that is, the skill of the medium-sized wind arrow has a deceleration effect, but the trigger probability is not high. Of course, it is also possible that the helmeted dragon as the test subject is a subdragon monster.

Control resistance is relatively high.

But in any case, compared with the deceleration of the water element, it is still slightly inferior. The success probability of the water element's deceleration skill is obviously higher. And in terms of the attack effect of the skill, the air element is obviously stronger than the water element.

The fourth skill, the gentle wind of air element, can restore 10% of blood volume.

In addition, the magic attack of these summoned elements is determined by the master's panel magic attack data. The helmeted dragon has high physical defense and low magic defense. Moreover, Yun Xiaohan is in front and often has to move to avoid skills.

And block, you can't output all the time. In comparison, the damage output of the air element summoned by Yun Xiaohan is particularly powerful. The damage output is actually almost 75% of Yun Xiaohan's. This is very good.

An exaggerated statistic.

The air element is really not very experienced, and there is no way to add blood to it, so it can only slowly replenish its blood. However, the speed of the air element's blood regeneration is simply impressive, and the amount of blood replenished per second is only single digits.

The fourth non-controllable skill: [Air Element Explosion]: When the air element's blood is exhausted, it will explode like a balloon. Not only will there be an explosion sound effect of "bang", but it can also affect all objects near the air element.

The enemy unit inflicts very high indiscriminate damage, nearly one and a half times higher than the medium-sized wind arrow, giving it a sense of déjà vu.

The four major elemental summons are all skills that can grow. Not only the skill level is improved, players can also strengthen their summoning elements through various means later, such as learning matching skills, or using rare objects to evolve, allowing them to evolve as they wish.

Improve together with players without falling behind.

However, in the early days, among the four elements, water element and earth element are more useful.

The water element can not only slow down the opponent, but also has a certain probability of freezing the enemy. It is the only one of the four early elements that can be controlled. When combined with the ice breaking skill, it can cause explosive damage.

The earth element can be used as half a human shield, which can effectively confine the enemy to the vicinity of the earth element and prevent it from leaving. Generally, those who summon the element are mages. For thin-skinned mages, a human shield can hold the enemy.

Obviously more valuable.

In contrast, although the output of the fire element is the highest, and it can also cooperate with fire spells to continuously accumulate "flammable" DBUFF, thereby increasing fire damage, it basically has no other functions except output, and its function is too single.

The air element actually ranks second in terms of pure attack output, and is stronger than the water element. However, if you consider the burst damage of freezing, it is not as good as the water element. Moreover, the BUFF provided by the air element is more suitable for physical professions. After all, spells

It doesn't require attack speed and hit points, so it's not that affordable for mages.

50 Skills: [Heart of Commander]: Rare skills, command skills, prerequisites for learning: ‘Famous General’ achievement, as a commander who has won a war with more than 100,000 people.

Passive effect: All character attributes of all player troops under his command (including the player himself) are increased by 10%, all character attributes of all non-player troops under his command are increased by 20%, and the command range of the skill owner is increased by 50%.

Active effect: [Heart of Commander] can be actively activated, increasing the attack speed of the troops under his command (including the player himself) by 50%, reducing skill cooldown by 20%, increasing double defense by 50%, increasing morale by 20%, duration 3 minutes, cooling time

For 2 hours, the increased morale will remain after the active effect disappears. There must be more than 1,000 subordinate troops within the command range before it can be actively activated.

This skill can accumulate experience by winning wars, thereby improving the skill level.

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Adaptation challenge task reward skill slot:

Sixth-level professional skill slot: [Arcane Concentration]: A rare professional skill. There is no limit to the learning level. Pre-requisites for learning: [Concentration Skills]. The permanent increase in intellectual attributes is more than 100%, and the permanent increase in mental attributes is more than 25%.

Has 5 active spellcasting skills (excluding spell-like skills).

Increase the casting success rate by 20% (if you are wearing plate armor and the casting success rate is above 50%, it will only increase by 10%; if the casting success rate is above 75%, it will only increase by 5%).

The probability of spell casting being interrupted or extended is reduced by 20% (if the probability of spell casting being interrupted or extended exceeds 50%, it will only be reduced by 10%, and if it exceeds 75%, it will only be reduced by 5%. This interruption does not take into account being controlled by the control skill, but only considers

Interrupted or extended by damaging skills or basic attacks).

