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1307 The arrest operation ends

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After making the selection, the bodies of the three leading NPCs changed from "pickable" to "unpickable", and were then handed over to Tina for disposal. Yun Xiaohan left without seeing or bothering, and went to the beach to watch the naval battle.

The final finishing process.

At this time, the villagers of Beji Village also ran out of the village's interior hall. The "intelligence agents" were relatively restrained before. Except for killing a few villagers during the occupation of the village, they did not attack the villagers again after the occupation.

, just imprisoned them together in the Interior Hall.

Of course, this may not be because these spies are kind-hearted, but because the players arrived too quickly and they did not have time to massacre the villagers.

At this time, Tina had already performed simple magic treatments on the corpses of the three leading NPCs, which were probably the kind of spells that prevent the corpses from quickly decaying and smelling bad. Then she directed the villagers to move their corpses into a room.

After a while, the battle at sea was finally over. The Sea Lion Fleet began to clean the battlefield and rescue the enemy and friendly personnel who fell into the water. The flagship of the Sea Lion Fleet separated from the large force and sailed towards Beji Village alone. This should be Viscount Nelson's plan.

Landed ashore and met Yun Xiaohan.

At this time, Tina returned to Yun Xiaohan.

She told Yun Xiaohan that when the villagers were carrying the bodies of the three leading NPCs, several skill books fell out of their arms. Tina took all these skill books back and gave them to Yun Xiaohan.

Yun Xiaohan was stunned at first, and then he was ecstatic. This should be the compensation for the second choice. If he chooses the first choice, it will drop normally, and there may also be skill books, but there will not be so many skill books.

Maybe if there is only one, the quality of the skill book will not be so good.

This is really a blessing in disguise.

There are six skill books in total, and one NPC has two books. They are very neat and even.

The two skill books dropped by the swordsman NPC are [Shadow Step] and [Cloak Slash].

[Image Step]: A rare professional skill, no limit to the learning level, prerequisites for learning: permanent increase in agility attribute by more than 80%, [Backstab], [Wind Step], [Surprise Attack].

Beyond the limit of naked eye vision, teleport to the back of a target. The next attack will be a critical hit. At the same time, the movement speed and attack speed will be increased by 50% and 50% for 3 seconds.

Casting this skill has a 25% chance to reset the cooldown.

Cooling time 30 seconds.

[Cloak Slash]: A rare professional skill, no limit to the learning level, prerequisites for learning: permanent increase in strength attribute by more than 90%, permanent increase in agility attribute by more than 90%, [Indiscriminate Slash], [Cut with the Trend], [Two

batter】.

Cast an invisible continuous slashing technique, instantly causing 4 consecutive (0.5*strength, 0.5*agility, 0.5*physical attack) physical damage to the target. If the target is killed, it will be used again at the same time on all enemies within the attack range.

Cloak and chop].

Cooling time 18 seconds.

The two skill books dropped by the mage NPC are [Shadow Puppet Flashback] and [Mana Coordination].

[Shadow Puppet Flashback]: Rare professional skills, no limit to learning level, space skills. Pre-requisites for learning: permanent increase in intelligence attributes by more than 100%, permanent increase in mental attributes by more than 50%, [Flash], [Flashback]

】,【Shadow Puppet Technique】.

Teleports the user to the starting point of the last [Flash] and resets the cooling time of [Flash]. It can only be used within 15 seconds after [Flash]. If the user's blood volume is less than 50%, an available window will appear.

The controlled shadow puppet has the same appearance as the user, can be controlled, and has the same HP as the user, as well as 50% of the attack power and double defense, but cannot use skills. The shadow puppet can exist for 15 seconds.

Cooling time 30 seconds.

[Mana Coordination]: A rare professional skill, no limit to the learning level. Prerequisites for learning: having a mana slot, a permanent increase in mental attributes of more than 70%, [Meditation], and two mana recovery skills (excluding meditation).

