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1308 Analysis of Six Skills

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Although there is no need to learn the prerequisite, because [Shadow Puppet Flashback] is based on [Flash], you must first learn [Flash], otherwise even if you can forcefully learn [Shadow Puppet Flashback], there is still no way

in use.

[Flash] Yun Xiaohan has already picked up a copy before, so there is no need to collect it again.

[Shadow Puppet Flashback] can also be regarded as a displacement skill, but since it can only allow the user to return to a fixed position, it is not very suitable for attacking. In addition, it can be triggered and controlled when the blood volume is below 50%.

Shadow Puppet, this skill is more survival-oriented.

If you can also make good use of its function of resetting the cooldown of [Flash], the user can completely fool the enemy around.

[Mana Coordination] The prerequisites for learning this skill are not very high, but Yun Xiaohan is still a little behind. His permanent increase in mental attributes is now 66% (counting [Magic Energy Forging]), but he also has [

[Physical Essence Extraordinary Growth] has not been learned, but learning it is enough. There are also two mana recovery skills ([Dragon Vein Meditation] and [Sub-giant Ancestral Magic Affinity]), and there is only one [Meditation] missing.

[Meditation] This skill is only a second-level professional skill. Generally speaking, players do not need to learn it by themselves. It will come with it once they switch to a legal profession. It only has the effect of increasing the mana recovery speed by 20%, which seems to be a problem at this stage.

It is a very weak skill, so if Yun Xiaohan is asked to spend a skill slot to relearn [Meditation] for [Mana Coordination], he is not willing to do so.

But fortunately, [Sub-Giant Atavistic Magic Affinity] can slightly reduce the learning prerequisites when learning spells or spell-like skills, and [Meditation] has the lowest learning prerequisites, so when learning other skills

If all the prerequisites meet the requirements, [Meditation] should be exempted, which means that Yun Xiaohan can learn [Mana Coordination] as long as he finishes learning [Physical Essence Extraordinary Growth].

[Mana Coordination] is somewhat similar to [Dragon Vein Meditation]. Both increase mana recovery speed by 50%, increase spell casting success rate by 10%, and increase the permanent increase of mental attributes by about the same amount. The former is 10% and the latter is 15%.

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The only big difference is the special effect of the skill. [Dragon Vein Meditation] is a dragon language skill after all, which will increase the effectiveness of the dragon language skill or dragon roar skill by 20%, while [Mana Coordination] can be used as an active skill.

Can restore 100% of mana within 6 seconds.

This reminded Yun Xiaohan of another skill [Mana Awakening]. [Mana Awakening] has a skill introduction on the official website. It is a seventh-level rare skill that can be learned from an NPC skill instructor, but the requirements are higher.

In addition to game currency and merit, you also need to pay some camp contributions to learn it, and the camp title also needs to reach Viscount (a palace title is sufficient).

Compared with [Mana Coordination], [Mana Awakening] has advantages and disadvantages.

The advantage is that its recovery efficiency is higher, it can recover 100% of mana within 4 seconds (recovery is 33.3% when turned on, and 33.3% is recovered every two seconds after that), and the mana recovery speed will be increased by 100% within 90 seconds after use.

The disadvantage is that [Mana Awakening] is an active skill and does not provide other passive attribute bonuses, and the skill requires guidance, which means that you cannot move or use other skills for 4 seconds.

So [Mana Awakening] is still a lot worse than [Mana Coordination].

Let’s look at the [Energy Flying Shield] and [Ultimate Support] dropped by the Shield Warrior.

[Energy Flying Shield] is a multi-functional skill, including damage, defense, and control.

But it can only be considered average in terms of damage. After all, only the strength attribute is involved in calculating skill damage. Although the strength product coefficient is relatively high, it is not considered a physical attack after all, and the damage is not high. It's just Yun Xiaohan's strength.

The attributes are extremely high, and the damage performance will be better with this skill.