This chapter is not over yet, please click on the next page to continue reading! The power of spells or spell-like spells is increased by 10%. The permanent increase in intelligence attributes is increased by 10%, and the permanent increase in mental attributes is increased by 5%.

[Perfect Spellcasting Gesture Construction] does not work on most spells, because most spells do not require spellcasting gestures and have no spell damage. [Arcane Concentration] is the same, and it will not work on some spells that have no spell damage, or even spells.

Spells that don't even have a spell-casting process won't work. There's no spell-casting process, so you still have to concentrate.

[Perfect Spellcasting Gesture Construction] not only has a higher increase percentage, but also has another very key attribute, which is that it can increase the effect of BUFF skills by 5%. This means that [Perfect Spellcasting Gesture Construction] has a continuous effect on auxiliary skills and percentages.

Blood recovery skills also have bonuses, but [Arcane Concentration] has no bonus effect on such skills. These two skills also have no strengthening effect on summoning skills.

Regarding the two skills [Thunder Prison] and [Thunder Spear], [Thunder Prison] has a 6-second continuous discharge process, while [Thunder Spear] has a 1-second condensation process. Therefore, these two skills

Spells all have a casting process, so they can all receive the bonus of [Arcane Concentration].

The [Perfect Casting Gesture Construction] can only work on [Thunder Spear]. After all, the action of condensing the Thunder Spear can barely be regarded as a casting gesture, and [Thunder Prison] will be conceived in the body.

The thunder and lightning detonates and scatters around itself, so there is no need to use your hands at all, so naturally there is no bonus.

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Moderately strengthen the sixth level general skill slot: [Thunder Prison]: a rare level general skill, no limit to the learning level, Qi system, learning prerequisites: have both endurance bar and mana bar, master [Lightning Strike], and

With more than three active Qi skills, physical attributes can be permanently increased by more than 90%, and intellectual attributes can be permanently increased by more than 75%.

Players use their strong physical fitness to nurture the power of thunder and lightning in their own bodies. When necessary, they use spells to detonate and spread it around themselves, forming a thunder prison within a 25-yard radius around themselves. The thunder prison will move with the player.

And move.

The Thunder Prison is filled with thunder storms. All targets in the storm, except the skill user, will withstand a lightning attack every 0.5 seconds, regardless of friend or foe, and have a certain probability of being paralyzed for 1 second.

The first damage will be triggered half a second after casting. The first time you receive a lightning attack will cause (2.5*intelligence) thunder damage and a 20% chance of paralysis. The second time you receive an electric shock within 2 seconds, the chance of paralysis will increase to 40%.

, the lightning damage received is also increased by 20%. The third time the enemy is hit by an electric shock within 2 seconds, the paralysis probability is increased to 60%, the lightning damage is increased by 40%, and so on. Once the enemy is paralyzed, the paralysis probability will be added from the beginning.

, the damage will be calculated from scratch after it is superimposed to 100%.

Although [Thunder Prison] ignores the enemy and friends, it has undergone some changes after being strengthened with the moderately enhanced sixth-level universal skill slot. It will only cause half of the damage to friendly forces, and the superposition of paralysis probability and lightning vulnerability probability will also

Halved. Is it passed?

Instant cast, the skill lasts for 8 seconds and has a cooldown time of 1 and a half minutes.

After learning this skill, the player's lightning resistance is permanently increased by 30%, and can absorb 30% of lightning damage and convert it into his own health.

During the target's paralysis period, the paralysis probability is not superimposed, and any electric shock received while recovering will not trigger the paralysis probability.

Linkage attributes: When the user holds the summoned Thunder Spear and activates [Thunder Prison] at the same time, the single electric shock damage of [Thunder Prison] is increased to (3*Intelligence), and the lightning resistance is temporarily increased.

to 50%, during this period it can absorb 50% of lightning damage and convert it into its own health.

Seeing this linkage attribute, Yun Xiaohan suddenly wanted to laugh inexplicably. The Thunder Spear has become a "lightning rod" rhythm, and it also has a strengthening effect.

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Original version: The first time you receive a lightning attack will cause (2*intelligence) thunder damage, and there is a 20% chance of being paralyzed. The second time you receive an electric shock within 22 seconds, the chance of paralysis will be increased to 40%, and the thunder damage received will also be increased by 20.