The mana recovery speed is permanently increased by 50%, the mental attribute increase is permanently increased by 10%, and the spell casting success rate is increased by 10% (if wearing plate armor and the spell casting success rate is already above 50%, it will only increase by 5%. If the spell casting success rate is already above 50%, it will only increase by 5%.

Above 75%, it will only increase by 2.5%).

It can be actively activated, instantaneous, and can restore 100% of mana within 6 seconds. 25% of mana will be restored at the moment of activation, and 25% will be restored every 2 seconds thereafter. The cooling time is 3 minutes.

The two skill books dropped by the Shield Warrior NPC are [Energy Flying Shield] and [Extreme Assistance].

[Energy Flying Shield]: Legendary professional skill, no limit to learning level, non-directional skill, flight path can follow a curve, and the throwing distance depends on the user's strength attribute. Prerequisites for learning: The strength attribute is permanently increased by more than 100%

, the physical attributes are permanently increased by more than 80%, three shield-fighting active skills, and one legendary skill. It has at least 25 legend points. Learning this skill will consume 10 legend points.

The user condenses the energy in his body and covers it on the shield he uses, forming a shield-shaped energy shell (depending on the user's shield). The user can choose to throw it vertically or horizontally (the default is vertical, which is

In the normal shield-holding posture (the physical shield is still in the user's hand after throwing it), the shield-shaped energy shell will fly out at a very high speed, and the flying posture of the energy shield will still maintain the posture before throwing it until it stops flying.

The target hit by the shield will be stunned for 5 seconds, causing (2*strength) physical damage, and will make a 100% strength vs. constitution test. If the target fails the test, it will be knocked back. The retreat distance is determined by the use of

The energy shield will continue to fly for a certain distance based on the difference between the target's Strength attribute dice and the target's Constitution attribute dice until it cannot repel the target or obstacle, and the energy shield will stop flying.

If the area of ​​the energy shield is large enough and multiple targets are hit at the same time in the first impact, all current targets will be stunned for 5 seconds, causing (2*Strength) physical damage, and will receive a Strength vs. Constitution check.

If the energy shield continues to hit multiple targets during its continuous flight, for each subsequent impact, the target's stun time will be reduced by 1 second, the damage caused will be reduced by 20%, and the force coefficient of the Strength vs. Constitution test will also be reduced by 1 second.

One impact is reduced by 0.2. {The target in the second impact is stunned for 4 seconds, (1.6*strength) of physical damage, (0.8*strength) to make a check with constitution, the third impact is 3 seconds, (1.2*strength) of

Physical damage, strength coefficient of 0.6. And so on.}

If the target knocked back by the energy shield collides with other targets during the retreat process, it will also be attenuated according to the force transmission effect (calculated by the main brain AI), and then a strength vs. constitution test will be performed, but it will not cause dizziness or damage, and the test will fail.

will be knocked down or knocked back.

The energy shield will still block various flight skills in the flight path during flight.

The attack range of this skill is related to the size of the shield, and the skill cooldown time is 30 seconds.

This skill can be traded, and the skill must be learned within 30 days after being acquired, otherwise the skill will be withdrawn by the system.

[Extreme Support]: Legendary professional skills, no limit to learning level. Pre-requisites for learning: permanent physical attribute increase of more than 125%, shield fighting or anti-riding occupation, three shield fighting active skills, and one legendary skill.

Have at least 25 legendary points. Learning this skill will consume 10 legendary points.

The user can instantly move in front of any ally within 50 yards, and both the user's and the aided object's defenses will be increased by 50% for 2 seconds. If the user is damaged within 2 seconds, the aided object will not suffer any damage.

If the rescue is successful, the cooling time of the current skill will be shortened by 5 seconds.

Cooling time 10 seconds.

This skill can be traded, and the skill must be learned within 30 days after being acquired, otherwise the skill will be withdrawn by the system.


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