In terms of defense, it can block flying skills. The larger the shield, the more advantageous it is. It also requires the user's operation. You must know that the energy flying shield can follow a curve, so the flight trajectory of the energy flying shield must be determined appropriately. In addition, should it be placed vertically or horizontally?

You also need to pay attention to the placement.

If you set the flight trajectory higher, you can throw farther, but if it is too high, it will not be easy to block the flying skills. The same situation applies to the vertical position. You can block yourself more tightly. If you set the flight path horizontally, you only need to adjust the flight path higher.

Most of the body will be exposed, so it's not that easy to block skills, but the advantage of being horizontal is that you can hit more enemies.

Compared with damage and defense, the most important function of [Energy Flying Shield] is control, and it is group control. Not only the control time is very long, but also it can continue to hit. Yun Xiaohan uses a giant shield, which has a large area and is easier to attack.

He hits multiple targets, and his strength attribute is super high, so he can sweep away a large number of people at once like bowling.

In addition, [Energy Flying Shield], as a legendary professional skill, has a very high skill priority. It is a super strong control skill. Looking at the results of Yun Xiaohan's previous use of [Hegemony], we know that the regular immunity that players have

There is no way to avoid control skills against [Energy Flying Shield]. At most, the stun time can be slightly shortened.

Not only for players, [Energy Flying Shield] will be useful when facing some BOSS with extremely high control resistance. Even if it can only stun the BOSS for a while, it is enough and can interrupt the BOSS's key skills.

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The only drawback of [Energy Flying Shield] may be that the cooling time is a bit long, up to 30 seconds. It would be nice if the cooling time could be as short as [Shield Blow], but Yun Xiaohan also knows that this is his YY, considering

The huge control power of this skill, 30 seconds is the reasonable number.

[Extreme Assistance] is also a legendary professional skill, but the skill description is much shorter than [Energy Flying Shield], but its actual combat value is even higher than [Energy Flying Shield].

The function of [Extreme Assistance] is very simple. It moves and provides a double defense bonus, but its displacement range is large, a full 50 yards, and the double defense bonus is also large. Both the user and the aid object have a 50% double defense bonus.

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This chapter is not finished yet, please click on the next page to continue reading the exciting content! The most important thing is that its CD time is very short. It only takes 10 seconds for rescue failure, and it only takes 5 seconds for successful rescue to cool down.

Yun Xiaohan is not sure whether the cooldown of [Extreme Assistance] starts from the moment the skill is used, or whether it starts to be calculated after it is determined that the assistance is successful or failed.

The cooldown will be completed after 3 seconds, and it will take another 5 seconds for the latter to successfully rescue.

He still prefers the latter, because if it lasts 3 seconds, this skill is a bit too IMBA (disrupting the balance). The skill designer should not do this, and the skill description says that it is necessary to determine whether the rescue is successful, so Yun

Xiao Han felt that the use of [Extreme Assistance] should be completed only after determining whether it was successful or not.

Even if it is 5 seconds, the cooldown time of this skill is still very, very short. If you compare it, it will be clear. [Flash] has the shortest cooldown time among the displacement skills. It still has a 20-second cooldown time and the displacement distance is only 30.

Yards. Before upgrading, [Flashdance] has a 30-second cooldown and a displacement distance of only 25 yards.

Look at [Extreme Assistance] again. The 50-yard displacement skill can definitely be regarded as a long-distance displacement among many displacement skills. It also arrives instantly. It does not have a charging process like the charge skill. Such an awesome skill can be used once every 5 seconds. You can

What else do you want? No matter how short it is, do you want to go to heaven?

However, this skill also has its limitations. First of all, it can only be used on a single friendly target, and the location of the displacement is relatively limited.

Secondly, the conditions for shortening the cooling time are more stringent. The self must be damaged within 2 seconds, and the rescue target cannot receive any damage (cannot lose blood). This is not easy to achieve, and it affects the user's predictability, judgment and reaction speed.

They all have higher requirements. After all, it only takes 2 seconds. The user's reaction is slow, and the target of the rescue has already been hit.


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