%, the third time you receive an electric shock within 2 seconds, the paralysis probability will be increased to 60%, the lightning damage will be increased by 40%, and so on. Once the enemy is paralyzed, the paralysis probability will be superimposed from the beginning, and the damage will be superimposed to 100%.

Calculate from scratch.

Instant cast, the skill lasts 6 seconds and has a cooldown time of 2 minutes.

After learning this skill, the player's lightning resistance is permanently increased by 20%, and can absorb 20% of lightning damage and convert it into his own health.

Seeing this skill, Yun Xiaohan's mouth almost twisted. This skill is definitely the best among rare skills. It is not worse than some rare skills, but it only consumes one general skill slot.

, the value is really astonishingly high.

However, it is not a rare skill, which means that the priority of the skill may not reach the level of rare skills, and the effect on BOSS, enemies with high-quality bloodlines and high-grade templates may be discounted.

This skill is like a portable power grid, and it has a very wide range. Although it only uses intelligence and not magic attack, the damage caused by the skill for the first time is not high, but it can be superimposed. The superposition frequency is so high, 0.5 seconds.

Stack it once, and it will still have a 1 second paralysis effect, which is really cool.

And as a power grid created with one's own body, it is reasonable to only count the physical attributes and not the magic attack. In fact, Yun Xiaohan thinks that this skill is very honorable without excluding the equipment attributes, but considering that the equipment attributes are also blessed.

It made sense whether it happened to the player or not, so he wouldn't worry about it anymore.

This chapter is not finished yet, please click the next page to continue reading the exciting content! What makes Yun Xiaohan feel most comfortable is that the damage and paralysis probability are unlimited, but this also means that the probability of paralysis for particularly powerful enemies must be discounted.

Otherwise, it would be meaningless to add 100% paralysis probability.

Perhaps this is the reason why this skill has not become a rare skill or a legendary skill. At this time, Yun Xiaohan hopes that this skill will become a rare skill.

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Greatly strengthen the sixth-level general skill slot: [Thunder Spear]: Legendary general skill, giant blood skill, non-upgradeable, no limit to learning level, air-based spells.

Prerequisites for skill learning: Have more than 8 air skills, at least three of which must be active attack skills with thunder attributes. The strength attribute will permanently increase by more than 100%, and the intelligence attribute will permanently increase by more than 80%. Have the blood of the Qingya giant, ancient

The Arkan bloodline, or a higher related extended upgraded giant bloodline, has at least 30 points of legend. Learning this skill will consume 15 points of legend. It has both a stamina slot and a mana slot.

Without chanting, the user can spend 1 second to condense a spear made of thunder elements in the main hand. During the condensed period, the player can move normally and use defense and recovery skills, and can also use skills related to the weapon or shield held in the off-hand.

, the main-hand weapon is locked, and spells that require both hands to be cast cannot be used.

After the Thunder Spear is condensed, the user can hold it in his hand for a long time. At this time, the Thunder Spear is regarded as a yellow perfect standard thunder element spear of the same level as the player. It can be used for melee combat, and the damage caused is

Thunder magic damage. (Enhanced by the blood of the dragon-loving ancient Arkan people)

The user can throw the Thunder Spear to cause (8*strength) physical damage (8*intelligence) thunder magic damage to a single enemy. The range is 120 yards and the flying speed is super fast. (Dragon-related ancient Arkan bloodline

Enhanced)*1.15[Blue Giant Talisman]*1.3(20%[Perfect Casting Gesture Construction] 10%[Arcane Concentration])

The thrown Thunder Spear has penetrating properties and ignores 30% of the enemy's double defense. It also has a 100% chance of making a test against the attacked object. The skill user (strength and intelligence) is higher than the attack target (physical and mental), and the test difference is

If the difference is within 50%, the target will be paralyzed for 1 second. If the difference is within 50%-100%, the target will be paralyzed for 2 seconds. If the difference is within 100%-200%, the target will be paralyzed for 3 seconds. If the difference is within 100%-200%, the target will be paralyzed for 3 seconds.

The difference is higher than 200%. In addition to being paralyzed for 3 seconds, the double-defense effect is increased to 50%. (Enhanced by the blood of the dragon-loving ancient Arkan people)

Projection within 5 yards can only cause 1/2 damage, 5-10 yards will cause 3/4 damage, and above 10 yards will cause normal damage.

The skill cooldown time is 20 seconds, and the cooldown timer starts after summoning the Thunder Spear.

[Thunder Spear] is a non-pointing skill when used as a long-range attack. The trajectory is narrow, with a diameter of 0.2 yards and a length of 6 yards. It requires high aiming requirements.

This skill cannot be upgraded, but it will be affected by blood. The improvement of giant blood will strengthen the power of the skill.

This skill cannot be traded, and the skill must be learned within 60 days after being acquired, otherwise the skill will be withdrawn by the system.

Linkage attribute: When [Thunder Prison] is activated, due to sufficient electric elements around, the condensation time of Thunder Spear is shortened to 0.5 seconds, and the cooling speed of [Thunder Spear] is doubled. One second of cooling is regarded as two seconds of cooling.

[Thunder Spear] will be ineffective if not used. And [Thunder Spear] enjoys half of the thunder damage superposition bonus of [Thunder Prison].

This linkage attribute means that if Yun Xiaohan has released [Thunder Spear] before activating [Thunder Prison], then [Thunder Spear] can reduce the cooling time by 8 seconds. And if Yun Xiaohan is activating

If [Thunder Spear] is summoned after [Thunder Prison], it will only reduce the remaining duration of [Thunder Prison].

The last half attribute is even more critical. If an enemy is shocked twice by [Thunder Prison], the next electric shock will increase the lightning damage by 40%. The damage of [Thunder Prison] is low, increasing by 40%.

The effect is not obvious, but the damage of [Thunder Spear] is super high. Even if it is only half, it is scary to only add 20% of the thunder damage.

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Original version: After the Thunder Spear is condensed, the user can hold it in his hand for a long time. At this time, the Thunder Spear is regarded as a purple excellent standard thunder element spear of the same level as the player. It can be used for melee combat, causing

The damage is all thunder-based magic damage. (Enhanced by the blood of the dragon-loving ancient Arkan people)

The user can throw the Thunder Spear to cause (6*strength) physical damage (6*intelligence) thunder magic damage to a single enemy. The range is 80 yards and the flying speed is super fast. (Dragon-related ancient Arkan bloodline

strengthen)

The thrown Thunder Spear has penetrating properties and ignores 20% of the enemy's double defense. It also performs a 100% test on the attacked object. The skill user (strength and intelligence) is higher than the attack target (physical and mental), and the test difference is

If the difference is within 50%, the target will be paralyzed for 1 second. If the difference is within 50%-100%, the target will be paralyzed for 2 seconds. If the difference is within 100%-200%, the target will be paralyzed for 3 seconds. If the difference is within 100%-200%, the target will be paralyzed for 3 seconds.

The difference is higher than 200%. In addition to being paralyzed for 3 seconds, the double-defense effect is increased to 40%. (Enhanced by the blood of the dragon-loving ancient Arkan people)

[Thunder Spear] is a non-pointing skill when used as a long-range attack, and its trajectory is narrow. The original diameter is probably only 0.1 yards and the length is between 4 and 5 yards, so it requires high aiming.

Projection within 5 yards can only cause 1/4 damage, 5-10 yards will cause 1/2 damage, 10-15 yards will cause 3/4 damage, and above 15 yards will cause normal damage.

The skill cooldown time is 25 seconds, and the cooldown timer starts only after the Thunder Spear is shot.

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Earned by one person's battle

Greatly strengthen the general skill slots of the sixth-level camp: [Space Barrier]: Legendary general skills, no limit to learning level, space spells, skill learning prerequisites: two space skills, permanent increase of intelligence attribute by more than 75%, spirit

The attributes are permanently increased by more than 25%, one has one of the five top bloodlines, and the quality of the branch bloodline is high or above. It has at least 20 points of legend. Learning this skill will consume 10 points of legend.

Create a space barrier to cover yourself 360 degrees without blind spots, separating you from the surrounding environment. The space barrier will have the durability of (25%*own life limit 3*intelligence 1.5*magic attack power), and reduce the damage received by 50

% spell damage and 25% physical damage. The control resistance is increased by 50%. The enemy's skill check will have a half probability of being unable to be triggered. The double defense of the barrier is equivalent to the double defense of the skill user. (The original version does not have double defense)

24055 17082 8021

Players will not be harmed until the barrier is broken, but the player's external attacks will also be reduced by 30% of spell damage and 15% of physical damage. Players can cancel the space barrier effect by themselves.

Unless suppressed by a higher-priority skill, the player's casting bar will not be interrupted or extended before the shield is broken, nor will it cause displacement. This skill has a very high priority, even if it is suppressed by a higher-priority skill.

High skill control, you can still continue the previous casting bar after the control is over.

The singing time is 1 second and the cooling time is 90 seconds.

This skill can be traded, and the skill must be learned within 60 days after it is acquired, otherwise the skill will be withdrawn by the system. (Expires at 1:00 on April 13)

[Empty Magic Spirit] Enhancement: Barrier durability increased by 30%, reduced by 20% and 10%, chanted for half a second.

【Spatial understanding】

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51 skills: [Elven Dragon Skin]: Legendary professional skills, no limit to learning level, magic resistance skills, can be upgraded, pre-learning requirements: have a mana bar, have one rare skill, two legendary skills, have at least 25

Point legend level, and learning this skill will consume 10 legend points. Elf dragons are not real dragons, and you do not need to have dragon blood to learn this skill.

After learning this skill, players will permanently reduce spell damage by 10%. (This effect cannot be improved)

It can be activated for 6 seconds at level 1. The user's skin will be temporarily transformed into colorful elf dragon skin, which can absorb 50% of spell damage. 25% of the absorbed damage will be converted into health and 25% will be converted into mana.

value, and the other 50% will be lost. (The spell damage is absorbed first, and the remaining spell damage is calculated for magic resistance).

Cooling time 2 minutes.

This skill can be traded, and the skill must be learned within 30 days after being acquired, otherwise the skill will be withdrawn by the system.

Skill 52: [Dragon Vein Meditation]: rare professional skill, dragon language skill, no limit to learning level.

Prerequisites for skill learning: Possess Yalong bloodline, mana tank, and permanent spiritual attribute increase of more than 25%.

The mana recovery speed is permanently increased by 50%, the mental attribute increase is permanently increased by 15%, and the spell casting success rate is increased by 10% (if wearing plate armor and the spell casting success rate is already above 50%, it will only increase by 5%. If the spell casting success rate is already above 50%, it will only increase by 5%.

Above 75%, it will only increase by 2.5%).

When using dragon language skills or dragon roar skills, the effect is increased by 20%. (The power only increases the attack, and the effect includes other functions)

Regarding the success rate of spell casting, no matter what order the player learns, the part that exceeds 50% is divided by 2, and the part that exceeds 75% is divided by 4. In other words, theoretically, 50% + (25% * 2) + (25

%*4)=200% casting success rate to achieve 100% casting success rate.

After reaching 100%, the casting success rate can continue to increase. This time it is divided by 8. The part of the casting probability that exceeds 100% increases the casting success rate under special environments or special postures. For example, riding posture, sea

Shaking state and abnormal negative state will reduce the casting success rate. Your 100% casting probability will only have a casting success rate of 90%, 80%, or lower in actual operation. At this time, the part exceeding the 100% casting probability will increase the player's special casting probability.

The probability of casting a spell in the state.

There are very few skills in "Decision" that are not affected by the decreasing success rate of spell casting, that is, division by 2, division by 4, and division by 8 are not counted. This skill's improvement in spell casting success rate will be counted last, but

The casting success rate of this special skill will be very low and very difficult to obtain.

For a spellcasting profession whose spellcasting probability is already 100%, to continue to increase the spellcasting success rate, it must also be divided by 8.

Yun Xiaohan's original spell casting success rate was 70%. Now that he has learned [Dragon Vein Meditation], his spell casting success rate has reached 75%. This spell casting success rate is quite high.

Skill 53: [Secret Whisper of Breath of Life]: Dragon roar skill, a rare professional skill. There is no limit to the learning level. The "sound" emitted by using it is not a roar, but a whisper. Through sound wave feedback, all creatures with vitality will

There is nothing to hide from the user.

Skill learning prerequisites: have dragon bloodline (lizard bloodline cannot be learned), fully master dragon language, have the ability to learn dragon roar, permanent increase in strength attribute by 30%, permanent increase in physical attribute by 30%, and permanent increase in mental attribute by 30%.

This chapter is not over yet, please click on the next page to continue reading! This skill is similar to the "life detection spell". It has anti-invisibility ability and can detect creatures behind obstacles. The range is 100 yards and the skill duration is 30 seconds.

Cooling time is 3 minutes.

The Whisper of Life Breath can also plunder the life of enemy creatures to heal itself or allies. All targets within the attack range lose 1% of their blood volume every 5 seconds. The skill user can recover a corresponding proportion of blood volume every 5 seconds. The specific recovery effect is based on

It is superimposed according to the number of enemy targets, but the upper limit of recovery cannot exceed 20%. The overflow exceeding 20% ​​will be evenly distributed to friendly forces within the range.

This skill is awesome. Although its main function is anti-stealth and detection, the general anti-stealth skill has such a wide range. Although the detection skill has such a wide range, or even larger, it often does not have the anti-stealth function.

The ability can be said to be an excellent combination of detection and anti-stealth capabilities.

What's more, this skill also has a certain recovery ability. Although the amount of blood returned is a bit low, it returns blood based on a percentage, which is still very effective for a super blood cow like Yun Xiaohan.

[Secret Word of Life Breath] is a dragon roar skill, and the learning requirements are extremely demanding. The learning requirement of having dragon bloodline has blocked almost all players. Now the players are only players who have completed a bloodline awakening and followed the dragon bloodline route.

At most, you can only have the lizard bloodline, and you have to wait until the second bloodline awakening to awaken the dragon bloodline, so you are stuck in the bloodline.

And having dragon blood does not mean that you have the ability to learn dragon roar. Dragon roar and dragon breath are two different things. To know dragon breath, you have to be a higher-quality sub-dragon. Dinosaur-type sub-dragons do not have dragon breath, let alone

The relatively higher-end Dragon Roar.

As for Dragon Language, it’s even more difficult. Generally, you have to awaken the Dragon Bloodline to fully master Dragon Language, and you have to be a Dragon Bloodline with a very pure bloodline. Most Dragon Bloodlines only master some regular Dragon Language, just like professional terms.

The difference from daily language is that there is no problem for dragons or pseudo-dragons with impure blood to communicate in daily dragon language, but it is difficult to use dragon language skills, and usually they only need to master the dragon language skills related to their natural abilities.

Such harsh learning conditions are almost impossible to achieve. Coupled with the conditions of unlimited learning levels, it can be seen that this skill is completely unexpected and should not be exposed at this stage.

Because he has taken up the deputy position of Erudite Scholar, after Yun Xiaohan obtains the skills, he can just hover the cursor over the pre-learning requirements and see which pre-learning requirements he has already met, which ones he has not met, and sometimes even

There will be a short note. At this time, you can see the huge value of the dragon-related ancient Alkan bloodline that Yun Xiaohan had worked so hard to obtain.

The fourth and seventh effects of the dragon-related ancient Alkan bloodline are:

When players learn space system and dragon language skills, the pre-learning requirements will be slightly reduced;

Players can learn dragon roar and simulate dragon breath skills.

The former allowed Yun Xiaohan to ignore the learning prerequisite of "possessing dragon bloodline". After all, all he needed was sub-dragon bloodline, which was considered the lower of the multiple learning requirements.

The latter gives Yun Xiaohan the ability to learn dragon roars, which satisfies another prerequisite for learning.

As for fully mastering the dragon language, it is definitely not possible for the dragon-loving Ancient Alkan bloodline. Although the dragon-loving Ancient Alkan people can raise dragons, they have only mastered part of the dragon language. It is completely impossible to fully master it.

It's possible. After all, other people with dragon bloodline can't fully master dragon language as long as their bloodline is not pure enough, let alone the dragon-related Ancient Arkan people.

But Yun Xiaohan found strangely that he had met the prerequisites for fully mastering Dragon Language. Only after receiving prompts later did he figure out how he was satisfied.

It turns out that this is due to his deputy position of "Learned Scholar". One of the career descriptions of the Erudite Scholar is described as follows: "When learning certain special skills, a broad knowledge base and a solid theoretical foundation can save you a small amount of time."

Learning conditions.”

It is impossible for Yun Xiaohan to meet the conditions for fully mastering dragon language with either of the dragon-related ancient Arkan bloodline or the erudite scholar alone, but the two combined together meet the requirements.

But what makes Yun Xiaohan dumbfounded is that he has met the first three extremely demanding conditions, but he cannot meet the last one of 30% permanent increase in mental attributes. At present, his permanent increase in mental attributes is only 15%, which is still 15% short.

%.

But fortunately, the difference of 15% is not much, that is, it is a matter of one or two skills, which is not a particularly big problem. He usually just pays more attention to the skills related to the permanent increase of mental attributes. At most, it will be delayed.

Learn the [Secret Words of Life Breath].

In addition, to learn [Secret Word of Breath of Life], you also need to consume 10 [Blood of the Dragon], 3 [Essence of the Dragon] and 1 [Blood of the Dragon], which is still very expensive.

54 skills: [Strong]: Rare universal skill, passive, no limit to learning level, pre-learning requirements: [Strong], [Tall]. The strength attribute will be permanently increased by more than 70%, and the physical attribute will be permanently increased by 70%.

Above, extra large size 2 or above.

The player's strength and physical attributes are permanently increased by 15%, the life recovery speed is increased by 10%, and the knockdown, knockback, knockback, and stun resistance are increased by 5%. The player's physique is permanently increased by half a size.

Skill 55: [Sub-giant Ancestral Magic Affinity]: Existence-level universal skills, bloodline talent skills, no limit to learning level.

Background: The emergence of the earliest magic system in the legend was led by the ancient Titan gods. The ancient Titans drew on dragon language spells, demon talent spells, elven divine spells and talent spells, as well as the talent spells owned by the Titans themselves to create a system that can truly

Learned spells and formed the earliest spell system. It was also from that time on that spells could no longer be understood by oneself only by talent and growth.

Although the spells at that time still had very harsh learning conditions, and even only Titans could learn them, it was the first step in the popularization of spells, and the emergence of the spell system also greatly strengthened the overall strength of the Titans, making

The Titans became the world overlords of that era.

This chapter is not over yet, please click on the next page to continue reading! With the changes of the times, the Titans are no longer the world hegemons, and have even become the weakest among the five top bloodlines for various reasons. The purity of the bloodlines of their descendants has also become more and more pure.

Coming lower and lower.

At this time, most sub-giants or quasi-giants are no longer good at magic. Even the four elemental sub-giants are only affinity to a single natural element. However, sub-giants and quasi-giants are of giant blood after all. No matter how thin the blood is, there will eventually be a few.

Sub-giants or quasi-giants have high magical talents, or simply special individuals with obvious signs of returning to their ancestors in magical talents appear.

De Koren is the latter. It is precisely because he has obvious signs of returning to his ancestors and has a strong magical talent that he was accepted as a magic apprentice by his human teacher.

[Sub-giant Atavistic Magical Affinity] is one of the magical talents that De Koren possesses, and it is also the talent that he is most proud of.

Prerequisites for learning: Possess sub-giant or giant-like bloodline, permanent strength increase of more than 100%, permanent intelligence increase of more than 150%, physical size of 3 or more, at least one sub-giant bloodline skill, and three auxiliary spell-casting skills.

This skill is picked up and bound. The skill must be learned within 60 days after it is acquired, otherwise the skill will be recycled by the system. This skill must be learned before the third bloodline awakening, that is, the awakening of the giant-level bloodline (higher bloodline).

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Note: Bloodline awakening occurs every 20 levels, the second bloodline awakening at level 60, the third bloodline awakening at level 80 (higher bloodline awakening), the fourth bloodline awakening at level 100, and the final bloodline awakening at level 120 (final level awakening)

Bloodline), the bloodline can be awakened five times in total.

Advanced bloodlines can only be selected when the third bloodline is awakened. It cannot be awakened at level 60. The same is true for the ultimate bloodline, which cannot be awakened until level 120. It cannot be awakened before.

If you choose the entry-level bloodline when you awaken for the first time, you can awaken the relevant advanced bloodline at level 60. For example, if you awaken the lizard bloodline, then you can awaken to the subdragon or dragon-like bloodline (advanced) when you awaken the bloodline for the second time.

level bloodline), awakening to the dragon bloodline (advanced bloodline) for the third time, thereby catching up with the progress of other top bloodlines.

In addition to the dragon bloodline, the same is true for the other four top-level bloodlines. Non-related races must first awaken an entry-level bloodline. For example, players of the goblin race can directly awaken to the demon-fighting bloodline (advanced bloodline) when they awaken for the first time, while other races

Race players need to awaken the Little Evil Bloodline (Entry Bloodline) first. (Humans and dwarves awaken the Giant Bloodline, orcs awaken the Ancient Beast Bloodline, and elves awaken the Elf Bloodline. You can directly skip the entry bloodline. All races can awaken the entry bloodline of the Dragon Bloodline.

Neither can be skipped.)

Therefore, players often have two or even more bloodline routes, because players may fail to awaken their bloodline and cannot continue on the original route, so they can only choose other bloodline awakening routes.

The recovery rules after the bloodline awakening fails are temporarily omitted.

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As a bloodline talent skill, [Sub-Giant Ancestral Magic Affinity] has certain side effects, which will affect the player's choices when the bloodline is awakened. If the bloodline of other routes has been awakened during the second awakening, and the bloodline

If it conflicts with [Sub-Giant Atavistic Magic Affinity], the skill effect of [Sub-Giant Atavistic Magic Affinity] and the bloodline ability of this bloodline will be weakened to a certain extent according to the degree of conflict.

Please carefully decide whether to learn this skill. If possible, it is best to learn this skill before the second bloodline awakening.

Increase the success rate of spell casting by 10% (not affected by the law of decline), and reduce the probability of interruption or prolongation of spell casting by 15% (not affected by the law of decrease);

A spell or spell-like casting time of 1.5 seconds is reduced by 0.5 seconds. A spell or spell-like casting time of more than 2 seconds (including 2 seconds) is reduced by 1 second.

The magic elements around the skill owner will be extremely active. The cooldown time of the skill owner's spells and spell-like skills is reduced by 10%, and the cooldown time of the spells and spell-like skills of allies within the command range is reduced by 5%. (The "spell" here

” includes magic and theurgy)

The skill owner's mana recovery speed is increased by 20%, and the mana recovery speed of allies within the command range is increased by 10%.

Spell power is increased by 20%, spell-like power is increased by 10% (including the physical part), and BUFF-like skill effects are increased by 5% (directly increased in percentage).

Slightly lowers the learning prerequisites when learning spells or spell-like skills.

Skill 56: [Strength]: A sixth-level rare professional skill, learning prerequisite: warrior profession, permanent increase in strength attribute by more than 75%, permanent increase in physical attribute by more than 50%.

After learning this skill, the player's strength attribute will be permanently increased by 15%, melee physical damage will be increased by 10%, and when attacking enemies with heavy weapons (two-handed weapons or giant shields), an additional 5% physical damage (including area damage) will be increased. When proceeding with strength

A 10% test weight is added to attribute-related tests.

Skill 57: [Sixth Level Strength Attribute Growth]

Skill 58: [Level 6 Spiritual Attribute Growth]

Skill 59: [Excellent Physical Growth]: There is no level of general skills. It can only be learned in the general skill slot of level 3 or above. Learning this skill is equivalent to learning the same level of [Physical Attribute Growth], and the physical attributes will be increased by 10%.

Additional permanent boost.

The skill with the same name can no longer be learned. The [Physical Attribute Growth] skill of this level cannot be learned anymore. Players can only learn two more attribute growth skills in this level.

Skill 60: [Magic Energy Forging]: A rare skill, prerequisites for learning: having both endurance and mana slots, permanent increase in strength and intelligence attributes above 100%, and 8 spell-like skills.

Use magic energy to forcefully feed yourself back to train yourself. The permanent increase in strength attributes is increased (permanent increase in intelligence attributes/10), the permanent increase in physical attributes is increased (permanent increase in intelligence attributes/10), and the permanent increase in mental attributes is increased (permanent increase in intelligence attributes/10).

Increase/10).

After learning this skill, players will permanently increase their control spell resistance by (permanent increase in intelligence attribute/20).

The skill owner can forcibly interrupt the spell being used, but needs to withstand the spell's backlash, and the backlash damage is halved.

Spell Backlash: Receive spell damage from unfinished spells. If the interrupted spell is not an attacking spell, you will receive (1*Intelligence) damage.

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Earned by one person's battle

Faction rare skill slots with no learning restrictions:

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This chapter has been completed!
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